1. FFXIV Reset Timers
    Last daily reset was 14 hours, 29 minutes ago / Next daily reset is in 9 hours, 30 minutes
    Last weekly reset was 1 days, 7 hours, 29 minutes ago / Next weekly reset is in 5 days, 2 hours, 30 minutes
Page 8 of 26 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 141 to 160 of 520

Thread: 2.1 Patch Notes     submit to reddit submit to twitter

  1. #141
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,722
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    Quote Originally Posted by Falisa View Post
    IDK Spike Flail is gonna be going pretty hardcore to try and get the 1st class large plot. Not sure how quickly we'll hit that 125mil mark though.

    On that subject, I thought this spreadsheet is an interesting idea. They're taking information from FCs about how much money they've saved for housing, and hopefully people can keep it up to date on how much they've saved each week.
    https://docs.google.com/spreadsheet/...=sharing#gid=0
    Wow, looking at some of the FCs on Cactuar, we have the most money. And we have, like, no members that are that active. Three people contributed about 2/3rds of the funds.

  2. #142
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    What are all these "new ways to obtain money in 2.1" anyway?

  3. #143
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,722
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    Low level dungeons give as much money as high level ones!

  4. #144
    Hydra
    Join Date
    Mar 2013
    Posts
    104
    BG Level
    3
    FFXIV Character
    Darling Chan
    FFXIV Server
    Gilgamesh

    Would anyone mind posting pics of the Aesthetician's new hairstyles for female Miqo'tes once the games up? lol

    Unfortunately my laptop can no longer handle an MMO like that so I won't be able to see for myself but I'm curious~

  5. #145
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,722
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    TBH, I don't know. Crafted shit will be in less demand now. Materia as well.

  6. #146
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Raldo View Post
    What are all these "new ways to obtain money in 2.1" anyway?
    Treasure Hunt and Duty Roulette should be generating new miniscule amounts of gil daily. Gil drops being added to old enemies from like, everything in the lowbie Duty Roulette list.

    Guess they think this will add up/matter? Unless there's a huge untapped gil mine somewhere that people will stumble upon.

  7. #147
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Oh, also, was anyone able to find the full-body Chocobo suit anywhere? My chocobo hat from 1.0 is lv35 (I think?) so I assumed it would be body slot around there, but I don't see it. I know they showed it off in the 2.1 trailer (though that was likely a cutscene), but I think it was also in the 2.1 fashion trailer.

    In related news: lol Snowman suit http://na.finalfantasyxiv.com/lodest...m/0d0e80e7666/ + head http://na.finalfantasyxiv.com/lodest...m/a05068b1714/

  8. #148
    Running Hell
    Join Date
    Apr 2010
    Posts
    1,232
    BG Level
    6
    FFXIV Character
    Curly Brace
    FFXIV Server
    Hyperion

    I assume the Daily quests and Treasure Hunts will provide a decent amount of gil. Do your Dailies + Duty Roulette + Treasure Hunt everyday and in 3 months you too can buy a shack that's slightly bigger than the Inn Room for your entire FC!

  9. #149
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    Most of the CNJ/WHM patching looks a little frustrating, but I suppose it could have been worse.

    My biggest beef is the explanation for some of those changes from here http://www.youtube.com/watch?v=Oh_OeAnaPkw

    Curaga was buffed because not a lot of people were using it, and also because you'll find a lot of use for it when doing 2.1 content. It's extremely useful because it's a directed AOE heal, you'll be able to heal the tank together with all the melee DPSers at once.
    If anything, I just hate how it takes a -single target heal- to activate, by chance, the buff for the -AoE heal-. Unless with the half MP cost buff change to Overcure, it makes Cure III worth using on single targets... but then you get the issue of overcuring the melees now with the radius increase if that happens.

    I dunno, I feel a little iffy about it still. But time and testing will tell!

    Holy was nerfed because speedrunners placed a lot of pressure on White Mages to DPS. Healers are healers, not DPSers.
    Now this one just gets me really bloody annoyed. Like... you nerfed Holy just because of one instance of it's over-usage? No other reason other than that? How do you guys even know if people are gonna spam WP anymore with the inclusion of the new hard dungeons? It just seems really knee-jerky and short sighted.

    The irony is that by worsening Holy, it might actually have the opposite effect and put even MORE stress on the WHMs to DPS because of the DPS loss in that one stupid-easy instance.

    At the very least they could have reduced the MP cost of Holy too in light of this change (maybe then I wouldn't feel so annoyed about it).

  10. #150
    Relic Shield
    Join Date
    Jan 2008
    Posts
    1,519
    BG Level
    6
    FFXIV Character
    Zettai Ryouiki
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Mal'Ganis

    Quote Originally Posted by Tyche View Post
    Wow, looking at some of the FCs on Cactuar, we have the most money. And we have, like, no members that are that active. Three people contributed about 2/3rds of the funds.
    Yeah, just the combined wealth of the 8 people in our 8man LS is 90m~ right now. There are a few big crafters in the FC so I wouldn't be surprised if we could buy the big land plot as soon as the servers go up. The problem is actually getting the people with vast amounts of wealth to pitch in, because those few people are going to be carrying the big majority of the share as most are admittedly sitting on 1-2m max. I know more than a few people that just don't give a fuck since it's not personal housing, lol.

    IMO, I would just wait. There's just no sensible reason to spend so much on something that's entirely vanity unless your entire FC agrees that it's something they want to do (especially since the prices have a set timeframe of dropping). Even though some FCs can afford it right now, I guarantee it will bankrupt their members or at least drain the large majority of their funds. Believe me, if you're a big enough jew to amass 40m+, you aren't going to enjoy looking at your gil count and seeing sub 5m all of a sudden.

  11. #151
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Healers are healers, not DPSers.
    Then tell the DPS to stop sucking, Yoshi.

    Even at half MP (505/2=~253), Cure3 is around the same MP cost as Cure 2 while sporting 100 less potency (550 vs 650), so it falls flat as a single target heal even when it procs. The range buff isn't likely to be very helpful; SMN/SCH had to deal with 5y Bane until now and it was still finnicky sometimes. Yeah players are easier to group up than monsters but shit's still shit.

  12. #152
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,738
    BG Level
    10

    Quote Originally Posted by Voyage1970 View Post
    I assume the Daily quests and Treasure Hunts will provide a decent amount of gil. Do your Dailies + Duty Roulette + Treasure Hunt everyday and in 3 months you too can buy a shack that's slightly bigger than the Inn Room for your entire FC!
    I play games to escape real life, not have it shoved in my face...

  13. #153
    Relic Shield
    Join Date
    Jan 2008
    Posts
    1,519
    BG Level
    6
    FFXIV Character
    Zettai Ryouiki
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Mal'Ganis

    Rofl, I didn't even see their reasoning behind nerfing Holy. Yeah, let's nerf a super MP intensive AoE spell that's widely used in one instance of play and not compensate for the change by reducing the spell's massive mp cost.

    I would say that I'm mad, but I can always just class change to SCH (which is going to be super fun to play with the pet macros + QoL changes, btw) so w/e. Armory system is great.

  14. #154
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Quote Originally Posted by Obsidian View Post
    Comparison between Holy/Allagan, Onion, and Direwolf:

    Holy/Allagan: rate - 181, strength - 181. Overall block rate of 28%, mitigation 28%
    Onion: rate - 295, strength - 92. Overall block rate 39%, mitigation 19%
    Direwolf: rate 108, strength - 288. Overall block rate 20%, mitigation 38%

    All those values are rounded down because I don't trust SE to round in the player's favour, ever.

    Over 1000 hits for 500 each:

    Holy/Allagan: 280 blocks, 140 damage blocked on each hit, 39200 blocked total
    Onion: 390 blocks, 95 damage blocked on each hit, 37050 blocked total
    Direwolf: 200 blocks, 190 damage blocked on each hit, 38000 blocked total

    Personally, I lean towards the Onion shield just because it's theoretically more likely to proc on hits you'd want it to (Death Sentence), but they're close enough together that I'd just use whichever you like the look of best. Personally, I have zero interest in PVP.
    Goddamnit, why are you still doing it this convoluted way? It's simple to calculate which is better: block rate times block strength. You don't have to do these "assume I'm hit x amount of times for y amount of damage, how much do I mitigate?" calculations.

    Relic: .28 * .28 = 7.84%
    Onion: .39 * .19 = 7.41%
    Direwolf: .2 * .38 = 7.6%

    Relic still wins.

  15. #155
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,755
    BG Level
    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Quote Originally Posted by Seravi Edalborez View Post
    Then tell the DPS to stop sucking, Yoshi.

    Even at half MP (505/2=~253), Cure3 is around the same MP cost as Cure 2 while sporting 100 less potency (550 vs 650), so it falls flat as a single target heal even when it procs. The range buff isn't likely to be very helpful; SMN/SCH had to deal with 5y Bane until now and it was still finnicky sometimes. Yeah players are easier to group up than monsters but shit's still shit.
    The Cure III buff isn't going to help at all. What might make it more desirable to use is Medica II's nerf. Still, Cure III's range is pitifully tiny and costs way more MP than it's worth.

  16. #156
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,738
    BG Level
    10

    Quote Originally Posted by TheDirtyHobo View Post
    Goddamnit, why are you still doing it this convoluted way? It's simple to calculate which is better: block rate times block strength. You don't have to do these "assume I'm hit x amount of times for y amount of damage, how much do I mitigate?" calculations.

    Relic: .28 * .28 = 7.84%
    Onion: .39 * .19 = 7.41%
    Direwolf: .2 * .38 = 7.6%

    Relic still wins.
    Easier to illustrate it the other way, I think.

  17. #157
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    Quote Originally Posted by Raldo View Post
    What are all these "new ways to obtain money in 2.1" anyway?
    Would be nice to see Treasure hunts yield Gold Allagan pieces with an uncommon chance for philo item. Honestly just need to see more Gold Allagan pieces in general spread among different scenarios. Really surprised none of the high-level dungeons don't drop in a chest, or even the battleleve coffers (make lvl50 leves?). In its current state gil-generation in an efficient amount is focused in WP (i.e. income > expense for repairs / time).

    I noticed they drastically reduced the Dark Matter costs from GCs which is a very nice boost for self-repairs. I already save nearly 700 gil self-repairing my accessories.

    All other forms of gil generation are either inefficient (FATE grinds), slow and tedious (Materia farming while getting gil from beastmen), or locked out (Leves).

    The only way to make oodles of gil is to move it from PC to PC - which consequently removes gil from the system at the same time (AH).

  18. #158
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    Quote Originally Posted by Ezek View Post
    Rofl, I didn't even see their reasoning behind nerfing Holy. Yeah, let's nerf a super MP intensive AoE spell that's widely used in one instance of play and not compensate for the change by reducing the spell's massive mp cost.
    WHMs don't nearly have the MP flexibility either to deal with spamming Holy anyway without severely cutting off their healing so... yeah. I'm confused.

  19. #159
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,755
    BG Level
    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    To be fair, Holy was also super useful in Garuda HM and Turn 4 Coil, but that still didn't warrant a potency nerf. The MP cost is extremely high and the cast time was pretty horrid.

    Despite the nerf though, Holy's function is still the same and it's still the strongest AoE in the game. So not sure what SE was attempting to do.

  20. #160
    Banned.

    Join Date
    Oct 2013
    Posts
    205
    BG Level
    4

    They should have fixed holy's stun lag, you can run 20 yards away from mobs after casting it before the stun goes off.

Page 8 of 26 FirstFirst ... 6 7 8 9 10 18 ... LastLast