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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2861
    Bagel
    Join Date
    Dec 2012
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    1,488
    BG Level
    6

    and if you equip your gear then use gs export it will create a file with the augments in it

  2. #2862
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
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    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Very nice, thanks. And another question: it says in the advanced sets table .txt that I "must use the full name of the augment (even if the
    augment appears on your item in a contracted form)"... but exporting it shows it in its shortened form:

    hands={ name="Otronif Gloves", augments={'Phys. dmg. taken -3%','Crit.hit rate+2',}},
    legs={ name="Otronif Brais +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','"Dbl.Atk."+1',}},
    feet={ name="Otronif Boots", augments={'Phys. dmg. taken -3%','Crit.hit rate+2',}},

    Should I just change it and type it all out or is it OK to leave it as is?

  3. #2863
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    like this
    neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}}
    main={ name="Firmament", augments={'Wind resistance-1 Earth resistance+1',}}
    neck={ name="Chaos Torque", augments={'Attack+3','STR+3',}}

    but if you export them that should work as well

  4. #2864
    Sea Torques
    Join Date
    Nov 2007
    Posts
    694
    BG Level
    5
    FFXI Server
    Asura

    What's with Gearswap and rings? I got two Fenrir Rings +1, but if I try to equip both at once, one of them won't equip.
    Pastebin:
    http://pastebin.com/1cKZp8HT

    Relevant code:
    Code:
    	sets.midcast.CorsairShot = {ammo=gear.QDbullet,
    		head="Fugacity Beret +1",neck="Stoicheion Medal",ear1="Novio Earring",ear2="Friomisi Earring",
    		body="Mirke Wardecors",hands="Nvrch. Gants +2",ring1="Fenrir Ring +1",ring2=gear.ElementalRing,
    		back="Gunslinger's Cape",waist=gear.ElementalObi,legs="Shned. Tights +1",feet="Nvrch. Bottes +2"}
    Code:
        -- Define proper defaults for weaponskills that use obis
        if spell.english == 'Leaden Salute' then
            gear.default.obi_waist = "Light Belt"
    		gear.default.obi_ring = "Arvina Ringlet +1"
        elseif spell.english == 'Wildfire' then
            gear.default.obi_waist = "Aquiline Belt"
    		gear.default.obi_ring = "Fenrir Ring +1"
    	elseif spell.type == 'CorsairShot' then
            gear.default.obi_waist = "Aquiline Belt"
    		gear.default.obi_ring = "Fenrir Ring +1"
    	end
    e:It equips them both if I hit the macro twice, but on the first try it doesn't change ring1.

  5. #2865
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    thats because of the checks that gearswap does to see which items it has in inventory and in wardrobe im sure there is a way around this but not sure

    im wondering if each item has a unique id that is different for each player?? or even a way to make one??

  6. #2866
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Noticed an error with the blu lua on main page https://github.com/Kinematics/GearSw...master/BLU.lua when trying to cycle weaponskill mode (Alt + F9) it is cycling thru Ranged Modes instead. How to fix this please, thx

  7. #2867
    New Spam Forum
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    Dec 2009
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    3
    FFXI Server
    Quetzalcoatl

    It's not an error, the new default keybind is @f9.

  8. #2868
    Melee Summoner
    Join Date
    May 2014
    Posts
    36
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Motenten View Post
    There are different idle modes, defined in state.IdleMode. The default bind for cycling through the possible idle modes is Ctrl-F12. Idle mode will thus either be 'Normal' or 'PDT'.

    When it tries to equip an idle set (either when you disengage from melee, or after you complete an action while not engaged), it will try to determine which set to use. It starts with sets.idle. It then checks if you're in town, are weak, or elsewhere. If you're in town, it tries to select sets.idle.Town. If you're weak, it tries to select sets.idle.Weak. Otherwise it tries to select sets.idle.Field.

    Town and weak sets are defined in your snippet there, and if either of those conditions are met, those are the sets that will be chosen. There is no sets.idle.Field, so it stays at sets.idle.

    It then tries to find any sets that match your current idle mode. Assuming we're not in town or weak, we're starting from sets.idle. If you're in 'Normal' idle mode, it looks for sets.idle.Normal. That doesn't exist, so it stays on sets.idle. If you're in 'PDT' idle mode, it looks for sets.idle.PDT. That set exists, so that's now the set that will be selected.

    Activate the defense sets with F10 and F11. Deactivate with Alt+F12. Read the wiki on the repository for more information.

    Read The Wiki
    Hi Mote,

    I have upgrade to v2 of your gearswaps.
    I was having issue with PLD where it would not switch to PDT or MDT gear when idle or engaged.
    I thought it was using the "Window key + F10/F11" for PDT/MDT.
    So PDT is using ctrl-F12? what about MDT?

    another thing I notice is the auto-Pianissimo does not seem to be working. Thanks.

  9. #2869
    Smells like Onions
    Join Date
    Jul 2013
    Posts
    6
    BG Level
    0

    I'm getting a error wanted to see if I can get some help to clear it. Windower4/addons/gearswap/libs/mote-include.lua559: Attempt to index field ' CombatForm' (a nil value)

    In the Mote Include that is

    if state.CombatForm.has_value and meleeSet[state.CombatForm.value] then
    meleeSet = meleeSet[state.CombatForm.value]

    I'm trying to mode my old File to work. Any help to get this working again would be great. Thanks.

    Seems the offense and Weapon skills toggles are the issue. Any expertise would be great. thanks.

  10. #2870
    Puppetmaster
    Join Date
    Apr 2013
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    63
    BG Level
    2
    FFXI Server
    Asura

    Ahh, thx, missed that change in update, its Windows key + f9 to cycle Weaponskill modes, by the way, any time limit on when to change over, or will old versions of GS still work indefinately?

  11. #2871
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Tronian View Post
    Hi Mote,

    I have upgrade to v2 of your gearswaps.
    I was having issue with PLD where it would not switch to PDT or MDT gear when idle or engaged.
    I thought it was using the "Window key + F10/F11" for PDT/MDT.
    So PDT is using ctrl-F12? what about MDT?

    another thing I notice is the auto-Pianissimo does not seem to be working. Thanks.
    No. Defense sets are just plain F10/F11 for physical/magical, and removed with Alt-F12. Ctrl-F12 is for idle sets, not defense sets. The Win+F10/F11 is for the shield mode. I have no idea why you'd think Win+F10/F11 are for defense modes, as the naming convention of the vars should be pretty clear.

    Auto-pianissimo has been working fine for me for some time. You will need to provide your file and modifications you've made.

  12. #2872
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
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    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Yamoman View Post
    any time limit on when to change over, or will old versions of GS still work indefinately?
    No immediate plans to remove the old libs. I expect people to be bad at upgrading, so expect it to be a fair while.

  13. #2873
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by MrnoobHaven View Post
    I'm getting a error wanted to see if I can get some help to clear it. Windower4/addons/gearswap/libs/mote-include.lua559: Attempt to index field ' CombatForm' (a nil value)

    In the Mote Include that is

    if state.CombatForm.has_value and meleeSet[state.CombatForm.value] then
    meleeSet = meleeSet[state.CombatForm.value]

    I'm trying to mode my old File to work. Any help to get this working again would be great. Thanks.

    Seems the offense and Weapon skills toggles are the issue. Any expertise would be great. thanks.
    Do you have anything in your code that directly assigns a value to state.CombatForm rather than using one of the integrated functions? All such instances should have been removed from the repo files, but if you're manually updating yours, that's something to watch out for.

  14. #2874
    Melee Summoner
    Join Date
    May 2014
    Posts
    36
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Motenten View Post
    No. Defense sets are just plain F10/F11 for physical/magical, and removed with Alt-F12. Ctrl-F12 is for idle sets, not defense sets. The Win+F10/F11 is for the shield mode. I have no idea why you'd think Win+F10/F11 are for defense modes, as the naming convention of the vars should be pretty clear.

    Auto-pianissimo has been working fine for me for some time. You will need to provide your file and modifications you've made.
    I saw the comment below and mistook it that they are toggling between the pdt and mdt sets.
    Spoiler: show
    -- If EquipShield toggle is on (Win+F10 or Win+F11), equip the weapon/shield combos here
    -- when activating or changing defense mode:
    sets.PhysicalShield = {main="Anahera Sword",sub="Ochain"} -- Ochain
    sets.MagicalShield = {main="Anahera Sword",sub="Aegis"} -- Aegis


    As for the auto-pianissimo, my side car messed it up. it is working now. Thanks.

  15. #2875
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    Is there a way to validate gear sets with the stuff in wardrobe?

  16. #2876
    BG Content
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    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    What do you mean? Validate already checks wardrobe.

  17. #2877
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    I tried to gs validate inv but it only looked at my inventory. I want to see whats in my wardrobe i don't need

  18. #2878
    Melee Summoner
    Join Date
    Apr 2014
    Posts
    28
    BG Level
    1

    Quote Originally Posted by dlsmd View Post
    yes
    How would one code that in? indihaste geohaste?

  19. #2879
    Melee Summoner
    Join Date
    Mar 2008
    Posts
    38
    BG Level
    1

    I am trying to move from Spellcast to Motes GS. If this has already been answered in the previous 145 pages I apologize but looking at the GS I can't figure out 1) Where to input which Dagger & Shield I would use when meleeing, or which Dagger i would Main and Sub if DWing. 2) how to make a macro to turn Daurdabla on/off. And where to list which spells I would use Daurdabla full time. Any help i greatly appricated. I suck at coding so I am sure this is probably a simple answer that I just can't grasp. Thank in advance.

  20. #2880
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    Quote Originally Posted by Santi View Post
    How would one code that in? indihaste geohaste?
    buffactive[580] is the haste effect from indi-haste

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