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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2241
    Chram
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    Fenrir

    You have one extra paren at the start there, TSFFXI.


    On Utsusemi: It should, as long as the number changes. Going from 5 to 4 won't call buff_change, presumably, but both are just "Copy Image (4+)". It doesn't know the difference between the different Utsusemi types, though.

  2. #2242
    Smells like Onions
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    Anyone else having problems with Otronif boots +1 not swapping in? Was working fine last week.
    cant paste url's yet, but its pretty much Bokrua's mnk lua.

  3. #2243
    Smells like Onions
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    Fixed it, the boots needed to be in mog wardrobe. Is that normal? Why wouldnt it work being in normal invent?

  4. #2244
    Bagel
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    it could be (but i dont think it is part of gearswap) that he told gearswap to only get it from a specific location

  5. #2245
    RIDE ARMOR
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    Leviathan

    Just a comment to Mote on your SMN.lua, there are a couple cases when a user specific action occurs in a function thats used by all, line 404 you equip a specific grip but I am not sure if that even matters because I don't use that grip so doesn't ever affect me. Then on line 663 u have a call to set the macro page to 4, should this not just be select_default_macro_book() instead since every has different macro books etc? I am sure this serves a purpose specific to you and how your macro's are set up Anyways I, like other people here, are just mooching off of your files so I am certainly not complaining, I just edited to suit my set up of course but that will be overwritten by each potential update? No biggie.

    Also, you taught me that I can rewrite *any* function that I want in my side car's, can I rewrite something inside of a function like pacts.nuke4 for example, or would I have to just copy/paste/rewrite the entire job_setup() ? Thanks in advance

  6. #2246
    Chram
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    Quote Originally Posted by wigmasterflex View Post
    Just a comment to Mote on your SMN.lua, there are a couple cases when a user specific action occurs in a function thats used by all, line 404 you equip a specific grip but I am not sure if that even matters because I don't use that grip so doesn't ever affect me. Then on line 663 u have a call to set the macro page to 4, should this not just be select_default_macro_book() instead since every has different macro books etc? I am sure this serves a purpose specific to you and how your macro's are set up Anyways I, like other people here, are just mooching off of your files so I am certainly not complaining, I just edited to suit my set up of course but that will be overwritten by each potential update? No biggie.
    Points noted, and fixed. Will be pushed soonish.

    Quote Originally Posted by wigmasterflex View Post
    Also, you taught me that I can rewrite *any* function that I want in my side car's, can I rewrite something inside of a function like pacts.nuke4 for example, or would I have to just copy/paste/rewrite the entire job_setup() ? Thanks in advance
    There are two ways to go about it: Rewrite the entire job_setup function, or overwrite the specific value you're interested in a later function. user_setup is always called after job_setup, so you can replace/change/add to any individual elements that you want to change in there.

  7. #2247
    RIDE ARMOR
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    Leviathan

    Perfect, thats kind of what i figured but wanted to be sure, not near game at the moment to just experiment. Thanks much!

  8. #2248
    Campaign
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    From the 3 SMN Luas I checked I noticed there's no Astral Conduit rule.
    Should I deduce that it's not necessary with gearswap and that the normal rules (pet_midcast etc) will be fine and that the master's swappin in BP gear (even if not necessary) won't fuck things up?

  9. #2249
    Bagel
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    this is a skill up script i just finished if some one wants to give it a try and let me know if it works for them http://pastebin.com/eu6im6HC
    it does
    healing,enhancing,blue,nin,smn,singing,indi
    the commands are
    gs c startindi
    gs c starthealing
    gs c startenhancing
    gs c startninjutsu
    gs c startsinging
    gs c startblue
    gs c startsmn
    gs c skillstop

  10. #2250
    RIDE ARMOR
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    What is the easiest way to make my brd equip full maacc gear to cast the spell blind when subbed blm for xag'nar;

    The catch? i have Gearswap loaded and not sure how to alter the code to allow for this rule.

    I dont really want to unload the lua force equip maacc gear cast my blind spell and reload the lua. i mean i could but ; ;XD

  11. #2251
    Relic Shield
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    dlsmd I will definitely check that skillup lua out, but i guess one thing I dont know is how to load a specific lua like that in gearswap, Ive always just named my file what we do so it auto loads on job change lol. Do you know what the command for it is?

  12. #2252
    Sea Torques
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    Quote Originally Posted by Jackx View Post
    What is the easiest way to make my brd equip full maacc gear to cast the spell blind when subbed blm for xag'nar;

    The catch? i have Gearswap loaded and not sure how to alter the code to allow for this rule.

    I dont really want to unload the lua force equip maacc gear cast my blind spell and reload the lua. i mean i could but ; ;XD
    is possible. Post your lua or mention whos are you using so can help

  13. #2253
    Bagel
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    Quote Originally Posted by Trumpy View Post
    dlsmd I will definitely check that skillup lua out, but i guess one thing I dont know is how to load a specific lua like that in gearswap, Ive always just named my file what we do so it auto loads on job change lol. Do you know what the command for it is?
    the command to load another lus script in gearswap is
    gs l <script name>
    so if the script name is skillup.lua you would use
    gs l skillup.lua

    i also just updated the script to check to make sure that Avatar's Favor is ready for use
    and having the autoexec plugin downloaded is required

    the only thing i have not figured out yet is how to auto stop the script when a specific skill is capped if anyone knows how to check for that i can add it

  14. #2254
    RIDE ARMOR
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    Actually what would be more helpful to me right now would be to add an if elemental magic section to kinematics whm lua... any help here?

    How are you whm's able to nuke with gs in place?

    ::edit:: RESOLVED. moved the same nuke paragraph from my sch lua over to the whm, copy and paste seemed to be fine

  15. #2255
    Bagel
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    i just added the ability to change instruments between wind and string
    to use those you have just edit lines 4 and 7 with your gear names
    this will allow you to skill up singing, string instrument, and wind instrument skills in one go
    i already put in the lowest lvl easiest to get instruments
    and these will change on the first spell that bards can get Knight's Minne

    i also added that it will try to equip Relaxing Earring, Liminus Earring, Dark Staff all other gear is up to you
    Relaxing Earring --increases the amount of mp gained while healing over time
    Liminus Earring --gives magic skill up increase amd +10 mp
    Dark Staff --increases the amount of mp gained while healing over time

  16. #2256
    Relic Shield
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    I am not logged in to be able to check but from what i can see in your lua it goes thru all the spells listed including the unbridled learning spells for blu? Lets say i am one of those kind of guys that wants it to just spam cure over and over or alternate cure 1 and 2, or for enhancing just the barspell. Can I just delete all the non wanted spells from the list? for example barspells are pretty cheap mp wise and spammin thru the various elements might be MP cheaper than say castin protect 3 and up (less time resting more time casting).

    also for //gs l skillup.lua to work it needs to be in the data folder right?

  17. #2257
    Bagel
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    Quote Originally Posted by Trumpy View Post
    I am not logged in to be able to check but from what i can see in your lua it goes thru all the spells listed including the unbridled learning spells for blu? Lets say i am one of those kind of guys that wants it to just spam cure over and over or alternate cure 1 and 2, or for enhancing just the barspell. Can I just delete all the non wanted spells from the list? for example barspells are pretty cheap mp wise and spammin thru the various elements might be MP cheaper than say castin protect 3 and up (less time resting more time casting).

    also for //gs l skillup.lua to work it needs to be in the data folder right?
    if you only have cure and cure 2 it will know other wise it will still cast all the other healing spells

    yes it needs to be in the same folder as all of your other gearswap files

  18. #2258
    Chram
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    Quote Originally Posted by Jackx View Post
    Actually what would be more helpful to me right now would be to add an if elemental magic section to kinematics whm lua... any help here?

    How are you whm's able to nuke with gs in place?

    ::edit:: RESOLVED. moved the same nuke paragraph from my sch lua over to the whm, copy and paste seemed to be fine
    While you said it was resolved, I'm not sure what the problem was. If you want to equip gear when using elemental magic, add a set named sets.midcast['Elemental Magic']. That's all there is to it, unless you want to customize for nuke tier or element or whatever.

  19. #2259
    Relic Shield
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    What I meant was not if i only had those 2 spells, but if i had every spell in the list and only wanted to use those 2 spells. The other spells cost a lot more mp than spamming cure 1 over and over for example. I can get alot more cures in before resting with cure 1s only; where as if a single cure 6 was in the mix I would be nearly out of mp. As far as i know the spell variety doesn't effect rate of skill ups.

    Just thought I would ask ya before i go in like a surgeon (that doesn't really know what he is doing) and break something. So I can just cut out the spells I don't want from that list and it wont break anything?

  20. #2260
    Bagel
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    Quote Originally Posted by Trumpy View Post
    What I meant was not if i only had those 2 spells, but if i had every spell in the list and only wanted to use those 2 spells. The other spells cost a lot more mp than spamming cure 1 over and over for example. I can get alot more cures in before resting with cure 1s only; where as if a single cure 6 was in the mix I would be nearly out of mp. As far as i know the spell variety doesn't effect rate of skill ups.

    Just thought I would ask ya before i go in like a surgeon (that doesn't really know what he is doing) and break something. So I can just cut out the spells I don't want from that list and it wont break anything?
    yes it will break the spell counter that tells gs what spell to do next

    so you would have to change lines 72,152,159 to the new spell count

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