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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2421
    Bagel
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    Quote Originally Posted by Nicblue View Post
    Quick question regarding the skillup.lua. All I'm looking to do is have it use pollen over and over, I spent like an hour and half messing with it and alas it will only do it once. If this helps, the char only has one blu spell (lvl 26 atm). I just want to skill up her blue magic while I PL her. Is this possible, lol, I am pretty nub when it comes to these kinds of things. Thanks in advance.
    is there an error that shows up??

  2. #2422
    Smells like Onions
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    I have a quick question. since i been messing around with gearswap lately, i have made one on my own and the problem i have is that my toggle macro that switches from my DD set to my full acc set, it doesnt fire off immediately. Is there something im missing in my code to make it change ASAP? is there something i can add to my code or any code to make it change right when i want to?

  3. #2423
    Smells like Onions
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    Quote Originally Posted by Nicblue View Post
    Quick question regarding the skillup.lua. All I'm looking to do is have it use pollen over and over, I spent like an hour and half messing with it and alas it will only do it once. If this helps, the char only has one blu spell (lvl 26 atm). I just want to skill up her blue magic while I PL her. Is this possible, lol, I am pretty nub when it comes to these kinds of things. Thanks in advance.
    Same here except for my Healing Magic. I just want to cast Cure 1/2 on myself, I don't see why I have to cast high-MP spells like Reraise 3 and Curaga 5 to skillup lol.

    Quote Originally Posted by dlsmd View Post
    is there an error that shows up??
    When I edit the {Healing Spells = "..."} field to just have Cure 1 and 2 and run the Skillup script, I am getting an error, will have to get back to you later today with the exact message. It casts Cure 1 and 2 and then errors out.

  4. #2424
    Bagel
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    Quote Originally Posted by Kharlan View Post
    Same here except for my Healing Magic. I just want to cast Cure 1/2 on myself, I don't see why I have to cast high-MP spells like Reraise 3 and Curaga 5 to skillup lol.



    When I edit the {Healing Spells = "..."} field to just have Cure 1 and 2 and run the Skillup script, I am getting an error, will have to get back to you later today with the exact message. It casts Cure 1 and 2 and then errors out.
    for blu magic all it should only try to cast spells that you have set

    for healing skillup there are 3+ other lines that need to be changed
    after you edit the spell list
    you need to find any line that has
    healingcount < 25
    and change it to
    healingcount < (put how many spells you are using here)

    and the reason i have all possible spells in the default list is some people might want them

  5. #2425
    CoP Dynamis
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    Will a function with world.weather_element check for scholar storm spells and give them priority or does it only check the current zone weather?

  6. #2426
    RIDE ARMOR
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    Thanks for the reply dlsmd. There's no error, after starting gs c startblue, it casts pollen once and then no more. So it's working but it's only casting the spell once.

  7. #2427
    CoP Dynamis
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    Never mind, weather poped up where i am, answer is yes.

  8. #2428
    CoP Dynamis
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    Whats the best way to make this automatic if theirs any change in weather, whether its gain/loss of a storm spell or zone weather change? I'm looking to add it to Mote's SCH lua file, i already have it under job update but i have to update manually still every time theirs a change, really prefer it to be automatic.
    Code:
    if world.weather_element ~= 'None' then
    			if world.weather_element == 'Earth' then
    				send_command('alias g510_m1g13 input /ma "Stone" <t>;')
    				send_command('alias g510_m1g14 input /ma "Stone II" <t>;')
    				send_command('alias g510_m1g15 input /ma "Geohelix" <t>;')
    			elseif world.weather_element == 'Water' then
    				send_command('alias g510_m1g13 input /ma "Water" <t>;')
    				send_command('alias g510_m1g14 input /ma "Water II" <t>;')
    				send_command('alias g510_m1g15 input /ma "Hydrohelix" <t>;')
    			elseif world.weather_element == 'Wind' then
    				send_command('alias g510_m1g13 input /ma "Aero" <t>;')
    				send_command('alias g510_m1g14 input /ma "Aero II" <t>;')
    				send_command('alias g510_m1g15 input /ma "Anemohelix" <t>;')
    			elseif world.weather_element == 'Fire' then
    				send_command('alias g510_m1g13 input /ma "Fire" <t>;')
    				send_command('alias g510_m1g14 input /ma "Fire II" <t>;')
    				send_command('alias g510_m1g15 input /ma "Pyrohelix" <t>;')
    			elseif world.weather_element == 'Ice' then
    				send_command('alias g510_m1g13 input /ma "Blizzard" <t>;')
    				send_command('alias g510_m1g14 input /ma "Blizzard II" <t>;')
    				send_command('alias g510_m1g15 input /ma "Cryohelix" <t>;')
    			elseif world.weather_element == 'Lightning' then
    				send_command('alias g510_m1g13 input /ma "Thunder" <t>;')
    				send_command('alias g510_m1g14 input /ma "Thunder II" <t>;')
    				send_command('alias g510_m1g15 input /ma "Ionohelix" <t>;')
    			elseif world.weather_element == 'Dark' then
    				send_command('alias g510_m1g13 input /ma "Aspir II" <t>;')
    				send_command('alias g510_m1g14 input /ma "Drain" <t>;')
    				send_command('alias g510_m1g15 input /ma "Noctohelix" <t>;')
    			elseif world.weather_element == 'Light' then
    				send_command('alias g510_m1g15 input /ma "Luminohelix" <t>;')
    			end
    		end

  9. #2429
    Smells like Onions
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    Quote Originally Posted by dlsmd View Post
    for healing skillup there are 3+ other lines that need to be changed
    after you edit the spell list
    you need to find any line that has
    healingcount < 25
    and change it to
    healingcount < (put how many spells you are using here)
    Worked perfect, thank you!

    Edit: Also, I'm not sure if my precast/midcast sets are performing properly. If I check my equipment menu while typing a macro for a Cure spell, I can see it swap from my Idle set, to my Midcast set, and back to Idle. I never see the precast set, but it does seem to be casting very fast. Does the precast set swap in so fast just for the start of the spell that I don't even see it, or could all my Fast Cast be messing up the timing?

  10. #2430
    RIDE ARMOR
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    A few pages back I had asked something similar about just cycling cure 1 & 2 but my post was buried. I'm trying to figure out how to get the skillup lua to cycle C1 & C2 on a target(skeletons).

    I've deleted all spells but the two cures and changed all the healing counts < as well as all instances of <me> to <t> but I'm encountering an error...

    GearSwap: Lua error (runtime) - ...gram Files (x86)/Windower4//addons/gearswap/flow.lua:288:
    GearSwap has detected an error in the user function self_command:
    ...es (x86)\Windower4\/addons/gearswap/data/skillup.lua:557: attempt to concatenate field '?' (a nil value)

    any ideas what I am missing?

  11. #2431
    Bagel
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    sorry try the latest one

  12. #2432
    RIDE ARMOR
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    downloaded the 1 from the gearswap shop thread here 2 days ago. It would change the lines if i had deleted all the healing magic you had coded?

  13. #2433
    Bagel
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    Quote Originally Posted by ProjectA2O View Post
    downloaded the 1 from the gearswap shop thread here 2 days ago. It would change the lines if i had deleted all the healing magic you had coded?
    for some reason i did not upload the latest version redownload and try again

    also this one is fully modified to only use cure and cure 2 (this file will self destruct in 1 hr)
    http://pastebin.com/HJnT0awX

    and this tool will not cast on a mob only your char

  14. #2434
    RIDE ARMOR
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    downloaded the file again its different for sure, must have been an older file for sure. Have to head back to work though I'll mess with it again when I get home.

    Edit1: Should just be a matter of deleting the other spells and changing healingcount and <me> though?

    Edit2: Awesome man thanks so much, is it possible to get it to cast on mobs or would gearswap need to be updated?

  15. #2435
    Bagel
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    Quote Originally Posted by ProjectA2O View Post
    Edit2: Awesome man thanks so much, is it possible to get it to cast on mobs or would gearswap need to be updated?
    it could be but that would require more work and more checks for which i dont want to do because this was for skilling solo not on a mob

  16. #2436
    Chram
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    Quote Originally Posted by Fival View Post
    Whats the best way to make this automatic if theirs any change in weather, whether its gain/loss of a storm spell or zone weather change? I'm looking to add it to Mote's SCH lua file, i already have it under job update but i have to update manually still every time theirs a change, really prefer it to be automatic.
    Code:
    function user_setup()
        send_command('alias g510_m1g13 gs c t1')
        send_command('alias g510_m1g14 gs c t2')
        send_command('alias g510_m1g15 gs c helix')
        
        g5_spells = {}
        g5_spells.t1 = {['Fire']='Fire', ['Ice']='Blizzard', ['Wind']='Aero', ['Earth']='Stone', ['Lightning']='Thunder', ['Water']='Water', ['Dark']='Aspir II'}
        g5_spells.t2 = {['Fire']='Fire II', ['Ice']='Blizzard II', ['Wind']='Aero II', ['Earth']='Stone II', ['Lightning']='Thunder II', ['Water']='Water II', ['Dark']='Drain'}
        g5_spells.helix = {['Fire']='Pyrohelix', ['Ice']='Cryohelix', ['Wind']='Anemohelix', ['Earth']='Geohelix', ['Lightning']='Ionohelix', ['Water']='Hydrohelix', ['Dark']='Noctohelix', ['Light']='Luminohelix'}
    end
    
    
    function job_self_command(commandArgs, eventArgs)
        if g5_spells[commandArgs[1]] then
            if g5_spells[commandArgs[1]][world.weather_element] then
                send_command('input /ma "' .. g5_spells[commandArgs[1]][world.weather_element] .. '" <t>')
            end
        end
    end

  17. #2437
    Chram
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    Quote Originally Posted by Hakkai View Post
    since "gs c cycle UtiliyRollMode" would already go in once direction. How would I fashion a command to use the above to cycling back through the options? Trying to wrap my head around this, sorry to be a bother.
    Modifying the core handling of user commands to allow for reversed cycling is pretty trivial. It's like 5 extra lines. So, the next update push should allow you to do something like:

    gs c cycle OffenseMode reverse

    (where 'reverse' can be any of 'reverse', 'r', or 'backwards') to cycle backwards through a mode list.

  18. #2438
    CoP Dynamis
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    Thank you sir!

  19. #2439
    Smells like Onions
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    Skullcrusher

    Looking for guidance with GS

    Hello,
    I recently came back from a break and am new to GearSwap. I'm starting out very basic just to understand how the LUA code works. I have read over some of the documentation but not understanding it 100% so wanted to see if someone can point out my mistakes atm.
    When I cast any of the spells it goes directly to the midcast sets and then to the aftercast. I can't figure out why it's not using the precast, I'm sure its simple but... any help is appreciated. Thank You
    I have tried the
    if.spell.skill=='Singing'
    also
    if.spell.type=='BardSong'
    Code:
    function get_sets()
    	sets.precast={}
    		sets.precast.Song={body="Praeco Doublet"}
    	sets.midcast={}
    		sets.midcast.Mazurka={body="Gendewitha Bliaut"}
    		sets.midcast.Ballad={body="Chelona Blazer"}
    		sets.midcast.Base={body="Aoidos' Hongreline +2"}
    	sets.aftercast={}
    		sets.aftercast.idle={body="Federation Aketon"}	
    end
    	
    function precast(spell)
    	if spell.type == 'BardSong' then
    			equip(sets.precast.Song)  
    	end
    end
    
    function midcast(spell)
        if string.find(spell.english,'Mazurka') then
            equip(sets.midcast.Mazurka)
        elseif string.find(spell.english,'Ballad') then
            equip(sets.midcast.Ballad)
    	else 
    		equip(sets.midcast.Base)
    	end
    end
    
    function aftercast(spell)
            equip(sets.aftercast.idle)
     end

    Nevermind.. It's swapping I'm just not used to it swapping so fast that I don't see it.

  20. #2440
    Bagel
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    yah there are only 2 way to tell if your gear has changed thats to have your equipment window open or to enable show swaps with gs show_swaps
    the former is more accurate

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