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Thread: AF Upgrades     submit to reddit submit to twitter

  1. #241
    Campaign
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    Well but with the premise of ilevel 119 version...

  2. #242
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Also lose out on duelist+2 hands 18 enhancing skill bonus. Also rdm inventory is already rather strained
    I'd ditch the duelist+2. The 18 skill isn't going to be doing that much and hell doesn't do anything on most enhancing magic

  3. #243
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    ENSPELLS BRO

  4. #244
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    I ditched the full-mnd/int enfeebling set a long time ago and that made RDM inventory rather manageable. I have a set for casting buffs on myself that don't involve enhancing skill, so I stuck the new hands there.

    Also, THF feet are still 45 second flee(LAMEEEEEEEEE) and brd feet are +10% duration. 3:48 second march/minuet

    I think it was mentioned before, but +crit on THF hands are 2%. If they're all 2%, then none of the pieces are worth getting/using as 109 pieces other than hands for TAMercy.



    BTW I'm thinking of doing Kindred Spirits next for the brd dagger. Under "Piece for which materials are obtainable", it says chest. What exactly does that mean, does it drop no kind of AF upgrade mats?
    http://forum.square-enix.com/ffxi/threads/38100

  5. #245
    Nidhogg
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    Phalanx 2 uses enhancing skill. The hands are good for refresh 2 and haste but honestly with composure haste lasts like 7-8min already with cape and feet and most mages are /sch with sublimation anyway.

  6. #246
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    @ihina chest=body armor

  7. #247
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    Quote Originally Posted by Ophannus View Post
    Phalanx 2 uses enhancing skill. The hands are good for refresh 2 and haste but honestly with composure haste lasts like 7-8min already with cape and feet and most mages are /sch with sublimation anyway.
    You're one of those special people, aren't you.

    No one claimed phalanx2 didn't use enhancing skill.
    No one sane would ever turn down longer buffs.
    Composure haste does not last 7-8 minutes. It lasts 9 minutes, or 11-12 minutes with the extend duration gear
    No one sane would use sublimation on rdm other than recharging it before a fight.

  8. #248
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    was implying most mages are /sch meaning refresh 2 is moot as most times you'll cast on a whm or a son and it will have no effect so I don't see many reasons to have duration hands. Also haste doesn't land 10-11min when cast on others which was what I meant. And if you did cast on others af3 hands would be the same for the set effect. All I'm saying is there are fewer reasons to use the af hands for enhancing over af2 unless you have space for it

  9. #249
    Ridill
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    Wait people still waste 5 of their 10 T2 merits so they can single target a phalanx II instead of having to aoeing phalanx onto people? And people would rather have -1 dmg per hit than more duration? Also the af+2 or whatever we are calling it doesn't have the same effect as af3 hands as has been discussed the last couple of pages

  10. #250
    Flowery Twats
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    Quote Originally Posted by Ihina View Post
    I think it was mentioned before, but +crit on THF hands are 2%. If they're all 2%, then none of the pieces are worth getting/using as 109 pieces other than hands for TAMercy.
    Damn, the body and legs had got me excited for SA/TA . Maybe the 119 versions will be better.

    I was planning on using the gloves for TP, what's a better option? In fact, what would you recommend for head/hands TP? Excluding Iuitl if it requires a DA+ or Crit+ augment. I was planning on Hurkan hat and AF109 hands, but not sure now (with Thaumas Body, Mani R15 legs and feet, rancor, canny cape, heart/dudgeon, patentia and epona/rajas).

    Edit: Actually to follow on, should I be TPing in Thaumas Coat or R15 Manibozho Jerkin? DA/TA/QA+4% vs Str+21 Dex+15 Acc+15 Atk+32 (+ def etc etc)? That's for Cor (melee) and thf actually.

  11. #251
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    Quote Originally Posted by Ophannus View Post
    was implying most mages are /sch meaning refresh 2 is moot as most times you'll cast on a whm or a son and it will have no effect so I don't see many reasons to have duration hands. Also haste doesn't land 10-11min when cast on others which was what I meant. And if you did cast on others af3 hands would be the same for the set effect. All I'm saying is there are fewer reasons to use the af hands for enhancing over af2 unless you have space for it
    No mage would sublimation mid-fight knowing a RDM is there to refresh2 them. You do know the values for /sch sublimation and refresh2 right? It's 3 to 7. And haste casted on others with composure up doesn't last 7-8 minutes either. It lasts less than 6 minutes with all the gear. You're wrong no matter what you meant.


    And no, I don't know why I have phalanx2 merited either. Similarly, I don't know why I have 5/5 ice/thunder potency for blm still. I think my merit setup needs some revamping.

  12. #252
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    Quote Originally Posted by noodles355 View Post
    Damn, the body and legs had got me excited for SA/TA . Maybe the 119 versions will be better.

    I was planning on using the gloves for TP, what's a better option? In fact, what would you recommend for head/hands TP? Excluding Iuitl if it requires a DA+ or Crit+ augment. I was planning on Hurkan hat and AF109 hands, but not sure now (with Thaumas Body, Mani R15 legs and feet, rancor, canny cape, heart/dudgeon, patentia and epona/rajas).

    Edit: Actually to follow on, should I be TPing in Thaumas Coat or R15 (STR) Manibozho Jerkin? DA/TA/QA+4% vs Str+21 Dex+15 Acc+15 Atk+32 (+ def etc etc)? That's for Cor (melee) and thf actually.
    Also, Mani boots for TP, Str path or Dex path? Currently Str rank2, but I could change it to dex path before dumping 3 +2s into it so just whatever is better. I would go Dex, but I imagine dDex is going to be capped on anything you use thf on, and fStr probably wont with the DMG of iLvl daggers? They're just for TP, Iuitl (Att+8) for WS/SA/TA. Not willing to dump vedigris+2s into Iuitl in hope of DA/Crit either.
    Body is meh even if the +crit damage was 5% because Khepri Jacket exists. We should have all looked at the THF set, noticed they all had a noticeably less STR than the current highest in slot and saw that 4/5 of them had +crit damage. There's no reason to be excited about any of the pieces other than hands due to the Trick Attack bonus.

    As for gearing, right now, the goal is to TP in Patentia sash and still maintain capped haste. All the non-hands slot added together (7 + 4 + 6 + 4) is 21, so you essentially need the 4 haste to be at 25, so you're not left with many options. The best would probably be Iuitl Wristbands, due to potential DA and -pdt. Even without the DA, I think the -pdt makes it worth using because we're THFs and we use reinforced plastic wrap as armor. The wrench in it all is the Ejekamal Mask that comes with 9 haste. That'll put you at 23% haste, so you can get away with 3haste hands to hit 26. If I can ever get that, I would use Buremte gloves since it comes with the incredible +13% cure effect received.

    That makes me wonder if anyone has done any cureskin tests with +cure effect received gear.

    At the moment, I'm TP'ing in Whirlpool Mask, but only because that's all I have. Gear is still situational, even if it doesn't seem like it som...most of the time. Enter a skcnm on difficult/very difficult and you will need to mind your accuracy. Fight something that could potentially 1-shot you and you should put on some -pdt gear. Overall, far as optimal damage output goes, it really doesn't matter much because gear tends to look the same at this stage of the game. All you need to do is maintain that 25-26% haste, and remember that bigger numbers are bigger than smaller numbers.

    Body is difference because pre-SOA stats are actually unique. Thaumas coat is still better, Manibozho(str) if you need accuracy and Iuitl if you're fighting something that can 1-shot you. There is no dex path for Manibozho gear.

  13. #253
    Flowery Twats
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    My current set uses Patentia Sash. It's:
    Skadi+1, Rancor, Dudgeon, Heartseeker
    Thaumas, Skadi+1, Epona's, Rajas
    Letalis, Patentia, R15 Mani, R15 Mani.

    I'm unsure on Thaumas or R15 Mani body, which both have the same haste, and on what to go for in head/hands. I guess Ejekamal would be good as it caps haste leaving me free to use w/e for hands pretty much, but would it be worth the acc/att trade off for that last 0.4% haste baring in mind thf rarely gets proper bard buffs?

    Oh also Khepri's WS Dmg does nothing for solo SA and TA. And I wonder does it still win over Mani for WS? 5% Damage on the first hit in exchange for 32 Atk, 6Str and 9Acc. Maybe for Mercy or Rudras but idk for Exen.

  14. #254
    Ridill
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    Might not Cetl belt be a better tp belt at least at capped magic haste? I mean since with suppa and boomerang you are already at -79% delay would think the extra DA and options created by having some haste on a belt would outweight that little increase in speed

  15. #255
    Flowery Twats
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    Thf doesn't get the luxuary of capped magic haste. If you were at delay cap without Patentia though, I would think maybe the TA/QA belt would be better no?

  16. #256
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    Vishap mail's Jump TP bonus is +3 TP. For Jump and High Jump ONLY. Does NOT work on spirit/soul.

    /puts in storage.

  17. #257
    Nidhogg
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    Part of SE's aforementioned ploy to get DRG to use Jump and High Jump more perhaps, or to be a macro piece when Wyvern is down. If they split timers it might have a use, but maybe the ilvl119 version will work on 'all jumps'.

  18. #258
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    At the risk of further derailing the thread and upsetting the higher powers...
    Spoiler: show

    Err to be honest, I haven't really thought of the -delay cap with my sets... but yeah, with capped magic haste and gear, you'd be at -79.5%.
    Guess Windbuffet belt would be best in that situation.
    Eje/Bure gives you slightly more acc than Whirlpool/Iuitl.
    I got rid of my solo SA/TA set a long time ago because Mercy/Rudra.
    I use Iuitl vest for Exenterator, though an AGI-Manibozho would probably be better.
    Khepri jacket would be better for Mercy and probably Rudra.

  19. #259
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    Was testing ever finished for Wakido Kote's hasso enhancement? I didn't see it in the thread and it's not on the wiki.

  20. #260
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    Nope and it won't be an easy test either. We only knew the precise value on the unkai legs because it used to count as magic haste.

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