They already said the items will drop to everyone each time you beat the battlefield.
Anyway, alot of the armor looks great. Nothing really earth shattering there but some solid alternative options to what we have now.
They already said the items will drop to everyone each time you beat the battlefield.
Anyway, alot of the armor looks great. Nothing really earth shattering there but some solid alternative options to what we have now.
RDM AF hands give Enhancing magic duration. Interesting.
AF Feet for BLU enhance chain affinity, wonder if it's worth using over feet that have better STR/DEX since AF3+2 head's chain affinity effect pales in comparison to head pieces that add like 20+ STR/DEX
If they didn't change the hard cap on BP reduction timer i swear SE is stupid for constantly adding them in.
D102 Terpsichore ::megusta::
D89 Twashtar . . . wat?
D91 Mandau . . . wat wat?
They really scaled hard based off delay this time. They're starting to value lower delay on daggers more appropriately.
They also messed up the help text on Terpsichore again.
Wow, the R/E/M staves actually give relevant nuking stats. And Nirvana gives Avatar level +2!
Anyone wanna explain why Glanzfaust has +242 Magic Accuracy skill?
All +skill weapons with ilvl give magic accuracy skill. It was hidden, now it is shown.
Because all item level weapons have magic accuracy on them? Glanzfaust can use it for landing Skillchains.
Most if not all REMs have Magic accuracy.. I guess we'll figure that out when it comes to it.
Holy hell @ Claustrum, Laevetinn, Tupsimati, Nirvana, etc...
Just eyeballing it, I think it's likely that Laevatainn will always be best, while the other staffs will beat Atinian on low tier nukes, and lose on high tier nukes.
I almost wanted to bitch that Verethragna has D+96 compared to spharai and Glanz, but then I noticed it has more skill than Oatixur.
The +Magic Skill helps for: Skillchain Accuracy, Landing Additional Effects(i.e Defense Down/Acc Down), and accuracy of WS additional effects(Shoulder Tackle/Leg Sweep stun, Ukko Fury's Slow etc)
Well, the RDM SP was improved slightly, but still not worth it. At least it doesn't wear if you get resisted.
They mentioned already that RDM SP2 would not wear off.
That makes me worry that it isn't as potent as Elemental Seal, unless they're talking about if you try to Stymie enfeeble something with complete immunity.
There's also some neat accessory slot items, I noticed, like magic damage in the grip and ammo slots, a MAB +10 earring, a 10 MAB/8 INT back piece, an Attack +14 ring, and a few other things.