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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2501
    Smells like Onions
    Join Date
    Jul 2014
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    2
    BG Level
    0

    i needed a little gearswap help. i just made a mnk one and it loads up fine. only problem is that i cant use my macro for the toggle command until i use a job ability. none of the indexes i set will change until i have done a JA for some reason. any idea what im missing? in other words, the /console gs c toggle TP set doesnt work until i use job ability first.

  2. #2502
    BG Content
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    FFXI Server
    Lakshmi
    Blog Entries
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    I'm battling it out with this midaction stuff on the -dev branch right now, and found kind of a strange bug. Aftercast wasn't called in some cases, but it was never reported so I'm assuming people thought it was a feature. It basically just wouldn't call aftercast every time if you started spamming a ton of spells.

    When this bug is fixed, it may require a small change on the part of the users that were relying on this bug for some reason. If releasing addons has taught me anything, it's that one man's bug is another man's feature.

  3. #2503
    RIDE ARMOR
    Join Date
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    Quote Originally Posted by Motenten View Post
    Modifying the core handling of user commands to allow for reversed cycling is pretty trivial. It's like 5 extra lines. So, the next update push should allow you to do something like:

    gs c cycle OffenseMode reverse

    (where 'reverse' can be any of 'reverse', 'r', or 'backwards') to cycle backwards through a mode list.
    Not sure how I missed this the other day, thanks Moten!

  4. #2504
    Melee Summoner
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    FFXIV Character
    Fae Lindae
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    Excalibur
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    Leviathan
    WoW Realm
    Magtheridon

    Fixed it with some tinkering.

  5. #2505
    Bagel
    Join Date
    Dec 2012
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    question do this look like thay will work
    Spoiler: show
    Code:
    		--AMMO TABLE (use the ammo you want to equip to get quiver or pouch)
    		--these will convert any ammo you can store in a quiver(arrow or bolt) or pouch(bullet) to the correct quiver or pouch
    	combined_ammo = {
    		["Crude Arrow"] = "Old Quiver", ["Old Arrow"] = "Rotten Quiver", ["Stone Arrow"] = "Stone Quiver", ["Bone Arrow"] = "Bone Quiver", ["Beetle Arrow"] = "Beetle Quiver",
    		["Horn Arrow"] = "Horn Quiver", ["Scorpion Arrow"] = "Scorpion Quiver", ["Demon Arrow"] = "Demon Quiver", ["Iron Arrow"] = "Iron Quiver", ["Silver Arrow"] = "Silver Quiver",
    		["Kabura Arrow"] = "Kabura Quiver", ["Sleep Arrow"] = "Sleep Quiver", ["Antlion Arrow"] = "Antlion Quiver", ["Ruszor Arrow"] = "Ruszor Quiver", ["Gargouille Arrow"] = "Gargou. Quiver",
    		["Chapuli Arrow"] = "Chapuli Quiver", ["Mantid Arrow"] = "Mantid Quiver", ["Achiyal. Arrow"] = "Achiyal. Quiver", ["Adlivun Arrow"] = "Adlivun Quiver", ["Tulfaire Arrow"] = "Tulfaire Quiver",
    		["Raaz Arrow"] = "Raaz Quiver", ["Eminent Arrow"] = "Eminent Quiver", ["Ra'Kaznar Arrow"] = "Ra'Kaznar Quiver", ["T.K. Arrow"] = "T.K. Quiver", ["Cmb.Cst. Arrow"] = "Cmb.Cst. Quiver",
    		["Dogbolt"] = "Old Bolt Box", ["Irn.Msk. Bolt"] = "Irn.Msk. Quiver", ["Bronze Bolt"] = "B. Bolt Quiver", ["Mythril Bolt"] = "M. Bolt Quiver", ["Darksteel Bolt"] = "D. Bolt Quiver",
    		["Blind Bolt"] = "Bln. Bolt Quiver", ["Acid Bolt"] = "Ac. Bolt Quiver", ["Holy Bolt"] = "Hol. Bolt Quiver", ["Sleep Bolt"] = "Slp. Bolt Quiver", ["Venom Bolt"] = "Vn. Bolt Quiver",
    		["Bloody Bolt"] = "Bld. Bolt Quiver", ["Darkling Bolt"] = "Dkl. Bolt Quiver", ["Fusion Bolt"] = "Fsn. Bolt Quiver", ["Drk. Adm. Bolt"] = "D.A. Bolt Quiver", ["Adaman Bolt"] = "A. Bolt Quiver",
    		["Midrium Bolt"] = "Mid. Bolt Quiver", ["Damascus Bolt"] = "Dm. Bolt Quiver", ["Oxidant Bolt"] = "O. Bolt Quiver", ["Achiyal. Bolt"] = "Al. Bolt Quiver", ["Adlivun Bolt"] = "Ad. Bolt Quiver",
    		["Titanium Bolt"] = "T. Bolt Quiver", ["Bismuth Bolt"] = "Bi. Bolt Quiver", ["Eminent Bolt"] = "Em. Bolt Quiver", ["Abrasion Bolt"] = "Abr. Bolt Quiver", ["Righteous Bolt"] = "Rig. Bolt Quiver",
    		["Ra'Kaznar Bolt"] = "Ra. Bolt Quiver", ["Antique Bullet"] = "Old Bullet Box", ["Silver Bullet"] = "Silv. Bul. Pouch", ["Spartan Bullet"] = "Spar. Bul. Pouch", ["Corsair Bullet"] = "Cor. Bull. Pouch",
    		["Iron Bullet"] = "Iron Bull. Pouch", ["Bronze Bullet"] = "Brz. Bull. Pouch", ["Bullet"] = "Bullet Pouch", ["Steel Bullet"] = "Stl. Bull. Pouch", ["Dweomer Bullet"] = "Dwm. Bul. Pouch",
    		["Oberon's Bullet"] = "Obr. Bull. Pouch", ["Drk. Adm. Bullet"] = "D.A. Bull. Pouch", ["Orichalc. Bullet"] = "O. Bull. Pouch", ["Adaman Bullet"] = "A. Bull. Pouch", ["Midrium Bullet"] = "Mid. Bul. Pouch",
    		["Damascus Bullet"] = "Dm. Bul. Pouch", ["Achiyal. Bullet"] = "Al. Bull. Pouch", ["Adlivun Bullet"] = "Ad. Bull. Pouch", ["Titanium Bullet"] = "Ti. Bull. Pouch", ["Bismuth Bullet"] = "Bi. Bull. Pouch",
    		["Eminent Bullet"] = "Em. Bul. Pouch", ["Ra'Kaznar Bullet"] = "Ra. Bul. Pouch",}
    		
    		--COR CARD TABLE (use spell.english to get data)
    		--This table will give you the card and the card case for each of the quick draw skills
    	cards = {
    		["Dark Shot"] = {card="Dark Card",case="Dark Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Earth Shot"] = {card="Earth Card",case="Earth Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Ice Shot"] = {card="Ice Card",case="Ice Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Water Shot"] = {card="Water Card",case="Water Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Wind Shot"] = {card="Wind Card",case="Wind Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Fire Shot"] = {card="Fire Card",case="Fire Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Thunder Shot"] = {card="Thunder Card",case="Thunder Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		["Light Shot"] = {card="Light Card",case="Light Card Case",tcard="Trump Card",tcase="Trump Card Case"},
    		}
    		
    		--NIN TOOLS TABLE (use spell.english to get data)
    		--This table is will give you the tools, universal tool, abd tool bogs for each spell that a NIN can cast
    	nin_tools ={
    		["Monomi: Ichi"] = {tool='Sanjaku-Tenugui',tool_bag="Toolbag (Sanja)",tool_bag_id=5417,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Aisha: Ichi"] = {tool='Soshi',tool_bag="Toolbag (Soshi)",tool_bag_id=5734,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Katon: Ichi"] = {tool='Uchitake',tool_bag="Toolbag (Uchi)",tool_bag_id=5308,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Katon: Ni"] = {tool='Uchitake',tool_bag="Toolbag (Uchi)",tool_bag_id=5308,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Katon: San"] = {tool='Uchitake',tool_bag="Toolbag (Uchi)",tool_bag_id=5308,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Hyoton: Ichi"] = {tool='Tsurara',tool_bag="Toolbag (Tsura)",tool_bag_id=5309,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Hyoton: Ni"] = {tool='Tsurara',tool_bag="Toolbag (Tsura)",tool_bag_id=5309,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Hyoton: San"] = {tool='Tsurara',tool_bag="Toolbag (Tsura)",tool_bag_id=5309,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Huton: Ichi"] = {tool='Kawahori-Ogi',tool_bag="Toolbag (Kawa)",tool_bag_id=5310,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Huton: Ni"] = {tool='Kawahori-Ogi',tool_bag="Toolbag (Kawa)",tool_bag_id=5310,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Huton: San"] = {tool='Kawahori-Ogi',tool_bag="Toolbag (Kawa)",tool_bag_id=5310,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Doton: Ichi"] = {tool='Makibishi',tool_bag="Toolbag (Maki)",tool_bag_id=5311,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Doton: Ni"] = {tool='Makibishi',tool_bag="Toolbag (Maki)",tool_bag_id=5311,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Doton: San"] = {tool='Makibishi',tool_bag="Toolbag (Maki)",tool_bag_id=5311,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Raiton: Ichi"] = {tool='Hiraishin',tool_bag="Toolbag (Hira)",tool_bag_id=5312,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Raiton: Ni"] = {tool='Hiraishin',tool_bag="Toolbag (Hira)",tool_bag_id=5312,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Raiton: San"] = {tool='Hiraishin',tool_bag="Toolbag (Hira)",tool_bag_id=5312,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Suiton: Ichi"] = {tool='Mizu-Deppo',tool_bag="Toolbag (Mizu)",tool_bag_id=5313,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Suiton: Ni"] = {tool='Mizu-Deppo',tool_bag="Toolbag (Mizu)",tool_bag_id=5313,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Suiton: San"] = {tool='Mizu-Deppo',tool_bag="Toolbag (Mizu)",tool_bag_id=5313,uni_tool="Inoshishinofuda",uni_tool_bag="Toolbag (Ino)",uni_tool_bag_id=5867},
    		["Utsusemi: Ichi"] = {tool='Shihei',tool_bag="Toolbag (Shihe)",tool_bag_id=5314,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Utsusemi: Ni"] = {tool='Shihei',tool_bag="Toolbag (Shihe)",tool_bag_id=5314,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Utsusemi: San"] = {tool='Shihei',tool_bag="Toolbag (Shihe)",tool_bag_id=5314,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Jubaku: Ichi"] = {tool='Jusatsu',tool_bag="Toolbag (Jusa)",tool_bag_id=5315,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Jubaku: Ni"] = {tool='Jusatsu',tool_bag="Toolbag (Jusa)",tool_bag_id=5315,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Jubaku: San"] = {tool='Jusatsu',tool_bag="Toolbag (Jusa)",tool_bag_id=5315,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Hojo: Ichi"] = {tool='Kaginawa',tool_bag="Toolbag (Kagi)",tool_bag_id=5316,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Hojo: Ni"] = {tool='Kaginawa',tool_bag="Toolbag (Kagi)",tool_bag_id=5316,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Hojo: San"] = {tool='Kaginawa',tool_bag="Toolbag (Kagi)",tool_bag_id=5316,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Kurayami: Ichi"] = {tool='Sairui-Ran',tool_bag="Toolbag (Sai)",tool_bag_id=5317,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Kurayami: Ni"] = {tool='Sairui-Ran',tool_bag="Toolbag (Sai)",tool_bag_id=5317,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Kurayami: San"] = {tool='Sairui-Ran',tool_bag="Toolbag (Sai)",tool_bag_id=5317,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Dokumori: Ichi"] = {tool='Kodoku',tool_bag="Toolbag (Kodo)",tool_bag_id=5318,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Dokumori: Ni"] = {tool='Kodoku',tool_bag="Toolbag (Kodo)",tool_bag_id=5318,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Dokumori: San"] = {tool='Kodoku',tool_bag="Toolbag (Kodo)",tool_bag_id=5318,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Tonko: Ichi"] = {tool='Shinobi-Tabi',tool_bag="Toolbag (Shino)",tool_bag_id=5319,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Tonko: Ni"] = {tool='Shinobi-Tabi',tool_bag="Toolbag (Shino)",tool_bag_id=5319,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Tonko: San"] = {tool='Shinobi-Tabi',tool_bag="Toolbag (Shino)",tool_bag_id=5319,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Gekka: Ichi"] = {tool='Ranka',tool_bag="Toolbag (Ranka)",tool_bag_id=6265,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Yain: Ichi"] = {tool='Furusumi',tool_bag="Toolbag (Furu)",tool_bag_id=6266,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Myoshu: Ichi"] = {tool='Kabenro',tool_bag="Toolbg. (Kaben)",tool_bag_id=5863,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Yurin: Ichi"] = {tool='Jinko',tool_bag="Toolbag (Jinko)",tool_bag_id=5864,uni_tool="Chonofuda",uni_tool_bag="Toolbag (Cho)",uni_tool_bag_id=5869},
    		["Kakka: Ichi"] = {tool='Ryuno',tool_bag="Toolbag (Ryuno)",tool_bag_id=5865,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		["Migawari: Ichi"] = {tool='Mokujin',tool_bag="Toolbag (Moku)",tool_bag_id=5866,uni_tool="Shikanofuda",uni_tool_bag="Toolbag (Shika)",uni_tool_bag_id=5868},
    		}
    --NIN Tool functions
    function nin_tool_check()
    	if (player.inventory[nin_tools[spell.english].tool] == nil  or player.inventory[nin_tools[spell.english].uni_tool] == nil) 
    	and (player.inventory[nin_tools[spell.english].tool_bag] ~= nil or player.inventory[nin_tools[spell.english].uni_tool_bag] ~= nil) then
    		return true
    	else
    		add_to_chat(7,"No Tools Available To Cast "..spell.english)
    	end
    end
    function nin_tool_open()
    	if player.inventory[nin_tools[spell.english].tool_bag] ~= nil then
    		return nin_tools[spell.english].tool_bag
    	elseif player.inventory[nin_tools[spell.english].uni_tool_bag] ~= nil then
    		return nin_tools[spell.english].uni_tool_bag
    	end
    end
    --NIN Tool rule
    	if spell.type == "Ninjutsu" and nin_tool_check() then
    		cancel_spell()
    		send_command('input /item "'..nin_tool_open()..'" <me>')
    	end
    
    --Card functions
    function card_getmore()
    	if player.inventory[cards[spell.english].case] ~= nil then
    		return cards[spell.english].case
    	elseif player.inventory[cards[spell.english].tcase] ~= nil then
    		return cards[spell.english].tcase
    	end
    end
    function card_check()
    	if (player.inventory[cards[spell.english].card] == nil or player.inventory[cards[spell.english].tcard] == nil) 
    	and (player.inventory[cards[spell.english].case] ~= nil or player.inventory[cards[spell.english].tcase] ~= nil ) then
    		return true
    	else
    		add_to_chat(7,"No Cards Available To Cast "..spell.english)
    	end
    end
    --Card rule
    	if spell.type == "CorsairShot" and card_check() then
    		cancel_spell()
    		send_command('input /item "'..card_getmore()..'" <me>')
    	end
    
    --Ammo functions
    function ammo_check()
    	if player.inventory[combined_ammo[sets[player.status].ammo]] and player.inventory[sets[player.status].ammo] == nil then
    		return true
    	end
    end
    function ammo_reequip()
    	if player.inventory[combined_ammo[sets[player.status].ammo]] ~= nil then
    		return combined_ammo[sets[player.status].ammo]
    	end
    end
    --Ammo rule
    	if spell.english == "Ranged" and ammo_reequip_check() then
    		cancel_spell()
    		send_command('input /item "'..ammo_reequip()..'" <me>')
    		equip({ammo="empty"})
    	elseif spell.english == "Ranged" and player.inventory[sets[player.status].ammo] and player.equipment.ammo ~= sets[player.status].ammo then
    		equip(sets[player.status])
    	end

    if not maby someone can help me correct them

  6. #2506
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
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    8

    I get something strange happening in on my SCH and BRD luas, i.e. the only two jobs where, at the beginning of my precast, I implemented the following lines:
    Code:
    	if midaction() then
    		cancel_spell()
    		return
    The strange thing is that sometimes for some seconds (4-6 seconds?) I cannot perform any action. It's like everything becomes locked and I can't use spells, JAs, WS or anything.
    It's the Lua blocking me, because during that small window if I use /raw commands, they work.
    I don't understand but it can't be a coincidence. I noticed that last month when I added those lines on SCH. The other day I added them to my BRD and I get, randomly, the same thing.
    Clearly the reason lies on those few lines and in how they interact with the rest of my lua.

    What could be happening? Anybody got an idea?

  7. #2507
    BG Content
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    Lakshmi
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    midcast is messing up and staying "true", which blocks all actions.

  8. #2508
    Bagel
    Join Date
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    byrth beet me to it

  9. #2509
    Campaign
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    So it's part of that issue with the interaction between Hook's packets and Midcast that you mentioned which can't be solved atm. No big deal, was just curious if I was doing something wrong.
    Tnx!

  10. #2510
    Salvage Bans
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    5

    so would it be best to add a timeout condition on the midcast midaction check? So basically in precast set time out based on the action performed. Include the timeout ored with midaction and allow other actions to continue if not midaction or timeout is true.

  11. #2511
    BG Content
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    Lakshmi
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    Yeah, that is the 4-6 seconds he is talking about. I am changing things on -dev though. I will probably push it live Sunday night.

  12. #2512
    Salvage Bans
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    So that would also mean you be left in your midcast gear and not change back to tp gear which normally happens in aftercast as well?

  13. #2513
    Campaign
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    You get "locked" in whatever gear you had the moment the lock happens.

  14. #2514
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    Is that only using midaction or just any time the lock occurs it blocks all action regardless if you check midaction or not?

  15. #2515
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    Depends how you code it. I added an exception to my SMN that resets midaction if I attempt 3 actions with midaction true.

  16. #2516
    Salvage Bans
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    Quote Originally Posted by Byrthnoth View Post
    Depends how you code it. I added an exception to my SMN that resets midaction if I attempt 3 actions with midaction true.
    Gotcha thanks think I have a workaround I can add to mine using os.clock() and see if that happens again I was wondering why my Sam sometime just wouldn't execute correctly.

  17. #2517
    RIDE ARMOR
    Join Date
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    Siren

    Another noob gearswap question. I pulled this gearswap off the shop thread to use on my COR. It seems to work great for the most part but it doesn't seem to swap to the Hurkan bullet for quick draws, nor do I seem to be able to get it to use Luzaf's ring on double-ups. Any help would be awesome, thanks in advance!

    pastebin.com/dQt8DG57

  18. #2518
    Bagel
    Join Date
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    Quote Originally Posted by Fall View Post
    Another noob gearswap question. I pulled this gearswap off the shop thread to use on my COR. It seems to work great for the most part but it doesn't seem to swap to the Hurkan bullet for quick draws, nor do I seem to be able to get it to use Luzaf's ring on double-ups. Any help would be awesome, thanks in advance!

    pastebin.com/dQt8DG57
    for Hurkan bullet for quick draws
    1 you have no sets with that bullet
    2. you have no rules for quickdraws

    for Luzaf's ring on double-ups
    did you remember to enable its use with the command(no quotes) "gs c toggle Luzaf"
    the default is not to use the ring

  19. #2519
    Bagel
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    @ Fall this will shorten your cor shot rules
    Currently
    Spoiler: show
    Code:
    if spell.english == 'Fire Shot' or spell.english == 'Ice Shot' or spell.english == 'Wind Shot' or spell.english == 'Earth Shot' or spell.english == 'Thunder Shot' or spell.english == 'Water Shot' then
    	equip(sets.QuickDraw[sets.QuickDraw.index[QuickDraw_ind]])
    	if spell.element == world.weather_element or spell_element == world.day_element then
    		equip(sets.Obi[spell.element])
    	end
    	if player.equipment.range == "Deathlocke" then            --GUN NAME NEEDED--
    		equip(sets.Bullets.QD)
    	end
    end
    if spell.english == 'Light Shot' or spell.english == 'Dark Shot' then
    	equip(sets.QuickDraw.MagicAccuracy)
    	if player.equipment.range == "Deathlocke" then            --GUN NAME NEEDED--
    		equip(sets.Bullets.QD)
    	end
    end

    Recomended
    Spoiler: show
    Code:
    if spell.type == "CorsairShot" then
    	if spell.english == 'Light Shot' or spell.english == 'Dark Shot' then
    		equip(sets.QuickDraw.MagicAccuracy)
    		if player.equipment.range == "Deathlocke" then            --GUN NAME NEEDED--
    			equip(sets.Bullets.QD)
    		end
    	else
    		equip(sets.QuickDraw[sets.QuickDraw.index[QuickDraw_ind]])
    		if player.equipment.range == "Deathlocke" then            --GUN NAME NEEDED--
    			equip(sets.Bullets.QD)
    		end
    		if spell.element == world.weather_element or spell_element == world.day_element then
    			equip(sets.Obi[spell.element])
    		end
    	end
    end


    and change your cor roll rules to this
    Spoiler: show
    Code:
    if spell.type == "CorsairRoll" then
    	if spell.english == "Tactician's Roll" then
    		equip(sets.JA.TacticianRoll)
    	elseif spell.english == "Courser's Roll" then
    		equip(sets.JA.CourserRoll)
    	elseif spell.english == "Blitzer's Roll" then
    		equip(sets.JA.BlitzerRoll)
    	else
    		equip(sets.JA.PhantomRoll)
    	end
    end

  20. #2520
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    28
    BG Level
    1
    FFXIV Character
    Fae Lindae
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan
    WoW Realm
    Magtheridon

    Getting infinite loop of pianissimo when i try to use it with Mote's BRD lua. Read previous posts about it being itemizer was interfering with it, disabled it and still continues. Have not changed anything in the lua file besides gear.

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