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  1. #161
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Jam Valesti
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    Leviathan

    PvP will be completely unplayable soon if that's the case.

  2. #162
    Impossiblu
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    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    Yeah. I thought maybe it gave a 5% chance to resist the debuff at best... not straight out whack x seconds from the debuff durations. CC is annoying as fuck, sure, but it's also a necessary component. Removing it completely is stupid.

  3. #163
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    It seems a bit odd in that it doesn't seem to chop off literally 5 seconds or so (at least in my experience), but it's a significant reduction. First Brutal Swing of the match will stun me for 2-3s for instance.

    If you highlight the stat itself, it confirms that it reduces duration by some amount as opposed to adding a resist chance - which is fine with me, I think that randomness should be cut out of PvP as much as possible (I know XI didn't really have much in the way of PvP, but the fact that debuffs in that game were essentially random in PvP (granted you could reduce them) killed a lot of the chance of long-term growth in my opinion).

    EDIT: I know I seem to be giving conflicting information but I have inconsistent results. Sorry about that!

  4. #164
    Melee Summoner
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    Sep 2010
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    Ifrit

    Don't think it's been discussed yet (or I just can't find it because I have horrible luck with the search) but how viable do some of those ilvl 90 pieces seem for the "allagan/relic2 ain't gonna happen" crowd? I seem to like the ilvl90 neck and pants given the mind & determination for my whm. Would it be worth cashing points on those items as a full-time piece if darklight might be the most i'm delegated for a while?

  5. #165
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    10

    Now need a script that will make me DF PVP die, and restart so i can farm pts while sleeping

  6. #166
    Mr. Anna Kendrick
    BGs Worst Golde Abuser

    Join Date
    Jul 2007
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    Charles Barkley
    FFXIV Server
    Faerie
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    Quetzalcoatl

    Quote Originally Posted by Belragga View Post
    Has anyone else been having good results with tank DPS builds? Swapped most of my vit gear with str and crit and I am putting out decent numbers on Pld. Usually on par with other melee but I do have well timed stuns to get that extra damage on casters.
    My WAR in 30 cap usually is top DPS too, Tomahawk is brutal for when you can't keep the mage stunned and they start to slip away. I also use Purify to keep going if they sleep me right off the bat, they usually turn away to my 3 teammates the second they sleep me, always seems to catch them off guard to be getting hit by me immediately after they slept me.

  7. #167
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Gilgamesh
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    Cerberus
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    Magtheridon

    Quote Originally Posted by Raen Ryong View Post
    It seems a bit odd in that it doesn't seem to chop off literally 5 seconds or so (at least in my experience), but it's a significant reduction. First Brutal Swing of the match will stun me for 2-3s for instance.

    If you highlight the stat itself, it confirms that it reduces duration by some amount as opposed to adding a resist chance - which is fine with me, I think that randomness should be cut out of PvP as much as possible (I know XI didn't really have much in the way of PvP, but the fact that debuffs in that game were essentially random in PvP (granted you could reduce them) killed a lot of the chance of long-term growth in my opinion).

    EDIT: I know I seem to be giving conflicting information but I have inconsistent results. Sorry about that!
    If this is true, within 1 month or so, it will be nearly impossible to kill a healer that is in full ilvl90 using materia for status effects overmelding for sleep, bind, slow and stun and top it off with PVP skills.

    Probably more so an sch that can heal through HP reduction effects.

  8. #168
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Allyra Arianos
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    Sargatanas
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    Windrunner

    Are you sure it's 5 seconds? On lolOF people were saying 5 sleep resist knocks off only two seconds.

  9. #169
    Melee Summoner
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    Oct 2006
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    Quote Originally Posted by Ksandra View Post
    Are you sure it's 5 seconds? On lolOF people were saying 5 sleep resist knocks off only two seconds.
    That would make a lot more sense, since it would fit the +resistance = +% reduction. (5% of 30 second is 1.5 seconds).

    Otherwise, +6 stun resistance would effectively make you stun immune.

  10. #170
    Yoshi P
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    Dead Gye
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    Lamia
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    Ragnarok

    Quote Originally Posted by Azninvazion View Post
    That would make a lot more sense, since it would fit the +resistance = +% reduction. (5% of 30 second is 1.5 seconds).

    Otherwise, +6 stun resistance would effectively make you stun immune.
    If this is how it works, then the next question to ask would be if it recalculates the time reduced for partial resists or if it still uses the original unresisted duration.

  11. #171
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Jam Valesti
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    Yeah tried +5 stun food earlier and still saw 4 sec stuns. Seems like sleep will be the only one worth melding for if its +2 = 2% reduction. Stuns don't last long enough and disease resist materia doesn't exist. Maybe mages will like heavy resist for Stone/Weapon Throw too but idk. Kinda bs you can't reduce the most OP debuff out there, SMN has no counter!

  12. #172
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Quote Originally Posted by Ksandra View Post
    Are you sure it's 5 seconds? On lolOF people were saying 5 sleep resist knocks off only two seconds.
    It's odd. Sometimes it seems to do a lot, sometimes it doesn't (and I'm not confusing this with DR since I'm judging first stun). It's unusual - I'm not entirely sure what's going on. My connection isn't the best so latency might be contributing.

  13. #173
    Salvage Bans
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    Dec 2005
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    Sigmakan Kaph
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    Hyperion
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    Bahamut

    Quote Originally Posted by Raen Ryong View Post
    It's odd. Sometimes it seems to do a lot, sometimes it doesn't (and I'm not confusing this with DR since I'm judging first stun). It's unusual - I'm not entirely sure what's going on. My connection isn't the best so latency might be contributing.
    Sure no one else is stunning? Like a DRG doign spineshatter or a monk doing shoulder tackle?

  14. #174
    Old Odin
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    Dec 2011
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    Seravi Edalborez
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    Hyperion
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    Titan

    Any PLDs or DRGs feel like sharing what you've spent your marks and AP on? Got tired of being a high priority target in week 1 on SCH, thought about revisiting as one of these two.

  15. #175
    Smells like Onions
    Join Date
    Dec 2013
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    Does anyone know which are the best actions to lvl up for PVP as WAR? I have purify (without upgrade) but I really don't know what to invest in after that.

  16. #176
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Quote Originally Posted by Sigmakan View Post
    Sure no one else is stunning? Like a DRG doign spineshatter or a monk doing shoulder tackle?
    As far as I know, though I could be mistaken.

  17. #177
    Puppetmaster
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    Sep 2013
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    2
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    Eurlin Vindictae
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    Sargatanas
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    Dalvengyr

    As PLD I spent points on Enliven to get my TP back after I pop sprint to chase the healers, and I've spent points on Full swing for a nice help on burst on stunned targets

  18. #178
    Old Odin
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    Seravi Edalborez
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    Titan

    OF PvP forum has a bunch of topics raving about how bunnyhopping is breaking PvP or something. Cancels spells/melee. C/D? I haven't touched since like day 3 still, so.

  19. #179
    Smells like Onions
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    Quote Originally Posted by Seravi Edalborez View Post
    OF PvP forum has a bunch of topics raving about how bunnyhopping is breaking PvP or something. Cancels spells/melee. C/D? I haven't touched since like day 3 still, so.
    I've seen that too, but as a stalking monk I can't tell the difference from jumping people other than they showing themselves as obvious r*tards attempting to exploit.

    What is most annoying for melee seems to run in circles around a column, or changing direction a lot in short intervals (also strafing to negate Weapon Throw - sprint removal).

    By the way, since someone asked, I don't think ANY accuracy is required at all for PvP since PvP gear doesn't offer any.

    I don't think Hallowed Ground + Raise is possible since PLD can't raise in combat?

  20. #180
    Melee Summoner
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    Ifrit

    Quote Originally Posted by Vektrat View Post
    I've seen that too, but as a stalking monk I can't tell the difference from jumping people other than they showing themselves as obvious r*tards attempting to exploit.

    What is most annoying for melee seems to run in circles around a column, or changing direction a lot in short intervals (also strafing to negate Weapon Throw - sprint removal).

    By the way, since someone asked, I don't think ANY accuracy is required at all for PvP since PvP gear doesn't offer any.

    I don't think Hallowed Ground + Raise is possible since PLD can't raise in combat?
    Didn't believe it until I saw it....it's alive and its fkn annoying....I guess that means they'll fix this on what summer of next year? *sigh* But what I'm seeing in my matches is as you target someone they'll pop in the other side of the arena. No jumping seen and the distance longer than that of my drg ability. I did actually turn around and activate my jump backwards to get nearer. Wherever they bunnyhop/mini-teleport to its beyond the range of my any jump ability I have at lvl 40. I'm also seeing it by the same group of players.

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