
Originally Posted by
Kachiko
It's a fun game, for sure, but it's got pretty apparent issues. STR/INT being meaningless is a big design issue, as well as the Over-kill mechanic. Hell, they even screwed up by not giving all classes sprint. It's almost comical how they gave all of the best DPS/leveling features (that we can see so far), to the sword class, while giving other classes some very cool, but nowhere near as useful, utility.
Somehow, they even messed up the leveling content, as I saw Steparu say, on Twitch, that leveling wasn't near this hard in KRO. I'm not really sure how you acomplish that, when you mostly just translating text at this point, but, dunno. Not that the quest system is all that well implemented, what with those stupid cards; it should just be built into completing the quests, and make sure you have repeatable quests, to fill in the exp gaps between your main quest and side-quests.
Won't even go into the client-side hosting of so much data, and the can of worms that will release.
I think what it's going to boil down to is that it's going to be a fun game, but not a very well designed one, and nobody would even be looking at it except for Rose-tinted glasses for most peoples first MMO experience.