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  1. #1481
    Mr. Bananagrabber
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    About fucking time. I'll give modders a month or so with the Creation Kit then see what goodies are available.

    For those who already off the deep end modding, the Nexus was given access to the Creation Kit awhile ago and NMM will work in conjunction with "official" mods

  2. #1482
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    Quote Originally Posted by 6souls View Post
    https://bethesda.net/?utm_source=Soc...2016/04/26/114

    Official PC Mod support is now available

  3. #1483
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    Far Harbor - May 19th
    In Far Harbor, a new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost?

    Far Harbor features the largest landmass for an add-on that Bethesda Game Studios has ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

  4. #1484
    RNGesus
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    J/K

  5. #1485
    Relic Shield
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    Patch 1.6 is now out on consoles and features survival mode. Mod support coming to Xbox this month and on PS4 in June.

    I really need to get back into this, I still need to get all companions/do the robot DLC/fill sanctuary with cats (how the fuck do I easily get softshell mirelurk meat).

  6. #1486

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Lonely View Post
    Patch 1.6 is now out on consoles and features survival mode. Mod support coming to Xbox this month and on PS4 in June.

    I really need to get back into this, I still need to get all companions/do the robot DLC/fill sanctuary with cats (how the fuck do I easily get softshell mirelurk meat).
    Was that really an issue for you? I was always overloaded with the stuff. Just kill any mirelurk/mirelurk eggs and you'll get 2 on each kill.

  7. #1487
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    Softshell is the rare form of Mirelurk meat.

  8. #1488
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    XBone Mod Beta sign-ups are now open
    https://account.bethesda.net/en/sett...out4dlc/signup

  9. #1489
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  10. #1490
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    Played FH for a few hours last night and I like it. The mobs feel like a real threat even at easier difficulties and at lvl120+. The story is not half bad, I'm only 2 main missions but I actually feel like I want to continue the story instead of coming back to it later. Speaking of mobs, when you come across your first Hermit Crab, it will be a total "What the Fuck?!" and enjoyable experience because it's absolutely ridiculous (I regret not recording my experience). It is also nice to have fresh plots of terrain to build on again. The first one you can unlock, through doing the story, is an island about 3/4's the size of Spectacle Island.

  11. #1491
    RNGesus
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    Now that its out I can talk about it right?

    I beat it a few days ago. Was a pretty fun addition. Although I wasn't too happy with the choices in the main story near the end. Solid 12~15 hours of content though.

  12. #1492
    Mr. Bananagrabber
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    Don't know if anyone here has been seeing the shitstorm Bethesda unleashed by making mods available for console. Especially since alot of them can't even be released on console, which is lost on a good chunk of the userbase based on the complaining from various mod developers.



  13. #1493
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    Maybe the mod beta will be extended

  14. #1494
    Mr. Bananagrabber
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    Extending a beta isn't going to fix people acting like entitled children or the fact that all the good mods simply don't be possible on consoles.

  15. #1495
    Impossiblu
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    https://www.reddit.com/r/fo4/comment...mming_modders/

    this is a good reddit post about it. I just can't get into the mindset of these whiny fucks. They're given in-depth technical analysis of why x mod can't run on y console almost every single time and yet they, the console player who has never touched a mod before, think they know some golden solution as to how to get an 8k texture repack mod to work on consoles. Or a armor library that uses third party scripts and code compilations that need to be installed on PC separately. It can be explained to death and they'll still call you either wrong or some myriad of insults typical of an 11 year old who just got their first XBOX Gold subscription on CoD.

    As a mod author myself (nothing amazingly complex but I've made questline "DLCs" before), there are distinct technical issues when it comes to porting a PC mod over to console. The variety of mods on console will never be capable of matching PC. It doesn't matter how simply and in depth you break it down, these morons will not understand. Cross-platform mods are going the be the catalyst for one of two things:

    A) Mod makers, including a lot of esteemed ones that have been modding Beth games since Morrowind, will simply quit due to being tired of this bullshit.

    B) DRM will be added to mods in the form of f4se.

    That second option is extremely likely, there have been a dozen or more cases already of console players stealing mods off of Nexus and reuploading them to Beth.net.

  16. #1496
    Mr. Bananagrabber
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    You also missed mods or their resources being taken straight off the nexus to put on bethesda.net.

  17. #1497
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    So it's steam workshop all over again, in a way.

  18. #1498
    Impossiblu
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    I edited it in a bit after posting :<

    Also it's similar to Steam Workshop but not quite as bad because you don't make money off of beth.net uploads. That said it is still hours and hours of someone's hard work being pilfered without permission. Implementing f4se as a means to prevent mods from working on consoles at all as a form of DRM is a simple, safe solution that will likely be implemented in the near future.

    https://mods.bethesda.net/#en/worksh...-detail/992827

    Example of a stolen mod that was uploaded about an hour ago.

  19. #1499
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  20. #1500
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    After revisiting the game, I'm curious; does anyone here play Fallout 4 on the revamped survival mode?

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