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  1. #901
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    Idk, when I tested Nanaa, Romaa, and Lehko together, their performance seemed better as a group than separately... I mean, its just a parse away. Test them alone for about 5-10 minutes each, test them together for about 5-10 minutes each. Something should be noticeable by that time.

  2. #902
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    Speaking of some testing... checked out Ovjang some... hard to say exactly how it is boosting without knowing it's stats or even if it's using the mob or player magic dmg formula though I could probably find a way to figure that out with enough work but quick and dirty testing here. But went to fight the mobs that only take magic dmg since there levels should be fairly consistent and that way I could fight something weak that I wouldn't melee to death.

    Anyways without Nash aero II 675, aero 413. With aero II 741, aero 453... so looks like 10% boost which aint too shabby probably in the form of some kind of +mab.

  3. #903
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    I have to admit, I never thought I'd be considering set bonuses for NPCs.

  4. #904
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    Quote Originally Posted by Karbuncle View Post
    Idk, when I tested Nanaa, Romaa, and Lehko together, their performance seemed better as a group than separately... I mean, its just a parse away. Test them alone for about 5-10 minutes each, test them together for about 5-10 minutes each. Something should be noticeable by that time.
    Do you have specifics of those parses? Like hit rates, crit rates, average melee hits, average attacks/sec, average ws dmg for specific ws dmgs etc. There are many things that can change a parse as noted by the same characters changing a lot parse to parse especially given a random selection of ws that range from worse than melee hit to pretty good so would really help to narrow down some specific parameter

  5. #905
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    I dont have aldo, unfortunately, but it seems im going to have to play mix and match with my team of trusts to find the best combos.

  6. #906
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    Quote Originally Posted by Hitou View Post
    It's entirely player conjecture. The only known trusts that augment each other are aldo/lion/zeid and nashmira and her puppets. Other than that it's just text indicating the trusts know each other and sometimes trusts that should know each other don't respond at all like with Volker and Clara, while Zeid responds to both. If there's any secret boosts to these trusts it's so minor as to not be noticeable at all since I use trusts that talk to each other all the time.
    At least one more confirmed combo exists between Mumor and Uka:

    Additionally, alongside the Sunbreeze Festival as usual Mumor and Uka will make an appearance, and you’ll be able to obtain their alter egos. By summoning them both at the same time, the stats of the abilities they use will increase. Mumor’s samba effect duration will be increased and Uka’s waltz potency will be enhanced.
    Source

  7. #907
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    Quote Originally Posted by dasva View Post
    Do you have specifics of those parses? Like hit rates, crit rates, average melee hits, average attacks/sec, average ws dmg for specific ws dmgs etc. There are many things that can change a parse as noted by the same characters changing a lot parse to parse especially given a random selection of ws that range from worse than melee hit to pretty good so would really help to narrow down some specific parameter
    I wouldn't even know how to get all that information, I use scoreboard.

    its been so long though, next time I go test them I'll try to get that particular info.

  8. #908
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    Quote Originally Posted by Leafe View Post
    At least one more confirmed combo exists between Mumor and Uka:

    Source
    Didn't someone report it was bugged or something? Not like those bonuses would be great enough to consider bringing a 2nd weaker dnc

    Quote Originally Posted by Karbuncle View Post
    I wouldn't even know how to get all that information, I use scoreboard.

    its been so long though, next time I go test them I'll try to get that particular info.
    Yeah I'm not really sure what info scoreboard displays I know kparser displays most that info would make it easier to sniff out what if anything is being boost. Particularly factoring out ws/sc dmg since there is so much variability there

  9. #909
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    I broke Kparser forever last time I tried it, but that was on my old computer so hey, maybe It'll work on this one. Might try again for that.

    I know SB has the ability to display more than Damage/DPS/% dealt with "/" commands, I'll just have to dig through them.

    Also, i'd probably not filter WS/SC damage, one of the bonuses could easily be Skillchain Damage Bonus or Weaponskill Damage bonus... or something like STR+ or DEX+ that would be hard to pick up on melee hits but would be a bit more noticeable for some WS. So I'd keep it in but weigh it separately rather than against their DPS as a whole. (More or less just compare same type WS numbers to themselves, I.E Fast Blade before and after)

  10. #910
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    Clear example of a combo effect: Rainemard will cast Haste II on Curilla (they also have special text when summoned together). He won't cast it on any other trust or PC.

    EDIT: huh, just tried this out and he's not casting on her. I'm nearly positive I did see it on the first day Rainemard was available when I was out testing the new trusts (last time I ever used Raine). Maybe some other requirement...

  11. #911
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    Quote Originally Posted by Karbuncle View Post
    Also, i'd probably not filter WS/SC damage, one of the bonuses could easily be Skillchain Damage Bonus or Weaponskill Damage bonus... or something like STR+ or DEX+ that would be hard to pick up on melee hits but would be a bit more noticeable for some WS. So I'd keep it in but weigh it separately rather than against their DPS as a whole. (More or less just compare same type WS numbers to themselves, I.E Fast Blade before and after)
    Well I didn't mean not use ws/sc at all but it would be a good way to separate it since straight up melee dps tends to be a tad more consistent under the same situations (plus larger sample sizes faster). That way you could rule that in or out quickly. More of a suggestion since analyzing ws/sc would be a bit more complicated and require a tad more analysis.

    Skillchain dmg would be easy 1 sc with and without would tell you if there is a bonus thanks to the recent changes. But yeah ws dmg would be a tad harder with variable amount of hits unless you check tp returns from them too which not sure if there are parsers that do that. And some of that could be acc or possibly more da/ta/qa or increase in crits you don't see etc which would be a boost but some of it will just be ja usage/buffs during ws or debuffs or slight changes in mob levels or rng, or just how how much hp was left etc. Also kinda wonder if some might get smarter ws usage. Several do ones to skillchain so it might be possible that a possible boost might be to change the likelihood of certain ws. Imagine how much better Nanaa Mihgo would be if she stopped using wasp sting. Klara would be pretty good too if she stuck with vorpal

  12. #912
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    Which is one of the reason why on average Trusts which stick to a single WS (like Mumor and Ferreous Coffin) come up with better than expected overall damage results.
    Or at least I think that's one of the main reasons.

  13. #913
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    Quote Originally Posted by Capuchin View Post
    Clear example of a combo effect: Rainemard will cast Haste II on Curilla (they also have special text when summoned together). He won't cast it on any other trust or PC.

    EDIT: huh, just tried this out and he's not casting on her. I'm nearly positive I did see it on the first day Rainemard was available when I was out testing the new trusts (last time I ever used Raine). Maybe some other requirement...
    Did curilla have aggro on the current target when you retested it? That might be a requirement, similar to how automaton buffs work.

  14. #914
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    Quote Originally Posted by Leafe View Post
    At least one more confirmed combo exists between Mumor and Uka:
    You're right, I forgot about them already. I think I've used them together all of once and that's tied with how often I've used Nashimira and puppets.

  15. #915
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    Quote Originally Posted by Sechs View Post
    Which is one of the reason why on average Trusts which stick to a single WS (like Mumor and Ferreous Coffin) come up with better than expected overall damage results.
    Or at least I think that's one of the main reasons.
    Mumor is ridiculous. When I use her with my whm mule her skullbreakers do more than my whms realmrazers <.<. And my skullbreakers do like 1/5 of what hers do. She seriously hacks

  16. #916
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    Her Charm Wand probably just has skullbreaker +500% or something lol.

  17. #917
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    Mumor has ridiculously high WS potential but her white damage is lacking, it brings her down more than it should

  18. #918
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    Her Violent Flourishes are also ridiculous high. Also scratch that I just did a 480 and she did a 3600... given she is a trust it's like a +900% ws dmg that also effects VF... actually I wonder if anyone has tested ws dmg with VF...

  19. #919
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    Quote Originally Posted by dasva View Post
    Mumor is ridiculous. When I use her with my whm mule her skullbreakers do more than my whms realmrazers <.<. And my skullbreakers do like 1/5 of what hers do. She seriously hacks
    Yeah I remember the discussions on her Skullbreaker. I think they just created a custom version of the WS for her, with a different formula.

  20. #920
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    So something interesting. Mumor managed to do 2 skullbreakers close enough together to selfskillchain. Which then ayame ws with to get fragmentation and of course I was using a fusion ws that with ayame only creates a lvl 2 skillchain normally but this time 4 step light baby

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