
Originally Posted by
Obsidian
Having done some engine programming and some model rigging myself, those two things typically happen in parallel. And I assume what happened here is they ripped all the assets they had from ME3, tried to force them into Frostbite, got a demo set up and someone said "good enough", they got farther into the animating process, realized some things really weren't going to look great and were too committed to their schedule at that point to go back and rig everything again from scratch.
It's the first release from the studio. Shit happens, they underestimated how much time they needed for certain things as new studios tend to, they probably took some shortcuts without fully understanding the ramifications of those shortcuts. To sit there and act like BioWare Montreal intentionally fucked up the animations to piss people off is just asinine. To sit there and pretend like they could have fixed them in a reasonable time-frame and simply chose not to is equally asinine. No one ships stuff like this and goes "yeah, I'm proud of that."