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  1. #1
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Magic Damage Calculators

    Magic Calc 1.0.5

    Updated gearlists with new items from May9th patch
    Added Checkboxes for Klimaform, Ebullience, and support for SCH AF3+1/2 head and feet combined with Klima and Ebu.

    Known issues: Order of Operations for Klima and Ebu bonuses are unknown, they have been added after MDT for now but calculations using either will likely be out by 1-2 damage.

  2. #2
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    I've been working on something for a bit, might be useful for some people.

    http://www.easy-share.com/1916058058/BlackMage.xlsx

    It's a spreadsheet that you can enter stats into which should predict your damage. I've tested it thoroughly to make sure that it works according to the order of operations listed here.

    http://wiki.ffo.jp/html/1083.html

    I haven't tested in too much in game though to see how accurate it is >_>

    I used the V/M values I found in ffxi.wiki. For Blizzard V I just used what was posted on the JP wiki (they can be changed easily if the true values are found.) The inflection points I used were based on the pattern pointed out to me be someone on here, forgot who it was, so I don't really know exactly how accurate they are either >_>.

    Using it is pretty simple. Enter your base stats and gear into the appropriate spots on the Main page. Other is a column for any other source of INT/MAB (atma, buffs, etc.) For elemental potency, you simply enter how much of it you have through merits or atma (So Atma of the Beyond only would yield a value of 30 potency.) Attack merits are the 'potency' merits you have for that element, enter how many of them that you have. For NQ/HQ staffs, enter a 1 if you're using them (if you enter a 1 for both it will use HQ.) For day/weather/tonban/zodiac/twilight, enter 1 if you have that item (2 for weather if it's double weather.) You can also enter monster stats into the part below the INT/MAB section. MDT is expressed in n/1024, so enter 512 for a 50% MDT reduction.

    There is also another part for INT/MAB just below the total, it's labeled Versus. This is tied to the +INT and +MAB sections and the earth/water/wind/fire/ice/thunder pages. Basically this is what I made the spreadsheet for. If you're a bit confused over which piece of gear to use (Searing Sash vs 7 INT waist, for example), you can simply leave the waist INT and MAB zero and then enter 7 INT and 3 MAB into the versus section. You can then either look at which is higher using some arbitrary mob INT value, or you can go to the earth/water/etc. pages to see which will produce better results for mobs of INT values equal to and between 1 and 150. The pages have a graph that displays the difference between the expected damage using the versus INT and the versus MAB. So if the value for some spell is greater than zero for a mob INT range, that means that the versus INT produced better results. If it's negative, the MAB would be a better choice.

    Anyways, although it might not be 100% accurate at this point, I think it will still function well for what I designed it for. The small rounding errors that might occur will likely be negligible on the overall trends.

    I'd be happy if someone took a better look over it (unhide pages and the like), or perhaps made the Main page a bit better looking and added some instructions too....