Big node is not about last hits, I've gotten it after our entire team got wiped out @ 10%. Little nodes not about last hits either, I've lost nodes that I killed to a dragoon who did ~75% damage and just walked away from it.
Big node is not about last hits, I've gotten it after our entire team got wiped out @ 10%. Little nodes not about last hits either, I've lost nodes that I killed to a dragoon who did ~75% damage and just walked away from it.
I'd say most annoying thing (solo DF queue) is outnumbering a group on one of the side bases but not being able to take the point because every mage/healer on my team won't stand with me inside the goddamn circle to actually take the point.
It's somehow more rage-inducing when it's a BRD and he's kiting circles like 2 feet away from the circle. Get in here you dumbass.
Mages, what's your highest single kill-count for the ol' swiftcast + freeze >> LB2 Napalm Strike? Mine is 5 at once, but would have been more if my team hadn't charged in and drawn off the tanks and bards.
It IS satisfying, however, killing all 4 healers and a blm instantly, then having your team charge in like a bloody milita to pillage the point and make off with their women and children.
I do this, even doing my ghetto AoE Fluid Aura trick specifed above (which usually fails because someone on my team threw down Shadow Flare or Flaming Arrow) and they still don't come in. I spam party chat "GET IN THE CIRCLE / GET ON THE POINT" and nothing.
Also dumb melee chasing a crowd of people outside healer range and away from a base. And it is always melee.
I have definitely got Node/Drone credit by walking up to an enemy, killing them and then doing the last 5-10% of it's hp. Now whether my teammates had also done damage, I do not know. But I've definitely done it on multiple occasions.
Hell one time I blast shotted a tank, bound them and then killed the node. Got credit.
I'm curious, for people who say they've been "wiped out" and still gotten credit, did everybody in your faction die/leave "combat range" of the node, if you know? Because I have a suspicion that as long as someone from (say) Maelstrom is still on the table, and Maelstrom did 60% damage, then Maelstrom will have the kill. But if Maelstrom does 60%, and then every Maelstrom player in range of it dies or is outranged, (say) Flames would get the kill.
If that makes sense. If so, a solid tactic would be to get someone on hate table, then hide behind pillars or something but still be in range when you have majority damage.
Took me awhile (read: a few times of using it with "nothing happening") to realize you can use Purify on other people.
When they mentioned that there would be mobs in Frontline, I was really hoping that it would be the occasional roaming ADS or Dreadnaught (or other Allagan tech) popping up that would take a good 6 players focused on it to take it down safely which would need backup for protection from other teams and be really susceptible to MPK tactics to give you that XI feel. Gimme' a legitimate reason to make something "flail." Interceptor Drones/Nodes are absolutely "meh" and are equally dangerous to everyone nearby instead of primarily those pushing damage for the points.
It's a bummer that it's all so predictable and centered in that one area.
Honestly the bonus mobs are the worst part of frontlines in my opinion. Defending/Attacking bases is more fun and I hate that you can have more bases than any other team for the full duration yet still lose because of the mobs in the middle.
EDIT: Actually the worst part is the people who blatantly cheat with their run speed by outrunning people or keeping up without sprint / other means of movement speed. Although obviously thats not intentional.
The mobs should be primarily a distraction from holding territory. The points rewarded shouldn't be high enough to make it a focus but it should be something you could send 2/3 of a party out to take care of when there's nothing going on. Otherwise, there's a lot of downtime sitting around waiting for your enemy to regroup and attack the same spot.
I just really love the idea of fighting a mob that's somewhat challenging for a light party in addition to the possibility of getting ambushed or MPK'd at any moment. I want mobs to be used as a weapon... perhaps dragging an ADS to a nearby territory that doesn't have enough support to deal with it could be fun. It would definitely give tanks more of a purpose in Frontlines if they were the few that could eat the damage for long enough to get backup or drag/point mobs to AoE enemy DPS that are trying to get points.
This is SE, if there were unstationary mobs in PvP they would leash after moving 2 feet and every team would get in a claim war over it. /jaded
What's with not being able to run out of the enemy BLM LB circle? Does anyone else have this happen? See the circle, run well out of range before it's vanished, cop an LB to the face and die anyway.
Getting pretty good at being that bastard on BRD that chases down people who try to run for their lives. Heaps of people don't know how to use sprint + enliven effectively. Add in invigorate and BRD's are very good at mopping up lone wolfs and stragglers.
Caster LB1 is so fast you can't really react to it imo unless you're already moving. By the time you see it, it's about 0.5s away from finishing cast. LB2 I dunno about.
Now that we know they can do it, it's time they implement the light blue ground markers for support AoE as well -_-
I'm a huge fan of the mid mobs. I love the AOE pulse that forces everyone to have backup when taking it down, and I like how if you're paitent enough, you can allow the boss to wear the enemy down, then finish them off before going back to the boss. Its absolute chaos up top sometimes, which I'm a big fan of.
I can see where the MPK desires come from, as Aterac Valley had summonable "superbosses" that, when spawned back in the day, would march toward the enemy base and absolutely wreck shit. SE said they'll be making future Frontlines zones if this one works out (which it is). I'd start asking for a neutral superboss that either spawns from a particular chain of events, or randomly on a timer, then wanders around hitting the first thing it sees.