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  1. #1201
    CoP Dynamis
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    Quote Originally Posted by FaeQueenCory View Post
    I don't think that she's broken. Because when that happens with me, she used barrage, but were she to /ra, the extra hits from Barrage would be wasted...
    Same with WSs, once a shitmob is in critical health (never used her on a NM yet) she'll stop WSing so as not to waste damage.
    Honestly...
    I think they coded her with a simple if: Barrage active; if: target HP <??%; then: no attack.
    Similarly to WS too.
    As for that HP threshold... I can't really tell... It's definitely 5% or 10%... Maybe as high as 15%...
    But with shitmobs... Things die so quickly it's hard to gauge her AI's parameter's on the fly. (Without actively seeking to determine it, which I have not done.)
    I wonder if (or when) she shuts off on NMs...
    But if Barrage is down, she continues to /ra.
    Makes sense, but this was with every mob. She just sat there with 1200 tp and didn't do anything to any mob, so I just dismissed her and havent used her since. I hadnt really noticed this with other rng trusts but havent really paid attention.

  2. #1202
    Ridill
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    She works just fine to me... though I have had others do weird stuff. Like Kupipi just stand at range not doing much. Thing they might have messed with the AI on maybe whether it does stuff if pathing makes it hard to get to the perfect distance to you

  3. #1203
    Blue Magic is Best Magic
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    Ulmia messes up for me sometimes, she'll do ballads when the whm npcs are low but then she gets to a point where she will only do march and another DD oriented song even when two whm trusts have 0 MP.

  4. #1204
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    Is there any DD trust truly usable to replace a person in a CP party on T- VT mobs?

  5. #1205
    Ridill
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    I don't think any of them would be able to hit really. The same things my pld in tanking sets has almost capped acc without food on they wiff bunches... maybe if you got extra acc buffs and used the alter geo acc cheer? But I think the loss of better buffs might hurt you more than what you gain with from that trust

  6. #1206
    E. Body
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    No- they all have pretty terrible accuracy on even Kamihr monsters, much less gate zones.

  7. #1207
    Cerberus
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    Quote Originally Posted by sluggo View Post
    Makes sense, but this was with every mob. She just sat there with 1200 tp and didn't do anything to any mob, so I just dismissed her and havent used her since. I hadnt really noticed this with other rng trusts but havent really paid attention.
    The only glitchy thing I've had with Margret.....
    When I first summoned her... I mean... The VERY first time, I noticed she used double shot... And with her 450~600 /ra... I wondered if that was her 2x damage (since barrage is 1 damage sum but multiple hits).
    But when I consulted RNGs, they said it should have had 2 messages.
    Of which there was only one...
    That is until I dismissed her and resummoned her to reset her TP...
    THEN her double shots started having two log messages.

    Quote Originally Posted by Draylo View Post
    Ulmia messes up for me sometimes, she'll do ballads when the whm npcs are low but then she gets to a point where she will only do march and another DD oriented song even when two whm trusts have 0 MP.
    Whoever scripted Ulmia is... Just the worst.
    Multiple times on RDM or BLU, she'll pianssimo ballad me... Only to overwrite those with regular other songs........
    They really need to just redo her scripts from 0.

  8. #1208
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    Quote Originally Posted by Kyte View Post
    No- they all have pretty terrible accuracy on even Kamihr monsters, much less gate zones.
    Gotcha. I was hoping I just didn't pick the right one lol

  9. #1209
    Ridill
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    Wonder if group food works on them....

  10. #1210
    Relic Shield
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    Is there any group food with acc on it? the only food I can remember that effects pt members was the turkey from a long time back. I wish pet food worked on them or you know, they'd just give them some damn acc when they have an item level of 117-119. It's obvious they don't have any +skill to make up for the gap in level so they're basically all lvl 99 still with maybe some hp/mp buffs and probably some stat vomit.

  11. #1211
    Ridill
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    Whatever it is they are definitely missing something either the base stat vomit or part of the skill (it's definitely not all the skill given their hitrates they definitely had much better hitrates then me when I was trying to break weapons in the ravine lol) or maybe just none of the acc that is on tons of gear everywhere. Add onto that the good ones don't have self acc buffs, can't use food, can't use acc sets and you are basically stuck to going after ep/dc maybe EM with the cheers

    As far as group food effects I think they've added some after the first bit but since the first group kinda sucked (iirc they were mostly designed for crappy low level pts with decent % stats but low caps) no one cared. Like Loach Soup gave 50 acc ... but that was HQ2 the nq gave 15 acc and I think those were the only acc group ones. Most of them were like hp/mp hmp/hhp

  12. #1212
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    Quote Originally Posted by dasva View Post
    Wonder if group food works on them....
    You could probably waste a slot on kuyuin and get a free 25 acc there.

  13. #1213
    Relic Shield
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    Quote Originally Posted by sluggo View Post
    Makes sense, but this was with every mob. She just sat there with 1200 tp and didn't do anything to any mob, so I just dismissed her and havent used her since. I hadnt really noticed this with other rng trusts but havent really paid attention.
    Haven't used her much, but does she try to close skillchains? Several trusts don't seem to WS unless you open something for them.

  14. #1214
    Relic Horn
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    It wouldn't be nearly enough for things like Woh Gates, but that 5% accuracy cheer for trusts is probably like +40 accuracy. Would help them hit rakaznar and kamihr mobs better.

  15. #1215
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    DD trusts should at least get A+ skill with 242+ skill at 119, and then maybe 10-20 acc on top of that, and they'd be straight for 90% of content except the hardest mobs, which is reasonable. Maybe less skill/acc for tanks or hybrids, but solely dd trusts like Tenzen or Naji should have 85-90% acc at 119 on mobs 115 and lower but it's more like 60-65.

  16. #1216
    Relic Horn
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    With an A+ weapon, +242 skill, and the DEX only from 5/5 119, a melee DD without accuracy bonus traits has roughly 715 accuracy (plus or minus some due to race, job, and 119 armor differences). That gives you around 85% accuracy on most level 113 kamihr mobs, which seems roughly correct for DD trusts from my experience. The problem is that they can't really get more accuracy than that, so even level 115 Rakaznar mobs, which can have about 60+ more evasion despite being only 2 levels higher, bring them down to 50% hit rates, and it just gets worse as enemies go higher.

  17. #1217
    Ridill
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    Yeah the problem is the trusts seem to basically just be a plain old basic stat/skill vomit you get on weapon and 5 armor slots. While players have gotten used to some acc in the majority of slots even in normal sets not to mention merits and food and such. Are we sure pet acc food doesn't work?

  18. #1218
    Cerberus
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    I don't think anyone has tested pet food...
    But give how Trust and Fellows use special party slots... I'm betting it doesn't.

    Also: y'know how SE geared all the fights in SoA to be capable of being done in a party of full spark shitgear?
    Well... If that's their baseline... I'm wondering if that's not their baseline for Trust (and by extension Fellow) acc?
    As in, at 117, they have 203 fake skill (which I doubt... Seeing as how their attack must be gimped to all hell and back... Or their base damage isn't appropriate for their iLv... Eg: base damage doesn't grow past Lv99) and +24acc.
    While a player with that iLv will have something like +20acc in a single slot... Trusts seem to have spark gear level buffs. (As in if you normalized a function based on 117=spark gear parameters.)

    I kinda doubt that they have fake skill buffs at iLvs... Cause... Their damage is just SO low...
    Something is definitely up. There's no reason why 200/hit is a maximum for them...
    I really think SE is using spark gear as a reference for Trust power level.

  19. #1219
    Relic Shield
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    Their attack isn't the reason they do crap damage, well not the only one. You can buff up their attack via brd etc and they still do crap damage. They seem to have extremely low base damage. Like maybe even lower than average 99 weapons. If you fight TW crap they do pretty good damage but still 2-3x less than you can do with moderate gear. I shouldn't be able to swing a dagger for roughly twice as much as Iron Eater's great axe. I think SE said they purposefully made melee trusts weak for... reasons. And we all know when they go out of their way to make something less useful people don't use it at all. Which is sad because there's a ton of melee trusts.

  20. #1220
    Old Merits
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    is there a tier of the "better trusts" for lower lvling? like from 10-30,30+, 50+ etc? I've been experimenting but I'd love some input. Do any of them spam their ws asap while others don't etc?

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