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  1. #781
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    Quote Originally Posted by Karbuncle View Post
    I personally summon Kupipi to use Pro/Shell for one fight, then just switch to a Haster WHM.
    I do the same with Mihli, unless I don't need -na or a meleeing WHM, in which case I just use Cherukiki.
    But to sum up on the 4 WHMs we have

    Kupipi: Uses na, uses some debuffs, uses Pro/shell, heals, melee (no AoE)
    Mihli: Uses na, doesn't use debuffs (?), uses pro/shell, uses heals with Afflatus Solace, melee (AoE)
    Cherukiki: Doesn't use na, uses debuffs, uses pro/shell, heals, uses haste, doesn't melee
    Ferreous Coffin: Uses na, uses debuffs, doesn't use pro/shell, heals, uses haste, melees, has 2mp/tic refresh

    Ferreus seems also to have the fastest reaction times when it comes to healing/-naing (or is it just an impression?) and it's quite a nice melee.
    So... in light of this, the only differences between Kupipi and Mihli are the ones I listed? Because if it's "only" that, there really is not a lot of reason to prefer Kupipi over Mihli (because of Afflatus Solace, I mean)

  2. #782
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    i think kupipi uses mp recovery ws for self or pt. so thats another difference.

  3. #783
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    Quote Originally Posted by Sechs View Post
    @Classikmage
    Have you tried Zeid and Mumor? They're pretty badass as well with stunning TP moves, but of course their timers aren't always "ready" and I assume the same goes for Fablinix?
    Yeah Fab has timers. Situationally I prefer him over Zeid. Like according to other wiki he is a thf with the job traits to go along with it which is nice. Like one problem I have with Zeid is his mp is so low that after a couple of spells he's low enough that ulimia thinks she needs to spam ballads for me. Plus if shit hits the fan fab throws out cures.

    I do love how Zeid also absorbs buffs from mobs though. Though occasionally he will do silly things like try to absorb utsesmi

  4. #784
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    Tbh I've never tried Fablinix, I'd like more insight.

    He's a... what? A THF/RDM who also uses stun? Or what? O.O

  5. #785
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    I donno why people think he's a thf. I guess cause of the dagger but he has 0 thf traits or abilities. He's either a BLM/RDM or a RDM/BLM and only because of stun. He'll use enwater, cure IV, stun. Don't think I've ever seen him cast a nuke. Or any enfeebles. Bomb Toss, and Goblin Rush for ws. Wikia claims TH and triple attack but I don't remember ever seeing it. As far as TH goes I'm pretty sure only Lion and Nanaa have it. At least those are the only thf trusts SE has said have it. I donno I suppose it's possible he's special and has 3 jobs but seems unlikely.

    Edit: @Sechs missed the question on the other page. Kupipi will stay at range if you pull the mob away from her unlike the other Melee WHMs, she will also use starlight to get MP back and doesn't have afflatus solace like Mihli. I only ever use her in low man groups if we want to try to keep 2 whm trusts out of AoE range, but they usually still get hit anyway...

  6. #786
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    What do you people expect from the RDM support we're getting?
    I expect Haste II, some other buffs maybe (Phalanx II?), some cool debuffs on mobs, single target Shell/Protect, Refresh2, no -na, no melee, all cures up to 4.
    Would be a really nice addition. Basically you would use him in the situations for which you use Cherukiki atm? I think...

  7. #787
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    Quote Originally Posted by Hitou View Post
    I donno why people think he's a thf. I guess cause of the dagger but he has 0 thf traits or abilities. He's either a BLM/RDM or a RDM/BLM and only because of stun. He'll use enwater, cure IV, stun. Don't think I've ever seen him cast a nuke. Or any enfeebles. Bomb Toss, and Goblin Rush for ws. Wikia claims TH and triple attack but I don't remember ever seeing it. As far as TH goes I'm pretty sure only Lion and Nanaa have it. At least those are the only thf trusts SE has said have it. I donno I suppose it's possible he's special and has 3 jobs but seems unlikely.

    Edit: @Sechs missed the question on the other page. Kupipi will stay at range if you pull the mob away from her unlike the other Melee WHMs, she will also use starlight to get MP back and doesn't have afflatus solace like Mihli. I only ever use her in low man groups if we want to try to keep 2 whm trusts out of AoE range, but they usually still get hit anyway...
    Fab triple attack kicks in quite alot. Its almost every other attack round

  8. #788
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    How long do i have to get mumor?? And is she easy to get?? like how long would it take me to do the quest??

  9. #789
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    1 hourish max I'd say. No clue how much longer you have

  10. #790
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    the event ended on the 19th at 4 am for me. i know cause i was helpin a friend get mumor when we just got done makin the macros and the play just started they all just disappeared. thot i had til like 6 or something.

    Oh and has anyone had Rainman or whatever the new rdm trust is called use HAste2 on you or even pop a cure? Ive only seen him be pretty selfish with his abilities so far. Kinda disappointing.

  11. #791
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    Quote Originally Posted by Trumpy View Post
    the event ended on the 19th at 4 am for me. i know cause i was helpin a friend get mumor when we just got done makin the macros and the play just started they all just disappeared. thot i had til like 6 or something.

    Oh and has anyone had Rainman or whatever the new rdm trust is called use HAste2 on you or even pop a cure? Ive only seen him be pretty selfish with his abilities so far. Kinda disappointing.
    I think somebody said he'll cure Curilla, but that's it?

  12. #792
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    these are my fav solo trusts
    Moogle for mp
    Sakura for hp
    Nanaa Mihgo for damage
    Mihli Aliapoh for damage and pro,shell

  13. #793
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    Quote Originally Posted by Hitou View Post
    Edit: @Sechs missed the question on the other page. Kupipi will stay at range if you pull the mob away from her unlike the other Melee WHMs, she will also use starlight to get MP back and doesn't have afflatus solace like Mihli. I only ever use her in low man groups if we want to try to keep 2 whm trusts out of AoE range, but they usually still get hit anyway...
    Whoa, really? Did not know that. I might actually have a reason to use her over Mihli and Coffin now.

  14. #794
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    Quote Originally Posted by Sechs View Post
    What do you people expect from the RDM support we're getting?
    I expect Haste II, some other buffs maybe (Phalanx II?), some cool debuffs on mobs, single target Shell/Protect, Refresh2, no -na, no melee, all cures up to 4.
    Would be a really nice addition. Basically you would use him in the situations for which you use Cherukiki atm? I think...
    I don't see SE giving us a RDM that doesn't Melee.

    I imagine Haste II and maybe Phalanx II will be on the list, He'll probably do Distract or Frazzle, and maybe, maybe Refresh II himself. Chances are he'll keep composure up full time, probably Temper himself too. If he cures I'll be a little surprised.

  15. #795
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    Quote Originally Posted by Karbuncle View Post
    I don't see SE giving us a RDM that doesn't Melee.

    I imagine Haste II and maybe Phalanx II will be on the list, He'll probably do Distract or Frazzle, and maybe, maybe Refresh II himself. Chances are he'll keep composure up full time, probably Temper himself too. If he cures I'll be a little surprised.
    Ajido is a RDM and has the same stance on meleeing as Kupipi, but he only Dispels, nukes, and heals.

  16. #796
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    If his new one doesn't Melee I'll be surprised still :I

  17. #797
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    Buncle stop jinxing it

  18. #798
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    Went out and did a lot of tests with our Melees, found some new behavoirs too (Romaa will SA/TA WS on occasion, Volker will use Warrior's Charge before a weaponskill if active, etc) Anyway, here is a break down of their DPS, I'll sort them by rank... Tests were done in Ceizac Battlegrounds on Wasps, I engaged, hit once, and stopped Meleeing, Haste II remained on all trusts at all times for the duration of the test. Information gathered with Scoreboard over 5 minutes of fight time. Your results may vary.

    DPS/Damage Dealer
    Spoiler: show

    Piercing DD - Please note this test took place on Piercing weak enemies, rather all of these DD have piercing as their damage or not I can't say, but all of them use piercing weapons.
    NanaaMihgo:125DPS~130DPS - crazy melee dps/attack speed. Good to okay WS numbers. If she uses Wasp sting it can suck and die, but her DE and Cobra moves are solid.
    Lehko:81 DPS - All his WS do about 1400-1600 dmg, very fast melee attack speed. Has a nice AoE cure/erase ability.
    Elivira :73 DPS - Her melee hits are quite powerful, keep her in range and use haste over flurry if you use her. Her DPS would probably be substantially higher if she wouldn't stand at range.
    Excenmille:68DPS - Tanks/Sentinel, Penta Thrust is powerful.
    Lion:62DPS - Decent Melee DPS and WS output, nothing remarkable.

    Slashing DD
    Tenzen: 88 DPS - Good melee and WS numbers.
    Noillurie: 84DPS - Combined TP/Skillchain - Probably be higher on the list if she were alone and could WS freely off herself.
    Ayame:82DPS - Shes great. Will use a WS to make highest possible Skillchain with your last used weaponskill.
    Lhu Mhakaracca:78DPS - Good melee fighter, her WS do decent damage, uses Berserk, noting special otherwise.
    Romaa Mihgo: 78DPS - Good melee fighter. Will TA/SA if lined up, Aura-Steel has high rate of absorb, uses Feint.
    Iron Eater:77 DPS - Good strong melee hits, decent WS damage, uses too many "Break" WS and not enough Full break/Good Gaxe WS.
    Volker:70 DPS - Good WS damage, uses lots of JA (Defender, Voke, Retalation, Warrior's Charge, Warcry, berserk)
    Naji:62 DPS - Tries to tank, kinda meh.
    Gessho:60DPS - good WS output, good melee hits, too much Ninjutsu. Uses Yonin.

    Blunt DD
    Mumor:85 DPS - meh melee damage, high WS numbers, Haste samba.
    NajaSalaheem:60~80DPS. Crap melee output, Hexastrike has high numbers.
    Uka:44DPS - Uses Waltzes and such, Im sure this is why her DPS sucks, to balance that.

    Hand-To-Hand DD
    Prishe:65DPS - Good for back up curing potential.
    Maat:63DPS - Just a melee fighter. Howling fist hits hard.


    WHMs
    Spoiler: show
    FerroCoffin - 73DPS
    Mihli - 31DPS
    Kupipi - 20DPS


    Tanks
    Spoiler: show

    Valaineral:55DPS - our best DD Tank as you can see. Has about the save behavior as Trion. Provoke, Sentinel, Flash.
    Trion:45DPS - Our best TankyTank due to his unique Royal/Ability.
    Curilla:45DPS - Lesser tan Trion in most every way. However, she was only 100 damage behind trion, 1 melee swing


    Some things to note, I feel Volker might be higher if he wasnt in Defensive mode all the time... Elivira might be higher if I she didnt say at range every so often making it difficult to get her to melee. Romaa Mihgo might have gotten higher DPS if you can fully utilize her Trick Attack and Sneak Attacks... Overall, it should be noted, Volker and Naja have really good weaponskill output, off hand I witnessed Volker doing a 2500 Fast Blade, and Naja doing 2300~2800 Hexa Strikes. Anyway.... Take this how you will, I tried to test them all for about 5 minutes give or take, 5 minutes combat time that is.

    Also, I'm really surprised how well Nanaa did, her DPS was unbelievable for a trust.

    Edit: Tested Lehko/Romaa/Nanaa together to see if they did anything for eachother... IDK, but from what i gathered their overall DPS was..

    Nanaa - 91
    Lehko - 88
    Romaa - 85

    All within about 1k damage of eachother. I account Nanaas lower DPS to her having bad luck whiffing Wasp sting once or twice instead of using DE.

  19. #799
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    Darn missing the ones I really like!!! And what no Aldo!?! Always feels like he melees like a boss (though if no one else is wsing he wont and since he tries to sc it's sometimes crappy ones). As does Zeid when he actually uses his jas

    Speaking of Aldo I noticed he will if up always start the fight off with SA if he was coming up behind the mob or could bully it... but don't think I saw it mid fight so maybe Romaa Mihgo is similar?


    Also I feel Gesho could be better if he didn't spend enough time at the start of a fight spamming ninjitsu that the mob is dead before he starts meleeing lol

  20. #800
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    Yah, Gessho I get the feeling would be very good if not for his casting, hes got good overall melee hits and his WS were doing 800~1.4k give or take. but he wasted a lot of time on spells.

    That said, the ones I didn't test are the ones I missed... Zeid, Aldo, Goblin dude... Romaa will TA and SA mid-fight if you line it up for her, that I've noticed... perhaps not SA but trick attack for sure. Elivira will Decoy shot if you stand in front of her.

    Anyway, going back and testing 3 I overlooked... Naji, Excenmille, and Ayame... once i finish them, I'll check out or tanks.

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