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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2881
    Chram
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    Quote Originally Posted by Duvelamilla View Post
    I am trying to move from Spellcast to Motes GS. If this has already been answered in the previous 145 pages I apologize but looking at the GS I can't figure out 1) Where to input which Dagger & Shield I would use when meleeing, or which Dagger i would Main and Sub if DWing.
    It depends on whether you want to force it to auto-equip that gear when you melee. If so, just define them in your sets.engaged sets (as should be obvious). Of course that doesn't help weapons equipped between fights. For that purpose, there's the OffenseMode value. Default is 'None', in which case weapon slots are unlocked, and will change freely with every spell cast. You can also hit F9 to cycle to 'Normal', in which case weapon slots will be locked until you change out of that mode.

    2) how to make a macro to turn Daurdabla on/off.
    Lines 10-12 in the comments at the very top of the file tell you how.

    And where to list which spells I would use Daurdabla full time.
    sets.midcast.<songtype> define what you were for various types of songs. They include gear, mainly, but can also be used for instruments. I don't have any instruments listed there by default because I don't use them anymore.

    If you mean, "I always use Goblin Gavotte as a dummy song; how do I ensure Daurdabla is being used?", then just create your macro like this:

    Code:
    /console gs c set ExtraSongsMode Dummy
    /ma "Goblin Gavotte" <me>

  2. #2882
    Melee Summoner
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    Quote Originally Posted by Scrynth View Post
    buffactive[580] is the haste effect from indi-haste
    If I enter:

    if buffactive[580] then

    everything works, but if i add anything after that line, it doesn't read

    eg. if buffactive[580] and buffactive.haste then

    gs doesnt notice haste, just 580


    Am I doing something wrong?

  3. #2883
    Melee Summoner
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    I changed it to

    if buffactive[33] and buffactive[580] then

    and it seems to have fixed everything

  4. #2884
    RIDE ARMOR
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    Bismarck

    Something got updated...

    Using a lightly modified version of the Mote BRD. It was running just fine on Saturday evening.

    Tonight when I tried to hit my Dharp hot key, I got this message:

    "Mote-Libs: Set: Unknown field [daurdabla]"

    Should I try manually updating the libs file, or is there something more sinister going on here?

    Thanks for all you do Mote.

  5. #2885
    Chram
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    Fenrir

    Update your macros/binds to use ExtraSongsMode instead of DaurdablaMode. I changed it because of the confusion that came out of trying to use it with the Terpander.

  6. #2886
    Puppetmaster
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    Okay so I'm trying out Mote's luas as Cor and there seems to be a lib error, possibly in the self commands lib. When I type "//gs c toggle luzaf" as Cor I get the message, "Mote-Libs: Toggle: Unknown field [luzaf]"

    Motenten I'm certain you can recreate the error. FYI my lib luas are the latest versions copied at Github yesterday and my Cor Lua is a direct copy of your own (version 2) without edits.

  7. #2887
    Sea Torques
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    It's changed to LuzafRing.

  8. #2888
    RIDE ARMOR
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    Aha! Okay, changed it to ExtraSongsMode FullLength and I think it's working now.

    Thanks for the quick response! Back to BCNMs.

    (Did you know SE made a typo with Gendewitha Bliaut +1 that hasn't been fixed in a few patches now? It's Gende. Bilaut +1 in its short form, hehe. Amuses me every time I have to do a find and replace.)

  9. #2889
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    Thanks for the fast reply it worked! I changed the instructions in COR.lua accordingly since the instructions are not up to date.

  10. #2890
    Smells like Onions
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    Hey guys,

    I tried posting this over at ffxiah Forums but it got moved to some diffuse dead space so I'll try here aswell

    With the addition of the new "Mekira-oto +1", the Gavialis Helm - could it be really nice with some input on how to get this to work properly in Gearswap. I am very familiar with spellcast but putting up new rules in lua is a bit unlikely for me atm. Appreciate any help! And I'm sure this will help others aswell

  11. #2891
    Smells like Onions
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    OK after a 2 year break which started just when I pretty much had my spellcast dialed in time for me to start learning again... My biggest prob is all of the sample GS things I can find are for Level Waaaaay Higher than mine lol my highest is a 97RDM and my other main is a 77RDM ... I think I've kinda figured out the basics and gotten things switched over (for the most part) to the gear I actually have (need to relearn all that again as well)...

    The main question I have is I used to have it so that Spellcast would swap out my staves depending on spell or a group of spells like Dark for cures or corresponding Elemental staves etc... How do I go about setting that up in GS ?? And I did follow the "Dummies Guide to GS" to use the method of two files... Drakko_RDM.lua and Drakko_Gear_RDM.lua .. which of the two would the LUA version of the "IF Then" Statements go in ??

    Thanks in advance.. and I have been trying to search for the answer but just keep getting lost with the all the snippets of all the various Q&A that I come across.....

  12. #2892
    Smells like Onions
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    Quote Originally Posted by Motenten View Post
    Do you have anything in your code that directly assigns a value to state.CombatForm rather than using one of the integrated functions? All such instances should have been removed from the repo files, but if you're manually updating yours, that's something to watch out for.
    Thank you sir i will try missing with assigned values see if i missed anything Yea I didn't want to remake a AM gear swap but ended up doing a temp until i fix this one.

  13. #2893
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    Quote Originally Posted by Digg View Post
    Hey guys,

    I tried posting this over at ffxiah Forums but it got moved to some diffuse dead space so I'll try here aswell

    With the addition of the new "Mekira-oto +1", the Gavialis Helm - could it be really nice with some input on how to get this to work properly in Gearswap. I am very familiar with spellcast but putting up new rules in lua is a bit unlikely for me atm. Appreciate any help! And I'm sure this will help others aswell
    I haven't tested it but, based on my RUN lua which equips ele obis for Lunge I would do something like this:
    Code:
    function get_sets()
    	sets.WS = {}
    	sets.WS = {head="Gavialis Helm", other stuff}
    	sets.WS.day = {head="Mekira-oto +1"}
    
    	ws_element = {}
    	ws_element.Fire = {'Red Lotus Blade'}
    	ws_element.Ice = {'Freezebite'}
    	ws_element.Wind = {'Tachi: Jinpu'}
    	ws_element.Earth = {'Earth Crusher'}
    	ws_element.Lightning = {'Raiden Thrust'}
    	ws_element.Water = {}
    	ws_element.Light = {'Seraph Blade','Sunburst'}
    	ws_element.Dark = {'Shadow of Death'}
    end
    
    function precast(spell,action)
    	if spell.type == "WeaponSkill" then
    		equip(sets.WS)
    		if ws_element[world.day_element]:contains(spell.name) then
                            equip(sets.WS.day)
    		end
    	end
    end

  14. #2894
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    Quote Originally Posted by Drakko View Post
    OK after a 2 year break which started just when I pretty much had my spellcast dialed in time for me to start learning again... My biggest prob is all of the sample GS things I can find are for Level Waaaaay Higher than mine lol my highest is a 97RDM and my other main is a 77RDM ... I think I've kinda figured out the basics and gotten things switched over (for the most part) to the gear I actually have (need to relearn all that again as well)...

    The main question I have is I used to have it so that Spellcast would swap out my staves depending on spell or a group of spells like Dark for cures or corresponding Elemental staves etc... How do I go about setting that up in GS ?? And I did follow the "Dummies Guide to GS" to use the method of two files... Drakko_RDM.lua and Drakko_Gear_RDM.lua .. which of the two would the LUA version of the "IF Then" Statements go in ??

    Thanks in advance.. and I have been trying to search for the answer but just keep getting lost with the all the snippets of all the various Q&A that I come across.....
    Feel free to use/edit my RDM lua if you want. It's relatively basic and easy to edit for novices. pastebin.com/NSfNmsVr

    As for the elemental staves for GS you can incorporate something like this:
    Code:
    function get_sets()
    	sets.midcast = {}
    	sets.midcast['Enfeebling Magic'] = {main="some default enfeebling staff"}
    	sets.midcast['Elemental Magic'] = {main="some default nuking staff"}
    
    	sets.staff = {}
    	sets.staff.Fire = {main="Vulcan's Staff"}
    	sets.staff.Ice = {main="Aquilo's Staff"}
    	sets.staff.Wind = {main="Auster's Staff"}
    	sets.staff.Earth = {main="Terra's Staff"}
    	sets.staff.Lightning = {main="Jupiter's Staff"}
    	sets.staff.Water = {main="Neptune's Staff"}
    	sets.staff.Light = {main="Apollo's Staff"}
    	sets.staff.Dark = {main="Pluto's Staff"}
    end
    
    function midcast(spell)
    	if spell.skill == "Enfeebling Magic" then
    		equip(sets.midcast['Enfeebling Magic'],sets.staff[spell.element])
    	elseif spell.skill == "Elemental Magic" then
    		equip(sets.midcast['Elemental Magic'],sets.staff[spell.element])
    	end
    end

  15. #2895
    Chram
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    Quote Originally Posted by Catwho View Post
    (Did you know SE made a typo with Gendewitha Bliaut +1 that hasn't been fixed in a few patches now? It's Gende. Bilaut +1 in its short form, hehe. Amuses me every time I have to do a find and replace.)
    Yep. I actually reported that on the official forums, and the rep -said- that it was supposed to be fixed in the Sept update. Maybe missed the deadline.

    Quote Originally Posted by Quixacotl View Post
    Thanks for the fast reply it worked! I changed the instructions in COR.lua accordingly since the instructions are not up to date.
    Ah, right. I'll update the comments in the cor file.

  16. #2896
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    Bismarck

    Using Mote's THF.lua, for example, how would one set it to use Kuwunga Earring on weaponskills if Madrigal is on? I'm thinking something like:
    Code:
    if spell.type == 'Weaponskill' and buffactive.Madrigal then
    equip({ear1="Kuwunga Earring"})
    end
    Also, would this go in Job_pretarget or job_precast? (What is the difference?)

    @Mote Any plans to include High Haste sets, like the ones found in your NIN.lua, to THF? Would it be as simple as copying the function determine_haste_group()?

    Thanks for reading!

  17. #2897
    Sea Torques
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    Quote Originally Posted by Suteru View Post
    What's with Gearswap and rings? I got two Fenrir Rings +1, but if I try to equip both at once, one of them won't equip.
    Pastebin:
    http://pastebin.com/1cKZp8HT

    Relevant code:
    Spoiler: show

    Code:
    	sets.midcast.CorsairShot = {ammo=gear.QDbullet,
    		head="Fugacity Beret +1",neck="Stoicheion Medal",ear1="Novio Earring",ear2="Friomisi Earring",
    		body="Mirke Wardecors",hands="Nvrch. Gants +2",ring1="Fenrir Ring +1",ring2=gear.ElementalRing,
    		back="Gunslinger's Cape",waist=gear.ElementalObi,legs="Shned. Tights +1",feet="Nvrch. Bottes +2"}
    Code:
        -- Define proper defaults for weaponskills that use obis
        if spell.english == 'Leaden Salute' then
            gear.default.obi_waist = "Light Belt"
    		gear.default.obi_ring = "Arvina Ringlet +1"
        elseif spell.english == 'Wildfire' then
            gear.default.obi_waist = "Aquiline Belt"
    		gear.default.obi_ring = "Fenrir Ring +1"
    	elseif spell.type == 'CorsairShot' then
            gear.default.obi_waist = "Aquiline Belt"
    		gear.default.obi_ring = "Fenrir Ring +1"
    	end


    e:It equips them both if I hit the macro twice, but on the first try it doesn't change ring1.
    Just in case anyone was wondering, this issue was fixed once I took the Fenrir Ring out of my idle set.

  18. #2898
    Melee Summoner
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    In 1 GS i found that was not Motes it had a command I could put in my macro that would equip Daurdabla it was /console gs c C18, that turned Daurdabla off or on, I'm looking for something like that, but as I can't find in the code where it makes it happen I can't copy it over to Mote.

    So I can type in sets.midcast.<'Fowl Abade','Goblin Gavotte',etc etc for all song I want to always use Daurdabla with vs Ghorn?

  19. #2899
    Chram
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    Quote Originally Posted by Speedy View Post
    Using Mote's THF.lua, for example, how would one set it to use Kuwunga Earring on weaponskills if Madrigal is on? I'm thinking something like:
    Code:
    if spell.type == 'Weaponskill' and buffactive.Madrigal then
    equip({ear1="Kuwunga Earring"})
    end
    Also, would this go in Job_pretarget or job_precast? (What is the difference?)

    @Mote Any plans to include High Haste sets, like the ones found in your NIN.lua, to THF? Would it be as simple as copying the function determine_haste_group()?

    Thanks for reading!
    Yes, that would work, but you'd need spell.type == 'WeaponSkill' (note the capitalization). It would go in job_post_precast.

    On the difference between pretarget and precast: Pretarget is before your target has been selected. When you hit a macro and get the little blue targeting arrow and tab around trying to figure out who to cast on? That's the pretarget phase. Once you select your target, you move to the precast phase where you actually start equipping gear.

    On high haste sets: The determine_haste_group() function would give you pretty much all you need for that, yes. Still have to define the gear sets to match up, though. Also, I haven't built anything for handling haste vs haste II yet.

  20. #2900
    Hydra
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    Quote Originally Posted by Digg View Post
    Hey guys,

    I tried posting this over at ffxiah Forums but it got moved to some diffuse dead space so I'll try here aswell

    With the addition of the new "Mekira-oto +1", the Gavialis Helm - could it be really nice with some input on how to get this to work properly in Gearswap. I am very familiar with spellcast but putting up new rules in lua is a bit unlikely for me atm. Appreciate any help! And I'm sure this will help others aswell
    This is what I'm doing. Mote already had most of the logic in place for switching elemental belt/gorgets, so I just modified that a bit.
    Code:
    function is_sc_element_today(spell)
        if spell.type ~= 'WeaponSkill' then
            return
        end
    
       local weaponskill_elements = S{}:
        union(skillchain_elements[spell.skillchain_a]):
        union(skillchain_elements[spell.skillchain_b]):
        union(skillchain_elements[spell.skillchain_c])
    
        if weaponskill_elements:contains(world.day_element) then
            return true
        else
            return false
        end
    
    end
    Then you can query the function in job_post_precast() (assuming you use Mote's). It will return true if the day is aligned with whichever WS you're using. You'll have to make a set containing just the helm somewhere in init_gear_sets() i.e. sets.WSDayBonus = { head="Gavialis Helm" }

    Code:
    job_post_precast(spell, action, spellMap, eventArgs)
    	if spell.type == 'WeaponSkill' then
                if is_sc_element_today(spell) then
                    equip(sets.WSDayBonus)
                end
    	end
    end
    If you want to exclude any WS's or lock it down to only working with certain WS, you'd have to do something like this.
    Code:
    if spell.type == 'WeaponSkill' then
        if spell.english ~= 'Stardiver' then
            equip(sets.WSDayBonus)
        end
    end

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