Adoulin page has been updated if that wasn't done weeks ago (kind of haven't been playing XI since XIV came out).
Adoulin page has been updated if that wasn't done weeks ago (kind of haven't been playing XI since XIV came out).
fyi translation for Larceny is inaccurate, it was actually mentioning SP2s not being able to be stolen which was something they mentioned right from the get go like a year ago
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How could a THF be able to use Larceny to steal SP2? Aside from Ballista/Brenner.
Does this imply they're going to add SP2 to some monsters?
Man, can you imagine if they do give mobs those abilities? Pandemonium Warden uses Astral Flow and Astral Conduit. Many deaths follow suit....
Level 90 empyrean will unlock the weapon skill?Prerequisites
- Players must be in possession of a level 99 Walk of Echoes weapon or level 90 empyrean weapon.
yes
Did they say we can exchange seals? It's gonna be a huge cockblock for a lot of people to upgrade AF for the first week not only cuz seals are gonna be annoying(although they said they'd up the drop rate and max # that can drop regardless of time) but battlefields are gonna be heavily crowded.
I also hope you only need 1 of the Delve items and it doesn't matter, to upgrade R/M/E. I think it may be whichever weapon your delve weapon drops from or synth mat for your weapon type drops from, that KI will be needed (ex: Polearm=Ceizak, Greatsword=Morimar, Dagger=Foret) but hopefully it will be any, cuz it's a pain to get all 3 when 90% of your LS doesn't play and PUGs suck.
Don't think they are going to link weapons to KI's for the simple fact that all weapons don't exist in their 119 forms yet.
That's just the prerequisite to start the quest, and thus I would I would say that you only need one of the three, based on the wording.
Oh, and did anyone else notice that Lamb Chop's damage was both increased and decreased?
Can't stop the Sheep. So powerful they write it in both
Also caught this, could this mean additional effects?
The accuracy of certain blue magic spells is unintentionally low under specific circumstances.
So to upgrade R/M/E field delve NMs and fracture delve NMs will drop new items to reforge weapons. Hope it only like 1 or 2 required items and not: "Retrieve 75 Mastop Wings" and Mastop drops one wing with like a 20% chance.
If they wanted to do that I'd imagine them doin it only for new stuff.
Same old story.
They WANT to put a cockblock.
They NEED to put a cockblock.
If they release content that the majority (i.e. not a bunch of particularly skilled/resourceful people) can complete in a few days they'd be in trouble, because people would whine and demand new content or quit etc.
They need to release stuff that keeps us busy for a reasonably long time, until the new batch of content is ready, sorta.
Even if this means using cheap instruments like heavy gating (aka cockblock).
I don't like it but it can't be helped.
Honestly I would have liked a different way of cockblocking, like something that's very easy to access/complete (even solo/duo!) but that you cannot do more than once a day or something like that.
Would still get the cockblock but you wouldn't have the "pressure" of grinding seals and requiring full pts for everything.
Oh well, what's done is done, no use complaining now.
I hope at least it will be REASONABLE to do. Patch notes were hinting that EACH of the partecipants will get this mysterious material to upgrade AF and that it won't be something you have to win lot on from the Treasure Pool?
Well, if people bought all three clears and turned in the three KI for a bonus item...they'll need to buy another clear to upgrade their R/M/E, unless it only requires the title and not the actual KI.
Anyways, it sounds like you have to collect items, so they can probably be sold as well. Hurray for more money.
The items to upgrade will probably be EX. inb4 75 Mastop Wings with 20% drop rates.
Call me a fool, call me an optimist, but I don't see the requirements for RME being too steep.
well, it technically wouldn't work because mobs that gain "Astral Flow" don't actually gain it. For them its more of a 1 time effect which basically summons an avatar (or in the case of PW, several avatars) to open a can of whoopass once. Mobs with avatars out full-time (iirc only happens in dynamis/limbus) don't follow the BP timer system anyway so Astral Conduit is useless to them.
Nice! DRG AF body and AF hands give "Jump TP Bonus" god I fucking hope that works for ALL jumps not just "Jump".