looking like Temu-thée Chalamet
looking like Temu-thée Chalamet
I don't know about Fate, but Time is a pretty critical factor, what with the Dark Hour and all.
I knew I recognized that kid from something. It's Five from Umbrella Academy. But either way, very strange. I'm sure Microsoft gave Atlus some money and being whores they are, took it.
Btw. some people are reporting the game has already been shipped to them, lol. I also saw some videos pop up on YT from the full game.
https://twitter.com/osu_MeovvCAT/sta...RARhhOB-w&s=19
Heck yeah, The Answer should be coming as DLC, no Royal version for P3 yay
Well. They probably should have waited until after it launched to announce that. Now I’ll just wait lol
I don't really "pre-order" other than placing the order a few days before on Amazon, so not sure if that counts. I never regret buying a Persona at launch for the amount of content, but announcing it the day before it drops is kind of a dumb move on their behalf.
It is getting rave reviews. Only glanced at them, but solid comments all around.
An ultimate edition with DLC included should arrive just in time for Switch 2.
I knew the scene in the opening with Aigis being in the summoning circle with Fool in front of her was alluding to things to come.
If you're doing PC, there's a preload available, which is something Atlus usually doesn't do
I never was a big fan of Persona, I tried back then Persona 4 golden and I was scared of something and I might be wrong
Persona 4 golden had a time feature like number of days etc, does this mean that if you don't do certain activities on specific days you miss them?
There was a 'social life' effect and a TV effect, if I decide to do mostly school social life, would I finish by dying cuz I didn't went in the TV to progress the game?
Also are all persona gave kinda the same 'logic'?
Thanks
I mean, there are plenty of missables, however, there's plenty of guides and info out there to help you make sure you can do all the best things each day before progressing.
Yes, P3 was kind of the start of the social sim/RPG merge elements for the Persona series that P4/P5 continued.
There are two things generally "time gated" with Persona titles since 3. First, story progression is generally tied to the dungeon element in each game which is timed in the sense you need to progress past a certain point or else the game ends. They generally give you multiple weeks worth of in-game time to do so however, so you can kind of progress at your own pace within the fenced in framework of the "current mission". There is not a "wrong choice" until you pass the deadline, but there is a clear optimal and sub-optimal way to progress with regard to managing the second element below.
Second, the social sim elements generally have time restrictions where they only appear at certain times of day or specific days of the week. Sometimes progressing far enough along in the game can lock them out altogether. So that becomes the 2nd balancing act in improving your social stats or increasing social connections (social links for P3) in-between advancing the storyline with dungeons.
In the original Persona 3, it became the best option to rush as far (if not complete) into each dungeon section as it opened up the first time in order to manage the social elements the best possible way even if it meant limping along and avoiding fights the closer you got to the end of each section. P3 was pretty rigid in getting to 100% in a single playthrough with that regard. Persona 4 relaxed it a little bit, and Persona 5 made it very manageable. There is some improvements with the social aspects in Persona 3 Reload that makes 100% in one playthrough much easier.
As for game mechanics, most Shin Megami Tensei titles share some baseline similarities such as elemental spells, exploitation of weaknesses being a focus, support spells (attack, evasion, defense up) being huge boons, and chaining weakness hits together for larger attacks. Much like Final Fantasy, if you've played one or two SMT titles somewhere down the line you'll find some familiarity with combat and game mechanics.
im just worried uz I heard that persona gaves are about of H and I'm worried to invest 50h then I have to start from scratch cuz I didn't proceed enough and just died cuz of time gates
The game gives you clear deadlines so you know how much time you have left. It should be a lot easier to meet them too in Reload because there's no fatigue system anymore. Unless you leave dungeon exploration until very close to the deadline it's very hard to actually run out of time. You might not be able to max all the social links, but I wouldn't worry about getting a game over
The game generally places you back at your last save before a time gate. I don't know if there would be a situation where you are so stuck with being unable to beat a boss to progress the story that you have to restart the entire game in P3 as the combat additions have seemingly made the full-moon bosses much easier, so keeping a few saves a couple of in-game days apart would be a good idea.
Rata, it seems you're overestimating how these time gates work (coming to the conclusion that you'd easily succumb to them). Outside of the missables dealing with building up characters social elements (which there are great guides out there with no spoilers even), you truly, honestly shouldn't hit a game over screen.
This is true. Its not like FFXIII Lightning Returns or Majoras Mask where the cycle itself is either the hard mechanic and the game "resets" or you just run into a wall and the game is over. You're given multiple days in game between two points to accomplish what you want done and still progress the game. Only way you really run into this issue is if you purposely skip everything between each full moon and just dont do anything.