So like drops are the same from all the single AA's just a big random pool?
So like drops are the same from all the single AA's just a big random pool?
Wtf where does the dawn earring come from ? (I miss RQT)
Just had a very strange experience, was doing a VD GK and I intervened it around 20%, whiffing me and hitting for 0s, then randomly pops a 2.7k fudo with ochain and a good amount of time left on intervene.
Code:[23:41:02]SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel SPECIALCODEx1F>EGK uses Tachi: Fudo. [23:41:02]÷Dramatica takes 2740 points of damage. [23:41:02]÷Dramatica was defeated by SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel SPECIALCODEx1F>EGK. [23:41:03]Not enough TP. [23:41:03]Not enough TP. [23:41:03]÷Dramatica's SPECIALCODEx1F>¿Stoneskin effect wears off. [23:41:03]Not enough TP. [23:41:03]Not enough TP. [23:41:06](Dramatica) what [23:41:06]SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel's SPECIALCODEx1F>EWyvern hits îPlusx for 228 points of damage. [23:41:08]Ryeka uses Celerity. [23:41:09]Ryeka starts casting Arise on ÷Dramatica. [23:41:10](Suji) binding [23:41:10]SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel's SPECIALCODEx1F>EWyvern hits îPlusx for 192 points of damage. [23:41:11]SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel SPECIALCODEx1F>EGK hits SPECIALCODEx1F>ÌCarmisse for 762 points of damage. [23:41:11]œSuji uses Shadowbind. [23:41:11]SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel SPECIALCODEx1F>EGK is bind. [23:41:12]<Rhapsode> ... [23:41:12]Ryeka casts Arise on ÷Dramatica. [23:41:17]SPECIALCODEx1F>EArk SPECIALCODEx1F>EAngel SPECIALCODEx1F>EGK's SPECIALCODEx1F>¿Intervene effect wears off.
Do any of the Single AA's have a chance to drop Divinator? or is it only from the 30merit point BC?
You probably don't care whether you're wrong or not since you use mules, but I went out to collect the info about racc requirement on D MR.
Buff: +3 prelude, No.11 and No.4 hunter, no boost AGI, no THF, no GEO, squid sushi.
Gear: 17 racc below ideal racc TP set.
Parse result: over 95% hit rate, regardless of any JA up or not.
That settles it, COR racc isn't an issue on D MR and much higher than what majority believe,which playstyle is ideal isn't relevant to this discussion. You can cap racc on D MR with /WAR, /NIN, /WHM and w/e SJ you want to use with proper buff, you don't need a relic 99 BRD nor any BRD JA to cap racc either.
I do not claim COR is as good as RNG, nor even being ideal job to bring to AA, also wasn't trying to argue about optimal play style, just to point out your assumption is wrong. It's a misleading info and biased assumption.
Congrats now go do it on VD
I'd expect at least that much more evasion or more from MR going D to VD, actually.
Even the jumps from VE -> E -> Normal have very, very noticeable increases in Evasion. D -> VD would be the most sharp of any of these I feel.
They might be. But the ilvls for content SE gives out aren't an officially they are proportionally this much different stat wise so much as a very approximate idea of the difficulty level to give you a very rough idea of what kind of gearing, support etc you should have to take them on
Well according to my spreadsheet, max racc set(181 racc+ 161 AGI)+ No.11 hunter with RNG in pt+ squid sushi+ boost AGI+SV double etude+ SV prelude x2 gives 1358 racc on hume COR(if I'm calculating etude bonus correctly and not doing anything wrong with SS). Any bad number hunter/etude wear/BRD JA not up would be lower.
If SV not up, no etude, No.6 hunter it'd be 1209 racc.
I can't find information about VD MR stat, only rumors about the the evasion and acc requirement. If rumors are accurate it'd be 50%~95% depending on whether there's double SV BRD or not.
I'm not all that familiar with melee DD acc set, but gear/stat wise it seems that COR accuracy isn't behind another melee DD at all, since large amount of racc and AGI on gears make up the skill difference. If 1.3k+ racc still can't hit then I give up.
So in theory it's still doable with double SV 4 songs BRD and lucky 11 unless rumors are wrong.
You're missing the part where nobody gives a shit about cor shooting for tp, potentially pulling hate and getting mages/rngs killed.
All these fights (bar GK since why would you use rng for it) can be done in 10mins~ with 2 rngs as it is.
I honestly encourage my cor to shoot on things like elvaan and when we 6 man DM but we use a mnk set up so we can afford the cor shot and not pull hate. Just got to make sure the cor doesn't stand near anybody else on the off chance he does.
D -> VD would be the most sharp of any of these I feel.
I felt like E->N is the sharpest. In E on SCH I can nuke TT for 850-900 with a tier1 nuke/helix with m.dmg up the wazoo and klima/storm etc. On Normal it drops down to ~380. In terms of resists, on Easy it's 90-95% accurate on nukes, on Normal it's ~40% accuracy on nukes. Almost every other nuke is a 1/2 resist. It's annoying, especially with Ele Skill merits, Klimaform, Atinian+1 and a bunch of other pieces have like 20macc on them.