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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2621
    CoP Dynamis
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    Quote Originally Posted by Sechs View Post
    @Motenten
    I need to help a nooby friend on GS. I tried to give him all the generic information I could and I guided him to how to use your files, where to find your repository etc.
    He's asking me other things I have no clue about (how to create sidecar files, where to find a list of commands/hotkeys to cycle and swap through sets and modes etc).
    Do you have a generic or specific guide for your files somewhere so I can point him to that?
    https://github.com/Kinematics/GearSwap-Jobs/wiki

  2. #2622
    Fake Numbers
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    Is there a way to equip sets based on whether or not you're in a party?

  3. #2623
    Bagel
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    just make a rule in status_change(new,old) function
    like
    Code:
    function status_change(new,old)
    	if party.count > 1 or player.isallymember then
    		if new=='Engaged' then
    			equip(sets.Engaged_party)
    		elseif new=='Idle' then
    			equip(sets.Idle_party)
    		elseif new=='Resting' then
    			equip(sets.Resting_party)
    		end
    	else
    		if new=='Engaged' then
    			equip(sets.Engaged)
    		elseif new=='Idle' then
    			equip(sets.Idle)
    		elseif new=='Resting' then
    			equip(sets.Resting)
    		end
    	end
    end

  4. #2624
    Relic Weapons
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    Valefor

    Two things:

    1. Can you get console errors to print to a log? I swear someone mentioned there was a way to do it, but I can't find it in search for the life of me.
    2. Anyone have an example of how to do a custom AM3 timer I could look at? I tried ripping off Sechs's code from a few pages ago, but I'm getting errors and can't currently see what they are due to them getting cut off in the console.

    Thanks!

  5. #2625
    Bagel
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    Quote Originally Posted by Terravcota View Post
    Two things:

    1. Can you get console errors to print to a log? I swear someone mentioned there was a way to do it, but I can't find it in search for the life of me.
    console_log 1 turns it on
    console_log 0 turns it off

  6. #2626
    Relic Weapons
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    Quote Originally Posted by dlsmd View Post
    console_log 1 turns it on
    console_log 0 turns it off
    Thanks! Got it working!

  7. #2627
    Sea Torques
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    Quote Originally Posted by Terravcota View Post
    Two things:

    1. Can you get console errors to print to a log? I swear someone mentioned there was a way to do it, but I can't find it in search for the life of me.
    2. Anyone have an example of how to do a custom AM3 timer I could look at? I tried ripping off Sechs's code from a few pages ago, but I'm getting errors and can't currently see what they are due to them getting cut off in the console.

    Thanks!
    well this is the custom AM3 I made for my brd, put this inside precast, have to change the ws... and check durations(in secs) since if its for mythic it varies
    Code:
        if spell.english == 'Mordant Rime' then
            amlevel = math.floor(player.tp / 1000)
    		amtimer = 0
    		if buffactive['Aftermath: Lv.3'] then
    			amtimer = 1
    			return
    			
    		elseif amlevel ~= 3 and buffactive['Aftermath: Lv.2'] then
    			amtimer = 1
    			return
    		else                      
    			if amlevel == 1 then
    				amdur = 270 -- AM 1 Duration
    
    			elseif amlevel == 2 then
    				amdur = 120 -- AM 2 Duration
    
    			else
    				amdur = 180 -- AM 3 Duration
    			end
    		end
    	end
    and put this into your aftercast function
    Code:
    	if not spell.interrupted and spell.english == 'Mordant Rime' and amdur and amdur > 0 and amtimer == 0 then
            am = 'Aftermath: Lv.'..tostring(amlevel)
            send_command('timers d "Aftermath: Lv.1"')
            send_command('timers d "Aftermath: Lv.2"')
            send_command('timers d "Aftermath: Lv.3"')
            send_command('timers c "'..am..'" '..tostring(amdur)..'')
    		if amlevel == 3 then
    			send_command('wait 150; input /echo 30 secs remaining AM 3 ')		
    		end
        end

  8. #2628
    Puppetmaster
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    Hmm, having a bit of problem during abysea party, curing waltz seems to be downgrading at the worst times, any way to easily disable the automatic downgrading of curing waltz? just want to curing waltz 4, without it downgrading to 3 or 2 if i dont have enuf tp to do it, thx

  9. #2629
    Cerberus
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    New user to GearSwap here- quick noobish question: Do I need to go through all of my macros and get rid of all of my windower macro commands? i.e. /console exec WhmCure.txt or can I leave them be in the event GearSwap breaks/will leaving them interfere with GearSwap's functionality?

  10. #2630
    Bagel
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    Quote Originally Posted by Miroku_Asura View Post
    New user to GearSwap here- quick noobish question: Do I need to go through all of my macros and get rid of all of my windower macro commands? i.e. /console exec WhmCure.txt or can I leave them be in the event GearSwap breaks/will leaving them interfere with GearSwap's functionality?
    thoes will not effect gearswap but if there are any spellcast command in them it might cause errors to show

  11. #2631
    Hydra
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    Quetzalcoatl

    Hey guys, does anyone know if gearswap or windower resources have been updated with Haste II, and Geo-Haste yet? I'm trying to update my haste rules to account for this, but not having any luck. It's been quite a while since these were added, so I figure I must be missing something.

    I've looked in buffs.lua, which has a haste with ID 33, and another with ID 580. (is this haste II?) Using buffactive[33] definitely works, but it also returns true when Haste II is applied.

    Any ideas?

  12. #2632
    Bagel
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    Quote Originally Posted by Orestes View Post
    Hey guys, does anyone know if gearswap or windower resources have been updated with Haste II, and Geo-Haste yet? I'm trying to update my haste rules to account for this, but not having any luck. It's been quite a while since these were added, so I figure I must be missing something.
    yes its been added

  13. #2633
    CoP Dynamis
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    I don't think gearswap can tell the difference between Haste and Haste 2, i think they share the same buff slot, but i could be wrong.

  14. #2634
    Sea Torques
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    yea, Haste and Haste II, give same buff(Haste)

  15. #2635
    Hydra
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    Quetzalcoatl

    That's unfortunate. I saw there were two Haste's with different ID's and figured it should work.

    Can anyone think of another way to achieve this? i.e. Filtering the log, etc.

  16. #2636
    Bagel
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    one is haste the other is geo haste

  17. #2637
    Campaign
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    Byrth what's the status fo the Midaction thing we mentioned? I have issues in trying to keep up.
    If I recall the issue was that when using Midcast() sometimes you would get locked in your current gear for X seconds and unable to perform any action.

    I remember you saying you had to do quite a long and complex reworking of the midcast function, did you manage to find time to start yet?

  18. #2638
    BG Content
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    Lakshmi
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    Afaik it is done.You need to put:
    Code:
    if midaction() then
    return
    end
    In aftercast.

  19. #2639
    Relic Shield
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    Will that code prevent the lockin out of being able to do anything? Cause when i am trying to sleep things on my mule lately he just stands there sometimes (he doestn appear to be tryin to cure me or anything either) This didnt seem to be a problem til bout 2 weeks ago or so. I suspect its the midaction thing.

  20. #2640
    BG Content
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    Lakshmi
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    There is nothing in gearswap that will automatically lock you out. If you have a midaction return rule, then it might if midaction doesn't work. AFAIK, the only situation where midaction won't work is when packets are dropped by the server.

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