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  1. #261
    Mr. Bananagrabber
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    Goddamn those are some sexy graphics.

  2. #262
    Impossiblu
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    Quote Originally Posted by Obsidian View Post
    There's supposed to be one in every galaxy isn't there? The Reapers just rotated through them all harvesting each galaxy when it was "ready".
    there's never been any indication that the Reapers operated anywhere besides the Milky Way. In fact, it's cited many times that they simply remain dormant in dark space outside of the Milky Way until it's time to harvest the galaxy.

    thing at the end is the intergalactic vessel that has been in most of the promotional releases for ME:A so far anyway.

  3. #263
    Chram
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    motherfuckin HYPE yesss

  4. #264
    Ironing this Thread
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    Im really excited for this. I think I skipped 3 but after reading the plot I feel like I played it, not sure if I beat it or not though.

    Game looks awesome.

  5. #265
    The Shitlord
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    never did go back and do the omega dlc for 3. prolly should.


    this looks great though.

  6. #266
    The Anti Miz
    The Anti Miz of the House of Weave

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    i never even watched the new ending they put out for 3. can someone tell me what they changed/added?

  7. #267
    Mr. Bananagrabber
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    Mostly some fluff to fill things out, an additional ending where you just walk away and let the Reapers win, and (spoiler for anyone who cares)

    Spoiler: show
    For the red ending Shepard lives, which led to all the indoctrination conspiracy theories about the ending


    And anyone who played the trilogy should 100% do Citadel. It was absolutely glorious fan service and a way better way to cap off Shepard's story then the original ending. Plus you get to watch Wrex elbow drop a car.

  8. #268
    Formerly BGTemp // TERA Fan
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  9. #269
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    Release date leaked by Amazon.com, March 31, 2017.

  10. #270
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    http://www.gamesradar.com/mass-effec...medium=twitter

    Mako developed by Need for Speed team.

  11. #271
    Black Belt
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    Quote Originally Posted by 6souls View Post
    Release date leaked by Amazon.com, March 31, 2017.
    That's a Friday, which makes it possible, I guess, but that sounds an awful lot like an end of quarter placeholder date.

    Quote Originally Posted by Krandor
    And anyone who played the trilogy should 100% do Citadel.
    I second this. It's the best DLC I've ever played for any game, and it's not close. Well worth the $15.

  12. #272
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  13. #273

    Sweaty Dick Punching Enthusiast

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    Her face kinda looks like Sera from Dragon Age Inquisition.

  14. #274
    Formerly BGTemp // TERA Fan
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    So I rarely ever visit official forums, because the chatter there makes me want to puke or hurt people. Anyway, someone gathered info about what we know so far so I thought it worth posting here:

    http://forum.bioware.com/topic/57344...-we-know-this/

    From the YouTube Gaming interview

    The dialogue wheel will be pretty much the same, but instead of clear black and white choices (paragon/renegade) there will be more 'grey' options
    The protoganist is called Ryder, there is no default gender, the player chooses it
    'There is more than one Ryder. There is a Ryder family, we're going to tie that in to the story.' (This wil start in character customization, which will be quite different.)
    There will be some, but not much references to the old games, instead the whole point of Andromeda is creating room 'to look forward'
    Multiplayer is optional and you can experience everything the singleplayer has to offer without participating in multiplayer. But when you do choose to play multiplayer, the experience will feel seamless from the singleplayer experience.
    The only vehicle you can control is the Mako, no space battles for you
    The game is in it's 'final stretch', now it's mainly 'polish, polish, polish'

    From this IGN interview

    Relations will be more realistic, they will evolve more organic
    Romances will no longer be choosing the flirty dialogue options, which lead to a romance scene after a while
    This also applies to non-romantic relations with squadmates, they too are more dynamic

    From this other IGN interview

    Big choices from the original trilogy (like the ending) won't impact ME:A
    It's pretty much confirmed that the Andromeda explorers left before the ending of ME3, but when exactly isn't clear yet
    Again, the game will take place hundreds of years after ME3
    To prevent speculation: it's pretty much safe to say now that Ryder left the Milky Way before big choices were made by Shepard (instead of BioWare making certain choices canon)

    From this Kotaku interview

    When you land on a planet, you don't just visit for one single objective goal, they want you to hang around and explore
    ME:A will be a bigger game 'all around' compared to previous Mass Effect games
    The journey to Andromeda took hundreds of years, so the game is set hundreds of years in the future

    From this Polygon interview

    'This is a story about becoming a hero' (instead of a hero becoming a legend)
    Ryders and his/her crew are much 'greener' than Shepard and company (but they do know how to handle a gun already)
    It's a more 'personal journey' than Shepard's adventure
    All technology and stuff will be 're-explained' for new players
    The multiplayer doesn't(!) have a impact on the main story

    From this Games Radar interview (with Flynn)

    The Need for Speed team helped creating the Mako
    Mako won't be doing crazy stuff anymore, like in ME1
    Driving the Mako will be 'actually fun' (their words, not mine)

    From this PlayStation Access interview (just Flynn)

    We didn't 'warp' to Andromeda, it was a very long trip
    400 years is 'not a bad guess'
    The protagonist has no connection to Shepard
    It seems some new species can either be friendly or an enemy based upon player's choices
    The Tempest has a lot to offer inside, interactions and stuff you can do
    'The Citadel looking thing' is important to the overall story
    Only human is an option to play with

    From this German Inside PlayStation interview (just Flynn)

    Flynn says No Man's Sky is pushing boundries, and is scratching his head ('how do they do that?') and looking if BioWare can learn from it. The difference: Mass Effect is first and foremost a story. He seems especially interested in no loading screens.
    You get to explore a lot with the Mako
    VR is the future, I love to see Mass Effect in VR or AR

    From this - terrible, but hilarious - Brazilian Canal Uplay interview (with Flynn)

    There will be references/easter eggs to the old games
    We're not focussing on talking about gameplay
    Players can see much more exploration than in old games, it will be more 'open and free'

    From this French interview with Yanick Roy, that got translated on Reddit:

    The player has a bigger influence on Ryder's personality, than he/she had on Shepard's personality (with the pretty vague argument that this is because of a new galaxy)
    There are loyalty quests for squadmates
    The multiplayer matches will be similar to ME3's but have more freedom and chaos
    The Tempest might be customizable (but perhaps only cosmetic, again pretty vague answer)
    Planets will have one 'climate' (similar to Star Wars, where one planet is completely desert, the other completely ice or jungle)
    You can only play human, since the game is about humanity's place in the galaxy. Having a more defined character leads to a more refined story. Still, they're trying to 'give a bit more' when it comes to character customization.
    The hero must find a new home for humanity and the other races that came along, and he/she is very versatile because this job requires many qualities

    Things that were already confirmed:

    The female from the trailer is default (female) Ryder
    You 'wake up' in Andromeda (so you're frozen/in stasis during the centuries long trip)
    The new Normandy is called Tempest

    Twitter stuff:

    Forum-member DextroDNA asked Michael Gamble about the default male protoganist. Gamble replied that he looks awesome, that we'll see him and that Gamble plays the default male protoganist in his playtroughs.
    Forum-member BioFan got a confirmation from Mac Walters that the name Ryder is inspired by Sally Ride (the first American woman in space)
    Gay romance confirmed
    Can't wait to pre-order a collector's edition? More news on that in the fall.
    PC requirements will be similar to those for Dragon Age: Inquisition and Star Wars: Battlefront.
    How we are able to communicate with new species, will be explained later
    How we get to Andromeda (details on the technology behind the journey) are considered spoilers at this time

  15. #275
    Relic Horn
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    'There is more than one Ryder. There is a Ryder family, we're going to tie that in to the story.'
    God. Damn. It. If there's one thing I don't want, it's them taking notes and ideas from Dragon Age 2.

    Most everything else seems fine, though.

  16. #276
    E. Body
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    Quote Originally Posted by TheDirtyHobo View Post
    God. Damn. It. If there's one thing I don't want, it's them taking notes and ideas from Dragon Age 2.

    Most everything else seems fine, though.
    DA2 had a lot of problems, but I don't think its story was one of them. It's one of the only Bioware games to deviate from their standard story structure, and had a really intriguing narration via Varric/Cassandra.

  17. #277
    Mr. Bananagrabber
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    DA2s problems came from reusing environments and the incredibly dumbed down combat.

  18. #278
    Relic Shield
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    Didn't play DA2 but isn't there a really dumb plot point with the protag and his family?

  19. #279
    Mr. Bananagrabber
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  20. #280
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    Gameplay

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