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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2061
    Melee Summoner
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    Quote Originally Posted by Backlash53 View Post
    Ok thanks. That explanation makes a little more sense to me. And I assume there was a function that handled the order of the variables. When I first started using it all of the swaps, including the barrage swap, worked fine.
    Here's my Equip set and the Code that handles it:
    sets.BarrageMid = {
    head="Orion Beret +1",
    body="Orion Jerkin +1",
    hands="Orion Bracers +1",
    legs="Orion Braccae +1",
    feet="Orion Socks +1",
    neck="Iqabi necklace",
    waist="Scout's Belt",
    --waist="Elanid Belt",--
    ear1="Volley Earring",
    ear2="Clearview Earring",
    ring1="Arewe Ring",
    ring2="Arewe Ring",
    back="Libeccio Mantle"}

    function job_post_midcast(spell, action, spellMap, eventArgs)
    if buffactive["Barrage"] then
    equip(sets.BarrageMid)
    end
    end

  2. #2062
    Smells like Onions
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    Sylph

    after today's updates that windower autodownloaded, i get:

    GearSwap has detected an error in the user function precast:
    ...86)Windower5/addons/gearswap/libs/Mote-Include.lua:645: attempt to call method 'empty' (a nil value)

  3. #2063
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    Quetzalcoatl

    I keep seeing references and claims to GS being able to midcast job abilities.
    But as I notice with Quick Draw the behavior for precasting blood mask and mirke with -10 combined QD Delay will not apply in the precast set. Only in midcast set.

    When does the recast of the JA get declared and is QD a job ability that will.. uhh.. 'work' with this precast/midcast for JA's deal.

    (Using Motes COR Lua)

  4. #2064
    Faster than Walt Flanagan's Dog
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    Quote Originally Posted by Xtinae View Post
    after today's updates that windower autodownloaded, i get:

    GearSwap has detected an error in the user function precast:
    ...86)Windower5/addons/gearswap/libs/Mote-Include.lua:645: attempt to call method 'empty' (a nil value)
    I've had the same problem with RA's it the line:
    Code:
    equipSet = (not sets.precast.RA:empty() and sets.precast.RA) or sets.precast.RangedAttack or sets.precast.RA
    if I delete '(not sets.precast.RA:empty() and sets.precast.RA) or' it works for basic ranged attacks, not sure if it breaks anything else in my rng lua. You'll also have to delete the same part of code on line 741

  5. #2065
    Sea Torques
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    Quote Originally Posted by Langly View Post
    I keep seeing references and claims to GS being able to midcast job abilities.
    But as I notice with Quick Draw the behavior for precasting blood mask and mirke with -10 combined QD Delay will not apply in the precast set. Only in midcast set.

    When does the recast of the JA get declared and is QD a job ability that will.. uhh.. 'work' with this precast/midcast for JA's deal.

    (Using Motes COR Lua)
    Precast and midcast for JA's is the same...

  6. #2066
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    Quote Originally Posted by JSHidaka View Post
    Precast and midcast for JA's is the same...
    Not true, actually. Midcast is the only phase that matters for most JAs, with the singular known exceptions of the Waltz TP Cost -5 augment.

    If equip your Quick Draw in precast and then swap to your PDT set for midcast, you won't get the effect of your quick draw gear. Same story for weaponskills.

  7. #2067
    Relic Shield
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    So for waltz you can get the cost reduction as well as the waltz potency from head slot using precast/midcast?

  8. #2068
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    Quetzalcoatl

    Ok, thank you for the clarification Byrth. I wouldn't have thought you'd have put in JA midcast if it wasn't being used somewhere (as I noted in your DNC lua).

    But the QuickDraw usage seems to be incorrect. Thanks!

  9. #2069
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    Quote Originally Posted by Trumpy View Post
    So for waltz you can get the cost reduction as well as the waltz potency from head slot using precast/midcast?
    Nope, and I should have been more specific. If you use Curing Waltz III (50 TP) with 90 TP and the -5 pants on only for midcast, it will work and the waltz will cost you 45 TP. If you then attempt to use Curing Waltz III again, the waltz will fail and you'll get an error message about not having enough TP. If you precast the pants for the second Waltz (starting from 45 TP) then the Waltz will work and will cost you 45 TP.

    So the problem is that the augment changes the TP cost of the waltz, which causes it to fail or pass SE's test for whether or not you have enough TP. If you fail it, then it errors instead of attempting to Waltz. There's no other similar gear that I have tested. Perhaps something like BLM AF2 augmented feet with Ancient Magic or SMN with the "reduces SP blood pact" augment? I'm not sure.

  10. #2070
    Sea Torques
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    Quote Originally Posted by Langly View Post
    Ok, thank you for the clarification Byrth. I wouldn't have thought you'd have put in JA midcast if it wasn't being used somewhere (as I noted in your DNC lua).

    But the QuickDraw usage seems to be incorrect. Thanks!
    The concept would work if was possible to precast then Midcast on JA's,

    If was possible to Aftercast on spells(Like Precast on Fastcast > Midcast on MAB > Aftercast Fastcast/Haste to lower recast) would be possible to Precast > Midcast JA's
    Is not possible coz the action Happens @ the same time.

    @Byrth the question might be, WHY Waltz fail to cast w/ those pants in "midcast" meeting the req. if they all are suppose to happen at same time, since waltz is the only exception.

    and If ppl ask why quick magic works? Probably coz the check is done @ precast right?, and quick magic only reduce "midcast" phase to instant but since it already had Precast/"Starting casting" Midcast/"is casting" Aftercast/"casted" phases, even if "Is casting" is instant you have the data/packet for that phase.

    But its just a "theory" that kind of byrth tested when tried to Precast WS w/ conserve TP, then midcast in the gear that boosted the WS, even that the TP is consumed at "activation"(that's why you can get stunned and lose tp, or lose tp if out of range) it didn't work.

  11. #2071
    Chram
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    Quote Originally Posted by Xtinae View Post
    after today's updates that windower autodownloaded, i get:

    GearSwap has detected an error in the user function precast:
    ...86)Windower5/addons/gearswap/libs/Mote-Include.lua:645: attempt to call method 'empty' (a nil value)
    Sorry about that. Was trying a fancy fix for all the people that have been having issues changing .RangedAttack to .RA, and messed it up. solkaner's fix will work, and I'm pushing a similar version.

  12. #2072
    RIDE ARMOR
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    Thanks JSHidaka and Drizzt. I had to step out for a bit, but now that I am back I will try those changes. I appreciate all the help

  13. #2073
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    Ahh i see. i always thot the - 5 tp cost thing only worked if u had enuf for the full cost no matter what, but would only take the new lesser cost. I never had them or the head waltz thing so I only had what i had to read about it

  14. #2074
    Smells like Onions
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    Quote Originally Posted by Motenten View Post
    Sorry about that. Was trying a fancy fix for all the people that have been having issues changing .RangedAttack to .RA, and messed it up. solkaner's fix will work, and I'm pushing a similar version.
    you rock.

  15. #2075
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    Is there a way to break up an index in the self_command functions?

    For example you have 8 TP sets but don't want to cycle through all 8 and want to break them down into 2 toggle commands that cycle through 1-4 and 5-8.

    I was tampering with it I can only make the 5-8 happen after cycling through 1-8 first.

  16. #2076
    Campaign
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    My error with BRD happened again, granted it's not a real error.
    Basically it didn't precast one item. Only one time on a total of ~12 use of the macro for this session.
    This is how my macro looks:

    Code:
    /ja <Nightingale> <me>
    /wait 1
    /ja <Troubadour> <me>

    This is my lua
    http://pastebin.com/Tu7PkNSv


    It happens randomly, rarely appearently. But it fucks up my CD because one of those 2 JAs wears off 30seconds earlier than it should.
    Also noticed today that once it used "Nefer Khat" (my idle head) instead of "Aoidos' Calot +2" for precast.
    Again it was pretty random and the second time I see that happening in over hundreds, thousands of songs cast.

    I doubt it's a problem with my lua or my macros. They work all the time, those few times where something went wrong were just random.
    Either it's the result of a huge lagspike (my connection ain't the best... third world country etc) or something else, but I cannot imagine anything else.
    Ideas? Suggestions? Tests to perform?

  17. #2077
    Bagel
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    Quote Originally Posted by Zerowone View Post
    Is there a way to break up an index in the self_command functions?

    For example you have 8 TP sets but don't want to cycle through all 8 and want to break them down into 2 toggle commands that cycle through 1-4 and 5-8.

    I was tampering with it I can only make the 5-8 happen after cycling through 1-8 first.
    here is a quick example you can use
    Code:
    function get_sets()
    	check = true
    	checktype = {1,2,3,4,5,6,7,8}
    	checkcount = 1
    end
    
    function self_command(command)
    	if command == 'command1' then
    		if check then
    			if checkcount < 4 then
    				checkcount = checkcount + 1
    			else
    				checkcount = 1
    			end
    		else
    			check = true
    			checkcount = 1
    		end
    	end
    	if command == 'command2' then
    		if not check then
    			if checkcount < 8 and checkcount > 4 then
    				checkcount = checkcount + 1
    			else
    				checkcount = 5
    			end
    		else
    			check = false
    			checkcount = 5
    		end
    	end
    end
    ofcorse this has no chat inputs and does not show the gear swaping code

  18. #2078
    Sea Torques
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    Quote Originally Posted by Sechs View Post
    My error with BRD happened again, granted it's not a real error.
    Basically it didn't precast one item. Only one time on a total of ~12 use of the macro for this session.
    This is how my macro looks:

    Code:
    /ja <Nightingale> <me>
    /wait 1
    /ja <Troubadour> <me>

    This is my lua
    http://pastebin.com/Tu7PkNSv


    It happens randomly, rarely appearently. But it fucks up my CD because one of those 2 JAs wears off 30seconds earlier than it should.
    Also noticed today that once it used "Nefer Khat" (my idle head) instead of "Aoidos' Calot +2" for precast.
    Again it was pretty random and the second time I see that happening in over hundreds, thousands of songs cast.

    I doubt it's a problem with my lua or my macros. They work all the time, those few times where something went wrong were just random.
    Either it's the result of a huge lagspike (my connection ain't the best... third world country etc) or something else, but I cannot imagine anything else.
    Ideas? Suggestions? Tests to perform?
    Not sure if fixed, but for example if you have "/ja Nightingale <me> " and if you notice an space AFTER <me>, GS wont trigger... not sure why.. not sure if fixed, but this was a problem before. check your SE Macro to see if you have that extra space, and is the same that if you had /ja Nightingale <me> <wait 1> it would bypass GS too...

  19. #2079
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    Quote Originally Posted by dlsmd View Post
    here is a quick example you can use
    Code:
    function get_sets()
    	check = true
    	checktype = {1,2,3,4,5,6,7,8}
    	checkcount = 1
    end
    
    function self_command(command)
    	if command == 'command1' then
    		if check then
    			if checkcount < 4 then
    				checkcount = checkcount + 1
    			else
    				checkcount = 1
    			end
    		else
    			check = true
    			checkcount = 1
    		end
    	end
    	if command == 'command2' then
    		if not check then
    			if checkcount < 8 and checkcount > 4 then
    				checkcount = checkcount + 1
    			else
    				checkcount = 5
    			end
    		else
    			check = false
    			checkcount = 5
    		end
    	end
    end
    ofcorse this has no chat inputs and does not show the gear swaping code
    Thanks I'll have to tinker with it, when I get back home. Is it possible just to use a for loop in the self command?

  20. #2080
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    Ragnarok

    Hi all,

    recently bought a Terpander. after some modification to mote's brd.lua.
    it will auto swap to the Terpander to sing the 3rd song for party songs, however, if it I use the ability Pianissimo to sing to individual member without any songs currently buffed to the party, it does not swap to Terpander to sing the 3rd song for the individual members. is there anyway to get around this? Thanks.

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