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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2381
    CoP Dynamis
    Join Date
    Apr 2009
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    275
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    FFXI Server
    Phoenix

    Just a quickie - set up custom_aftermath_timers_precast(spell) and custom_aftermath_timers_aftercast(spell) for my shiny, new, (still lvl 80) Kenkonken - and it's sending the wrong duration to timers. I'm tired and haven't looked at the history of the special_aftermath_mythics - if it was a bug that SE fixed or what that whole deal is. With Kenkonken80 I'm getting a 90s AM1. For now I plan to deal with it just by pulling Kenkonken out of special_aftermath_mythics.

  2. #2382
    RIDE ARMOR
    Join Date
    Jun 2012
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    FFXI Server
    Asura

    Weaponskill

    I got this on my spellcast:

    -<if spell="Resolution">


    -<if equipmain="Apocalypse">

    <command>input /ws "Catastrophe" <t></command>

    <cancelspell/>

    <return/>

    </if>


    -<elseif equipmain="Twilight Scythe">

    <command>input /ws "Guillotine" <t></command>

    <cancelspell/>

    <return/>

    </elseif>


    Is there anyway to do the same with Gearswap?

  3. #2383
    Bagel
    Join Date
    Dec 2012
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    Quote Originally Posted by Balrahn View Post
    I got this on my spellcast:

    -<if spell="Resolution">


    -<if equipmain="Apocalypse">

    <command>input /ws "Catastrophe" <t></command>

    <cancelspell/>

    <return/>

    </if>


    -<elseif equipmain="Twilight Scythe">

    <command>input /ws "Guillotine" <t></command>

    <cancelspell/>

    <return/>

    </elseif>


    Is there anyway to do the same with Gearswap?
    yes this can be done but it requires more info
    i.e
    are thay all scythe weapon skills or is this to protect you when you change weapons types alot

  4. #2384
    RIDE ARMOR
    Join Date
    Jun 2012
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    1
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    Asura

    Quote Originally Posted by dlsmd View Post
    yes this can be done but it requires more info
    i.e
    are thay all scythe weapon skills or is this to protect you when you change weapons types alot
    I switch between Ragna and apoc alot, and it would be nice if i didn't have to use different sets.

    Basically I just want it to use Catastrophe if i use my Reso macro while apoc is equipped.

  5. #2385
    Sea Torques
    Join Date
    Jun 2012
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    570
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    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Balrahn View Post
    I switch between Ragna and apoc alot, and it would be nice if i didn't have to use different sets.

    Basically I just want it to use Catastrophe if i use my Reso macro while apoc is equipped.
    Code:
    function self_command(cmd)
    	if cmd == 'ws' then
    		if player.equipment.main == "Ragnarok" then
    			send_command('@input /ws Resolution <t>')
    		elseif player.equipment.main == "Apocalypse" then
    			send_command('@input /ws Catastrophe <t>')
    		end
    	end
    end
    then you WS Macro would be /console gs c ws instead /ws Resolution <t>...

  6. #2386
    Bagel
    Join Date
    Dec 2012
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    1,488
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    or you could do something like this
    Code:
    function filtered_action(spell)
    	if spell.english == 'Resolution' then
    		if player.equipment.main == 'Apocalypse' then
    			cancel_spell()
    			send_command('input /ws "Catastrophe" <t>')
    		elseif  player.equipment.main == 'Twilight Scythe' then
    			cancel_spell()
    			send_command('input /ws "Guillotine" <t>')
    		end
    	end
    end
    function filtered_action(spell) is useful if its a different weapon type so you can use the same macro for all weapons or for spells that the name is different for different jobs(example: WHM=Baraera and RDM=Baraero)

    this is because any spell that your job can not do (based on Main Weapon, Main job, Main Job LVL, Sub Job, Sub Job LVL, and item needed(i.e. nin tools)) is sent to filtered_action instead of pretarget precast midcast or aftercast

  7. #2387
    RIDE ARMOR
    Join Date
    Jun 2012
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    Asura

    Quote Originally Posted by dlsmd View Post
    or you could do something like this
    Code:
    function filtered_action(spell)
    	if spell.english == 'Resolution' then
    		if player.equipment.main == 'Apocalypse' then
    			cancel_spell()
    			send_command('input /ws "Catastrophe" <t>')
    		elseif  player.equipment.main == 'Twilight Scythe' then
    			cancel_spell()
    			send_command('input /ws "Guillotine" <t>')
    		end
    	end
    end
    function filtered_action(spell) is useful if its a different weapon type so you can use the same macro for all weapons or for spells that the name is different for different jobs(example: WHM=Baraera and RDM=Baraero)

    this is because any spell that your job can not do (based on Main Weapon, Main job, Main Job LVL, Sub Job, Sub Job LVL, and item needed(i.e. nin tools)) is sent to filtered_action instead of pretarget precast midcast or aftercast
    Thanks for all the help guys!

    I decided to go with this one, and it works perfectly!

  8. #2388
    Smells like Onions
    Join Date
    Dec 2012
    Posts
    6
    BG Level
    0

    I picked up Cor again yesterday, I use Mote's lua files, and I noticed neither the Luzaf Ring toggle, or the roll info was no longer working. I grab an update Cor.lua from github.com, loaded it, and still having the same issue. the message I get for the ring is "Mote-GearSwap: Toggle: Unknown field [luzaf]". I installed ffxi on my other PC i use for just school, having same issue. I talked with my friend who also use Mote's files, she said the roll info stopped working after the ffxi verison update, and toggle about a day or 2 after. Is anyone else experiencing this problem?

  9. #2389
    Smells like Onions
    Join Date
    Jul 2014
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    7
    BG Level
    0

    I need some help!

    I have been trying for the last few days to get a "Lock" on gear when I have an ability active that needs it. IE Meikyo Shisui. for me to get the full potential from it, I need to use Sankoji Sune Ate, How can I lock that peice of armor for the duration of Meikyo Shisui?

  10. #2390
    Bagel
    Join Date
    Dec 2012
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    Quote Originally Posted by maxplayer View Post
    I have been trying for the last few days to get a "Lock" on gear when I have an ability active that needs it. IE Meikyo Shisui. for me to get the full potential from it, I need to use Sankoji Sune Ate, How can I lock that peice of armor for the duration of Meikyo Shisui?
    use the buff_change function

    example:
    Code:
    function buff_change(name,gain)
    	if name == "Meikyo Shisui" then
    		if gain then
    			enable("feet")
    			equip({feet="Sakonji Sune-Ate"})
    			disable("feet")
    		else
    			enable("feet")
    		end
    	end
    end

  11. #2391
    New Merits
    Join Date
    Sep 2008
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    232
    BG Level
    4
    FFXI Server
    Lakshmi

    How do I use multiple sets of gearswap? Whenever I engage I can only use my regular set, how do I switch to the TH set/Acc set/etc without having to manually do it after every WS same for different WS build sets

    I'm using the THF one from gearswap shop thread's opening post.

  12. #2392
    Chram
    Join Date
    Sep 2007
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    Fenrir

    Since you seem to be referring to mine, read over the wiki, particularly the second on Commands. Also, ctrl-= for cycling TH mode.

  13. #2393
    RIDE ARMOR
    Join Date
    May 2014
    Posts
    12
    BG Level
    1

    Hi, I'm looking for help with a crafting lua or windower script even. I don't really know how to even get it started.

    All I'm looking for it to do is do /lastsynth after each synth. If it could also use skill up food that would be fantastic as well. Could someone help me out with this?

    Thanks!

  14. #2394
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Got a probably easy problem to fix;
    This works:
    Code:
    send_command('alias g510_m1g6 input /equip main "Tupsimati"; input /equip sub "Zuuxowu Grip"; gs disable main; gs disable sub;')
    This does not:
    Code:
    send_command('alias g510 m1g5 gs enable main; gs enable sub;')
    What am i forgetting and doing wrong?

  15. #2395
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    I have a question for Mote for your PLD file, I've asked something similar before but this is specifically for Mote's pld. I read your command wiki on toggles and all I want within your file is a way to toggle back and fourth between Aegis and Ochain globally? When idle,engaged,defense sets ect.

  16. #2396
    RIDE ARMOR
    Join Date
    Feb 2014
    Posts
    10
    BG Level
    1

    Hoping I can get help customizing the GS skillup file a bit, I'm trying to change the healing magic part so I can cast on a target(bones) instead of myself and make it cycle just C1 and C2.

    I deleted all spells but the two cures and changed all instances of input healing spells from <me> to <t> hoping that would work, it didnt, getting aftercast errors now.

  17. #2397
    Melee Summoner
    Join Date
    Apr 2014
    Posts
    28
    BG Level
    1

    I'm having trouble having an augmented earring equipped automatically when time changes.

    The augmented earring is equipping normally, but with the time change it seems to be throwing an error in equip processing.lua line 59. "attempt to call method lower a nil value"

    gear.RegenEar = {"Dawn Earring"}
    gear.DayEar = "Dawn Earring"
    gear.NightEar = {name="Merman's Earring", augments={'STR-0.5 DEX+1 AGI-0.5','Dark resistance+12'}}

    is how i have it setup, then in the bottom its:

    Code:
    function job_update(cmdParams, eventArgs)
        update_time_based_gear()
    end
    
    function update_time_based_gear()
        if classes.Daytime then
    		gear.AccAmmo.name = gear.DayAmmo
        else
    		gear.AccAmmo.name = gear.NightAmmo
        end
    	
    	if classes.RegenTime then
    		gear.RegenEar.name = gear.DayEar
    	else
    		gear.RegenEar.name = gear.NightEar
    	end
        
        if classes.DuskToDawn then
            gear.MovementFeet.name = gear.NightFeet        
        else
            gear.MovementFeet.name = gear.DayFeet        
        end
    end

  18. #2398
    Nidhogg
    Join Date
    Aug 2007
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    Bahamut

    Just now finally getting into GS. Messing around with a Geo.lua that was posted on ffxiah's forum, but not sure how to do something.

    Been playing Geo/Dnc lately, and curious how I can differentiate the sets specific to my sub. No issues with weapons changing with /Rdm, as it's more than likely not engaged.

  19. #2399
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Malithar View Post
    Just now finally getting into GS. Messing around with a Geo.lua that was posted on ffxiah's forum, but not sure how to do something.

    Been playing Geo/Dnc lately, and curious how I can differentiate the sets specific to my sub. No issues with weapons changing with /Rdm, as it's more than likely not engaged.
    you can use the sub_job_change(new,old) function to do every thing you want

    example:
    Code:
    function get_sets()
    	sets.Engaged.WHM = {	}
    end
    function sub_job_change(new,old)
    	if new = "White Mage" then --its eather Whitemage or WHM im not sure
    		equip(sets.Engaged.WHM)
    	end
    end
    example 2:
    Code:
    function get_sets()
    	subjobtype = "WHM"
    	sets.Engaged.WHM = {	}
    	sets.Engaged.DNC = {	}
    end
    function sub_job_change(new,old)
    	if new = "White Mage" then --its eather Whitemage or WHM im not sure
    		subjobtype = "WHM"
    	elseif new = "Dancer" then --its eather Dancer or DNC im not sure
    		subjobtype = "DNC"
    	end
    end
    you would use for equiping sub job sets
    equip(sets.Engaged[subjobtype])

  20. #2400
    Nidhogg
    Join Date
    Aug 2007
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    Bahamut

    Quote Originally Posted by dlsmd View Post
    function get_sets()
    subjobtype = "WHM"
    sets.Engaged.WHM = { }
    sets.Engaged.DNC = { }
    end
    function sub_job_change(new,old)
    if new = "White Mage" then
    subjobtype = "WHM"
    elseif new = "Dancer" then
    subjobtype = "DNC"
    end
    end
    Thanks a ton! ^^ Working it in now. So how about for 3 different subs?

    Code:
    function get_sets()
    	subjobtype = "RDM"
    	sets.Engaged.RDM = {	}
    	sets.Engaged.DNC = {	}
            sets.Engaged.NIN = { }
    end
    function sub_job_change(new,old)
    	if new = "Red Mage" then
    		subjobtype = "RDM"
    	if new = "Dancer" then
    		subjobtype = "DNC"
            elseif new = "Ninja" then
                    subjobtype = "NIN"
    	end
    end
    Would that be correct?

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