I must have missed it and/or was under the impression that the standard comp would only be restricted for DF matchmaking, like it is now for every other instance in the game. Not for premades.
e: But then again I did know about Crystal Tower party formation being restricted to the standard 8-man so I guess I can't say I didn't expect this.
Also what the FUCK at housing prices.Damage inflicted by Ifrit's Eruption in the Bowl of Embers (Hard) has been reduced.
The Navel (Hard) - Avg item level 57+
The cooldown penalty for abandoning a duty has been increased from 15 to 30 minutes.
PvP:
Casting will always be interuppted upon receiving direct damage.
e: They fucking did it. Goddamnit. WAR stole Rain of Death.
Storm's Path: The combo bonus now also reduces damage dealt by enemies by 10%.TP cost has been reduced from 90 to 60.
Rain of Death: The additional effect has been changed from reducing enemy attack damage by 10% to reducing enemy evasion by 10%.Thunder: Can now only be used by thaumaturge and black mage.
Virus: When the effect of Virus expires, enemies will now be granted the effect Antibody, making them immune to the effects of Virus for 60 seconds.
Sustain: Will now consume MP sintead of HP
Status affliction resistances will now begin counting after the last corresponding status affliction is received. (note: In current system it begins ticking when the FIRST debuff is applied, so for PvP this is much better)
The effects of the following actions can now be overwritten by the original caster, regardless of the difference in potency:
Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects.
Players will now receive the additional effects of other players' actions even if damage is completely nullified by statuses such as Stoneskin and Adloquium.
When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before.
The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.
When set to Obey and Steady, pets will only execute actions when commanded, and will remain in the Steady stance.
The faerie Eos will no longer automatically cast Whispering Dawn when set to Obey.
The faerie Selene will now use Fey Light when set to Sic.
Help text for pet actions that are not used when set to Obey has been revised.
Titan HM weapons also being raised to i80
Allagan Circlet gets Critical like I thought YES
Allagan Pants lose Critical like I thought KIND OF YES
So many changes my head is exploding, I don't even know what I want to discuss.
Looks like Ultima drops accessories. Titan's gonna be IL80 and moogle will be 75 (makes more sense than moogle being 80 like they said before).
Dungeons still useless confirmed.In light of the above increase in EXP yield, link bonuses no longer apply in instanced dungeons so as not to affect enemy placement.
wtb patch notes
Damn, chaos thrust now a combined total of 500 potency @.@
A lot of good upgrades from reading those notes. Inventory sort is nice lol.
*Bonus EXP awarded for handing in HQ items for tradecraft leves has been decreased.
Good thing everybody has their crafts leveled already
*When the effect of Virus expires, enemies will now be granted the effect Antibody, making them immune to the effects of Virus for 60 seconds.
Well there goes that strat, whatever.
*Thunder can no longer be used as an additional skill by Disciples of Magic.
SMN nerf
*Enemies in instanced dungeons will now yield more EXP.
*In light of the above increase in EXP yield, link bonuses no longer apply in instanced dungeons so as not to affect enemy placement.
Two steps forward, one step back.
*The faerie Eos will no longer automatically cast Whispering Dawn when set to Obey.
*The faerie Selene will now use Fey Light when set to Sic.
Thank finally.
*The following changes have been made to chocobo companions:
*Players can now examine chocobo companions to view their rank and barding.
*Enmity generated by the actions Choco Drop and Choco Strike has been increased.
If those are the only adjustments to chocobos and not things like breaking Duty Finder, I'll be pretty sad. I like the companion idea, but there's no world-content hard enough to make it useful and its one use [faffing about while in queue] is broken. Please let us queue dungeons with chocobo / less than four people.
/ Coeurl Kitten /
* Timeworn Leather Map / Timeworn Goatskin Map / Timeworn Toadskin Map / Timeworn Boarskin Map / Timeworn Peisteskin Map
Sounds fun. Not useful or endgame, but fun.
*VoteKick from Duty
It doesn't list "Literally shit at their job" as an option. "I picked AFK, because with their DPS they might as well be"
The party builder thing looks.... like just fucking another way that you don't have to talk to people in an MMO.
*The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.
But what if you have about 20 SMN! NO WAIT NVM THUNDER NERFED FML
*The Add to Blacklist option has been added to the character name subcommands available from the chat log.
Too little, too late.
*Drop rate ... Hippogryph sinew
Which is 1g on the AH, buffed. Apkallu eggs, which are 600g drops from a lv31 mob, narp.
*New user macro icons have been added. *New dyes *New Hairstyles
Yay / cool.
All in all it looks like a pretty good amount of content to have fun with. Sure, the dungeons are obsolete before they're even playable but if it's fun they might be a more enjoyable, if slower, way to cap tomes instead of running WP SR until your eyes bleed.
Now I can use Selene and completely forget she even exists lol.
Uhm, is the Party Finder server-only, or does it work cross-servers like the Duty Finder?
Sleipnir mount?Nightmare Whistle: This whistle emits a shrill tone that is said to summon a legendary nightmare.
DRG ISNT USELESS. WOO.