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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1881
    Absolute Messenger of Promathia
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    Ya'll people are just as misguided as I was when I made the Thief's Knife thread.

    Make a ring, a ring or any non-weapon item, "Latent Effect: Treasure Hunter +1". Effect active either A) When a Thief's Knife is NOT equipped, or B) When Equipped Treasure Hunter is less than or equal to 6. This way, Thief's Knife is all but obsolete, and you're given a replacement to it that can be swapped in and out without ruining your TP. Done, No stupid upgrading, no stupid "REFORgiNG", no stupid fiddlnig with the knife, no stupid dual wielding crap.

    Also, I brought this up on the official forums like 3 years ago when we hit 99 cap, and again when Item levels came out, and seriously, they're just now responding to some JP post about it? Shameless fucks don't read jack sh*t but the JP forums.

    Edit: Less than or Equal to 6, I forgot hands give +2. Seriously though, no complex greaterthanformulamainhandblah, just a simple piece of armor. Kill the entire idea of a weapon with treasure hunter, its had its course.
    edit2: The less favorable but still preferred over Thiefs Knife solution was imposing a hard cap on TH from gear... It seems like they're considering that, so better than nothing.

  2. #1882
    Who's driving? Oh my God Bear is driving! How can that be??
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    They could have made it so that when dual wielding, the highest TH of the two weapons is used in the calculations instead of being a value that is the combination of the two.


    Quote Originally Posted by Anomie View Post
    Really, I'd love to see them abolish "treasure" altogether. And go with a progressive drop system.

    Kill something 10 times, absolutely zero reason not to obtain everything it has to drop etc.

    While details, would be something that need serious "ironing out" Something like, if you need 100x item, then you have to kill 100x 100% drop. Or if you need 10x, A MAXIMUM of 100 kills would automatically net the required minimum of 10 items.
    Or if it's a rare item, let's say, Defending Ring (for an example); Records of Eminence subjugate; King Behemoth 10x reward; defending ring.

    It won't stop bad players from being bad, it will stop gimps from "getting incredilucky" on drops(infuriating us all, right?). But it would certainly save some tension headaches and smashed keyboards. The only thing it would actually hurt, is people who like thf... while simultaneously freeing them from the bonds of "treasure hunting" and allow them to strictly focus on enmity control. Lowering SA/TA timers, updating traits, updating assassin's charge, etc, etc, etc.

    It's win/win, and it's logical, so it'll never happen, but </2cents>.
    I thought of a similar system a while back. Basically have a main pool affected by TH and a personal pool where the rare items had a counter. If an item had a baseline 1% droprate, each kill after the first would increase the percentage counter so that in this particular case, even if you had the worst luck in the world you would be guaranteed the item after 100 kills. TH could modify the percentages for every participants pool. Of course this system has its drawbacks such as people capping out on items and not wanting to do it after they obtain items.

  3. #1883
    Hydra
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    A hard cap on TH gear will only limit the amount they start with. Inconsiderate people will still take a century killing King Behemoths with nothing but Sneak Attack to pump that TH up.

  4. #1884
    Ridill
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    Quote Originally Posted by Hirronimus View Post
    That's 1 situation out of how many? You don't see people slowly killing T3s or Ironclads in Abyssea; or farming in Dynamis naked using only Thief Knife as the only means of damage. My point was, it's not impossible for SE to "fix" the issue with Thief's Knife and the explanation they gave has holes in it. They simply don't want to deal with it, so they find a political way of saying they won't do it.
    Probably because you don't see people bringing thfs to them either

  5. #1885
    HABS SUCK!!!!!
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    I was gonna comment, but I havent farmed T3's since I got my brochain and I havent done dynamis in god knows how long but I'm pretty sure back then most people just farm their souls on DD/THF + pocket mage (or DD + WHM/THF) and dynamis is a BST shitfest, neither of which can even use TK. However in your two examples, kill speed affects overall loot, whereas in the case of farming KB pops, killspeed is not a factor in overall loot. You can kill behemoth with just SA/TA if you do desired, until it rages (is rage even an issue to ilv115?), since you only have X pops and once those X pops are done, you have no repop to contend with. Whereas in dynamis or abyssea, you dont have pop items, you have repop timers dictating your next kill chance.

    So you're comparing apples and bass guitars.

  6. #1886
    TIME OUT MOTHERFUCKER

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    SE did say once before they wanted to make a quest to upgrade the Evoker's Ring but... well...

    Good luck with getting SE to do anything.

  7. #1887
    Can you spare some gil?
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    Quote Originally Posted by Tarage View Post
    SE did say once before they wanted to make a quest to upgrade the Evoker's Ring but... well...

    Good luck with getting SE to do anything.
    Right up there with tier of belt for monk, and I think something about ebisu rod?

  8. #1888
    Ridill
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    Upgraded ebisu rod!?! What faster depletion and no line snaps!?! I'd like that

  9. #1889
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    Kinda late, but since seemingly no one has noticed this...
    (Context for post is after the link.)

    Article

    Square Enix Financials Cast Final Fantasy 14 as Saviour: Returned to profit at last.

    Square Enix has managed to return to profit, thanks largely to the strong performance of Final Fantasy XIV: A Realm Reborn.

    The company has just released its financial report for the nine month period ending December 31, 2013, which reveals a rather impressive turnaround.

    Compared with the period last year, whilst sales remained flat at 102.5bn yen this year compared to 102.8 bn yen last year, net income shifted drastically from a loss of 5.7bn yen in 2012 to a profit of 5.2bn yen in 2013. Operating income also moved from a loss of 4.9bn yen to a profit of 7.8bn yen. It paints a pretty stark contrast with the company's "extraordinary loss" from last year, and Square Enix is now predicting profits of up to 6bn yen by the end of financial year on March 31, 2014.

    In terms of who to thank for this change in fortune, Square Enix suggests it's the relaunched MMO Final Fantasy XIV, which topped 1.5 million registered accounts upon its relaunch last year, better than the company expected.
    ...
    Square Enix looked to be in trouble earlier this year following poor financials and a leadership review, though it seems the company could be on the verge of turning things around. With new Sleeping Dogs and Deus Ex games on the way, along with the upcoming Thief, Final Fantasy XV, Kingdom Hearts III and a new next-gen Hitman, Square could be set to start the next financial year feeling much more positive than it was at the start of this one.
    Whether for an HD remake or for further expansions, it's unlikely any major resources are going into XI anymore at this point, short of ending XI by tying it into XIV's storyline (oh god that would be great). Xi is too old and there are just too many other games going on at once. Either way, here's hoping the company doesn't blow it again.

  10. #1890
    Blue Magic is Best Magic
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    I don't see anything in that about FFXI... Are you just playing a fortune teller doomsday prophet?

  11. #1891
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    HD remake would be pointless, expansions are likely. The game is still pulling profits and they don't need a large crew to maintain it, don't see why anyone would expect it to be shut down anytime soon.

  12. #1892
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    Quote Originally Posted by Hyuudo View Post
    Whether for an HD remake or for further expansions, it's unlikely any major resources are going into XI anymore at this point, short of ending XI by tying it into XIV's storyline (oh god that would be great). Xi is too old and there are just too many other games going on at once. Either way, here's hoping the company doesn't blow it again.
    Are you retarded? FFXI has been their most profitable endeavor. Just because one thing is making them money doesn't mean they are going to cut off their other resource. If anything, they need to release FFXI on PSN.

  13. #1893
    Chram
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    Quote Originally Posted by Kyte View Post
    Are you retarded? FFXI has been their most profitable endeavor. Just because one thing is making them money doesn't mean they are going to cut off their other resource. If anything, they need to release FFXI on PSN.
    That's not really what he's saying.

    I think he's referencing the XI HD pipedreamery discussion from the past couple pages. And the whole XI final expansion tying directly into XIV is just a super cool idea bandied about*, don't get so upset.

    *When /vg/ and some others aren't jerking off and discussing how badly they want to fuck catgirls anyway.

  14. #1894
    Ridill
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    Hell most profitable at times it was pratically the only profitable thing they were doing lol. Anyways wasn't that HD idea kinda not really that hard to do? I mean isn't it what some players do anyways?

  15. #1895
    Banned.

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    Yeah according to SE, FFXI has been the most profitable Final Fantasy game ever, even more than FF7 or whatever else

  16. #1896
    Can you spare some gil?
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    I would hope that a MMO that has been out for 11 years, going on 12 has been more profitable than any offline title, and more profitable than a MMO that launched 6 months ago. If it wasn't I'd actually be concerned.

  17. #1897
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    Quote Originally Posted by dasva View Post
    Anyways wasn't that HD idea kinda not really that hard to do? I mean isn't it what some players do anyways?
    Depends what people mean when they say "HD" really. Do they mean using the existing XI engine and working off that (which you're right, its been done for years in the dat modding community). Or do they mean something like using XIV's engine/1.0 assets and stuff like the more ambitious people suggest (this is pretty silly)?

  18. #1898
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    Quote Originally Posted by Karbuncle View Post
    Ya'll people are just as misguided as I was when I made the Thief's Knife thread.

    Make a ring, a ring or any non-weapon item, "Latent Effect: Treasure Hunter +1". Effect active either A) When a Thief's Knife is NOT equipped, or B) When Equipped Treasure Hunter is less than or equal to 6. This way, Thief's Knife is all but obsolete, and you're given a replacement to it that can be swapped in and out without ruining your TP. Done, No stupid upgrading, no stupid "REFORgiNG", no stupid fiddlnig with the knife, no stupid dual wielding crap.
    This is a very good idea.

    But in the end couldn't they just straight remove all TH+ stats from gear and make it something that scales with the ilevel of the weapon in your main hand?
    Didn't they mention this possibility in the past or did I dream it?
    It would kinda solve the issue of future gear being better than current TH+ gear, since game will keep on evolving and that would keep THFs in a bad position about TH

  19. #1899
    Nidhogg
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    Back shortly before all of the scaling with ilvl changes, Matsui had said something to the effect of "I think TH gear is in trouble..." Once the ilvl changes started taking place, I made mention (I think in this very thread) that I imagine they'd make that change at some point, for TH to scale with ilvl. A few agreed. Might be where your dream of it came from.

    It very much is a dream though. Not saying Thf isn't a decent DD or even a good DD when played/geared right, but typically, they're brought for the TH. No reason to force them to wear TH gear, specially when it gets outdated, when other jobs aren't being forced to wear non-ilvl or situation specific gear for their special snowflake abilities and roles.

  20. #1900
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    Quote Originally Posted by Edelweiss View Post
    Depends what people mean when they say "HD" really. Do they mean using the existing XI engine and working off that (which you're right, its been done for years in the dat modding community). Or do they mean something like using XIV's engine/1.0 assets and stuff like the more ambitious people suggest (this is pretty silly)?
    most likely the former. With FFX HD they made it HD but only barely so. The 3D models were cleaned up just enough to be HD but nothing more than that, and one would expect the same treatment to be given to XI if it had one. The thing is, this would only be necessary for the PS2 version (and perhaps the XB360 one) because the visual setting on those 2 cannot be adjusted by players.

    For the PC version, players have been oversampling and editing the registry and whatnot, and it generally works fine because the 3d models the PC version uses are high quality enough to work with more detail. And it still looks great.

    eg



    As such, a HD version isn't at all necessary for the PC version. All they'd really need to do is provide an update so that higher resolution options for graphic overlay and the game are available by default without having to tweak the registry. That and some graphic optimization i suppose.
    They COULD go an extra step and create even more HD textures of existing areas so it'll look better, but there really isn't much of a need to. So long as theres no jaggies i think its fine.

    The latter option is just a pure waste of resources.

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