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  1. #281
    CDF
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    Quote Originally Posted by Sechs View Post
    Just got Ninja Body, Hachiya Chainmail
    I tried to test the amount of DW using TP return.
    This is the setup I used:

    1) Completely naked (to avoid STP, DA, and whatever else
    2) /BLM (to avoid specific DD traits that would alter my TP return, and to warp back faster! )
    3) Was standing turned around most of the time, then turning around to perform my tp round (to avoid parrying)
    4) Was keeping shadows up to avoid getting hit (and gain TP)
    5) Used Dynamis Katana (1 damage, 999 delay) and Senjuinrikio (dmg 25, delay 227).

    TP return without body:
    20 40 61 81 102 122 142 163 183 => 20.4 TP per attack round

    TP return with body:
    18 36 55 73 92 110 128 147 165 => 18.4 TP per attack round


    Does this mean the body gives 10% Dual Wield?
    9.2 = 5.0+((999+227)*(1-.35-x)/2-180)*6.5/270

    4.2 = ((999+227)*(1-.35-x)/2-180)*6.5/270

    174.46 = (999+227)*(1-.35-x)/2-180

    354.46 = (999+227)*(1-.35-x)/2

    .57824 = .65 - x

    x = .07176

    7% dual wield

    Other test suggesting body is 7% DW and legs 5%: http://www.bluegartr.com/threads/108...=1#post5950216. However, this store TP method doesn't seem to determine the DW value precisely for body and for legs (unless I'm overlooking something?) as additional DW 6-10% can yield 4.7 TP/hit given total weapon delay 528 and 35% base DW, and DW 2-5% can yield 4.8 TP/hit.

    If you hit the delay floor, superfluous DW ends up being a TP/hit penalty in effect

  2. #282
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    Quote Originally Posted by CDF View Post
    Lots of numbers and formulae
    /headspinning


    7% dual wield
    <3

    7% for 109 and 10% for 119 sounds much more realistical than my 10% for 109.
    Gonna test it on the spreadsheet now, think this should be better for soloplay.

  3. #283
    Relic Shield
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    "Demolition squad" SCKNM 20, very hard mode (gigas x4). Very easy compared to other "very hard mode" SKCNM.

    Set up: MNK/WARx2 WHM/BLMx2 BRD/BLMx2

    One monk supertanks the BST boss, kill/sleep the other 1 by one. RNG's 2h did only 1k dmg in PDT, use inner strength on MNK mob and hundred fist on WAR mob. Acc was not an issue with SV madrigals + sushi even in full PDT.

    Gives title "Gigasplosion expert" (hard mode doesn't give title).

    Drops: Last rest (scythe iLvl 109) Kaidate (killer effect shield, ilvl 109).

  4. #284
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Seha View Post
    Should be 2% at two pieces.
    I'm under the impression it's higher than 2%, but I may be wrong.

    Time to test it when I have time :X

  5. #285
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    Antican SKCNM 20 very hard mode for leg seals, very easy with the same set up as above. Mobs not especially evasive, no immunity to sleep / lullaby with elemental seal or N/T. Title: antica hunter.

  6. #286
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    Ignominy Burgeonet's Souleater enhancement is the same as it was on the original.

  7. #287
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    Pillager's vest
    Huge Hornets in North Gustaberg

    Normal ranged hit - 251
    Normal crit damage (without +crit damage gear/trait) - 313
    Iuitl Vest - 357 (+14.057%)
    Pillager's vest - 372 (+18.849%)

    So body is 5%? Dang.

  8. #288
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    Did Amphibious Assault BLU BLU WHM BRD MNK on very difficult, probably the hardest fight ever. Shit was like raged. We killed the BRD but when fighting the WHM DDs were at 30-40% acc even with 4song BRD and Soul Voice madrigals and sushi. With berserk, BLU were hitting for 30-80 dmg. The mobs act like theyre raged, after SV wore, I literally whiffed 22 swings in a row and was hitting for 20-60dmg and the mobs hit for 550-600 per hit. They have monstrous m.eva too. Sudden Lunge, Finale, Stun, Terror, everything resists. Requiescats for 380-500 damage, Sanguine Blades for 400. Either these mobs are fucking hard or there's a gimmick to this specific BCNM in general that we missed out. Accuracy setups and buffs that give 85-88% acc on Bee are giving us 30% acc on these mobs. Was 5x harder than Kindred Spirits on very difficult. BRD with over 270+ m.acc and Finale+4 and full skill couldn't land dispel on any of the mobs. Azure Lore+Glutinous Dart normally does 3.5k to Delve Bosses, was doing 900 on these mofos.


    This basically sums up the fight: http://img689.imageshack.us/img689/9413/z4eu.png

    Also missed all 5 hits of Quadratic Continuum which was pretty ridonc. In the entire 30min we only killed 2 NM and got the DRG to 5% before wiping. DRG was ridiculous hitting ppl for 600, aoe 1800 TP moves...

  9. #289
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    Quote Originally Posted by Ophannus View Post
    Did Amphibious Assault BLU BLU WHM BRD MNK on very difficult, probably the hardest fight ever. Shit was like raged. We killed the BRD but when fighting the WHM DDs were at 30-40% acc even with 4song BRD and Soul Voice madrigals and sushi. With berserk, BLU were hitting for 30-80 dmg. The mobs act like theyre raged, after SV wore, I literally whiffed 22 swings in a row and was hitting for 20-60dmg and the mobs hit for 550-600 per hit. They have monstrous m.eva too. Sudden Lunge, Finale, Stun, Terror, everything resists. Requiescats for 380-500 damage, Sanguine Blades for 400. Either these mobs are fucking hard or there's a gimmick to this specific BCNM in general that we missed out. Accuracy setups and buffs that give 85-88% acc on Bee are giving us 30% acc on these mobs. Was 5x harder than Kindred Spirits on very difficult. BRD with over 270+ m.acc and Finale+4 and full skill couldn't land dispel on any of the mobs. Azure Lore+Glutinous Dart normally does 3.5k to Delve Bosses, was doing 900 on these mofos.


    This basically sums up the fight: http://img689.imageshack.us/img689/9413/z4eu.png

    Also missed all 5 hits of Quadratic Continuum which was pretty ridonc. In the entire 30min we only killed 2 NM and got the DRG to 5% before wiping. DRG was ridiculous hitting ppl for 600, aoe 1800 TP moves...
    You glitched them or something, it was easy for us. BRDx2 WHMx2 MNKx2 as always for us.


    DDs hitting for 100~200, the monk was the only dangerous mob because of hundred fists. Accuracy was not an issue with SV madrigals, sushi, and 130 acc in equipement ( it's way overkill ). The DRG NM hit for 350 w/o any DT equipement. We did a tactical wipe after the 2 first NMs though due to a failed elemental seal sleepga.

    Gave title:Amphibian adulterator, droped patriarch cane (ilvl 109 club).

  10. #290
    D. Ring
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    Having trouble finding these fights on wiki, anyone care to link me?

  11. #291
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    They aren't on the wiki afaik.

    Did Dismemberment Brigade today.

    Mobs: BLM, DRK, WAR, PLD, MNK, and RNG.
    Order: (same)
    Fight Time: ~8 minutes for Difficult and >20 for Very Difficult
    Party: PLD (Ochain), BRD (4 songs), WHM, MNKx3 (Oats)
    Drops: Sibat, Pinion Cestis, Secespita, and Hurlbat. The first two were from "Difficult" and the last two were from "Very Difficult."

    Strategy:
    Didn't try to sleep them at all and just let the PLD supertank them. Both "very hard" fights took over 20 minutes. The Ranger's EES did 3-4k damage in the Very Difficult mode, but fortunately our Monks used Inner Strength at just the right time and survived both rounds. The 3k damage shot was to a MNK in PDT gear. I'd recommend just kiting the Monk when he goes into HF mode on Very Difficult. You have a lot of room to kite in there and they aren't that fast.

    It has been said before, but I want to reemphasize how ridiculous their magic evasion is. I was going about 30% on unresisted Finale with a pretty heavy MAcc build:
    119 Twashtar/Genbu's (MAcc+5)/Gjallarhorn 99
    Kaabanax/AF3/Lifestorm/Psystorm
    AF3+2/AF3+2/Omega/Sangoma
    Rhapsode/Aristo/Marduk+1/R15 Bokwus

    That's 215 MAcc Skill, 84 MAcc, 97 CHR, 43 Singing Skill, and 72 Wind Skill. I also have 16 Singing and 16 Wind from merits.

    There are a handful of improvements I could make specifically for Finale (neck -> Wind Torque, body -> AF+2, legs -> AF+2, waist -> new MAcc+10 waist), but we're talking about a pretty small amount of MAcc. Maybe enough to push me up near 40-50%, but not much higher. It would probably take all those changes and 119 Carnwenhan with AM1 (or just bring a GEO) to be able to debuff/finale those guys reliably.

  12. #292
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    Quote Originally Posted by Ihina View Post
    Pillager's vest
    Huge Hornets in North Gustaberg

    Normal ranged hit - 251
    Normal crit damage (without +crit damage gear/trait) - 313
    Iuitl Vest - 357 (+14.057%)
    Pillager's vest - 372 (+18.849%)

    So body is 5%? Dang.
    Guessing that makes it better than Khepri for Mercy/Rudras and puts it as BIS for SA/TA?

  13. #293
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    Quote Originally Posted by noodles355 View Post
    Guessing that makes it better than Khepri for Mercy/Rudras and puts it as BIS for SA/TA?
    Most definitely better for Rudra.

    The difference between +5WS Damage and +5Crit Damage is about 4-5 stat for SA/TA Mercy, according to my calculations anyways. Pillager has 8DEX over Khepri, which makes it better for SAMercy, but it only has 2AGI over Khepri, so Khepri should still be better.

    Even if it was better for both, I'd still hang on to mine for regen. Yup, 120m regen piece....

  14. #294
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    Quote Originally Posted by Ophannus View Post
    Did Amphibious Assault BLU BLU WHM BRD MNK on very difficult, probably the hardest fight ever. Shit was like raged. We killed the BRD but when fighting the WHM DDs were at 30-40% acc even with 4song BRD and Soul Voice madrigals and sushi. With berserk, BLU were hitting for 30-80 dmg. The mobs act like theyre raged, after SV wore, I literally whiffed 22 swings in a row and was hitting for 20-60dmg and the mobs hit for 550-600 per hit. They have monstrous m.eva too. Sudden Lunge, Finale, Stun, Terror, everything resists. Requiescats for 380-500 damage, Sanguine Blades for 400. Either these mobs are fucking hard or there's a gimmick to this specific BCNM in general that we missed out. Accuracy setups and buffs that give 85-88% acc on Bee are giving us 30% acc on these mobs. Was 5x harder than Kindred Spirits on very difficult. BRD with over 270+ m.acc and Finale+4 and full skill couldn't land dispel on any of the mobs. Azure Lore+Glutinous Dart normally does 3.5k to Delve Bosses, was doing 900 on these mofos.


    This basically sums up the fight: http://img689.imageshack.us/img689/9413/z4eu.png

    Also missed all 5 hits of Quadratic Continuum which was pretty ridonc. In the entire 30min we only killed 2 NM and got the DRG to 5% before wiping. DRG was ridiculous hitting ppl for 600, aoe 1800 TP moves...
    Just did that fight, didn't experience anything like that. Must have had poor buffs tbh.

  15. #295
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    I'd say poor gear and buffs, 30-40% acc with 2x SV mads doesn't sound right.

  16. #296
    E. Body
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    Holy jesus @ the NIN stuff, lol. If I'm not mistaken wear those + patentia + suppa + iga head you're looking at +27DW so you're at 62% DW. Already have 16% haste from those pieces too so 25% haste shouldn't be hard to hit. With just haste white magic you're at 23% delay. Just need one more 5% DW piece to be delay capped with just haste. Not that NIN will be useful but still kinda crazy. Make it happen, SE, give Koga Tekko+3 some DW.

  17. #297
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    edit: somehow posted this in the wrong thread.

  18. #298
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    I'd say poor gear and buffs, 30-40% acc with 2x SV mads doesn't sound right.
    Yeah but with the same setup we trounced VD Kindred Spirits in like 15-20min. This was way, way harder. I don't know why the mobs seemed raged, we had 4 songs soul voiced, sole sushi+1, delve and skirmish gear and delve weapons. The WHM might have had SV Mambo on but we could not dispel it. All attempts to stun,dispel or terror or any debuff of any sort was flat out resisted, huge m.eva. Gear and buffs that give 85% acc on Muywinga were giving 30-40% acc on these mobs(granted no GEO eva down but shouldn't make such a vast diff in eva). Doubt it was Mambo since we timed out on the DRG and were fighting it for a good 12min, any song would have worn off by then. Was hitting VD Kindred Spirits NMs for 150-200 per sword swing but these were taking double digit damage the entire fight.

  19. #299
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    Quote Originally Posted by Byrthnoth View Post
    They aren't on the wiki afaik.

    Did Dismemberment Brigade today.

    Mobs: BLM, DRK, WAR, PLD, MNK, and RNG.
    Order: (same)
    Fight Time: ~8 minutes for Difficult and >20 for Very Difficult
    Party: PLD (Ochain), BRD (4 songs), WHM, MNKx3 (Oats)
    Drops: Sibat, Pinion Cestis, Secespita, and Hurlbat. The first two were from "Difficult" and the last two were from "Very Difficult."

    Strategy:
    Didn't try to sleep them at all and just let the PLD supertank them. Both "very hard" fights took over 20 minutes. The Ranger's EES did 3-4k damage in the Very Difficult mode, but fortunately our Monks used Inner Strength at just the right time and survived both rounds. The 3k damage shot was to a MNK in PDT gear. I'd recommend just kiting the Monk when he goes into HF mode on Very Difficult. You have a lot of room to kite in there and they aren't that fast.

    It has been said before, but I want to reemphasize how ridiculous their magic evasion is. I was going about 30% on unresisted Finale with a pretty heavy MAcc build:
    119 Twashtar/Genbu's (MAcc+5)/Gjallarhorn 99
    Kaabanax/AF3/Lifestorm/Psystorm
    AF3+2/AF3+2/Omega/Sangoma
    Rhapsode/Aristo/Marduk+1/R15 Bokwus

    That's 215 MAcc Skill, 84 MAcc, 97 CHR, 43 Singing Skill, and 72 Wind Skill. I also have 16 Singing and 16 Wind from merits.

    There are a handful of improvements I could make specifically for Finale (neck -> Wind Torque, body -> AF+2, legs -> AF+2, waist -> new MAcc+10 waist), but we're talking about a pretty small amount of MAcc. Maybe enough to push me up near 40-50%, but not much higher. It would probably take all those changes and 119 Carnwenhan with AM1 (or just bring a GEO) to be able to debuff/finale those guys reliably.
    I don't bother landing debuffs w/o elemental seal or N/T, even a 50% resist lullaby is not worth it. For dismembrement brigage, the ranger's EES did only 1.3k dmg on the MNK in full DT, so your MNK probably had berserk. Thisfight is also easy with a "tactical wipe" ( kill 3 > wipe > recast N/T song > kill 3).

  20. #300
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    Quote Originally Posted by Kincard View Post
    Holy jesus @ the NIN stuff, lol. If I'm not mistaken wear those + patentia + suppa + iga head you're looking at +27DW so you're at 62% DW. Already have 16% haste from those pieces too so 25% haste shouldn't be hard to hit. With just haste white magic you're at 23% delay. Just need one more 5% DW piece to be delay capped with just haste. Not that NIN will be useful but still kinda crazy. Make it happen, SE, give Koga Tekko+3 some DW.
    Why use Suppa instead of the 2 new earrings? When you're solo or in low buffs situations they provide better damage, granted that the difference is not huge.
    Tested NIN a bit doing some very easy stuff (old content, Adoulin random mobs etc) with the following setup:

    Kanna+1 / Kiji / __ / Qirmiz
    Iga+1 / Asperity / Dudgeon / Heartseeker
    Hachiya / Otronif / Epona / Rajas
    Atheling / Twilight / Koga+2 / Manibozho (STR path)

    DMG+11, STR+5, DA+2 for Kanna, STR path for Kiji
    DA+1 on Otronif.
    Cetl in place of Twilight with Ionis up.

    Attack speed is insane, damage is still not comparable to what I get on my other jobs but that's because no 119 weapon and because frankly Blade: Hi is not as good as other WSs.
    Undoubtely it did get a lot of benefit from offhanding the 10% Crit damage katana or, of course, from staying inside Abyssea.

    Also tried to do Bee with the same setup and on the NQ bees I was having accuracy issues, even with Yonin down.
    And I didn't really notice the "spell interruption with ilevel weapon mainhand". Each time I got hit while casting Utsusemi Ichi I got interrupted, that's ~20 times. Small numbers I know.
    Oh and about evasion, I don't think I evaded attacks more than a couple of times, each of the bees attacks were getting absorbed by shadows, even with yonin up.
    I guess it probably has something to do with equipping head and legs which are pre-SoA gear.
    In the current ideal TP set you'd probably put Hachiya legs and Thurandaut+1 head in place of what I have there atm. Or maybe a Haste head (Uk'uxkaj? Whirlpool?) and Windbuffet belt? Or Patientia?
    Gonna have legs today if Temenos decides to finally drop the NIN material >.>



    Quote Originally Posted by CDF View Post
    Math stuff
    Ok, I tried to re-read but I still get nothing out of it, my math skills are too low.
    Can anybody try to explain with other words why it's 7% and not 10% and what CDF tried to say about the TP gain thing?
    Don't get me wrong I DO TRUST the fact that body is "just" 7% (makes more sense for 109 to be 7% and 119 to be 10%), I just want to understand what was wrong about the TP thing, because that seemed to suggest a 10% difference? (10% of 20,4TP = 2 TP. 20,4TP-2=18.4TP which is the value I was getting with body on)

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