How long do loupans last in a vd?
How long do loupans last in a vd?
Wonder if it might be worthwhile to make a pet set for luopons
Really wish these sorts of posters would stay on ah/official forums.
Timing out on EV with even a single rng would suggest you don't have the players to pull off the melee strategies. The pld strategies allow you to faceroll your keyboard and still win comfortably (provided you can meet the patheticly low dps check), the melee setups require people paying attention and reacting quickly.
https://www.bg-wiki.com/bg/Goliard_Trews Pet: DEF+10
Theres also:
Geo. Mitaines +1 DT-11 for Luopan
Magian earth staff Pet: Physical Damage Taken-13%
Moogle stuff: DT-10
maybe some other random augs that I cant think of.
Mke head. Just wondering if it might be useful
I'm not sure if there is enough to be worth it, but I have not personally tried or anything. However, against MR. for example, the Luopan with no additional DT from my gear takes 14-1700 damage which is more than enough to one shot. Between the high damage and the Luopan's natural HP decay, I do not see it lasting very long after an AoE even if you manage to allow it to survive.
Sample damage from an MR fight:
Spoiler: show
Was looking at anahera sword drop rate and ffxidb says it's like 2%. <.< Is it really that bad or people doing very easy bringing the class down?
FFXIDB has no way of splitting AAs between difficulties (or if it does, it doesn't seem to use it), so the drop rates you see are an average across all of the difficulties (and the non-hardmode MR as well). Take with a pile of salt, drop rates will vary largely based on difficulty and are highly unlikely to match the one on XIDB. Does give us an idea of relative rarity between each item though.
To follow up with the melee strategy posts earlier, went and tried EV finally with NIN NIN THF BRD SMN WHM on Very Hard, there were some deaths to vorpal but nothing mijin couldn't cure, 20 minute clear. I expect it to get below 15 with some practice.
As suspected, to follow up my follow up. NIN NIN THF BRD SMN WHM Very Hard.
That makes 4/5 killed in under 10 minutes with NIN NIN THF as DD, all very hard, with HM being the exception. Save your delve ammo for divine might!
Ninja Edit; We had outside songs too, mambo and minuets i think.
Could a decently geared trio of whm+mnk+war handle any of these fights on lower difficulties? VE/E?
My gf and I can easily farm up meripos together quickly, and shouts are few and far between for AA fights. If the drop rates arent abhorrent on easy mode, I dont see the possiblity of farming up all 5 pops ahead of time and grinding them all out being hard.
Question is, how hard would these fights be for such a trio on VE/E?
Whats the best RNG sub for vd Mithra, some people are saying WAR and others are saying SAM using 119 Anni.
I'd say /war personally. Considering you should be using Hurlbat, that annul's Hasso's negligible str bonus. You also gain fencer. The Store TP is pretty moot considering it would be hard to plan for through double shot, and when its not up, you should be able to 4hit without sam and AF2+2 hat. Which then comes down to Meditate (which you can use ~9 times) and Sekkanoki (which you can use 5x, and the self SC dmg will probably get resisted to shit, so who cares) vs having a 50% attack bonus 60% of the time, and a 6.6% attack bonus for 10% of the time (if warcry affects ratk), as well as an innate ratk+10 (whoopee)
but thats just my take, and since I cant recruit 25 god tier players into my LS, I obviously dont know shit.
...50% attack bonus? I must be missing something.
Berserk is a 25% attack bonus, but since it stacks additively with Chaos Roll, in AAs, you'll get closer to a ~20% attack boost from it.
Probably doesn't affect the conclusions, but still.
Rng does not need to sub war or sam for VD MR.
/nin works fine. Its not a dps race, its an acc challenge thats all, if you can hit it you'll kill it.
/nin provides safety incase charm lands which tbh is like a 50/50 chance. I've seen it charm at 60% I've seen it charm at 20%.
With chaos roll or geo-fury and at least 1 minuet if 3 song (always assumed so) your damage will be pretty good as long as you can hit.