Item Search
     
BG-Wiki Search
Page 98 of 733 FirstFirst ... 48 88 96 97 98 99 100 108 148 ... LastLast
Results 1941 to 1960 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #1941
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Ophannus View Post
    I wish they expanded on the light ringer and gordeus a bit more. Both seem tied to Alexander(Gordion knot and the sword that cut it, read bout it on wiki). I also would like to know more about King Ronperre and how he subjugated Vrtra. I wish they expanded on the past more. It would have been fun to fight in epic battles like the second battle of Konchat or a dynamis-tav where you could fight the bsttle from the opening movie. Most ffxi expansions were way cooler in the trailers than how they were actually implemented. SoA trailer showed Naakuals to be Huge but in WKR they're pretty small. Tchakka in the trailer is like ADL sized but when you right him he's slightly bigger than a pugil.
    Those are just the delve sized versions. It's like they swapped them last minute or something.

  2. #1942
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    1-probably worried about potential lag issues from the model being so big
    2-its a fucking trailer, an advertisement. Do your bigmacs always look the way they do in the menu?

  3. #1943
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    they had a huge chance to expand on the past with wotg but missed it. so far from all expansion i like adoulin the most. new fresh lore and it introduced lots of convenient ways to get around. similar to toau which comes right after soa. wotg on the other hand was just a pain in the ass.

    IF we ever get a new expansion, which i doubt, i would like to explore the far east or the mithran homeland.
    also would like to exploreore on celestial avatar story before they became avatars, most likely via an atomos timeshift or so.
    SoA would have been a good opirtunity to introduce new celestial avatars:
    siren wind brd
    quetzacotl thunder
    etc.

  4. #1944
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by NynJa View Post
    Do your bigmacs always look the way they do in the menu?
    Food always looks so amazing when showed on tv, then I cook it and it seems like something blew up in the pan ._.

  5. #1945
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    Also Siren was among the SoA artworks Damane, and in the geo storyline, so it has a 90% to pop. Though I think as enemy only, like Bismarck.

  6. #1946
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    There's another dev post about Ra Kaz'nar asking if it's impossible to return to the entrance once you're in really deep, response says they'll be adding an alternate way to return to the entrance in March since it gets harder to return if Colonization Reives are around.

  7. #1947
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Kyte View Post
    I must have been the only person who kinda really liked the talking orc guy.
    I hated that whole storyline because it literally is just about Excenmille and Zogbog doing the same shit to each other (going to the other's homeland and murdering his family) but Zogbog loses by default because he is an orc. It makes no judgment of this, it is just a thing that happens. The conclusion is what it is not to tell a good story, but because it's a time travel story and the first rule of lazy time travel stories is to maintain a stable time loop. Even though this was the first iteration and history is rewritten several times in WotG, including as a major plot point in that very quest line. Nope, what Excenmille learns from having an orc travel through time to kill him in revenge is let's go do that thing he was so pissed about in the first place.

  8. #1948
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Campaign npcs were the most interesting part of wotg. Sand worm was sorta fun but not being able to explore towns fully made it feel like an amusement park expansion than a past dimension.

    One thing i really miss and want more of is job lore/A. I wish we had job specific quests that gave job abilities, trait or spells like ff14

  9. #1949
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    I agree. Campaign NPCs were the most interesting part of WotG. It's all about who was part of which army and how imbahax and cool they were. I thought a good subquest series would have been for players to seek out those campaign NPCs and interact with them in order to learn their weapon skills lol. Maybe it overcomplicated the campaign system?

    Essentially the WotG expansion hinged almost entirely on campaign, just like how SoA hinges on Colonization.. but while theres 3 different kinds of Reives and Assignments and RoEs to support doing Reives, Campaign really only had the draw of exp and ranking up. SoA also keeps Delve and Skirmish separate. Also, too many events were locked away depending on Campaign status (ANNM, the Campaign OP beastkings, Fiat Lux). When Campaign collapsed, so did everything else. Stronghold NMs and Sandworm were ok. WoE was nonsense. Evolith was rubbish.

    I'm hoping the devs will eventually work on revamping WotG content just like they introduced new content to the ToA events like salvage/einherjar/nyzul. I'm assuming that once they deliver the majority of planned SoA content they'll go back and work on making those interesting again.

  10. #1950
    Trigun
    Guest

    They need to resuscitate PVP. I don't know what to do, maybe seperate point system and be able to get the log in campaign items from it?

    At least give the PVP'ers some new zones.
    Check out the stuff Evvs been doing.
    http://www.bluegartr.com/threads/118...98%86%E5%BD%A1

  11. #1951
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Spira View Post
    Evolith was rubbish.
    Evolith always left me feeling dissapointed in ways that few things had in this game by that point. It had so much potential. The method of augmenting and etching was kind of cool. The way you could kinda choose what types of evoliths it could have put in and then the way you could chose what type to farm for. The only rng factor being the amount on it but you could see that before synergizing. And the wide range of augments... and then they went and made most the stats beyond useless. +2 macc vs amorphs wtf? The few mildly useful were rather small amounts. Yay -2 minutes on my 2hr. Or you could only etch mostly stuff that was fairly mediocre to begin with.

    But despite horrible rewards I still had a bit of fun trying to find out what could be done with the system and testing some of the augments and even putting +12 ws ratt on my hellfire+1 lol. They built this fairly intricate system that was somewhat fun on it's own and then used a dartboard for the rewards auto trashing almost anything good.... kinda like monstrosity lol. I'd love to have it revived but ya know with rewards that don't suck

  12. #1952
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Evoliths are how the game's myriad Augment systems should work, except instead of useless family-based elemental resistance bonuses and shit, keep the augments as DA, WSD, D+, MAB+, etc.; let us kill NMs and do content to get the evoliths and then use Key Items or something to etch armor and fuse in our own custom augments through evoliths. I'm sick and tired of the random augment multidozenmillion gil crapshoots from skirmish, and it really annoys me that I have to spend an arm and a leg just for a chance at the best gear.

  13. #1953
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Oh Evolith was definitely great in concept. It just sucked in terms of execution.
    All the augments were either only good for 1 specific family or just didnt make enough of a difference. I loved my Sarissa with Bird:Acc+10 back in the day in Colibri camp, but apart from that its use was not ubiquitous enough for people to get up and say, lets do this.

    Then theres also the stupid hunt registry which was terribly implemented because you needed to farm scylds, could only do 1 a day, and needed to register for it beforehand.. so you can't just stumble upon an NM and register and get scylds.

    Overly complicated, rewards not good enough. It just wasn't worth the time or effort. It feels as tho the FFXIV materia system is what it was more or less trying to achieve lol. If they revamped it and added stronger useful evoliths, i think it would actually work.

  14. #1954
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Lol at the dev note. Sorry can't make taru's less squishy yet as that would cause monsters to get stronger please wait as we untangle this. We accidentally made a jail you can't walk out of so remember to bring a warp scroll and stop bothering our GMs

  15. #1955
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    I havent gone that far in Ra'Kaznar, but are people really so fucking butthurt about losing 1k xp from death warping?

  16. #1956
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Quote Originally Posted by Kincard View Post
    There's another dev post about Ra Kaz'nar asking if it's impossible to return to the entrance once you're in really deep, response says they'll be adding an alternate way to return to the entrance in March since it gets harder to return if Colonization Reives are around.
    All I can say is "The dwarves delved too greedily and too deep."

  17. #1957
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Tarage View Post
    All I can say is "The dwarves delved too greedily and too deep."
    "You shall NOT pass... back to the entrance"

  18. #1958
    Fake Numbers
    Join Date
    Jul 2012
    Posts
    81
    BG Level
    2

    Quote Originally Posted by NynJa View Post
    I havent gone that far in Ra'Kaznar, but are people really so fucking butthurt about losing 1k xp from death warping?
    I agree, everything that's broken should stay broken.

  19. #1959
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by NynJa View Post
    I havent gone that far in Ra'Kaznar, but are people really so fucking butthurt about losing 1k xp from death warping?
    speaking personally, what's annoying isn't having to death warp, it's how long it takes to realize you have to because being a new zone along with literally the only case of a zone being inescapable, you're inclined to think you're just lost

  20. #1960
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I like the idea of an inescapable zone. You can always death warp but they should leave it. It's reminiscent of point of no returns in RPGs. Just put a warning when you pass the gate saying you may not be able to escape the labyrinth upon entering.

Page 98 of 733 FirstFirst ... 48 88 96 97 98 99 100 108 148 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27