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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1741
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    this is going to be content level 119 right? i hope that this skirmish is vastly more difficult than previous skirmishes, to the point where most average players find it hard/impossible to meet the second objective. we need more things that show a players triumph over hard content that not everyone is able to complete.

  2. #1742
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    Quote Originally Posted by Bukadan View Post
    this is going to be content level 119 right? i hope that this skirmish is vastly more difficult than previous skirmishes, to the point where most average players find it hard/impossible to meet the second objective. we need more things that show a players triumph over hard content that not everyone is able to complete.
    my biggest gripe with skirmish 2.0 was that you HAD to wait all the time up ... fucking hated that

  3. #1743
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    yea, exactly my point, lol.

  4. #1744
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    Quote Originally Posted by dannyl View Post
    You should know better. Never throw shit away (ie like all the idiots throwing af gear, etc)
    AF gear has storage slips for the reason, cant store 15 or so skirm weapons, 25 pieces of skirmish armor, 30 or so pieces of WKR armor, while holding on to 100 or so delve armor/weapons (111 to 119), eminent gear.

  5. #1745
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    Quote Originally Posted by Damane View Post
    ecxept that Devs stated they want to go away from having to hold onto old gear (inventory strain) for upgrades blabla and would rather just introduce fresh gear. duh.
    Because everything the Devs say becomes realized and we should always hold it against them right. duh

  6. #1746
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    We should hold what they say against them actually, but as Malithar outlined, that post was made pretty recently (and I'm confident it was long after Nynja already tossed all his stuff) and in that same post they basically said that going forward new stuff they will attempt to make items just straight obtained for the most part, and if upgrading is required they will make it easier to get the earlier steps at the same time- basically it was saying Skirmish III would be the last time they make a bothersome step-by-step upgrading system, although I wouldn't lose all hope of easing of requirements just yet, just gonna have to see.

    All this could be avoided if they'd just add more storage. I actually don't have a problem myself right this moment but that's only because I only regularly play maybe 3 out of the 11 I have at 99.

  7. #1747
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    Quote Originally Posted by dannyl View Post
    Because everything the Devs say becomes realized and we should always hold it against them right. duh
    You mean like *cough* pet th gear *cough*

  8. #1748
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    Quote Originally Posted by Damane View Post
    my biggest gripe with skirmish 2.0 was that you HAD to wait all the time up ... fucking hated that
    Only took me 2 runs to say nope. And didn't feel like throwing more than a few mil in stones.... so kinda glad I didn't do too much. Hell with the release of 119 af and 119 af2 as well it probably will be a few key pieces that might be awesome maxed but mostly just a quicker cheaper way to get some 119 for several jobs at once while working on your storable job specific

  9. #1749
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    I'm sure they'll increase the augment caps or something, but if they didn't then most of my Summoner MAB gear would still be just as useful as ever.

  10. #1750
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    Quote Originally Posted by Malithar View Post
    I just hope the wing trade ins aren't retarded. I've got like 60 of those saved up, I wouldn't really mind aug wipes if I can get 20 Wailing Stones +2s out of those.
    The wings mentioned in the notes are different from the current version. The new wings are called pulchridopt wings.

  11. #1751
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    Quote Originally Posted by Bukadan View Post
    this is going to be content level 119 right? i hope that this skirmish is vastly more difficult than previous skirmishes, to the point where most average players find it hard/impossible to meet the second objective. we need more things that show a players triumph over hard content that not everyone is able to complete.
    skirmish inst an "end game" event... so like I said before and hopefully I'm wrong.. but I assume the gear will be 117... and hopping for it to be as hard to beat.. don't think so... Body piece decides difficulty , so any T1-2 will be easy to full clear... no matter what they add...

  12. #1752
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    Quote Originally Posted by JSHidaka View Post
    skirmish inst an "end game" event... so like I said before and hopefully I'm wrong.. but I assume the gear will be 117... and hopping for it to be as hard to beat.. don't think so... Body piece decides difficulty , so any T1-2 will be easy to full clear... no matter what they add...
    They directly said it would be 119 in the same post that announced it.

  13. #1753
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    And since skirmish 3 is 119 it seems fair to assume it's either going to be a bit harder than 2 like more like the last few battles we've been getting or they plan on going past 119 in the near future

  14. #1754
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    Quote Originally Posted by dasva View Post
    or they plan on going past 119 in the near future
    They plan to do this regardless.
    But in the near future? Depends on your concept of "near" D:
    Not in the march update. Maybe in april?
    When they'll release new delve zones (is it going to happen, at this point?) I'm pretty sure it will be above 119 cap.

  15. #1755
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    Attributes shown:
    Primary/Secondary Attack/Accuracy
    Ranged Attack/Accuracy
    Evasion
    Defense (wat)

    No magic stats whatsoever. Bleh. Really hope they plan on expanding that.

    In other news, that music at the start was pretty nice.

  16. #1756
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    Uhm what's that Tiger? It's the one we saw in the sketches... but I doubt it's the 7th Naakual

  17. #1757
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    Quote Originally Posted by Sechs View Post
    Uhm what's that Tiger? It's the one we saw in the sketches... but I doubt it's the 7th Naakual
    unless they break the pattern the 7th naakual would be an amorph, and probably light/dark dual type

  18. #1758
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    It's kind of disappointing that there won't be any magic-related states revealed with /checkparam, but it's nice that it appears to take a target argument (so we can check each other).

    PS. The Tiger is Kumhau?

  19. #1759
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    /checkparam2 incoming!

  20. #1760
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    Quote Originally Posted by Byrthnoth View Post
    PS. The Tiger is Kumhau?
    No Kumhau is the Lion.
    The tiger is the one attacking Arciela and it's exactely the same as the sketch design we saw pre-SoA launch

    (some thought that tiger later became Kumhau, but now that we saw this new tiger which is identical to that one, we know that wasn't the case)

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