should i buff thrill first or full swing?
should i buff thrill first or full swing?
Full swing.
thanks.
so, as a war/mrd with mostly all allagan stuff, do i need to be getting warwolf stuff just to compete in 50 cap? seems like all the stats for i70 gear is worse except for morale, obviously. are my stats being capped by using non-pvp gear at 50?
i see, ok. any guidelines or a list of how i should be melding the i70 stuff? stat caps etc.
Melding doesn't matter so much. Just know that at full PVE gear in rank 50 you're going to be wearing a bullseye on you that says "kill me first!"
Just getting the morale is what matters. Melding is icing.
hey can anyone share some tips on playing sch in PVP? i just hit 30 and have little to no pvp experience, planning on ranking up on lvl 30 solo ques.
So far Ive just been buffing ppl with aloq b4 we start and then mauled and dead for the most part as soon as i step out gate
few questions - I heard aloq >> physik for pvp? fairy placement, using eos btw, keep on follow or place somewhere? also what abilities/pvp actions should i pick up first? also i heard sch is a notorious cheeser in pvp, i dont mind cheesing or using cheap tricks for a win. thx in advance if anyone answers![]()
PMed you SCH info.
SCH is not a cheeser in the sense that there is some OP ability / combo that rocks. PVP in XIV is generally a race to kill the healer. You can't heal while running, but the fairy heals independently which is often enough of an advantage to keep you / PT alive until other healer is dead, assuming fairly comparable skill levels. The biggest thing is practice with LoS mechanics; the best healers have really great pathing that makes it a pain in the ass to kill them. Avoiding stun and using columns / edge of wood paneling to quick cast cures will make you better than half of the healers out there.
I'll let a SCH provide specific ability advice, but there is no cheap win mechanism. EDIT: Unless Yugl PMed you something haha.
PMed.
Me too! I've been avoiding PVP but I'm super bored in XIV now lol
Mind just posting the SCH info here? Could be some useful information for those interested in PvP
I'm trying to gauge the level of gear investment I need in order to be competitive.
Any idea how MNK holds up in the i90 r30 PvP matches?
I see. I am SMN/BLM (still collecting Direwolf set for healer as I go) and I stack SS very heavily in terms of melds, because I believe in it more than some. I was more so curious because I was thinking of going the mix route that you mentioned when I finally have all my healer gear, so I'm glad to hear it makes that much of a difference.
edit:
If you're playing with friends and actually doing organized PvP (be it 3's or 4's) I personally think MNK shines. MNK has much more utility than DRG does, and more sustained pressure. DRG shines in terms of catching people off guard with extremely high burst, and if they get more crits outside of their forced Lifesurge crit then they can truly destroy a stun locked target. In the end though, I feel MNK having AoE pacifiy, dispel, and strong sustained pressure on healers or casters makes them the better choice for team play.
tl;dr
DRG = Better solo Q hero and pub-stomper.
MNK = Better team skirimisher.
Edit 2: In my personal experience as mage who has DRG's follow me for entire matches - What makes or breaks it is the initial burst. They usually sprint at me out of the gate and jump on me and throw everything they have. If they kill me in that initial combo then they've done their job. If I have a good healer or blow my purify and they don't kill me then they run out of steam and just whack at me annoyingly but not to that point of I'm worried for my life. They run out of steam quickly until their CD's all come back up.
I'll PM you, but maaaybe on the post. It's not that they're ultra secret information, but PVP is always an information game, so if someone happens to not know this stuff, it's an advantage.
I honestly think MNK is more threatening than DRG for the melee slot (Vinc would disagree!!!) due to fist of wind. You also get a nice CC on bursting MRD with axe kick's pacify. The best person to ask about MNK would be Desirae Starfire if you're on Gilgamesh. DRG's advantage is the multitude of gap closers, but using two of them (Heavy/SSD) is somewhat frowned upon due to duration resistance needed to burst healers.
Definitely for BLM although I've never faced your BLM (SMN onry). I'm not sure about SMN since most of your spells are quick cast and not really LoSable spells. I really am not one to speak how well that works for casters though.