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Thread: Bunch of macro questions     submit to reddit submit to twitter

  1. #1
    CoP Dynamis
    Join Date
    Dec 2009
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    Bunch of macro questions

    Since we have some downtime while the Big Patch hits, I thought I would work on my macros, which are kind of bare-bones right now.

    Still need some things cleared up though! Google helped but not as much as I thought it would.

    So :

    1. How much of a /wait command do I need between the lines? Some say 1, some say 2.5, some say no /wait is needed at all. I've tried it without the /wait command and the latter parts of the macro don't fire at all. Do I just need to spam the button more?

    2. How do I use /macroicon to get the cooldown to display? And if I have multiple abilities on one macro, do I just get the first one to display? (like if I had Internal Release and Blood for Blood on one macro, could I just get the cooldown for Internal Release to display?)

    Would this work?

    Healing :

    /macroicon "Second Wind"
    /ac "Mantra" <me>
    /ac "Second Wind" <me>
    /ac "Bloodbath" <me>

    3. What is the difference between the /recast command and the /echo command to display your cooldowns? I'm trying to save macro space since 8 lines isn't a lot.

    4. Let's say I make a macro like this (copypasted from somewhere) :

    /ac "Steel Peak" {t}
    /ac "Shoulder Tackle" {t}

    It will use Steel Peak if I'm close and Shoulder Tackle if I'm not, right?

    More to come! (or not)

  2. #2
    Hyperion Cross
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    1: 2.5 seems to be the universally accepted amount, but is also affected by latency and your skill speed. I don't use /wait, I just spam the macro
    2: I don't believe anyone ever got the cooldown to display, only the usual clock-like cooldown thing. And only whatever you /macroicon to would display.

    Your posted macro would work, but you need to tap it multiple times.

    3: I don't use this, so no comment

    4: Correct.

  3. #3
    Tom Wilson will never be good.
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    1. /wait is the same was /wait 1. To my knowledge, fractions do not work, so 2.5 will round to and fire at 3s.

    2. You can just shorten it to /micon "nameofskill". Whatever skill you put in quotes, is the CD timer that shows on the Icon and you can only display one CD per icon.

    3. If it's the same as XI, /recast shows you the recast time for w/e ability you put after it. /echo displays whatever message you list, and only you can see it.

    /recast "Steel Peak"
    displays> 22 seconds (or something similar)

    /echo Big list of MNK skills to use in a certain order so you never forget.
    displays> Big list of MNK skills to use in a certain order so you never forget.

    4. Yes.

  4. #4
    CoP Dynamis
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    Alright, seeming spamming the macro works just as well for my purposes. Thanks!

    Hmm, is there a way to get /recast to tell you when you can next use the skill?

  5. #5
    Sea Torques
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    You might want B4B before 2nd Wind, in the event that both recast is ready.
    B4B buff your 2nd Wind recover amount up.

  6. #6
    CoP Dynamis
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    Really? How do +damage skills help healing ones?

  7. #7
    Old Odin
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    Seravi Edalborez
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    Second Wind is a unique case. It's not affected by healing potency buffs. Simplest way to put it is that you punch yourself to heal, so atk+ helps it.

  8. #8
    Strider/Doom/Cyclops
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    Second Wind potency is based on current (physical) attack power, which is why it sucks for mages.

  9. #9
    Sea Torques
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    Quote Originally Posted by Berabouman View Post
    Really? How do +damage skills help healing ones?
    It's stated in the help text...
    Idk why ppl don't read...

  10. #10
    CoP Dynamis
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    Simplest way to put it is that you punch yourself to heal, so atk+ helps it.
    This is kind of cool.