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  1. #221
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    Quote Originally Posted by ArchDizzle View Post
    What did they say about bard changes? I didn't see it posted yet.
    Here.

    Q6: Please tell us about the adjustment details on other jobs other than the dragoons.

    A6:
    Monk:
    The buff effect of “Greased Lightning” will be increased. In addition, the amount of bonus damage monks will be able to do from behind a target will be increased.

    Bard:
    We have made adjustments to certain cross class actions that the bards can set.


    Black Mage:
    While we focused on buffing the melee DPS classes/jobs for this patch, we do not have any plans to buff the black mage job. On a side note, there was a bug that caused players to be able to use flare twice in a row, but that will be addressed.

  2. #222
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    Quote Originally Posted by solracht View Post
    Once again, two categories are for level50 content.
    Did they specifically say the "primal" category is for hard-mode primals only (and excludes Cape Westwind)?

    I don't know about you, but I would categorize "LV50" runs of CM and Prae as helping lowbies, as there is no reason for any endgame player to do them. The only people who would do those runs are freshly minted players who need them for storyline (as they don't drop gear).

    Quote Originally Posted by Izzy View Post
    And we're saying that that's the incorrect way to implement the random duty finder. Why create all of these dungeons that no one does outside of doing them for the story once? Why not give people the option to experience all of the content you created and get rewarded for it?

    It's really fun having two viable dungeon options to get Mythology, let me tell you.
    If this was really the point of DR, they'd just add more tomestone rewards to all dungeons when you join them as a LV50.

    The purpose was explicitly to get more bodies in dungeons other than the ones that endgame players need (AK, WP, HM Primal).

    On a side note:
    Black Mage:
    On a side note, there was a bug that caused players to be able to use flare twice in a row, but that will be addressed.
    STOP USING SKILL GUYS

    Bard:
    We have made adjustments to certain cross class actions that the bards can set.
    This had better be an adjustment on BRD's sub-classes and not more of this Cleric Stance you-arbitrarily-cannot-equip-this-ability nonsense.

  3. #223
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    Why are SE patch notes always so fucking ambiguous?

    Every other game's patch notes:

    Bard adjustments:
    Removed Blood for Blood from the list of available cross class actions
    Lowered Heavy Shot potency by 5
    Reudced DoT tick from Windbite by 5
    Heavy Shot now has a 1 second cast time
    SE patch notes:

    Bard adjustments:
    We made adjustments to bard

  4. #224
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    So you continue to sub to explore the changes once they've happened

  5. #225
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    Quote Originally Posted by Izzy View Post
    Why are SE patch notes always so fucking ambiguous?

    Every other game's patch notes:



    SE patch notes:
    They did just that for WAR. I guess they're waiting longer to release more info on BRD changes.

  6. #226
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    Quote Originally Posted by Izzy View Post
    It's really fun having two viable dungeon options to get Mythology, let me tell you.
    Good thing you'll have five, plus BCoB, plus Crystal Tower after December 17th.

    Seriously, anyone playing this game seriously should be clearing Turns 1-4 easily by now which is half of your current myth cap. To the people who complain about farming the other 150 stones: If it's really too fucking hard to do five Wanderer's Palace runs in the other six days of the week, then you can go ahead and go play something else and nothing of value will be lost.

    If anyone is still complaining about myth after 2.1, even after they update the cap to 450, God help them.

    Quote Originally Posted by Izzy View Post
    Why are SE patch notes always so fucking ambiguous?

    Every other game's patch notes:



    SE patch notes:
    Because these aren't patch notes. We're still three weeks off of the update, bro.

  7. #227
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    Quote Originally Posted by Spider-Dan View Post
    , they'd just add more tomestone rewards to all dungeons when you join them as a LV50.
    If they did that, people would still just figure out which specific dungeon was the most efficient and just run that.

    I hate always going to WoW for examples, but they got it right with their random dungeon finder.

  8. #228
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    Quote Originally Posted by Therin View Post
    Good thing you'll have five, plus BCoB, plus Crystal Tower after December 17th.

    Seriously, anyone playing this game seriously should be clearing Turns 1-4 easily by now which is half of your current myth cap. To the people who complain about farming the other 150 stones: If it's really too fucking hard to do five Wanderer's Palace runs in the other six days of the week, then you can go ahead and go play something else and nothing of value will be lost.

    If anyone is still complaining about myth after 2.1, even after they update the cap to 450, God help them.
    I said viable, not fucking around in CT for an hour with 16 random retards or spamming Garuda/Titan/Ifrit 80 thousand fucking times.

    Also, why would I want to do five runs of the SAME FUCKING DUNGEON. Why not mix it up a bit.

  9. #229
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    Quote Originally Posted by Izzy View Post
    I said viable, not fucking around in CT for an hour with 16 random retards or spamming Garuda/Titan/Ifrit 80 thousand fucking times.

    Also, why would I want to do five runs of the SAME FUCKING DUNGEON. Why not mix it up a bit.
    Not sure if I'm misunderstanding, but he's saying you're going to have five 4 man level 50 dungeons to choose from for tomes.

  10. #230
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    Quote Originally Posted by Tyrath View Post
    Not sure if I'm misunderstanding, but he's saying you're going to have five 4 man level 50 dungeons to choose from for tomes.
    That's cool and all, but like I said before, people are just going to figure out which one gives stuff the fastest and do that one specific dungeon.

    Why not make random dungeons the fastest way to get Mythology? This way the content is always rotating, you didn't waste dev time on something people are running once, and people get to keep it a bit fresh.

  11. #231
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    Quote Originally Posted by Izzy View Post
    If they did that, people would still just figure out which specific dungeon was the most efficient and just run that.
    I thought someone said the DR reward is only 100philo/10myth?

    From an efficiency standpoint, DR reward would have to be pretty damn high to compete with spamming WP with a shout group. Even if you could form your own DR parties, if efficiency is your goal, being thrown into a random LV20 dungeon is not going to be viable.

    If you really want random dungeons to be the fastest way to get myth, then they either need to make DR rewards ridiculous (~100 myth) or implement some serious roadblocks in WP, because there is no way DR can possibly compete with WP otherwise.

  12. #232
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    Quote Originally Posted by Tyrath View Post
    Not sure if I'm misunderstanding, but he's saying you're going to have five 4 man level 50 dungeons to choose from for tomes.
    Only one of them is going to be the best, making the other four completely pointless for tomes. This could've been avoided if the roulette system wasn't a piece of shit. Do you see where people are coming from now?

    Quote Originally Posted by Spider-Dan View Post
    I thought someone said the DR reward is only 100philo/10myth?

    From an efficiency standpoint, DR reward would have to be pretty damn high to compete with spamming WP with a shout group. Even if you could form your own DR parties, if efficiency is your goal, being thrown into a random LV20 dungeon is not going to be viable.
    it's 40 myth for the high level category
    http://www.bluegartr.com/threads/119...=1#post5959858

    If they were worried about spamming a dungeon beating the roulette, they could do what Warcraft does: myth comes from completing dungeons via the roulette, but the dungeon itself doesn't reward myth. It's very easy to have variety when farming tokens, let's not act like this isn't all figured out by now. You just need developers who aren't incompetent.

    EDIT: Reworded stuff

  13. #233
    RNGesus
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    Quote Originally Posted by Izzy View Post
    That's cool and all, but like I said before, people are just going to figure out which one gives stuff the fastest and do that one specific dungeon.

    Why not make random dungeons the fastest way to get Mythology? This way the content is always rotating, you didn't waste dev time on something people are running once, and people get to keep it a bit fresh.
    Well yeah. But really thats up to the player. With a variety of 5 dungeons I won't mind doing each of them twice a week if that'll cap me. Not a stickler for speed runs even though they are nice when they do happen.

    And yes, I realize roulette system is shit. I never expected it to be best way to farm tomes though. I'll be happy with the dungeon variety. Maybe I'd just come to terms with that before this was announced lol

  14. #234
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    Really have no idea how people are defending some of these decisions. As was mentioned already, WoW got the random dungeon finder perfectly done, this is just....dumb. I enjoy doing dungeons with a friend or two, and this random dungeon finder does not allow that at all? How exactly is this a good decision? If they had any sort of cross server friend list thing, I may be okay with this. But as a DPS, why would I ever queue in the random dungeon finder and wait 30+ minutes for a group when I could queue with a healer or tank and greatly shorten that time or remove it entirely.

    Personally, I don't have a problem with Crystal Tower since they did mention it was going to be casual, but I can understand why FCs would be very upset over their decision to only let 8 people queue. Hopefully, that changes in the future...

  15. #235
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    Quote Originally Posted by Therin View Post
    Good thing you'll have five, plus BCoB, plus Crystal Tower after December 17th.

    Seriously, anyone playing this game seriously should be clearing Turns 1-4 easily by now which is half of your current myth cap. To the people who complain about farming the other 150 stones: If it's really too fucking hard to do five Wanderer's Palace runs in the other six days of the week, then you can go ahead and go play something else and nothing of value will be lost.

    If anyone is still complaining about myth after 2.1, even after they update the cap to 450, God help them.



    Because these aren't patch notes. We're still three weeks off of the update, bro.
    Actually it's 1/3 of your cap once 2.1 hits. Cap raised from 300 to 450.

    Also have you read some of SE's patch notes? The day of rapture in the bible isn't that fucking cryptic.

  16. #236
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    Main issue with CT in, say, a FC that was already mixing Coil Static People and not-those-people, is that nothing changes at all. Coil Static People will probably run it with their group since hey you can only bring 8 just like bacon coil of barbequehamut, assuming they care enough to do it now that Allagan presumably will be more muddy with regards to BiS vs Myth gear.

    I mean, no lockouts so moot example, but again who wants more than 16 "retards"?

  17. #237
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    Quote Originally Posted by Izzy View Post
    That's cool and all, but like I said before, people are just going to figure out which one gives stuff the fastest and do that one specific dungeon.

    Why not make random dungeons the fastest way to get Mythology? This way the content is always rotating, you didn't waste dev time on something people are running once, and people get to keep it a bit fresh.
    What if you get the same dungeon twice in a row while DRing? What then?

  18. #238
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    Quote Originally Posted by solracht View Post
    Could have also removed myth from actual dungeons and only reward it for completing the roulette (which is what Warcraft does). It's very easy to have variety when farming tokens, let's not act like this isn't all figured out by now. You just need developers who aren't incompetent.
    Allow me to suggest that were SE to remove myth from all non-DR content, the cries that would follow would not be praising them for their competence.

  19. #239
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    Quote Originally Posted by Spider-Dan View Post
    Allow me to suggest that were SE to remove myth from all non-DR content, the cries that would follow would not be praising them for their competence.
    Why do you need to remove myth from non DR? It's about giving people options. They could do a better DR system AND let people just do it from the dungeons on their own if they so choose. Nobody fucking suggested removing it from non DR content.

  20. #240
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    Looking forward to when those hardcore groups of 8 realize the 3rd party is full of derps who are cockblocking progress or people keep dropping from the queue until their FC alliance is formed. I get Yoshida wants to force the hardcores to mingle with newbies/gimps/bads but this isn't how you do that.

    All the casual FCs that were looking forward to raid bonding can wait till 2.2-2.3 at least. Extreme Mode Titan should be full of lag goodness!

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