1-probably worried about potential lag issues from the model being so big
2-its a fucking trailer, an advertisement. Do your bigmacs always look the way they do in the menu?
they had a huge chance to expand on the past with wotg but missed it. so far from all expansion i like adoulin the most. new fresh lore and it introduced lots of convenient ways to get around. similar to toau which comes right after soa. wotg on the other hand was just a pain in the ass.
IF we ever get a new expansion, which i doubt, i would like to explore the far east or the mithran homeland.
also would like to exploreore on celestial avatar story before they became avatars, most likely via an atomos timeshift or so.
SoA would have been a good opirtunity to introduce new celestial avatars:
siren wind brd
quetzacotl thunder
etc.
Also Siren was among the SoA artworks Damane, and in the geo storyline, so it has a 90% to pop. Though I think as enemy only, like Bismarck.
There's another dev post about Ra Kaz'nar asking if it's impossible to return to the entrance once you're in really deep, response says they'll be adding an alternate way to return to the entrance in March since it gets harder to return if Colonization Reives are around.
I hated that whole storyline because it literally is just about Excenmille and Zogbog doing the same shit to each other (going to the other's homeland and murdering his family) but Zogbog loses by default because he is an orc. It makes no judgment of this, it is just a thing that happens. The conclusion is what it is not to tell a good story, but because it's a time travel story and the first rule of lazy time travel stories is to maintain a stable time loop. Even though this was the first iteration and history is rewritten several times in WotG, including as a major plot point in that very quest line. Nope, what Excenmille learns from having an orc travel through time to kill him in revenge is let's go do that thing he was so pissed about in the first place.
Campaign npcs were the most interesting part of wotg. Sand worm was sorta fun but not being able to explore towns fully made it feel like an amusement park expansion than a past dimension.
One thing i really miss and want more of is job lore/A. I wish we had job specific quests that gave job abilities, trait or spells like ff14
I agree. Campaign NPCs were the most interesting part of WotG. It's all about who was part of which army and how imbahax and cool they were. I thought a good subquest series would have been for players to seek out those campaign NPCs and interact with them in order to learn their weapon skills lol. Maybe it overcomplicated the campaign system?
Essentially the WotG expansion hinged almost entirely on campaign, just like how SoA hinges on Colonization.. but while theres 3 different kinds of Reives and Assignments and RoEs to support doing Reives, Campaign really only had the draw of exp and ranking up. SoA also keeps Delve and Skirmish separate. Also, too many events were locked away depending on Campaign status (ANNM, the Campaign OP beastkings, Fiat Lux). When Campaign collapsed, so did everything else. Stronghold NMs and Sandworm were ok. WoE was nonsense. Evolith was rubbish.
I'm hoping the devs will eventually work on revamping WotG content just like they introduced new content to the ToA events like salvage/einherjar/nyzul. I'm assuming that once they deliver the majority of planned SoA content they'll go back and work on making those interesting again.
They need to resuscitate PVP. I don't know what to do, maybe seperate point system and be able to get the log in campaign items from it?
At least give the PVP'ers some new zones.
Check out the stuff Evvs been doing.
http://www.bluegartr.com/threads/118...98%86%E5%BD%A1
Evolith always left me feeling dissapointed in ways that few things had in this game by that point. It had so much potential. The method of augmenting and etching was kind of cool. The way you could kinda choose what types of evoliths it could have put in and then the way you could chose what type to farm for. The only rng factor being the amount on it but you could see that before synergizing. And the wide range of augments... and then they went and made most the stats beyond useless. +2 macc vs amorphs wtf? The few mildly useful were rather small amounts. Yay -2 minutes on my 2hr. Or you could only etch mostly stuff that was fairly mediocre to begin with.
But despite horrible rewards I still had a bit of fun trying to find out what could be done with the system and testing some of the augments and even putting +12 ws ratt on my hellfire+1 lol. They built this fairly intricate system that was somewhat fun on it's own and then used a dartboard for the rewards auto trashing almost anything good.... kinda like monstrosity lol. I'd love to have it revived but ya know with rewards that don't suck
Evoliths are how the game's myriad Augment systems should work, except instead of useless family-based elemental resistance bonuses and shit, keep the augments as DA, WSD, D+, MAB+, etc.; let us kill NMs and do content to get the evoliths and then use Key Items or something to etch armor and fuse in our own custom augments through evoliths. I'm sick and tired of the random augment multidozenmillion gil crapshoots from skirmish, and it really annoys me that I have to spend an arm and a leg just for a chance at the best gear.
Oh Evolith was definitely great in concept. It just sucked in terms of execution.
All the augments were either only good for 1 specific family or just didnt make enough of a difference. I loved my Sarissa with Bird:Acc+10 back in the day in Colibri camp, but apart from that its use was not ubiquitous enough for people to get up and say, lets do this.
Then theres also the stupid hunt registry which was terribly implemented because you needed to farm scylds, could only do 1 a day, and needed to register for it beforehand.. so you can't just stumble upon an NM and register and get scylds.
Overly complicated, rewards not good enough. It just wasn't worth the time or effort. It feels as tho the FFXIV materia system is what it was more or less trying to achieve lol. If they revamped it and added stronger useful evoliths, i think it would actually work.
Lol at the dev note. Sorry can't make taru's less squishy yet as that would cause monsters to get stronger please wait as we untangle this. We accidentally made a jail you can't walk out of so remember to bring a warp scroll and stop bothering our GMs
I havent gone that far in Ra'Kaznar, but are people really so fucking butthurt about losing 1k xp from death warping?
I like the idea of an inescapable zone. You can always death warp but they should leave it. It's reminiscent of point of no returns in RPGs. Just put a warning when you pass the gate saying you may not be able to escape the labyrinth upon entering.