1. FFXIV Reset Timers
    Last daily reset was 2 hours, 19 minutes ago / Next daily reset is in 21 hours, 40 minutes
    Last weekly reset was 5 days, 19 hours, 19 minutes ago / Next weekly reset is in 14 hours, 40 minutes
Page 33 of 47 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast
Results 641 to 660 of 932
  1. #641
    Hydra
    Join Date
    Jul 2008
    Posts
    146
    BG Level
    3
    FFXIV Character
    Pit Badger
    FFXIV Server
    Tonberry

    If they did that, I'd have literally no reason to do anything other than PVP... I'd be OK with that!

  2. #642
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Hell make it something extremely token like 5 seals. 10 seals. People will still do it all day because fuck hunting.

    Though then you might invite people who (strategically) afk the whole match for allied seals. But whatever.

  3. #643
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by BlaizeAsura View Post
    If they did that, I'd have literally no reason to do anything other than PVP... I'd be OK with that!
    Right now there's no reason to do anything other than hunts.

    Allied seals in general have fucked things.

  4. #644
    Salvage Bans
    Join Date
    Nov 2013
    Posts
    800
    BG Level
    5

    maelstrom 23-14-2 wooo

    have pals who are 115/17/6, 102/~23, 79/12/0 (group queue)

  5. #645
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    The amount of OF topics (and reddit now) complaining about parties with multiple healers being OP in Frontline. I'm not denying it's strong as fuck to have a ton of healers but it's not completely invincible and (so far) nobody is playing perfect. Focus fire works still.

    Disclaimer: most healers I have ever been in a party with is 3, most healers I have ever fought contesting a base is like 4.

  6. #646
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    What I like is, knowing what we know about the strength of multiple healer parties, showing up in a party with zero healers with nobody being willing to change to healer.

    People would rather lose with 6 monks than change to a healer.

  7. #647
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    If you actually let your party exit through that gate with zero healers then you share just as much of the blame. Nothing irks me more than people whining at others to switch when they're unwilling to do it themselves.

    I'm just maining SCH in frontlines so zero fucks given.

  8. #648
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    I always switch to healers when we have zero. 1 healer is almost as useless as zero though, you know this.

    Especially when, if you have people too stupid to switch to healer, you have people too stupid to help you from getting facesmashed instantly.

  9. #649
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Quote Originally Posted by Seravi Edalborez View Post
    The amount of OF topics (and reddit now) complaining about parties with multiple healers being OP in Frontline. I'm not denying it's strong as fuck to have a ton of healers but it's not completely invincible and (so far) nobody is playing perfect. Focus fire works still.

    Disclaimer: most healers I have ever been in a party with is 3, most healers I have ever fought contesting a base is like 4.
    Just came back for free weekend and like 5 games deep I was fighting a roaming group with 5 healers. If they're even remotely competent they are absolutely invincible. Your only option is aoe LB2 if you try to fight them and they can easily counter that too. SE need to fix HoTs stacking, that's by far the biggest issue. You're literally never outdamaging 3 Medica 2s and stacked regens on top of Lustrates. Even if you can somehow burst one down they have 4 people with instant rezzes. Your only option is to literally concede the point or outnumber them to hold it, in which case you're wasting more of your own time than theirs which can hurt.

    That aside, Frontlines fuckin' owns. Having a blast playing so far. Seriously considering a resub and Frontlines is all I've touched so far. These random as fuck queue times are annoying as fuck too though.

  10. #650
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,751
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    Back during opening week, Sath and I ran frontlines. We both went SCH and the group had two other healers. One of the tanks whined about the number of healers in the group. We tore ass. Doubled up 2nd place. Healing groups are absolutely broken.

    With that said, I was discussing an alternative strategy to the A left, B center, C right method.

    B needs to take own fort and hit tower. A and C can concede either temple or markets and double up the other. After you take the market or temple with two parties, let a couple of healers hold the two of em and send about 18-20 people to center. After you control two (your own and market or fort), as well as center, the game is over. There's no point in trying to take three bases. None. If you can essentially assure yourself two and the center, you win.

  11. #651
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    I hope they add a Frontlines in future where they just put you in random groups rather than GC's to stop the fucking steamrolling by certain GC's.

    And yeah healer groups are broken as hell because you need very specific set-ups to even have a chance of overpowering them. Unfortunately I've only ever hit the brick wall against them, I've never had a good one myself because whenever there's more than 2 healers in Adders, people fucking change. And if they don't they you can guarantee one or more of the healers are useless and unable to utilize the set-up correctly.

    But yeah, I've seen people just lockdown areas with 4-5 healers and there's not much you can do without very good coordination.


    Adders seem to have the massive problem of entering every match undermanned too. Like I had a 2 ally match the other night where 9 people didn't accept and all 9 were Adders. So we started with 7/16 in the ally. I'd say more often than not, we end up missing 4-6 at match start. I can't even remember the last match where we started with less than 2 people missing. They really need to let people join in progress before the gates open.

  12. #652
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Ok, so I'm torn. Tried out a match on MNK for the first time, finally ran into an enemy party chock-full of healers (2 SCH, 2 WHM, assorted casters and a MRD) that actually made me re-think my position on how bad healers are. It was basically us (A) vs them for (in my perspective) the entire match, and we never took the base back until the very end. But they ended up losing by a ton anyways so I don't really know, maybe their mid team sucked.

    What I found to ruin healerburn is Perfect Balance silence spam for a good ~10 seconds of "fuck you, no casting". But the first time I tried it I didn't really have the group behind me to take advantage. 2nd time it seemed to work; was able to zerg one down, then a 2nd, and the remaining 2 either blew their Divine Breath and Swiftraise or were just stupid.

    Either way, only being able to be a "hard counter" every 3 minutes (or require 3 monks) is kind of extreme but I guess it's an option. Need more experience. And enough healers still basically make this pointless.

  13. #653
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    How did monk feel over all? I really want to try using it but it jsut seems so limited compared to what my Summoner or Whm can do.

  14. #654
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Don't take my word for it, I literally have 1 match under my belt, but it feels kind of meh. Silence just feels like a key niche it can fill. I'm more curious about what DRG has over MNK; since they share Fetter Ward, Weapon Throw, and melee LB, I don't really know what else DRG brings to the table. Better burst?

  15. #655
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,211
    BG Level
    9
    FFXI Server
    Asura

    Main thing to drill into your groups head on healer-heavy group is to be first with the majority standing on flag so it's under your control during the 5min+ skirmish.

    Had a couple matches where we went up against a 4heal group with our 3healer, and we promptly stomped them and all their rezs due to DPS focusing on one target fortunately.


    [EDIT] The fuck is with all the B teams on Immortals tonight with zero healers?

  16. #656
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    Fucking gridania needs to stick to crafting my gear because they are not doing SHIT! They bum rush us while uldah took bases and we still won.

  17. #657
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Fuck Adders right now. Fucking 500-man murder squads romping around the map and they aren't even winning.

  18. #658
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Quote Originally Posted by Seravi Edalborez View Post
    Don't take my word for it, I literally have 1 match under my belt, but it feels kind of meh. Silence just feels like a key niche it can fill. I'm more curious about what DRG has over MNK; since they share Fetter Ward, Weapon Throw, and melee LB, I don't really know what else DRG brings to the table. Better burst?
    Don't forget that one WS that might aswell not exist in PvE - One-Ilm Punch. If you're trying to shut down a WHM using it instead of True Strike/Twin Snakes is huge. It'll rip Regen, Medica and Protect right off em. DRG has better burst, mobility and an actual sustainable ranged attack which if anything is helpful for interrupts at the very least.

  19. #659
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Quote Originally Posted by Seravi Edalborez View Post
    Fuck Adders right now. Fucking 500-man murder squads romping around the map and they aren't even winning.
    Most of my matches today have looked like this:


    In my experience Frontlines is about Maelstrom vs Adders. Every now and then, Flames do something.

  20. #660
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    Oh shit I had them mixed up, yeah it has been maelstrom vs adders non stop with the flames randomly screwing one team over with their flock of goons. Man tri-disaster is so good you can split a team in half instantly at the scrambles which gives a good cushion of time to bop a healer or blm. X-potion saved my ass and got me thinking do those out of battle res items work when you are not engaged in battle and what about stun potions and what not? Anyone messed with this crap?

Page 33 of 47 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast