Code:
function get_sets()
sets.Engaged = {
main="Eminent Pole",
sub="Danger Grip",
head="Tema. Headband",
body="Temachtiani Shirt",
hands="Temachtiani Gloves",
legs="Temachtiani Pants",
feet="Temachtiani Boots",
neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
waist="Mrc.Cpt. Belt",
left_ear="Signal Pearl",
right_ear="Ardent Earring",
left_ring="Leather Ring",
right_ring="Prouesse Ring"
}
sets.Idle = {
main="Eminent Pole",
sub="Danger Grip",
head="Tema. Headband",
body="Temachtiani Shirt",
hands="Temachtiani Gloves",
legs="Temachtiani Pants",
feet="Temachtiani Boots",
neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
waist="Mrc.Cpt. Belt",
left_ear="Signal Pearl",
right_ear="Ardent Earring",
left_ring="Leather Ring",
right_ring="Prouesse Ring"
}
sets.Resting = {
main="Dark Staff",
sub="Danger Grip",
head="Tema. Headband",
body="Temachtiani Shirt",
hands="Temachtiani Gloves",
legs="Temachtiani Pants",
feet="Temachtiani Boots",
neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
waist="Mrc.Cpt. Belt",
left_ear="Sanative Earring",
right_ear="Ardent Earring",
left_ring="Rajas Ring",
right_ring="Prouesse Ring",
back="Jester's Cape",
}
Pettype = {}
Pettype.Summon = {}
Pettype.Summon.weapon = {
['None'] = "Eminent Pole",
['Fire'] = "Atar III",
['Ice'] = "Vourukasha III",
['Wind'] = "Vayuvata III",
['Earth'] = "Vishrava III",
['Thunder'] = "Apamajas III",
['Water'] = "Haoma III",
['Light'] = "Arka III",
['Dark'] = "Xsaeta III"
}
Changesumstaff = false --Togle with //gs c tchangeSMNstaff (true for change staves, false for do not change staves)
end
function pet_change(pet,gain)
if Changesumstaff then
if gain then
sets.Engaged.main = Pettype.Summon.weapon[pet.element]
sets.Idle.main = Pettype.Summon.weapon[pet.element]
equip(sets[player.status])
else
sets.Engaged.main = Pettype.Summon.weapon["None"]
sets.Idle.main = Pettype.Summon.weapon["None"]
equip(sets[player.status])
end
end
end