Yah i agree, they should have added it a long time ago, so god help me if they put it in now after having the gall to not put it it before now, it will infuriate me to no end.
By now you must have caught my sarcasm, regardless, I believe better late than never, and quite honestly, didn't even consider something like this a problem in need of resolving until they answered on it. Happily surprised.
If you got an HQ it means you got an Extra Large pizza
I don't believe it will be Zilart, but you have to admit it could be in the realm of possibility. They could easily claim one of the main enemies or whomever in the story is just a Zilart who wandered/stranded/traveled to the Adoulin continent a long time ago, and as such began to build these structures, and not having Cermet on hand, built it out of what he had in the region.
I mean, the "Stairway" in the one picture reminds me of the patterns on the walkways in Ru'Hmet and such. (sea), while its a stretch, there is a way they could explain it off without it being too big of a plothole if one leaves well enough alone.
(Also I thought the Zilart built the Horutoto structures and Pso'XJa?)
Technically yes, but also not exactly. The Kuluu built them.. if you want to count them as a different race.
If you go by strict Zilart definition, then every single one of their structures were made from Cermet, including the King's palace (Hu'Xzoi), although one gets the impression its more lustrous than your typical cermet building.
The Kuluu on the other hand, appeared to build everything from stone brick. Pso'Xja, Horutoto, Toraimarai and Temple of Uggalepih are all Kuluu constructs and appear to have the same architectural styles and generally use the same building processes.
This Ra'Kaznar looks distinctly different from anything we've seen on Vana'diel, so it could be something entirely out of the left field. I think the only hint of ancient civilizations they've dropped since Seekers launched is the one involved in the RUN back stories. The Rhazowan kingdom where Sverdhried picked up how to use Runes
btw, that new area dev post has got to be the most useless blurb ive seen coming from them.
The Kuluu and Zilart were, in at some point, of the same ethnic background- and yet their building structures diverged from the cermet-based motifs presumably quite quickly. Should it turn out to be a Zilartian or Kuluu offshoot civilization, it really wouldn't be a stretch. I do, however, think it's likely to be something else entirely, more similar to the Olduum's relationship to contemporary Aht Urghan.
While the lack any direct mention of Dragoons is certainly odd, Wyrm transformation was not one of their mentioned abilities.There's been no mention of Adoulin's Wyrm/Dragon lineage from any NPC in Adoulin itself... despite the fact that the little we knew of Adoulin from before it was announced as an expansion was a bloody NPC that can shapeshift into a fucking Wyrm. Yet that's not even mentioned once in Adoulin, no mention of wyrms, dragons, shapeshifters, dragoons, nothing... seriously.
It looks like a skeleton is in the back of the pic (2nd pic), been a long time without a high lvl undead zone!
Also, 1st pic 2nd slide, it looks like that device has a twiterym around it, could that be an enigmatic device, thus making our new skirmish in the new area too?!
http://wiki.ffxiclopedia.org/wiki/Achtelle
she's capable of somehow merging with her wyvern to become a Wyrm
edit: nevermind, I'm completely tripping, that's a different NPC entirely. so forget the shapeshifting bit, I still want to know what's up with the dragoons
I take NQ's as you lose some materials in the processes but still make some product. You bake biscuits with a fire crystal and you try to make 12, but even though you are at the cap you end up burning 9 of them because crystals are unstable as hell. If you are under the cap you burn everything and lose everything (or the crystal only). As you go over the cap you have better control over the crystal and every once in a while you don't burn as much and the synth becomes HQ. That's the only way I can make sense of it lol.
Explain broken stynths where you dont lose everything![]()
I always imagined HQing a log synth as that you could theoretically get 4 lumber from the log. But as a novice at it you cut the log and fuck up 3/4 of the lumbers and maybe get 1 usable one, while the rest are too fucked to be usable.
The higher skill you are at such a task, the less likely you are at fucking up. Basically I see a material synth as "well I have enough to max get 3-4 spools of thread or lumber or whatever" but then cause you suck so much you physically wreck a lot of the material in the process of making it. If you were better though you could "HQ" it and fuck less of it up, or even go perfect 4/4 or 3/3 and maximize your use of the materials.
Armor on the other hand is a lot easier to wrap your head around, you made a piece of armor with less deformities in the materials, making it more sturdy.
In terms of pizza and etc, I just had the opinion that itd take a full pizza for the character to get its buffs. Itd be like a 6 inch personal pizza. If you just ate 1 slice that wouldnt fill you up! Especially if you are a taru, they have bottomless stomachs!
Also I don't understand how after "mastering" that recipe you still will get nq 99% but by practicing on something even harder you can not screw up lol. Like how no matter how much you make a particular pizza you will never be good enough to make it well but by making some kitron juice for awhile you finally master pizza. As far as the control of the crystal.... if crystal control is the problem than why is skill for that recipe matter. Does the crystal know how hard the recipe and become more uncontrollable with some recipes?
I'm gunna just file it under it's friggin magic crystals
The 5% fail rate is paying homage to the D&D "saving roll". When you attempt to do any kind of feat like jump across a gap in a cliff or catch a falling person you throw a dice and of you roll a 1 or 2 on a 20sided die its usually an auto-fail. The excuse is that 1 or 2 roll (or in ffxi case 5%) accounts for misjudgment, interruptions, distractions, an itch, sneeze, gust of wind, brain fart, leg cramp or any random thing that would happen that would cause you to screw up from a lore/inside the game perspective. In real life even of you're a master chef sometimes you accidentally over cool something, drop an ingredient on the floor, thinking about something else and cut something incorrectly etc. It's a game-generated "human error" factor, and it also adds a risk/reward aspect. Chance to hq and chance to fail. It makes synthesis exciting and rewarding. Pizza+wind crystal will probably yield 4-6 slices. Unlike rcb which adds additional ingredients to a red curry recipe, i dont see pizza slices hqing nqs into +1 or generating more slices than the pizza's duration capacity. In other words i dont see an hq3 yielding 8 slices since that would be 4 hours combined and pizza lasts 3 hours
Yeah, critically failing beeswax synths as a capped alchemist was totally fun...
While I understand the premise, I think it serves more as a negative than a positive. I know it's too late to probably retro-edit XI's crafting system, but I think XIV's probably the best of what I've seen there. Simply succeeding isn't hard. HQing is possible if you're good. Which makes me wonder why the fuck they have fails on quick synths when they could've just locked HQs out. Either way, I always felt bad when I blew up someone's hakutaku cluster. :/
YEah I always became super nervous crafting for others. How did you blow up 3 times in a row!?! I thought you said you were 50 levels above the cap!?!
XIV's crafting system is extremely addictive and fun, the only thing I hate about it is how they designed it in a way so that everything in the game is worth jack shit so its just a complete wasteI think XIV's probably the best of what I've seen there. Simply succeeding isn't hard. HQing is possible if you're good.