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Thread: 2.1 Patch Notes     submit to reddit submit to twitter

  1. #461
    D. Ring
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    Quote Originally Posted by Seravi Edalborez View Post
    BTW, in Turn 1 it seemed the placement for floor aoe (Shadow Flare, Place for fairy, Flaming Arrow according to BRDs) is really funky. Like you can no longer do it on a "hex" at higher elevation than you. It's immensely annoying.
    Pretty sure it's just certain hexes cannot be used for floor AOE placement (for no explicable reason). I am my coil team's slime Bard so I stand up on the very top platform, and even from there, I could not place a Flaming Arrow where our tank holds the snake.

    I guess you could change your argument to "can't place if you're too high or too low" from your target, but since I was able to place it on an adjascent hex, I think some spots are just messed up right now.

    I did notice that the hex in question was the one that pops the treasure chests and teleporter out, so maybe that has something to do with it.

  2. #462
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    Quote Originally Posted by Jaybar View Post
    Oh it's not a lump sum split between party members like killing mobs in dungeons? I did my 8man yesterday and got a Chincilla Hide from it (bunch of HQ unspoiled node mats dropped, too but they went to members of the party). Only one D:

    Love watching the prices for these maps tank to the point that selling them is not going to be worth it for gatherers.
    It's not split, no. We did some with 4 and some with 6 and Gil rewards were always the same. So bringing 8 people maximizes the amount of Gil you get, especially if you're doing them for house Gil and not personal Gil like we are.

  3. #463
    Old Odin
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    Quote Originally Posted by Raldo View Post
    Pretty sure it's just certain hexes cannot be used for floor AOE placement (for no explicable reason). I am my coil team's slime Bard so I stand up on the very top platform, and even from there, I could not place a Flaming Arrow where our tank holds the snake.

    I guess you could change your argument to "can't place if you're too high or too low" from your target, but since I was able to place it on an adjascent hex, I think some spots are just messed up right now.

    I did notice that the hex in question was the one that pops the treasure chests and teleporter out, so maybe that has something to do with it.
    For me it's like the edge of that hex up to the raised one that leads to the top level. Couldn't SF anything along there.

  4. #464
    Electric Six groupie
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    Quote Originally Posted by Eanae View Post
    It's not split, no. We did some with 4 and some with 6 and Gil rewards were always the same. So bringing 8 people maximizes the amount of Gil you get, especially if you're doing them for house Gil and not personal Gil like we are.
    Ah good to know, thanks. Makes me feel less greedy now.

  5. #465
    I trusted Zet and this is what happened
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    So um, on the Mog King fight, what causes the King Moogle to do his big move -after- he's been summoned and you've begun to kill his underlings again?

  6. #466
    Sassy Tyrant
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    On the subject of limit breaks, our group saw a noticeable difference in the LB gain and the only double class we have is Paladin.

    In Turn 2, we never even got LB3 when we usually get it by the time ADS is at about 80% life. And while the post says only for LB2 and LB3, in turn 4, we always had LB1 going into Wave 5, but we only just barely got it when Wave 5 was nearly cleared. Twintania is hard to say because our LB bar varies a lot every time we kill her and it wasn't a concern since we did get LB2 for snakes.

  7. #467
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Raldo View Post
    I must've missed that then. All I've seen is the constant rehashing of "You can't need or greed" which doesn't address it.
    It'll give you an unable to obtain item message, I forget the exact text but I didn't pass on an item after getting one earlier and it still floored.

  8. #468
    Sea Torques
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    That's sorta dissapointing to hear.

    I forgot where it was said so I'll ask again. What XM primal quest weapons are comparable/better than the zenith weapon for that class? I know BLM is better, and possibly WAR, but I'm not sure which of the other ones are better.

  9. #469
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    No longer sure about better/worse but if you just want a side-by-side with secondaries.

    Paladin
    i90: Break Blade (crit26/speed18) =? Curtana Zenith (parry18/acc26) > Direwolf Longsword (crit26).

    i80: Curtana > oh wait

    i90 Shield: Onion Shield (parry7/crit11) > Allagan (parry11/acc7; remained i90) > Holy Shield Zenith (parry11/speed7) >? Direwolf (det8)
    *Though Onion and Direwolf are different shield types; buckler and scutum

    i80 Shield: Titan (parry9/det5) > Holy Shield (parry9/speed7)

    Monk

    i90: Hellish Claws (acc26/det26) =? Sphairai Zenith (acc37/speed26) > Direwolf (det26)


    i80: Titan (acc33/det16) > Sphairai (acc33/speed23)

    Warrior
    i90: Dual Haken (parry26/acc37) > Direwolf (crit37) = Bravura Zenith (parry37/speed26)

    i80: Titan (parry33/det16) > Bravura (parry33/speed23)

    Dragoon
    i90: Gae Bolg Zenith (acc37/crit26) > Direwolf (det26) = Holy Lance (acc26/speed37)

    i80: Gae Bold (acc33/crit23) =? Titan (acc33/det16)

    Bard

    i90: Elfin Bow (crit37/det18) > Direwolf (crit37) =? Artemis Bow Zenith (acc37/speed26)

    i80: Titan (acc33/det16) > Artemis Bow (acc33/speed23)

    White Mage

    i90: Omnirod (PIE28/crit26) > Thyrus Zenith (det26/speed26) > Direwolf (speed37)

    i80: Titan (PIE23/det16) > Thyrus (det23/speed23)

    Black Mage

    i90: Elder Staff (crit26/det26 !!!) > Direwolf (crit37) > Stardust Rod Zenith (det18/speed37)

    i80: Titan (acc23/det11; 1handed) =? Stardust Rod (det16/speed33)

    Summoner

    i90: Omnitome (acc37/speed26) =? The Veil of Wiyu Zenith (det18/speed37) > Direwolf Casting (speed37)

    i80: Titan (acc33/det16) > The Veil of Wiyu (det16/speed33)

    Scholar

    i90: Omnilex Zenith (speed37/det18) = Direwolf (crit37) > Cognitome (speed26/PIE28)

    i80: Titan (PIE/det) > Omnilex (speed/det)
    Unless you have the stomach for ~1000 PVP victories you can pretend Direwolf doesn't exist.

  10. #470
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    Quote Originally Posted by Seravi Edalborez View Post
    No longer sure about better/worse but if you just want a side-by-side with secondaries.



    Unless you have the stomach for ~1000 PVP victories you can pretend Direwolf doesn't exist.
    Thanks lots. Only one I have a question about is the WHM one. Thought that Crit wasn't really that desired on WHM vs det/spsp, though the PIE is nice.

  11. #471
    Old Odin
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    Yeah I was in SCH mode (where my only boner is for crit) when I initially wrote that so it's flawed in some ways.

    Edit: Seems they also patched out LoS'ing spells from enemies. They turn while casting. At least Haukke Hardmode final boss does.

    Edit2: v Yes on i90>i80, secondaries be damned.

  12. #472
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    Might be just in that case. Easy test would probably be Psychoflayer in AK, as he casts a ton and the usual tank thing to do is to run through him to LoS his spells.

    Back to weapons, is it still correct that ilvl trumps everything, so Primal XM weapon is better than NQ relic/titan?

  13. #473
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    Quote Originally Posted by Yukari View Post
    Back to weapons, is it still correct that ilvl trumps everything, so Primal XM weapon is better than NQ relic/titan?
    The DMG increase alone is usually enough to make anything with a greater iLvl better.

  14. #474
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    So from what I understand about the maps, the items that drop are a need/greed/pass type deal? So basically only run with friends and not pugs unless you want your items taken then?

  15. #475
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    Quote Originally Posted by Seravi Edalborez View Post

    Edit: Seems they also patched out LoS'ing spells from enemies. They turn while casting. At least Haukke Hardmode final boss does.

    Edit2: v Yes on i90>i80, secondaries be damned.

    LOSing still works on WP Slime boss. But yeah doesn't work on Haukke mega.

  16. #476
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    HOT LITTLE SNATCH

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    I was interrupting Blizz from first Copperbell boss fine too.

  17. #477
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    Quote Originally Posted by Korialstrasz View Post
    So from what I understand about the maps, the items that drop are a need/greed/pass type deal? So basically only run with friends and not pugs unless you want your items taken then?
    Pretty much. Most of the items just auto sort to whoever, and a few of the rarer things will be rolled on. User of the map does not get anything special for doing so.

  18. #478
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    Not sure if this is a compliment or complaint, but these new dungeons do give a good challenge to a DF group with relics. I just can't fathom how a party of ilvl48 (new dungeon requirements) can hope to complete the dungeon in time.

  19. #479
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    Quote Originally Posted by Raldo View Post
    Pretty sure it's just certain hexes cannot be used for floor AOE placement (for no explicable reason). I am my coil team's slime Bard so I stand up on the very top platform, and even from there, I could not place a Flaming Arrow where our tank holds the snake.

    I guess you could change your argument to "can't place if you're too high or too low" from your target, but since I was able to place it on an adjascent hex, I think some spots are just messed up right now.

    I did notice that the hex in question was the one that pops the treasure chests and teleporter out, so maybe that has something to do with it.
    I noticed the same, and I think it's related to the chests. We usually have one tank over there and I couldn't place Eos well or drop Sacred Soil, even when I was on the same height as them.

  20. #480
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    Quote Originally Posted by Rehn View Post
    Not sure if this is a compliment or complaint, but these new dungeons do give a good challenge to a DF group with relics. I just can't fathom how a party of ilvl48 (new dungeon requirements) can hope to complete the dungeon in time.
    Allowing a party of ilvl 48's into those is just SE's way of showing them gear is important.

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