1. FFXIV Reset Timers
    Last daily reset was 21 hours, 6 minutes ago / Next daily reset is in 2 hours, 53 minutes
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  1. #941
    CoP Dynamis
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    Bismarck

    Just too perfect lol

  2. #942
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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  3. #943
    Hydra
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    Jul 2012
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    106
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    3
    FFXIV Character
    Matic Valefor
    FFXIV Server
    Excalibur
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    Valefor

    http://forum.square-enix.com/ffxiv/t...e-content-fail


    this guy consistently delivers as the best retarded OF poster.

    if for no other reason than bringing to the table the phrase "const-party", which totally sounds like something out of a philip k. dick novel.

  4. #944
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Quote Originally Posted by matic View Post
    http://forum.square-enix.com/ffxiv/t...e-content-fail


    this guy consistently delivers as the best retarded OF poster.

    if for no other reason than bringing to the table the phrase "const-party", which totally sounds like something out of a philip k. dick novel.
    I laughed when someone said welcome to your first serious raiding mmo

  5. #945
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    37,887
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  6. #946
    Final Fantasy XI Music Devotee

    Join Date
    Dec 2005
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    723
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    5
    FFXIV Character
    Vianne Nys
    FFXIV Server
    Excalibur
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    Quetzalcoatl

    Quote Originally Posted by matic View Post
    http://forum.square-enix.com/ffxiv/t...e-content-fail


    this guy consistently delivers as the best retarded OF poster.

    if for no other reason than bringing to the table the phrase "const-party", which totally sounds like something out of a philip k. dick novel.
    I do, however, share the opinion that the grouping in this game is incredibly flawed in different aspects, although mostly for reasons different to the ones he states:

    - Tank and Healer to DPS ratio. It's a clear issue in 4 man content (queues for dungeons and easy mode primals), but they also enforce the same role ratios with the mechanics of the majority of 8 man content. It's a fact that a majority of people people in most games will want to play a DPS role (besides the fact that most of the offered jobs belong to it). While that's not the game's fault, it's far easier to design the game with that in mind than attempt to change the roles players will prefer picking. I get the feeling that the only reason why SE made 4 man content a thing is to be different from both XI (parties of 6) and WoW (parties of 5).

    - Lack of FC/LS oriented events that can accommodate a large and flexible number of people and roles joining and leaving mid-event (alla Dynamis).

    - The larger the group is the higher the probability for someone to screw up something increases. This is probably a far fetched assumption, but I believe that smaller groups would have better probability of success (when you need to rely on pugs, that is) or at least make it easier to successfully replace the member who's at fault without the group falling apart.

    - The larger the group is, the harder it is for everyone to reliably show on time. That, I agree with.

    - FCs aren't usually made of multiples of 8. The way coil locks people up will inevitably end up causing someone to be left out. The coil lockout needs to work like CT's, even for the newer turns.

    You, people that have solid statics, don't know how lucky you are.


    TLDR: I think most instanced content would be far more convenient if designed for parties of 6 members (1 tank, 1 healer, 4 dps) rather than the current 4/8 instance designs.

  7. #947
    Resident Moogle
    Join Date
    Mar 2007
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    13,211
    BG Level
    9
    FFXI Server
    Asura

    To be fair, MMOs in 2014 still shouldn't be needing weekly maintenance that takes the entire server down.

  8. #948
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
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    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Kaisha View Post
    To be fair, MMOs in 2014 still shouldn't be needing weekly maintenance that takes the entire server down.
    Also to be fair, it took many years before Blizzard got WoW to the point that the Tuesday mornings were just a rolling restart (or less). For quite a few years, there was an 8-16 hour break each Tuesday morning when dishes and laundry got done.

  9. #949
    And they're spectacular!
    Join Date
    Feb 2007
    Posts
    609
    BG Level
    5
    FFXIV Character
    Mitzy Mystfire
    FFXIV Server
    Gilgamesh
    FFXI Server
    Titan

    Surprised this little gem didn't get posted here sooner....

    http://forum.square-enix.com/ffxiv/t...ndgame-content

  10. #950
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,387
    BG Level
    8

    http://forum.square-enix.com/ffxiv/t...animation-ends.

    According to most of the posters in that thread, you don't have to spam your skills to get them to come out in between GCDs cause this game is smooth as butter and instant is instant. All my wat.

  11. #951
    Remit One (1) Custom Title
    Join Date
    Sep 2007
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    7
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    Qeomash Pandemonium
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    Cactuar
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    Asura

    I'd probably spam the ability buttons even if the game worked flawlessly.

  12. #952
    Yoshi P
    Join Date
    Oct 2006
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    5,478
    BG Level
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    Leviathan

    Yeah, I don't understand his complaint. FFXIV was clearly designed to be a slower paced game that still utilizes a hotbar/GCD like most modern WoW-clones. It's not supposed to be super fast requiring instant and perfect skill execution. I think of it as a mix of FFXI and WoW. If it was more spammy and less smooth I would probably have stopped playing. That's the main reason I never liked any WoW-clone games. (As an aside, I actually preferred XI's system of requiring you to work within the game's auto-attack timer, targeting and character movement to really maximize your DPS.)

    I imagine healers and tanks have the biggest complaint here, with Benediction/Hollowed Ground. I haven't had that many issues where HG failed and killed me (maybe once or twice) so it doesn't bother me. And as for Blunt Arrow (the other situation where I can think of this happening), with a 2.38s GCD and trying to silence spells/abilities with a 3-second cast, there's still plenty of time even if you push a GCD move immediately after the opponent starts casting (your Blunt Arrow can be used at around 66% of your GCD, which would be about 1.57 seconds). If they required us to silence a 2-second cast, I could see a complaint here.

  13. #953
    Ridill
    Join Date
    Apr 2007
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    13,293
    BG Level
    9

    I have never understood complaints about Blunt Arrow.

    Compared to every other stun/silence skill it easily has the shortest animation and most immediate effect.

  14. #954
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Feb 2006
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    Izzy Izumi
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    Sargatanas
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    Phoenix
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    Arthas

    Shortest and quickest, yes. Not immediate by a long shot.

  15. #955
    CoP Dynamis
    Join Date
    Sep 2008
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    Bismarck

    I have died so many times to HG not activating when the animation shows, it's pretty ridiculous

  16. #956
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    I like the long animation of Hallowed Ground. The arm movement and the sword thrust into the air synced with the golden shield effect is a great little visual. Once you mentally transition from HG being a "save my ass" skill to a "I am fucking invincible for the next 10 seconds, stop trying to hit me and hit me" skill, you'll be more happy with it. In other words, use it before bombs+landslide/triple incinerate/double dread rotoswipe, not after. Use it to give your healer time to stabilize the raid after something bad happens. Using HG on the final 5% of a boss to bring it home is pretty satisfying as well.

    Benediction really can't be used ahead of time like that though, it really should get the Overpower treatment. I don't play WHM (only SCH) so I don't have a great feel for the cast time, but I really appreciate the SCH's Lustrate's near instant effect. Even though I've seen some sick 7 HP Bene saves, I've heard many WHMs complain that its' animation makes it near useless for its intended purpose.

  17. #957
    Sea Torques
    Join Date
    Jan 2010
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    614
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    5
    FFXI Server
    Gilgamesh

    Yeah there are definitely times where Benediction seemed like I did it in time and it failed. It works, but I think there's a little too much anticipatory requirement for something like that. Cooldown should be slightly lower as well.

  18. #958
    CoP Dynamis
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    Sep 2008
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    Bismarck

    I do use it that way but whenever I have to use it for an 'oh shit' moment and it doesn't activate in time it's fairly frustrating. They could have the effect pop up as you start it but you still finish the animation, since it's nice to look at.

  19. #959
    Salvage Bans
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    Feb 2007
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    811
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    Orinthia Warsong
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    The sad thing is it eats your cooldown even if it fails to go through. If the cooldown is on, it should have gone through already, not waiting a second to actually-for-real activate. Good job bene-ing a KO'd player, etc.

  20. #960
    Resident Moogle
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    Mar 2007
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    Asura

    Quote Originally Posted by Kaixin View Post
    to a "I am fucking invincible for the next 10 seconds, stop trying to hit me and hit me" skill
    But after the animation finishes you're left with 8 seconds of invincibility.

    And fuck seeing Lustrates go off on dead bodies.

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