So according to the Wiki you lose access to Ingrid during certain parts of the story but.. I could still cast her just fine? Is this something that was changed/adjusted at some point and no one really cared at all?
So according to the Wiki you lose access to Ingrid during certain parts of the story but.. I could still cast her just fine? Is this something that was changed/adjusted at some point and no one really cared at all?
I think you only lose access to acquiring the trust; if you already had her it's fine
Yeah it's similar for all mission based trusts. Prishe etc aren't available if you start certain missions till you finish them. This is on top of needing to be up to a specific mission to get them in the first place.
So of all the Trusts available in this campaign, Amchuchu isn't 1 of them?
A bit late to the party... I've tried a few different trust combos, both leveling and at 99, with scoreboard up (caveat that I have no idea how accurate scoreboard is) and Semih is pretty consistently top DPS, regardless of who else I bring into the party, by varying margins (including doing over 50% of a 4 DD-trust party's damage at some points while leveling).
Semih was the final ingredient I needed in my solo of AA GK VD. I had tried a lot of trust combos and nothing was getting me enough damage until I started using her.
She's a good trust for sure.
She's good until she starts spamming that bullshit aoe nonsense. Otherwise yeah she's diesel as fuck, bitch spams sidewinder at low levels too.
Not as impressive as Sath but I used her for all the avatar N fights also. For Fenrir, Zeid II for some reason was a better option, but I did end up winning a couple times with her.
Depends on what you use her for. For EXPing I can see AoE being annoying. For HTB and shit she TPs to 1000 very quickly and has great darkness / light closers which is really useful for BST where you have the ability to open up a light/dark for trust then close double dark / light with a 3 charge ready from pet for silly damage. I use the same strategy more or less when doing pet-only delves (SMN / BST), plow through marjami by closing double light for ~45k because everything is piercing weak.
So what you're saying is to quit my others job and level bst
At this point no, since probably in August they're nerfing pet->pet SCs. So if you don't already have it, there's no point if that's the selling point for you.
Well based on what they said you should still be able to pet to player and pet to trusts so that particular idea above should still work. I foresee it mostly stopping mandy and lizard shenanigans and I guess bertha but that skillchain was meh to begin with
Suppose it's how you interpret it...
I haven't found an OF translations but Kincairds was "We will adjust skillchain attributes. Pets will no longer be able to skillchain just by themselves"
I take that to mean that no pet will be able to skillchain by itself (though given other things they said about 3 charge moves that I think will remain since it requires 1hr) which can be easily accomplished just changing a couple of ready attributes. Which is a rather fair change since infinite mandy skillchain was kind of unfair + gets sams
I suppose you can interpret it to mean that no pet can skillchain with another pet but that doesn't make sense for a few reasons:
1) They said they are changing skillchain attributes which wouldn't stop pets from skillchaining together unless you limited the attributes severely like made them all the exact same 1/2 elements. Which would be super weird for smn since that would be the light ones would have to have darkness side attributes or vice versa
2) Like you said that would really mess with smn and they only mentioned it in reference to bst which could be taken that the changes wont effect smn which if they only want to stop self skill chaining then no need to touch smn
3) And just from a mechanical standpoint with so much else on their plate trying to wrap up content I doubt SE would do it. I mean you'd have to program something in there when doing skillchains that on top of all the attribute elements and such then checks to see if there was a non pet involved in that and then decide to allow the skillchain... I doubt SE wants to get that complicated
4) You'd create very odd situation of moves that can interrupt skillchains but can't actually create them.
It wouldn't necessarily be difficult, they could just add a "job trait" to pets that negates SC with themselves... which could be problematic on their syntax... because that could negate SCing with a duplicitous pet.
Or they could edit the ability itself to tag no-self-SC... which again syntax could make things dumber than they will be.
All in all, this nerf is unneeded and a kind of a waste of development time and effort... even if it's just spreadsheet level programming.
(They could open up Relic and Empyrean access to the relevant jobs for the same amount of work, something far better to do.)
When it's ok for SAM to go full on stupid and 20 step Lightx50 shenanigans... it really seems... unbalanced... to turn to other jobs and go: no you can't do the same thing.
Oh I wasn't meaning it would be hard for a person to do it... just that it would be hard for SE to do it especially with it's current 3 monkeys + a banana boy crew plus all the fun things their code might cause a bigger change like that to do... I could just see something weird like healing the mob or no skillchain dmg but MB getting thru lol
Yeah I can't see SE implementing something like that nowadays if a flag doesn't already exist for it. An easy way might be to make it so bst pets can only open or close SCs but not both.
Tenzen II uses a bow, the other II's seem to have glowy forms like Lion II lol