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  1. #621
    Puppetmaster
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    How long do loupans last in a vd?

  2. #622
    Relic Shield
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    Quote Originally Posted by tennotsukai87 View Post
    How long do loupans last in a vd?
    You can have 1 luopan last for a minute guaranteed with Dematerialize up. Otherwise, they have to be replaced after each AoE. GK can go decent periods of time without using an AoE whereas Mithra tends to AoE much more often.

  3. #623
    Ridill
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    Wonder if it might be worthwhile to make a pet set for luopons

  4. #624
    Old Merits
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    Quote Originally Posted by Ihina View Post
    Thanks but no thanks. I'm only asking fiv advice on how to stay alive against tougher fights. I'm not asking about my job selections that I've made. All my mules are very well geared and you'll be hard pressed to find anyone who plays their jobs better than I do. I don't have problems making things dead, I just want to use my THF more often.
    Really wish these sorts of posters would stay on ah/official forums.

    Timing out on EV with even a single rng would suggest you don't have the players to pull off the melee strategies. The pld strategies allow you to faceroll your keyboard and still win comfortably (provided you can meet the patheticly low dps check), the melee setups require people paying attention and reacting quickly.

  5. #625
    HABS SUCK!!!!!
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    Quote Originally Posted by dasva View Post
    Wonder if it might be worthwhile to make a pet set for luopons
    https://www.bg-wiki.com/bg/Goliard_Trews Pet: DEF+10

    Theres also:
    Geo. Mitaines +1 DT-11 for Luopan

    Magian earth staff Pet: Physical Damage Taken-13%
    Moogle stuff: DT-10

    maybe some other random augs that I cant think of.

  6. #626
    Ridill
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    Mke head. Just wondering if it might be useful

  7. #627
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    Quote Originally Posted by dasva View Post
    Wonder if it might be worthwhile to make a pet set for luopons
    I'm not sure if there is enough to be worth it, but I have not personally tried or anything. However, against MR. for example, the Luopan with no additional DT from my gear takes 14-1700 damage which is more than enough to one shot. Between the high damage and the Luopan's natural HP decay, I do not see it lasting very long after an AoE even if you manage to allow it to survive.

    Sample damage from an MR fight:
    Spoiler: show

    The Luopan takes 1604 points of damage.
    The Luopan takes 1644 points of damage.
    The Luopan takes 1700 points of damage.
    The Luopan takes 1655 points of damage.
    The Luopan takes 1593 points of damage.
    The Luopan takes 1679 points of damage.
    The Luopan takes 1572 points of damage.
    The Luopan takes 1679 points of damage.
    The Luopan takes 1642 points of damage.
    The Luopan takes 1721 points of damage.
    The Luopan takes 1643 points of damage.
    The Luopan takes 1368 points of damage.
    The Luopan takes 1301 points of damage.
    The Luopan takes 1718 points of damage.
    The Luopan takes 1589 points of damage.

  8. #628
    Salvage Bans
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    Quote Originally Posted by nivlakian View Post
    I'm not sure if there is enough to be worth it, but I have not personally tried or anything. However, against MR. for example, the Luopan with no additional DT from my gear takes 14-1700 damage which is more than enough to one shot. Between the high damage and the Luopan's natural HP decay, I do not see it lasting very long after an AoE even if you manage to allow it to survive.

    Sample damage from an MR fight:
    Spoiler: show



    The Luopan takes 1604 points of damage.
    The Luopan takes 1644 points of damage.
    The Luopan takes 1700 points of damage.
    The Luopan takes 1655 points of damage.
    The Luopan takes 1593 points of damage.
    The Luopan takes 1679 points of damage.
    The Luopan takes 1572 points of damage.
    The Luopan takes 1679 points of damage.
    The Luopan takes 1642 points of damage.
    The Luopan takes 1721 points of damage.
    The Luopan takes 1643 points of damage.
    The Luopan takes 1368 points of damage.
    The Luopan takes 1301 points of damage.
    The Luopan takes 1718 points of damage.
    The Luopan takes 1589 points of damage.
    Yeah my thoughts on Geo in the fight was use maybe indi -spell in melee range and use the loupan on the whm (refresh) or rnged dd (acc/attk). The AOE just really really burns mp recasting loupans.

  9. #629
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    Quote Originally Posted by kenshyn View Post
    Yeah my thoughts on Geo in the fight was use maybe indi -spell in melee range and use the loupan on the whm (refresh) or rnged dd (acc/attk). The AOE just really really burns mp recasting loupans.
    It definitely can be costly replacing luopans depending on which "Geo-" spell is used. However, if you cast in conserve mp+ gear and have a BRD willing to pianissimo ballad, it is manageable.

  10. #630
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    Was looking at anahera sword drop rate and ffxidb says it's like 2%. <.< Is it really that bad or people doing very easy bringing the class down?

  11. #631
    Impossiblu
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    Balmung
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    FFXIDB has no way of splitting AAs between difficulties (or if it does, it doesn't seem to use it), so the drop rates you see are an average across all of the difficulties (and the non-hardmode MR as well). Take with a pile of salt, drop rates will vary largely based on difficulty and are highly unlikely to match the one on XIDB. Does give us an idea of relative rarity between each item though.

  12. #632
    CoP Dynamis
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    To follow up with the melee strategy posts earlier, went and tried EV finally with NIN NIN THF BRD SMN WHM on Very Hard, there were some deaths to vorpal but nothing mijin couldn't cure, 20 minute clear. I expect it to get below 15 with some practice.

  13. #633
    CoP Dynamis
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    Quote Originally Posted by Fival View Post
    To follow up with the melee strategy posts earlier, went and tried EV finally with NIN NIN THF BRD SMN WHM on Very Hard, there were some deaths to vorpal but nothing mijin couldn't cure, 20 minute clear. I expect it to get below 15 with some practice.
    As suspected, to follow up my follow up. NIN NIN THF BRD SMN WHM Very Hard.

    That makes 4/5 killed in under 10 minutes with NIN NIN THF as DD, all very hard, with HM being the exception. Save your delve ammo for divine might!

    Ninja Edit; We had outside songs too, mambo and minuets i think.

  14. #634
    E. Body
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    Quetzalcoatl

    Could a decently geared trio of whm+mnk+war handle any of these fights on lower difficulties? VE/E?

    My gf and I can easily farm up meripos together quickly, and shouts are few and far between for AA fights. If the drop rates arent abhorrent on easy mode, I dont see the possiblity of farming up all 5 pops ahead of time and grinding them all out being hard.

    Question is, how hard would these fights be for such a trio on VE/E?

  15. #635
    Bagel
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    Quote Originally Posted by urat View Post
    Could a decently geared trio of whm+mnk+war handle any of these fights on lower difficulties? VE/E?

    My gf and I can easily farm up meripos together quickly, and shouts are few and far between for AA fights. If the drop rates arent abhorrent on easy mode, I dont see the possiblity of farming up all 5 pops ahead of time and grinding them all out being hard.

    Question is, how hard would these fights be for such a trio on VE/E?
    Piss easy in all likelyhood, just sub nin on both DD and trade hate evenly. Add a brd or cor and you could do normals easily as well.


    Quote Originally Posted by Revati View Post
    Was looking at anahera sword drop rate and ffxidb says it's like 2%. <.< Is it really that bad or people doing very easy bringing the class down?
    I'm 1/36 on Raimitsukane and 1/18 on Venabelum on normal mode.

    Inb4 lolwhynormal? Because iCan.

  16. #636
    New Spam Forum
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    Whats the best RNG sub for vd Mithra, some people are saying WAR and others are saying SAM using 119 Anni.

  17. #637
    HABS SUCK!!!!!
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    I'd say /war personally. Considering you should be using Hurlbat, that annul's Hasso's negligible str bonus. You also gain fencer. The Store TP is pretty moot considering it would be hard to plan for through double shot, and when its not up, you should be able to 4hit without sam and AF2+2 hat. Which then comes down to Meditate (which you can use ~9 times) and Sekkanoki (which you can use 5x, and the self SC dmg will probably get resisted to shit, so who cares) vs having a 50% attack bonus 60% of the time, and a 6.6% attack bonus for 10% of the time (if warcry affects ratk), as well as an innate ratk+10 (whoopee)

    but thats just my take, and since I cant recruit 25 god tier players into my LS, I obviously dont know shit.

  18. #638
    Relic Horn
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    Sylph

    ...50% attack bonus? I must be missing something.

    Berserk is a 25% attack bonus, but since it stacks additively with Chaos Roll, in AAs, you'll get closer to a ~20% attack boost from it.

    Probably doesn't affect the conclusions, but still.

  19. #639
    Melee Summoner
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    Rng does not need to sub war or sam for VD MR.

    /nin works fine. Its not a dps race, its an acc challenge thats all, if you can hit it you'll kill it.

    /nin provides safety incase charm lands which tbh is like a 50/50 chance. I've seen it charm at 60% I've seen it charm at 20%.

    With chaos roll or geo-fury and at least 1 minuet if 3 song (always assumed so) your damage will be pretty good as long as you can hit.

  20. #640
    Relic Shield
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    Quote Originally Posted by Revati View Post
    Was looking at anahera sword drop rate and ffxidb says it's like 2%. <.< Is it really that bad or people doing very easy bringing the class down?
    on D and VD you have 1 garranteed slot and from experience there is an equal drop rate among the items, including weapons. That said I have a pile of cagliostro's rods (WHM club) but seen zero enhancing hands.

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