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Thread: AF Upgrades     submit to reddit submit to twitter

  1. #141
    Relic Shield
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    Quote Originally Posted by dasva View Post
    Full time marcato song?
    No, lazy bard mode.

  2. #142
    Relic Weapons
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    Yeah, you wouldn't back to back t/n songs even with a 10 minute song duration. Your songs would constantly drop every 10 minutes so you'd have to redo 3rd/4th song with harp every time, as opposed to overlapping them with ghorn. You'd need at least 10:20 with one pt or 10:40+ if you're singing to two pts.

  3. #143
    Relic Horn
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    Quote Originally Posted by CDF View Post
    More evidence that the SKC frequency among crests is greater than 20% with zoning (this is all Firth Umbrils; not one-shotting or two-shotting is a waste of time if you solo):
    You could try Acuex at Yorcia < > Woh Zone. You can 1-2 shot them also with Ice.

    Anyway thanks for the tests !

  4. #144
    New Spam Forum
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    WHM legs appear to be the same Regen duration increase as empy+2 hands, ~18 seconds.

  5. #145
    Salvage Bans
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    Seems up to 5(maybe more?) SKC are possible off one mob.


  6. #146
    D. Ring
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    6 would make the most sense, don't see a reason why it wouldn't be possible to roll in that last slot.

  7. #147
    Sea Torques
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    Quote Originally Posted by Sechs View Post
    I think this might be the point where we have a divergence of views.
    As a BRD there's a lot of other things I personally do, and having more time to do them would be particularly convenient for me, especially if for achieving so I'm not breaking anything for the players, and I doubt 2-3 points of difference in a stat is going to do that.
    I dunno if my way of playing is normal or if it's just me who plays in a strange way, but I know that if I had those feet I'd use them everytime, just like I use Marduk legs for everything except Ballads.
    In the end...we are back to just buff... Haste is a buff... Add debuffing too... I keep songs up all the time unless I the other bard I have to switch isn't good enough and/or the party leaders are slow , I don't need the extra 10 secs from Marduk legs to keep my songs up, even 30 secs wouldn't make me use +duration songs... And about tojil... A good good/descent group kill it in less than 4-5 mins... Wouldn't need to recast songs.

    But either way... Those ppl who got the dagger, how much duration does it add? Hopefully something descent?

    And something related about the seals campaign, today I was pl'ng a mule un gustav tunnel, and after chain 100(ended chain 302 coz mule got 50) I started getting S. Seals, so no idea is chains have something to do, the party was sch, mnk, thf, lv10 , in 1h 20m got 15 s. Seals 50 hks, 46 ks, guess was getting seals every 3 mins, like 2 times got 3 a. Seal from one mob

  8. #148
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    I dont want to hinge on this bard discussion any longer, so if someone wants to reply, I'll read it, but wont reply back here. If you're doing bard rotations, and one bard has songs that last 10 min, and one bard has songs that last 6 min, what good is that extra song duration (and dont say "all our bards have carns")? If you're fighting something like Kurma or Eft, what good is that song duration?

    I'm not saying song duration+ is bad, but I think you guys may be overhyping it a bit by saying "duration >>>>>>>>>>>>>>>>>>"

  9. #149
    The Syrup To Waffles's Waffle
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    It provides a greater margin of error.

  10. #150
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    Ifrit

    What fights drop feet paper?

  11. #151
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    Dismemberment Brigade, Grimshell Shocktroopers, Divine Punishers.

  12. #152
    CDF
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    Quote Originally Posted by mdkuser View Post
    We did Divine Punishers (yagudosx6 @ balga's dais). very hard mode.

    Set up is MNKx2 whmx2 brdx2, nothing special for a strategy, we killed BLM > BRD> SAM> MNK>NIN> WHM.
    By "nothing special" you mean BRDs were able to lullaby reliably? I wasn't able to AoE sleep these on SCH

  13. #153
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    Well the info about sleepgas was in this thread i think but yeah, i think its taken for garranted that you need elemental seal or nightingale/troubadour to land debuff on mobs, and SV madrigal to cap accuracy (for very hard mode). Other than that its straightforward.

    We bring 2 BRD/BLM and 2 WHM/BLM that's 2xN/T horde lullaby (3mn), 2x ES lullaby (2mn?) and 2xES sleepga(1mn30?).

  14. #154
    Melee Summoner
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    Sorry to ask but I see feet, legs, hands and head items in update notes but not body. Which BC drop them?

    Edit: Nvm found it thanks to the german version update...

  15. #155
    Ridill
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    Quote Originally Posted by JSHidaka View Post
    And about tojil... A good good/descent group kill it in less than 4-5 mins... Wouldn't need to recast songs.
    What you call decent is better than any run I've seen on this server. Different zone for sure but as an example I joined a czeik shout last night that ended up taking 22 min on just scorpion ane like 10 on gnat so even with 3 beads we timed out. So over here you probably going to need to recast unless you in a good shell

  16. #156
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    Any input on HARD battles? Can 4-5 ppl in random skirmish gear do them without some kind of supertank PLD or BRD?

  17. #157
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    Quick question: I haven't been playing much at all since Abyssea, so I currently only have AF3+2, abyssea gear, and level 85 empyrean weapon... would it be possible to triple-box the Very Easy (or even Easy) modes of these KCNMs?

    edit: noticed they fixed the typo for the first list of BCs from KC to SKC. Oh well, question still stands.

  18. #158
    Blue Magic is Best Magic
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    Yes it should be possible, they are really easy at normal difficulty as it is

  19. #159
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    P
    Quote Originally Posted by Lyramion View Post
    Any input on HARD battles? Can 4-5 ppl in random skirmish gear do them without some kind of supertank PLD or BRD?
    Me: 3box ixtab war, beta bard, sch
    Friend: 3box brochain pld, oat mnk, whm

    Did kindred spirits. Normal took 5 minutes, difficult took about 15 min. I know this has a supertank, but i think if you had 4 humans not multiboxing with good gear, you could do difficult. The level ramp up from normal to difficult it pretty large though. Feels like normal is ilvl 106, and difficult is something like ilvl120.

  20. #160
    Relic Horn
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    K, thanks at least some idea. I'm basically working with my friends as:

    Me: Oat MNK or SCH or WHM
    Supportgirl: Excellent WHM, BLM, didnt play BRD for ages
    Bruiser: Skirm WAR, BLM
    Bruiser2: Skirm WAR, BLM, bad WHM
    MrHaventplayedawhile: GEO or SCH both undergeared

    I guess if I bit the bullet and got some random BRD it would be a cakewalk

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