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Thread: AF Upgrades     submit to reddit submit to twitter

  1. #321
    Relic Horn
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    Leviathan

    Yes, I forwent any pro-Deep Breathing argument intentionally. My interests are in limiting JA usage when keeping your flying TP bucket alive, not so much in pumping every last bit out of Healing Breath.

    Speaking of which, building any portion of one's argument around the assumption that everyone carries perfect Healing Breath builds is pretty silly

  2. #322
    D. Ring
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    Phoenix

    I'd still prefer 4-5/5 empathy for the chance of giving my flying tp bucket prot/shell.

  3. #323
    Relic Horn
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    Leviathan

    It's not as if either makes a substantial difference, but chalking single-merit Empathy reliance up to "playing DRG wrong" is asinine

  4. #324
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Okay, I redact that statement, I see what you mean and I take it back. I guess it seemed the most efficient choice over Strafe/Deep Breathing because it technically is the higher DPS option(giving the Wyvern SV songs/marches etc). The hits from the wyvern over the course of a Tojil fight will still be less than 0.5% of total DPS but 4-5k+ total damage is roughly equivalent to a Stardiver so technically buffing the wyvern with empathy still carries more DPS potential than strafe/DB. I can't think of any non-boss delve NM that would require more than one Spirit Link or a prefight Steadywing except Shimmering Tarichuk post 50%. Spirit Linking more than once during a Boss fight won't lower your DPS comparitavely by much seeing as how SAM and MNK are using several JAs mid fight.

  5. #325
    Relic Shield
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    SKC 20 "Jungle boogymen" (tonberry x4), very difficult mode.

    Quite insane. Mobs are BLM THF NIN SMN, NIN and SMN's 2H suck of course, but in additin THF and NIN have insane evasion.

    With sushis, SV madrigals we had floored accuracy when meleeing in full DT against the THF and NIN mobs, which means you need every single bits of acc from equipement. With about +130 acc from equip acc is allrightish, but they hit hard (400 in DT gear at low HP), have evasion boost moves, throat stab 2k+ w/o DT gear...

    We won with MNKx2 WHMx2 BRDx2, 1 wipe. Sacrosanctity countered the SMN's astral flow, but didnt have it back for mijin gakure. MNks surved thanks to inner strength though. Won with 1minute left. droped the shitty BLM/SMN/GEO dagger (mindmeld kris).

    So we won all SCK 20 in very hard mode

  6. #326
    Relic Weapons
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    Bismarck

    Don't know if this was mentioned elsewhere, but Pillager legs is +3crit damage. That makes them better than Manibozho at high pdif but worst at low pdif. I'll probably stick them in the mog case until 119 comes around, probably be better all around then.

  7. #327
    Flowery Twats
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    Do you know if Pillager's Armlets's TA boost is still 1.15 like Rogue's+1 or if they increased it to 1.2 like AF3+2 (or higher)?

  8. #328
    Relic Weapons
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    Bismarck

    That's a negative, haven't looked into it.

  9. #329
    Relic Shield
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    SKC 10 (not 20), "Factory rejects", very difficult.

    You have one detectors that pops dolls. After the 5th doll you win. The first 4 dolls are relatively easy, the 5th is completely insane. MNKs hit it for 0-50 crits ~100, while they hit the other dolls for 250+. The last doll hits for 600+ w/o DT equipement. Don't even think to full time DT equipement cause you wont hit it.

    Dolls have en-bind, cast thundaga III, paralyga, shock spikes, high DA or TA rate, can guard your attacks. Only the last doll can use typhoon (aoe 1.2k dmg). Each en-bind proced resets hate on that target, so all DD subed NIN.

    The danger of the fight is shock spikes, a very strong one (long stun+high proc rate). Of course they are very resistant to dispel/finale.

    We used MNK/NINx3, WHM/BLMx2, BRD/BLM.

    1st and 2nd doll: one WHM ES silence.
    3rd and 4rth Doll: WS usually interrupt its castings of shock spikes, if not you have one shot at elemental seal +final at disposal.
    5th doll: nightmare.

    The doll dont have a lot of HP so once they are silenced the fight is easy, its just the last two that sucks.

    Gives title: Moppet masacrer, nothing of interrest droped.

  10. #330
    Relic Horn
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    Sylph

    Ignominy Sollerets's enhancement to Arcane Circle is the same as before, in both duration and potency.

  11. #331
    Relic Shield
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    Asura

    Not sure if I missed in this thread, but assuming it wasn't posted... it seems Enhanced Focus on Anchorite's Crown adds another 5 accuracy to the enhancement.

    Test:
    Spoiler: show

    Tarutaru MNK99/THF49
    DEX 106+14
    Club Skill 394
    No Ionis

    Target: Tephra Lizard in Morimar Basalt Fields

    53acc = no message
    54acc = low evasion
    Focus + 19acc = low evasion
    Focus + 18acc = no message

    Focus = +35acc

  12. #332
    Relic Weapons
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    Bismarck

    And done, finally 5/5

    Pillager
    Head = +3Crit Damage
    Body = +5Crit Damage
    Hands = +2Crit Damage
    Legs = +3Crit Damage
    Feet = you suck

    So only body and hands are worth using at the moment. Head/Legs if you have nothing better or you only fight low def mobs.

  13. #333
    Can you spare some gil?
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    Theophany Pantaloons add 15s onto Regen's duration.

  14. #334
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    http://www.ffxiah.com/item/21000/magorokuhocho
    dropped from Amphibian Assault

  15. #335
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Surcouf dropped from Antica BC

  16. #336
    Cerberus
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    Alistrianna Galanodel
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    Hyperion

    any idea where Dosis Tathlum comes from?

  17. #337
    New Merits
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    Ifrit

    Dosis tathlum drops from worm fight in waughroon from microcosmic orb.

  18. #338
    BG Content
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    Lakshmi
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    I scanned this thread, FFXIAH item pages, etc. and updated BG wiki's item pages. This information is still missing:

    THF hands - Trick Attack AGI bonus
    THF body - Hide duration bonus
    PLD feet - Holy Circle duration/potency bonus
    PLD head - Cover bonus - Is it the same?
    BST feet - Reward potency bonus
    BST body - Reward status removal
    BST head - Tame rate
    RNG legs - Sharpshot effect
    RNG hands - Barrage confirmation and Shadowbind duration increase
    RNG head - Rapid Shot rate
    SAM feet - Zanshin rate
    SAM hands - Confirm the effect on rice balls doesn't change (can you take it off?) and verify what the Hasso enhancement is. Currently looks like nothing.
    SAM head - Warding Circle tests
    DRG feet - Jump attack bonus?
    DRG legs - High Jump attack bonus, if that's what it's doing?
    DRG head - Spirit Link enhancement
    BLU feet - Chain Affinity enhancement
    BLU legs - Burst Affinity enhancement
    BLU hands - Increases magic learning?
    BLU head - Monster affinity enhancement
    COR head - Quick Draw damage enhancement
    PUP feet - Repair enhancement (how many debuffs?)
    PUP legs - Automaton cure potency, increase in max MP
    PUP hands - +Stat/maneuver, Overload threshold increase
    PUP body - HP/MP increase
    SCH hands - Final test to determine haste/fast cast values
    DNC legs - Skillchain Bonus

    I italicized the stuff that's unknown for the NQ AF and thus would probably be hard to test. I did not scan FFXIAH job threads, just the item pages, so some of this information might already be available.

  19. #339
    Old Odin
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    Asura

    @byrh: thx for the work <3, I dont want to nitpick, but academic's gown actually gives +18 skill in dark, elemental and enfeeb magic, and not 15 as stated on the wiki

  20. #340
    BG Content
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    Ah sorry, it was 18 on the Dark Arts page.

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