
Originally Posted by
Ophannus
At this point I think it's apparent that anything that seemingly boosts stats or damage for players will later be an excuse to create more difficult content in order to 'maintain balance' so I'm sure raising every race's HP/MP will somehow down the line result in mobs hitting harder It's an arms race, any any potential buff to base attributes or merits will; down the line, result in more evasive and defensive mobs. You have to ask yourself, at the end of the day, will shit even make a difference? The relative difficulty of player strength vs mob strength should always be balanced. If they increase player statistics, they have to increase mob statistics. They boosted our accuracy/attack/magic accuracy with the new skill weapons but new ilvl NMs have ludicrous evasion, PDT/MDT etc. At the end of the day, boosting stats or merits brings us back to square 1 because they'll just buff mobs to negate any player bonus anyway.