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  1. #301
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Their Magic Evasion is preposterously high even on 'Normal'. With full m.acc on SCH more than 50% of my nukes were getting 1/2 and 25% of my nukes were getting 1/4 resists. Granted SCH has only a B in elemental skill. Can't imagine how bad difficult is although I will say on RDM it was hard to land Grav/Para/Slow without Stymie on Elvaan despite soaking up my enfeebles on weaker versions.

  2. #302
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    I can land enfeebles 100% of the time (barring resist traits) on normal mode AAs on Red Mage, but I can't land anything on difficult AAs even with Klimaform, max MACC, and threnody. I can't even enfeeble the pets on VD mode. AA MEVA goes up FAST on higher difficulties.

  3. #303
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Tidal Roar and Diamond Storm land fine with just Eminent Sachet on Normal. With Seraphicaller and a ton of Pet MACC gear I can land Tidal Roar with 95% success on Very Difficult but only like 20% for Diamond Storm.

  4. #304
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Avatar accuracy/m.acc is something else and have always been amazing. Even at 75 cap when most DDs were whiffing Wyrms without sushi and buffs, Predator Claws and Spinning Dive were landing a ton. In Odin v2, RDMs could hardly land Slow/Para but Diamond Storm/Tidal Roar seemed to work fine.

  5. #305
    Relic Weapons
    Join Date
    Nov 2011
    Posts
    316
    BG Level
    4
    FFXI Server
    Odin

    So I've been trying to get the original DM done on my mule so i can 2box some E/VE fights, and I can't seem to get in..... been trying for an hour+, as well as ~45 min last night. I keep getting shut out after selecting divine might... message says can't enter right now, try in a little while.

    So I assume theres only so many battlefields and too many ppl are spamming the entry points. Do we know how many battlefields there are? I was hoping there was one for each entrance, but I was locked out after selecting divine might (had to spam the circle for a while before it gave me the option) and no one else was at the circle I was spamming. Do I just need to come back on a weekday afternoon? Is there a specific circle for DM or is any one of them fine?

  6. #306
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by shaggnix View Post
    So I've been trying to get the original DM done on my mule so i can 2box some E/VE fights, and I can't seem to get in..... been trying for an hour+, as well as ~45 min last night. I keep getting shut out after selecting divine might... message says can't enter right now, try in a little while.

    So I assume theres only so many battlefields and too many ppl are spamming the entry points. Do we know how many battlefields there are? I was hoping there was one for each entrance, but I was locked out after selecting divine might (had to spam the circle for a while before it gave me the option) and no one else was at the circle I was spamming. Do I just need to come back on a weekday afternoon? Is there a specific circle for DM or is any one of them fine?
    3 battlefields...

  7. #307
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    It's complete bullshit that they didn't address this issue before adding these fights. 3 Battlefields for 6 different fights is insane.

  8. #308
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    There are 3 battlefields COMBINED between the 5 AAs and DM, for both the 75 and ilvl versions. Granted the latter probably wont see much action, its still fucking stupid. Especially with people soloing them at 20-25 min per attempt.

    I wanted to an AA before bed:
    "You cannot enter at this time".

    I dont get how they could overlook that.



    Oh, and the absolute worst:
    You cant even search the fucking area to see how many people are in there because its a BCNM area.

  9. #309
    I pullout to go pee.
    Join Date
    Sep 2008
    Posts
    3,739
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Winterhoof

    Not too bad Divine Might on Very Difficult:




    Title given: Pentarch Pacifier

    http://topsnotbottoms.guildwork.com/

  10. #310
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    Is attack level corrected outside of adoulin (and by extension, for these fights)?

  11. #311
    I pullout to go pee.
    Join Date
    Sep 2008
    Posts
    3,739
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Winterhoof

    Cleared it again in 25mins even with a PLD death.

  12. #312
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Regarding Divine Might, are each of the Angels as strong as they are in their own individual battlefields? So on Very Difficult, does each angel retain their 130k+ HP, ridiculous evasion/magic evasion, 2k dmg TP moves, 1.8-2.5k AoEs etc and rage mode Empyrean WS Spam? Guessing they're individually a lot weaker since people are low manning the weaker difficulties? What kind of strat do you use to handle multiple opponents, 1 PLD to hold them? (Seems like many PLDs have trouble tanking just one in the individual fights and are prone to getting pwned by self SC's)

  13. #313
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by TSFFXI View Post
    Is attack level corrected outside of adoulin (and by extension, for these fights)?
    Not sure how well it's been tested but SE said outside of adoulin it is still applied but to a lesser extent than previously. The way they worded was something like 2 levels above would now be treated as one iirc.

  14. #314
    I pullout to go pee.
    Join Date
    Sep 2008
    Posts
    3,739
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Winterhoof

    Quote Originally Posted by Ophannus View Post
    Regarding Divine Might, are each of the Angels as strong as they are in their own individual battlefields? So on Very Difficult, does each angel retain their 130k+ HP, ridiculous evasion/magic evasion, 2k dmg TP moves, 1.8-2.5k AoEs etc and rage mode Empyrean WS Spam? Guessing they're individually a lot weaker since people are low manning the weaker difficulties? What kind of strat do you use to handle multiple opponents, 1 PLD to hold them? (Seems like many PLDs have trouble tanking just one in the individual fights and are prone to getting pwned by self SC's)
    Yes, they are all as strong as in the individual battlefields, their combined HPs on VD was around 1.1 million including pets. Any PLDs dying to these are bad.

  15. #315
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Havent seen it mentioned but at least JPs seem to like DRG alot for the AA fights. PLD tank + Jump Enmity Reductions + ACC bonus + Angon makes it pretty good I'd suppose.

  16. #316
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Yep, there is nothing to complain about Drg on those fights as long as you can control your hate through high jump and super jump. With /nin you pretty much don't take any damage if played right, while dealing very good damage.

  17. #317
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yeah Vishap/Wyrm Brais both give -75% hate redux on High Jump, 100 second cool down. Can't say the Wyvern lives very long, especially on EV. Unless I bring a crapload of Dawn Mulsums Wyvern usually dies after 7-8min of Spirit Link/Steady Wing rotations. What kind of strategies do people use for lowmanning 8-12 member DM's, how do you hold the ones not being fought when they can skillchain with eachother etc..

  18. #318
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Quote Originally Posted by Ophannus View Post
    Yeah Vishap/Wyrm Brais both give -75% hate redux on High Jump, 100 second cool down. Can't say the Wyvern lives very long, especially on EV. Unless I bring a crapload of Dawn Mulsums Wyvern usually dies after 7-8min of Spirit Link/Steady Wing rotations. What kind of strategies do people use for lowmanning 8-12 member DM's, how do you hold the ones not being fought when they can skillchain with eachother etc..
    You bring a single pld who isn't useless, none of the are at all dangerous to pld. EV is the only one that can deal any real damage and that can be controlled by scherzo/EA.

  19. #319
    Relic Horn
    Join Date
    Aug 2008
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    3,131
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    7
    FFXI Server
    Sylph

    Quote Originally Posted by dasva View Post
    Not sure how well it's been tested but SE said outside of adoulin it is still applied but to a lesser extent than previously. The way they worded was something like 2 levels above would now be treated as one iirc.
    SE said level correction still applied for mobs introduced before Seekers of Adoulin was released, not that it still applied for mobs outside of Adoulin. AAs likely do not have level correction.

  20. #320
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
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    FFXI Server
    Gilgamesh

    Lets be honest here, SE probably took the old AA mobs, copied them, and just adjusted their stats for lvl 113/116/119/122/125, nothing else

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