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  1. #241
    Ridill
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    Quetzalcoatl

    should i buff thrill first or full swing?

  2. #242
    Ridill
    Join Date
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    Sath Fenrir
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    Cactuar
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    Fenrir

    Full swing.

  3. #243
    Ridill
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    Quetzalcoatl

    thanks.

    so, as a war/mrd with mostly all allagan stuff, do i need to be getting warwolf stuff just to compete in 50 cap? seems like all the stats for i70 gear is worse except for morale, obviously. are my stats being capped by using non-pvp gear at 50?

  4. #244
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
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    Wulfgang Amadeus
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    Sylph

    Quote Originally Posted by kisada View Post
    thanks.

    so, as a war/mrd with mostly all allagan stuff, do i need to be getting warwolf stuff just to compete in 50 cap? seems like all the stats for i70 gear is worse except for morale, obviously. are my stats being capped by using non-pvp gear at 50?
    Yes you need i70 PVP gear to compete effectively in R50. Morale + stats from i70 is definitely stronger than i90 PVE by a decent margin imo. i90 PVP gear is just steamroll right now. There's a SMN on Hyperion in full melded i90; guy is terrifying.

  5. #245
    Ridill
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    i see, ok. any guidelines or a list of how i should be melding the i70 stuff? stat caps etc.

  6. #246
    Ridill
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    Sath Fenrir
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    Cactuar
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    Melding doesn't matter so much. Just know that at full PVE gear in rank 50 you're going to be wearing a bullseye on you that says "kill me first!"

    Just getting the morale is what matters. Melding is icing.

  7. #247
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by SathFenrir View Post
    Melding doesn't matter so much. Just know that at full PVE gear in rank 50 you're going to be wearing a bullseye on you that says "kill me first!"

    Just getting the morale is what matters. Melding is icing.
    That's true of some classes more than others. Healer iLV90, for instance, becomes an entirely different league of equipment when you finish melds.

  8. #248
    Daniel Rand
    Join Date
    Feb 2008
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    Bahamut

    hey can anyone share some tips on playing sch in PVP? i just hit 30 and have little to no pvp experience, planning on ranking up on lvl 30 solo ques.

    So far Ive just been buffing ppl with aloq b4 we start and then mauled and dead for the most part as soon as i step out gate

    few questions - I heard aloq >> physik for pvp? fairy placement, using eos btw, keep on follow or place somewhere? also what abilities/pvp actions should i pick up first? also i heard sch is a notorious cheeser in pvp, i dont mind cheesing or using cheap tricks for a win. thx in advance if anyone answers

  9. #249
    An exploitable mess of a card game
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    PMed you SCH info.

  10. #250
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
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    Wulfgang Amadeus
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    Quote Originally Posted by Kainos View Post
    hey can anyone share some tips on playing sch in PVP? i just hit 30 and have little to no pvp experience, planning on ranking up on lvl 30 solo ques.

    So far Ive just been buffing ppl with aloq b4 we start and then mauled and dead for the most part as soon as i step out gate

    few questions - I heard aloq >> physik for pvp? fairy placement, using eos btw, keep on follow or place somewhere? also what abilities/pvp actions should i pick up first? also i heard sch is a notorious cheeser in pvp, i dont mind cheesing or using cheap tricks for a win. thx in advance if anyone answers
    SCH is not a cheeser in the sense that there is some OP ability / combo that rocks. PVP in XIV is generally a race to kill the healer. You can't heal while running, but the fairy heals independently which is often enough of an advantage to keep you / PT alive until other healer is dead, assuming fairly comparable skill levels. The biggest thing is practice with LoS mechanics; the best healers have really great pathing that makes it a pain in the ass to kill them. Avoiding stun and using columns / edge of wood paneling to quick cast cures will make you better than half of the healers out there.

    I'll let a SCH provide specific ability advice, but there is no cheap win mechanism. EDIT: Unless Yugl PMed you something haha.

  11. #251
    New Merits
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    Apr 2008
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    Quote Originally Posted by Yugl View Post
    PMed you SCH info.
    Hey man, could I ask a favour for the same info? I have a SCH friend I team up with who would appreciate a few points in the right direction.

  12. #252
    An exploitable mess of a card game
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    PMed.

  13. #253
    Ridill
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    Me too! I've been avoiding PVP but I'm super bored in XIV now lol

  14. #254
    Campaign
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    Sean Kipling
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    Midgardsormr

    Quote Originally Posted by Yugl View Post
    That's true of some classes more than others. Healer iLV90, for instance, becomes an entirely different league of equipment when you finish melds.
    Are you talking resist melds or normal melds like spell speed and crit?

  15. #255
    An exploitable mess of a card game
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    Quote Originally Posted by Uryuu View Post
    Are you talking resist melds or normal melds like spell speed and crit?
    You can have both of those. Remember that resist melds cap at Resist+4 and SS caps at 37/None/34/21/16/34/21 for healer gear.

    Quote Originally Posted by Elcura View Post
    Me too! I've been avoiding PVP but I'm super bored in XIV now lol
    Sent.

  16. #256
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    Quote Originally Posted by Yugl View Post
    You can have both of those. Remember that resist melds cap at Resist+4 and SS caps at 37/21/34/21/16/34/21 for healer gear.



    Sent.
    Yes, I meant which one are you implying is more game breaking. I assume you mean resists.

  17. #257
    An exploitable mess of a card game
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    Quote Originally Posted by Uryuu View Post
    Yes, I meant which one are you implying is more game breaking. I assume you mean resists.
    SS more but the combo is what breaks. People underestimate SS tremendously, but it's very good for PVP.

  18. #258
    Salvage Bans
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    Sigmakan Kaph
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    Hyperion
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    Bahamut

    Mind just posting the SCH info here? Could be some useful information for those interested in PvP

    I'm trying to gauge the level of gear investment I need in order to be competitive.

    Any idea how MNK holds up in the i90 r30 PvP matches?

  19. #259
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    Quote Originally Posted by Yugl View Post
    SS more but the combo is what breaks. People underestimate SS tremendously, but it's very good for PVP.
    I see. I am SMN/BLM (still collecting Direwolf set for healer as I go) and I stack SS very heavily in terms of melds, because I believe in it more than some. I was more so curious because I was thinking of going the mix route that you mentioned when I finally have all my healer gear, so I'm glad to hear it makes that much of a difference.

    edit:

    Quote Originally Posted by Sigmakan View Post

    Any idea how MNK holds up in the i90 r30 PvP matches?
    If you're playing with friends and actually doing organized PvP (be it 3's or 4's) I personally think MNK shines. MNK has much more utility than DRG does, and more sustained pressure. DRG shines in terms of catching people off guard with extremely high burst, and if they get more crits outside of their forced Lifesurge crit then they can truly destroy a stun locked target. In the end though, I feel MNK having AoE pacifiy, dispel, and strong sustained pressure on healers or casters makes them the better choice for team play.

    tl;dr

    DRG = Better solo Q hero and pub-stomper.

    MNK = Better team skirimisher.

    Edit 2: In my personal experience as mage who has DRG's follow me for entire matches - What makes or breaks it is the initial burst. They usually sprint at me out of the gate and jump on me and throw everything they have. If they kill me in that initial combo then they've done their job. If I have a good healer or blow my purify and they don't kill me then they run out of steam and just whack at me annoyingly but not to that point of I'm worried for my life. They run out of steam quickly until their CD's all come back up.

  20. #260
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quote Originally Posted by Sigmakan View Post
    Mind just posting the SCH info here? Could be some useful information for those interested in PvP

    I'm trying to gauge the level of gear investment I need in order to be competitive.

    Any idea how MNK holds up in the i90 r30 PvP matches?
    I'll PM you, but maaaybe on the post. It's not that they're ultra secret information, but PVP is always an information game, so if someone happens to not know this stuff, it's an advantage.

    I honestly think MNK is more threatening than DRG for the melee slot (Vinc would disagree!!!) due to fist of wind. You also get a nice CC on bursting MRD with axe kick's pacify. The best person to ask about MNK would be Desirae Starfire if you're on Gilgamesh. DRG's advantage is the multitude of gap closers, but using two of them (Heavy/SSD) is somewhat frowned upon due to duration resistance needed to burst healers.

    Quote Originally Posted by Uryuu View Post
    I see. I am SMN/BLM (still collecting Direwolf set for healer as I go) and I stack SS very heavily in terms of melds, because I believe in it more than some. I was more so curious because I was thinking of going the mix route that you mentioned when I finally have all my healer gear, so I'm glad to hear it makes that much of a difference.

    edit:



    If you're playing with friends and actually doing organized PvP (be it 3's or 4's) I personally think MNK shines. MNK has much more utility than DRG does, and more sustained pressure. DRG shines in terms of catching people off guard with extremely high burst, and if they get more crits outside of their forced Lifesurge crit then they can truly destroy a stun locked target. In the end though, I feel MNK having AoE pacifiy, dispel, and strong sustained pressure on healers or casters makes them the better choice for team play.

    tl;dr

    DRG = Better solo Q hero and pub-stomper.

    MNK = Better team skirimisher.
    Definitely for BLM although I've never faced your BLM (SMN onry). I'm not sure about SMN since most of your spells are quick cast and not really LoSable spells. I really am not one to speak how well that works for casters though.

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