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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #2961
    Puppetmaster
    Join Date
    Apr 2008
    Posts
    53
    BG Level
    2

    thanks alot ya that will help as I will use the toggle from now on.

  2. #2962
    Smells like Onions
    Join Date
    Sep 2014
    Posts
    8
    BG Level
    0
    FFXI Server
    Cerberus

    Quote Originally Posted by Martel View Post
    This question got re -asked over on AH, where I replied. I'll repost.
    Thanks Martel. .. I haven't seen it over on AH...

  3. #2963
    Melee Summoner
    Join Date
    May 2014
    Posts
    38
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Drakko View Post
    I'm curious about this same thing also..mainly since I do A LOT of tinkering around where it's just me and my mule...
    There's an addon that helps with this called SubTarget. Check it out, along with the documentation how to use it.

  4. #2964
    Melee Summoner
    Join Date
    May 2014
    Posts
    38
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Motenten View Post
    That's —
    ...
    Hm.
    Actually, that function is never actually used. Whatever I used to be using it for must have been rewritten.

    Well, feel free to reference it for whatever you like. If you want to use it to display info for you, you'd call the function from whereever you decided to instigate such an info trigger. I can't really say, there, since it depends entirely on what you want to happen.

    For sublimation complete, just put in a notice in the job_buff_change function.
    Thank you sir. This thread needs to be renamed Mote's (and friends) Gearswap Help Thread.

    Re the stratagem count, I'm looking to see if it's feasible to have GS tell me how many strats I have left when I activate one. Timers already counts down the recast but I'm not too fond of how it counts it really. No big deal if it can't be done simple enough.

  5. #2965
    Melee Summoner
    Join Date
    Mar 2008
    Posts
    38
    BG Level
    1

    Looking at Motes GEO Lua and noticing it does not have sets for nuking, or enhancing what would be the way to add those?

  6. #2966
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    sets.midcast['Elemental Magic'] = {blahblahblah}
    sets.midcast['Enhancing Magic'] = {blahblahblah}

  7. #2967
    Melee Summoner
    Join Date
    Mar 2008
    Posts
    38
    BG Level
    1

    Quote Originally Posted by Falkirk View Post
    sets.midcast['Elemental Magic'] = {blahblahblah}
    sets.midcast['Enhancing Magic'] = {blahblahblah}
    Thank you but will just adding that work I don't believe there are any functions for them either.

  8. #2968
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Duvelamilla View Post
    Thank you but will just adding that work I don't believe there are any functions for them either.
    Yes. Part of the entire point of how I built my libs was to minimize the number of rules the user had to add. The vast majority of gear handling is automatic, as long as you construct your sets properly.

  9. #2969
    RIDE ARMOR
    Join Date
    Oct 2013
    Posts
    18
    BG Level
    1

    my blu wont work for me, help

    I grabbed this today and just changed some gear around for my char but I broke it. can someone look at it and help

    HTML Code:
    -- Set up gear sets.
    function init_gear_sets()
        --------------------------------------
        -- Start defining the sets
        --------------------------------------
    
        sets.buff['Burst Affinity'] = {feet="Mavi Basmak +2"}
        sets.buff['Chain Affinity'] = {head="Mavi Kavuk +2", feet="Assimilator's Charuqs +1"}
        sets.buff.Convergence = {head="Luhlaza Keffiyeh +1"}
        sets.buff.Diffusion = {feet="Luhlaza Charuqs +1"}
        sets.buff.Enchainment = {body="Luhlaza Jubbah +1"}
        sets.buff.Efflux = {legs="Mavi Tayt +2"}
    
        
        -- Precast Sets
        
        -- Precast sets to enhance JAs
        sets.precast.JA['Azure Lore'] = {hands="Luhlaza Bazubands"}
    
    
        -- Waltz set (chr and vit)
        sets.precast.Waltz = {ammo="Sonia's Plectrum",
            head="Uk'uxkaj Cap",
            body="Vanir Cotehardie",hands="Buremte Gloves",
            back="Iximulew Cape",waist="Caudata Belt",legs="Hagondes Pants +1",feet="Iuitl Gaiters +1"}
            
        -- Don't need any special gear for Healing Waltz.
        sets.precast.Waltz['Healing Waltz'] = {}
    
        -- Fast cast sets for spells
        
        sets.precast.FC = {ammo="Impatiens",
            head="Haruspex Hat",neck="Orunmila's Torque",ear1="Loquac. Earring",
    		body="Luhlaza Jubbah +1",hands="Thaumas Gloves",ring1="Prolix Ring",
    		back="Swith Cape +1",waist="Witful Belt",legs="Blood Cuisses",feet="Chelona boots +1"}
            
        sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +2"})
    
           
        -- Weaponskill sets
        -- Default set for any weaponskill that isn't any more specifically defined
        sets.precast.WS = {
            head="Iuitl Headgear +1",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
            body="Qaaxo Harness",hands="Buremte Gloves",ring1="Ramuh ring +1",ring2="Epona's Ring",
            back="Atheling Mantle",waist=gear.ElementalBelt,legs="Kaabnax Trouers",feet="Assimilator's Charuqs +1"}
        
        sets.precast.WS.acc = set_combine(sets.precast.WS, {hands="Buremte Gloves"})
    
        -- Specific weaponskill sets.  Uses the base set if an appropriate WSMod version isn't found.
        sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ring1="Leviathan Ring +1",feet="Luhlaza Charuqs +1"})
    
        sets.precast.WS['Sanguine Blade'] = {
            head="Pixie Hairpin +1",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    		body="Hagondes coat +1",hands="Hagondes cuffs +1",ring1="Shiva ring +1",ring2="Shiva ring +1",
    	    back="Cornflower cape",waist="Yamabuki-no-Obi",legs="Hagondes pants +1",feet="Manabyss Pigaches"}
        
        
        -- Midcast Sets
        sets.midcast.FastRecast = {
            head="Haruspex Hat",ear2="Loquacious Earring",
            body="Luhlaza Jubbah +1",hands="Mavi Bazubands +2",ring1="Prolix Ring",
            back="Swith Cape +1",waist="Hurch'lan Sash",legs="Kaabnax Trouers",feet="Iuitl Gaiters +1"}
            
        sets.midcast['Blue Magic'] = {}
        
        -- Physical Spells --
        
        sets.midcast['Blue Magic'].Physical = {ammo="Mavi Tathlum",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Ramuh ring +1",ring2="Ramuh ring +1",
            back="Cornflower Cape",waist="Caudata Belt",legs="Quiahuiz Trousers",feet="Luhlaza Charuqs +1"}
    
        sets.midcast['Blue Magic'].PhysicalAcc = {ammo="Mavi Tathlum",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Ramuh ring +1",ring2="Ramuh ring +1",
            back="Cornflower Cape",waist="Olseni Belt",legs="Kaabnax Trouers",feet="Qaaxo Leggings"}
    
        sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Luhlaza Jubbah +1",hands="Assimilator's Bazubands +1"})
    
        sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Luhlaza Jubbah +1",hands="Buremte Gloves",
             waist="Chaac Belt"})
    
        sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Vanir Cotehardie",hands="Assimilator's Bazubands +1"})
    
        sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Vanir Cotehardie",hands="Iuitl Wristbands +1",ring1="Garuda Ring +1",ring2="Garuda Ring +1",
             waist="Chaac Belt",feet="Assimilator's Charuqs +1"})
    
        sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
            {head="Hagondes hat +1",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    		 body="Hagondes coat +1",hands="Hagondes cuffs +1",ring1="Shiva ring +1",ring2="Shiva ring +1",
    		 back="Cornflower cape",waist="Yamabuki-no-Obi",legs="Hagondes pants +1",feet="Manabyss Pigaches"})
    
        sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].Physical,
            {ear1="Lifestorm Earring",body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",
             ring1="Leviathan Ring +1",ring2="Leviathan Ring +1",back="Refraction Cape"})
    
        sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",
             back="Refraction Cape",waist="Chaac Belt"})
    
        sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
    
    
        -- Magical Spells --
        
        sets.midcast['Blue Magic'].Magical = {ammo="Dosis Tathlum",
            head="Hagondes hat +1",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    		body="Hagondes coat +1",hands="Hagondes cuffs +1",ring1="Shiva ring +1",ring2="Shiva ring +1",
    		back="Cornflower cape",waist="Yamabuki-no-Obi",legs="Hagondes pants +1",feet="Manabyss Pigaches"}
    
        sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
            {body="Vanir Cotehardie",ring1="Sangoma Ring",legs="Iuitl Tights +1",feet="Mavi Basmak +2"})
        
        sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
            {ring1="Leviathan Ring",ring2="Leviathan Ring"})
    
        sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
    
        sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
            {ring1="Spiral Ring"})
    
        sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
    
        sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
            head="Luhlaza Keffiyeh",neck="Ardor Pendant +1",ear1="Lifestorm Earring",ear2="Psystorm Earring",
            body="Vanir Cotehardie",hands=gear.macc_hagondes,ring1="Fenrir Ring +1"ring2="Sangoma Ring",
            back="Cornflower Cape",legs="Iuitl Tights +1",feet="Iuitl Gaiters +1"}
    
        -- Breath Spells --
        
        sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
            head="Luhlaza Keffiyeh",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
            body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",ring1="K'ayres Ring",ring2="Beeline Ring",
            back="Refraction Cape",legs="Iuitl Tights +1",feet="Iuitl Gaiters +1"}
    
        -- Other Types --
        
        sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy,
            {waist="Chaac Belt"})
            
        sets.midcast['Blue Magic']['White Wind'] = {
            head="Whirlpool Mask",neck="Lavalier +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
            body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Meridian Ring",
            back="Fravashi Mantle",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Hagondes Sabots +1"}
    
        sets.midcast['Blue Magic'].Healing = {
            head="Uk'uxkaj Cap",ear1="Lifestorm Earring",ear2="Loquacious Earring",
            body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Leviathan Ring +1",ring2="Sirona's Ring",
            back="Pahtli Cape",legs="Hagondes Pants +1",feet="Hagondes Sabots +1"}
    
        sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
            head="Luhlaza Keffiyeh +1",
            body="Assimilator's Jubbah +1",
            back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs +1"}
    
        sets.midcast['Blue Magic'].Buff = {}
        
        sets.midcast.Protect = {ring1="Sheltered Ring"}
        sets.midcast.Protectra = {ring1="Sheltered Ring"}
        sets.midcast.Shell = {ring1="Sheltered Ring"}
        sets.midcast.Shellra = {ring1="Sheltered Ring"}
        
    
        
        
        -- Sets to return to when not performing an action.
    
        -- Gear for learning spells: +skill and AF hands.
        sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands +1"}
            --head="Luhlaza Keffiyeh +1",  
            --body="Assimilator's Jubbah +1",hands="Assimilator's Bazubands +1",
            --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs +1"}
    
    
        sets.latent_refresh = {waist="Fucho-no-obi"}
    
        -- Resting sets
        sets.resting = {
            head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
            body="Hagondes Coat +1",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
            waist="Austerity Belt",feet="Chelona Boots +1"}
        
        -- Idle sets
        sets.idle = {ammo="Impatiens",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Mekosuchinae Harness",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.idle.PDT = {ammo="Impatiens",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Hagondes Coat +1",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.idle.Town = {main="Buramenk'ah",ammo="Impatiens",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Mekosuchinae Harness",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.idle.Learning = set_combine(sets.idle, sets.Learning)
    
        
        -- Defense sets
        sets.defense.PDT = {ammo="Iron Gobbet",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Hagondes Coat +1",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.defense.MDT = {ammo="Demonry Stone",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Hagondes Coat +1",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.Kiting = {legs="Blood Cuisses"}
    
        -- Engaged sets
    
        -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
        -- sets if more refined versions aren't defined.
        -- If you create a set with both offense and defense modes, the offense mode should be first.
        -- EG: sets.engaged.Dagger.Accuracy.Evasion
        
        -- Normal melee group
        sets.engaged = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.Acc = {ammo="Ginsen",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
            back="Atheling mantle",waist="Olseni Belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.Refresh = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.DW = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.DW.Acc = {ammo="Ginsen",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
            back="Atheling mantle",waist="Olseni Belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.DW.Refresh = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
        sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
    
    
        sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
    end

  10. #2970
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Sechs View Post
    I do have some knowledge of the job and possible items to use in which gearsets.
    I guess I know how to convert this little knowledge into a small guide with reference tables offering best items and some alternatives for each slot, but how would I be able to provide stuff for init_gear_sets?
    I would be able to create most of the necessary (empty) gearsets for Precast, Midcast, WS, Idle, TP etc, but populating them is a different story.
    If you can teach me which criteria to use to populate these sets (how am I to pick up an item? 109? 119? Best option? Average option?) I'll be glad to provide what little help I can.
    Even if not the final, definitive, omnicomprehensive version, it would surely be quite a decent start for the init_gear_sets section of a yet to be born RUN lua.
    Since you were asking about things for run, I'd assumed you'd already built gear sets for the job, so I was just asking for whatever gear sets you had that were appropriate for whatever run uses. It doesn't need perfect gear, just a complete collection of gear sets.

    If you don't have anything at all, then you're in the same position I am. I prefer not making gear sets for jobs I don't play, because it's in the actual playing of the job that lets you really understand what gear sets are needed. Run, for example, needs an understanding of the balance of sets for DD vs tanking, whether you want to build elemental resist gear sets, etc.

    If you do still want to put something together, though, I'd just put in what's reasonably cheap and easy to get (109 reforges are fine; maybe 119 for some of the AF reforges), without trying to optimize for absolute best-of-best-of-everything.


    On the rune count bug, I'll try to look into it more carefully a bit later.

  11. #2971
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Phillymoool View Post
    I grabbed this today and just changed some gear around for my char but I broke it. can someone look at it and help

    Spoiler: show

    HTML Code:
    -- Set up gear sets.
    function init_gear_sets()
        --------------------------------------
        -- Start defining the sets
        --------------------------------------
    
        sets.buff['Burst Affinity'] = {feet="Mavi Basmak +2"}
        sets.buff['Chain Affinity'] = {head="Mavi Kavuk +2", feet="Assimilator's Charuqs +1"}
        sets.buff.Convergence = {head="Luhlaza Keffiyeh +1"}
        sets.buff.Diffusion = {feet="Luhlaza Charuqs +1"}
        sets.buff.Enchainment = {body="Luhlaza Jubbah +1"}
        sets.buff.Efflux = {legs="Mavi Tayt +2"}
    
        
        -- Precast Sets
        
        -- Precast sets to enhance JAs
        sets.precast.JA['Azure Lore'] = {hands="Luhlaza Bazubands"}
    
    
        -- Waltz set (chr and vit)
        sets.precast.Waltz = {ammo="Sonia's Plectrum",
            head="Uk'uxkaj Cap",
            body="Vanir Cotehardie",hands="Buremte Gloves",
            back="Iximulew Cape",waist="Caudata Belt",legs="Hagondes Pants +1",feet="Iuitl Gaiters +1"}
            
        -- Don't need any special gear for Healing Waltz.
        sets.precast.Waltz['Healing Waltz'] = {}
    
        -- Fast cast sets for spells
        
        sets.precast.FC = {ammo="Impatiens",
            head="Haruspex Hat",neck="Orunmila's Torque",ear1="Loquac. Earring",
    		body="Luhlaza Jubbah +1",hands="Thaumas Gloves",ring1="Prolix Ring",
    		back="Swith Cape +1",waist="Witful Belt",legs="Blood Cuisses",feet="Chelona boots +1"}
            
        sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +2"})
    
           
        -- Weaponskill sets
        -- Default set for any weaponskill that isn't any more specifically defined
        sets.precast.WS = {
            head="Iuitl Headgear +1",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
            body="Qaaxo Harness",hands="Buremte Gloves",ring1="Ramuh ring +1",ring2="Epona's Ring",
            back="Atheling Mantle",waist=gear.ElementalBelt,legs="Kaabnax Trouers",feet="Assimilator's Charuqs +1"}
        
        sets.precast.WS.acc = set_combine(sets.precast.WS, {hands="Buremte Gloves"})
    
        -- Specific weaponskill sets.  Uses the base set if an appropriate WSMod version isn't found.
        sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ring1="Leviathan Ring +1",feet="Luhlaza Charuqs +1"})
    
        sets.precast.WS['Sanguine Blade'] = {
            head="Pixie Hairpin +1",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    		body="Hagondes coat +1",hands="Hagondes cuffs +1",ring1="Shiva ring +1",ring2="Shiva ring +1",
    	    back="Cornflower cape",waist="Yamabuki-no-Obi",legs="Hagondes pants +1",feet="Manabyss Pigaches"}
        
        
        -- Midcast Sets
        sets.midcast.FastRecast = {
            head="Haruspex Hat",ear2="Loquacious Earring",
            body="Luhlaza Jubbah +1",hands="Mavi Bazubands +2",ring1="Prolix Ring",
            back="Swith Cape +1",waist="Hurch'lan Sash",legs="Kaabnax Trouers",feet="Iuitl Gaiters +1"}
            
        sets.midcast['Blue Magic'] = {}
        
        -- Physical Spells --
        
        sets.midcast['Blue Magic'].Physical = {ammo="Mavi Tathlum",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Ramuh ring +1",ring2="Ramuh ring +1",
            back="Cornflower Cape",waist="Caudata Belt",legs="Quiahuiz Trousers",feet="Luhlaza Charuqs +1"}
    
        sets.midcast['Blue Magic'].PhysicalAcc = {ammo="Mavi Tathlum",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Ramuh ring +1",ring2="Ramuh ring +1",
            back="Cornflower Cape",waist="Olseni Belt",legs="Kaabnax Trouers",feet="Qaaxo Leggings"}
    
        sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Luhlaza Jubbah +1",hands="Assimilator's Bazubands +1"})
    
        sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Luhlaza Jubbah +1",hands="Buremte Gloves",
             waist="Chaac Belt"})
    
        sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Vanir Cotehardie",hands="Assimilator's Bazubands +1"})
    
        sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Vanir Cotehardie",hands="Iuitl Wristbands +1",ring1="Garuda Ring +1",ring2="Garuda Ring +1",
             waist="Chaac Belt",feet="Assimilator's Charuqs +1"})
    
        sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
            {head="Hagondes hat +1",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    		 body="Hagondes coat +1",hands="Hagondes cuffs +1",ring1="Shiva ring +1",ring2="Shiva ring +1",
    		 back="Cornflower cape",waist="Yamabuki-no-Obi",legs="Hagondes pants +1",feet="Manabyss Pigaches"})
    
        sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].Physical,
            {ear1="Lifestorm Earring",body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",
             ring1="Leviathan Ring +1",ring2="Leviathan Ring +1",back="Refraction Cape"})
    
        sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
            {body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",
             back="Refraction Cape",waist="Chaac Belt"})
    
        sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
    
    
        -- Magical Spells --
        
        sets.midcast['Blue Magic'].Magical = {ammo="Dosis Tathlum",
            head="Hagondes hat +1",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    		body="Hagondes coat +1",hands="Hagondes cuffs +1",ring1="Shiva ring +1",ring2="Shiva ring +1",
    		back="Cornflower cape",waist="Yamabuki-no-Obi",legs="Hagondes pants +1",feet="Manabyss Pigaches"}
    
        sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
            {body="Vanir Cotehardie",ring1="Sangoma Ring",legs="Iuitl Tights +1",feet="Mavi Basmak +2"})
        
        sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
            {ring1="Leviathan Ring",ring2="Leviathan Ring"})
    
        sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
    
        sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
            {ring1="Spiral Ring"})
    
        sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
    
        sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
            head="Luhlaza Keffiyeh",neck="Ardor Pendant +1",ear1="Lifestorm Earring",ear2="Psystorm Earring",
            body="Vanir Cotehardie",hands=gear.macc_hagondes,ring1="Fenrir Ring +1"ring2="Sangoma Ring",
            back="Cornflower Cape",legs="Iuitl Tights +1",feet="Iuitl Gaiters +1"}
    
        -- Breath Spells --
        
        sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
            head="Luhlaza Keffiyeh",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
            body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",ring1="K'ayres Ring",ring2="Beeline Ring",
            back="Refraction Cape",legs="Iuitl Tights +1",feet="Iuitl Gaiters +1"}
    
        -- Other Types --
        
        sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy,
            {waist="Chaac Belt"})
            
        sets.midcast['Blue Magic']['White Wind'] = {
            head="Whirlpool Mask",neck="Lavalier +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
            body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Meridian Ring",
            back="Fravashi Mantle",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Hagondes Sabots +1"}
    
        sets.midcast['Blue Magic'].Healing = {
            head="Uk'uxkaj Cap",ear1="Lifestorm Earring",ear2="Loquacious Earring",
            body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Leviathan Ring +1",ring2="Sirona's Ring",
            back="Pahtli Cape",legs="Hagondes Pants +1",feet="Hagondes Sabots +1"}
    
        sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
            head="Luhlaza Keffiyeh +1",
            body="Assimilator's Jubbah +1",
            back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs +1"}
    
        sets.midcast['Blue Magic'].Buff = {}
        
        sets.midcast.Protect = {ring1="Sheltered Ring"}
        sets.midcast.Protectra = {ring1="Sheltered Ring"}
        sets.midcast.Shell = {ring1="Sheltered Ring"}
        sets.midcast.Shellra = {ring1="Sheltered Ring"}
        
    
        
        
        -- Sets to return to when not performing an action.
    
        -- Gear for learning spells: +skill and AF hands.
        sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands +1"}
            --head="Luhlaza Keffiyeh +1",  
            --body="Assimilator's Jubbah +1",hands="Assimilator's Bazubands +1",
            --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs +1"}
    
    
        sets.latent_refresh = {waist="Fucho-no-obi"}
    
        -- Resting sets
        sets.resting = {
            head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
            body="Hagondes Coat +1",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
            waist="Austerity Belt",feet="Chelona Boots +1"}
        
        -- Idle sets
        sets.idle = {ammo="Impatiens",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Mekosuchinae Harness",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.idle.PDT = {ammo="Impatiens",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Hagondes Coat +1",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.idle.Town = {main="Buramenk'ah",ammo="Impatiens",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Mekosuchinae Harness",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.idle.Learning = set_combine(sets.idle, sets.Learning)
    
        
        -- Defense sets
        sets.defense.PDT = {ammo="Iron Gobbet",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Hagondes Coat +1",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.defense.MDT = {ammo="Demonry Stone",
            head="Iuitl Headgear +1",neck="Wiglen Gorget", ear1="Sanare earring",ear2="Gelai earring",
    		body="Hagondes Coat +1",hands="Iuitl Wristbands +1",ring1="Dark ring",ring2="Sheltered ring",
    		back="Umbra cape",waist="Flume belt",legs="Hagondes pants +1",feet="Battlecast Gaiters"}
    
        sets.Kiting = {legs="Blood Cuisses"}
    
        -- Engaged sets
    
        -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
        -- sets if more refined versions aren't defined.
        -- If you create a set with both offense and defense modes, the offense mode should be first.
        -- EG: sets.engaged.Dagger.Accuracy.Evasion
        
        -- Normal melee group
        sets.engaged = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.Acc = {ammo="Ginsen",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
            back="Atheling mantle",waist="Olseni Belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.Refresh = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.DW = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.DW.Acc = {ammo="Ginsen",
            head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
            body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
            back="Atheling mantle",waist="Olseni Belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.DW.Refresh = {ammo="Ginsen",
            head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Epona's ring",ring2="Rajas ring",
    		back="Atheling mantle",waist="Cetl belt",legs="Kaabnax Trousers",feet="Battlecast Gaiters"}
    
        sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
        sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
    
    
        sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
    end
    broken how? sets not swapping? or it says the LUA has syntax errors?

    also you can use [ SPOILER ] [ /SPOILER ] to hide those chunks of codes.

  12. #2972
    Smells like Onions
    Join Date
    Sep 2014
    Posts
    8
    BG Level
    0
    FFXI Server
    Cerberus

    Quote Originally Posted by Speedy View Post
    There's an addon that helps with this called SubTarget. Check it out, along with the documentation how to use it.
    Thanks Speedy.. why couldn't they just leave spellcast lol I think I had spent the better part of a month getting my PL/Dualbox xml all dialed in (bout 2 years ago lol)

  13. #2973
    Melee Summoner
    Join Date
    May 2014
    Posts
    38
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Karizo View Post
    broken how? sets not swapping? or it says the LUA has syntax errors?

    also you can use [ SPOILER ] [ /SPOILER ] to hide those chunks of codes.
    There's an error on line 130, missing a comma after ring1="Fenrir Ring +1" in sets.midcast['Blue Magic'].MagicAccuracy

    You can use www.codepag.org and paste your lua to check for errors.

  14. #2974
    Melee Summoner
    Join Date
    May 2014
    Posts
    38
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Drakko View Post
    Thanks Speedy.. why couldn't they just leave spellcast lol I think I had spent the better part of a month getting my PL/Dualbox xml all dialed in (bout 2 years ago lol)
    Anytime Chief!

  15. #2975
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    sorry if this was already discussed, searched but couldn't find the answer:

    is ammo="" broken to anyone?

    I'm using Prothescar's lua and for whatever reason my ammo gear isn't swapping in for TP, WS, etc

    Spoiler: show

    Code:
    --To toggle gearsets:
    --Main command: //gs c toggle x set       where x = set name variable. Variables are as follows: --
    --Idle sets: Idle, TP sets: TP--
    --Requiescat sets: Req, Chant du Cygne sets: CDC--
    
    function get_sets()
    		
    	--Idle Sets--	
    	sets.Idle = {}
    	
    	sets.Idle.index = {'Standard','DT'}
    	Idle_ind = 1			
    	
    	sets.Idle.Standard = {ammo="Impatiens",
    			    head="Wivre Hairpin",neck="Twilight Torque", ear1="Ethereal earring", ear2="Phawaylla Earring",
    			    body="Luhlaza Jubbah",hands="Serpentes Cuffs",ring1="Dark ring",ring2="Dark ring",
    			    back="Engulfer Cape +1",waist="Flume Belt",legs="Blood cuisses",feet="Serpentes Sabots"}
    
    	sets.Idle.DT = {ammo="Cheruski Needle",
    			head="Iuitl headgear +1",neck="Twilight torque", ear1="Ethereal earring", ear2="Phawaylla Earring",
    			body="Iuitl Vest +1",hands="Iuitl wristbands +1",ring1="Dark ring",ring2="Dark ring",
    			back="Umbra Cape",waist="Flume belt",legs="Blood cuisses",feet="Iuitl gaiters +1"}
    							
    							
    							
    							
    	
    	
    	--TP Sets--
    	sets.TP = {}
    
    	sets.TP.index = {'Standard', 'Solo', 'Marches', 'AccuracyLite', 'AccuracyFull', 'DT', 'DTAccuracy'}
    	--1=Standard, 2=Solo, 3=Marches, 4=AccuracyLite, 5=AccuracyFull, 6=DT, 7=DTAccuracy--
    	TP_ind = 1
    	
    	sets.TP.Standard = {
    			ammo="Jukukik Feather",
    			head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
    			body="Thaumas Coat",hands="Iuitl Wristbands +1",ring1="Epona's ring",ring2="Rajas ring",
    			back="Atheling mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Luhlaza charuqs +1"}
    						
    	sets.TP.Marches = {
    			ammo="Cheruski needle",
    			head="Whirlpool mask",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
    			body="Thaumas coat",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    			back="Atheling mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"}
    					   		
    	sets.TP.Solo = {
    			ammo="Mavi Tathlum",
    			head="Luhlaza Keffiyeh",neck="Mavi Scarf", ear1="Dudgeon earring", ear2="Heartseeker Earring",
    			body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    			back="Engulfer Cape +1",waist="Ninurta's Sash",legs="Mavi Tayt +2",feet="Luhlaza charuqs +1"}
    					
    	sets.TP.AccuracyLite = {ammo="Honed tathlum",
    			        head="Whirlpool mask",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
    			    	body="Thaumas coat",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    			        back="Letalis mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"}
    	
    	sets.TP.AccuracyFull = {ammo="Honed tathlum",
    			        head="Whirlpool mask",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    			    	body="Thaumas coat",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring",
    			        back="Letalis mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"}
    							
    	sets.TP.DT = {ammo="Cheruski needle",
    		      head="Iuitl headgear",neck="Twilight torque", ear1="Brutal earring", ear2="Suppanomimi",
    		      body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
    		      back="Mollusca mantle",waist="Twilight belt",legs="Iuitl tights",feet="Iuitl gaiters"}
    				  
    	sets.TP.DTAccuracy = {ammo="Honed Tathlum",
    			      head="Iuitl headgear",neck="Twilight torque", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		              body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
    		              back="Mollusca mantle",waist="Hurch'lan sash",legs="Iuitl tights",feet="Iuitl gaiters"}
    	
    	
    	
    	
    	
    	
    	--Weaponskill Sets--
    	sets.WS = {}
    	
    	sets.Requiescat = {}
    	
    	sets.Requiescat.index = {'Attack','Accuracy'}
    	Requiescat_ind = 1
    	
    	sets.Requiescat.Attack = {ammo="Cheruski Needle",
    			          head="Whirlpool mask",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring",
    			 	  body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Aquasoul ring",
    			   	  back="Atheling mantle",waist="Soil belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    								  
    	sets.Requiescat.Accuracy = {ammo="Honed tathlum",
    			            head="Whirlpool mask",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring",
    				    body="Assim. jubbah",hands="Buremte gloves",ring1="Epona's ring",ring2="Aquasoul ring",
    				    back="Letalis mantle",waist="Soil belt",legs="Quiahuiz trousers",feet="Assim. charuqs"}
    							 
    	sets.ChantDuCygne = {}
    	
    	sets.ChantDuCygne.index = {'Attack','Accuracy'}
    	ChantDuCygne_ind = 1
    	
    	sets.ChantDuCygne.Attack = {ammo="Cheruski Needle",
    			            head="Uk'uxkaj cap",neck="Flame gorget",ear1="Bladeborn earring",ear2="Steelflash earring",
    				    body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    				    back="Rancorous mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Luhlaza charuqs +1"}
    							   
    	sets.ChantDuCygne.Accuracy = {ammo="Honed tathlum",
    			              head="Uk'uxkaj cap",neck="Flame gorget",ear1="Bladeborn earring",ear2="Steelflash earring",
    				      body="Assim. jubbah",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring",
    				      back="Rancorous mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Assim. charuqs"}
    							   
    	sets.WS.SanguineBlade = {}
    	
    	sets.WS.SanguineBlade = {
    				ammo="Erlene's notebook",
    				head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    				body="Hagondes coat",hands="Hagondes cuffs",ring1="Archon ring",ring2="Diamond ring",
    				back="Cornflower cape",waist="Caudata belt",legs="Hagondes pants",feet="Hagondes sabots"}
    				
    	sets.WS.Expiacion = {}
    	
    	sets.WS.Expiacion = {
    				ammo="Honed Tathlum",
    				head="Iuitl Headgear +1",neck="Asperity necklace",ear1="Moonshade earring",ear2="Brutal Earring",
    				body="Iuitl Vest +1",hands="Iuitl Wristbands +1",ring1="Epona's ring",ring2="Rajas ring",
    				back="Atheling mantle",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    		
    	sets.WS.CircleBlade = {}		
    			
    	sets.WS.CircleBlade = {ammo="Cheruski Needle",
    			       head="Whirlpool mask",neck="Asperity necklace",ear1="Bladeborn earring",ear2="Steelflash earring",
    			       body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Vulcan's ring",
    			       back="Atheling mantle",waist="Windbuffet belt",legs="Quiahuiz trousers",feet="Manibozho boots"}
    								
    								
    								
    								
    								
    								
    	--Blue Magic Sets--
    	sets.BlueMagic = {}
    	
    	sets.BlueMagic.STR = {ammo="Mavi tathlum",
    			      head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    			      body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Rajas ring",
    			      back="Cornflower cape",waist="Pipilaka belt",legs="Manibozho brais",feet="Luhlaza charuqs +1"}
    						  
    	sets.BlueMagic.STRDEX = {ammo="Cheruski Needle",
    				 head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    				 body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Rajas ring",
    				 back="Cornflower cape",waist="Pipilaka belt",legs="Manibozho brais",feet="Luhlaza charuqs +1"}
    							
    	sets.BlueMagic.STRVIT = {ammo="Mavi tathlum",
    				 head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    				 body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Spiral ring",
    				 back="Cornflower cape",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    							 
    	sets.BlueMagic.STRMND = {ammo="Mavi tathlum",
    				 head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    				 body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Aquasoul ring",
    				 back="Cornflower cape",waist="Tarutaru sash",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    								
    	sets.BlueMagic.AGI = {ammo="Mavi tathlum",
    		              head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    			      body="Assim. jubbah",hands="Iuitl wristbands",ring1="Vulcan's ring",ring2="Rajas ring",
    		              back="Cornflower cape",waist="Pipilaka belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    						  
    	sets.BlueMagic.INT = {ammo="Erlene's notebook",
    			      head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    			      body="Hagondes coat",hands="Mv. bazubands +2",ring1="Strendu ring",ring2="Diamond ring",
    			      back="Cornflower cape",waist="Penitent's rope",legs="Hagondes pants",feet="Mavi basmak +2"}
    						  
    	sets.BlueMagic.Cures = {ammo="Aqua sachet",
    			        head="Uk'uxkaj cap",neck="Aife's medal",ear1="Loquac. earring",ear2="Novia earring",
    			        body="Assim. jubbah",hands="Buremte gloves",ring1="Aquasoul ring",ring2="Aquasoul ring",
    			        back="Oretania's cape",waist="Pythia sash +1",legs="Quiahuiz trousers",feet="Assim. charuqs"}
    							
    	sets.BlueMagic.Stun = {ammo="Mavi tathlum",
    			       head="Assim. keffiyeh",neck="Eddy necklace",ear1="Loquac. earring",
    			       body="Assim. jubbah",hands="Mv. bazubands +2",ring1="Prolix ring",ring2="Sangoma ring",
    			       back="Cornflower cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"}
    						   
    	sets.BlueMagic.HeavyStrike = {ammo="Honed tathlum",
    			              head="Whirlpool mask",neck="Ire torque +1",ear1="Flame pearl",ear2="Heartseeker earring",
    			              body="Assim. jubbah",hands="Buremte gloves",ring1="Vulcan's ring",ring2="Rajas ring",
    			              back="Cornflower cape",waist="Dynamic belt +1",legs="Manibozho brais",feet="Assim. charuqs"}
    								  
    	sets.BlueMagic.ChargedWhisker = {ammo="Erlene's notebook",
    			                 head="Hagondes Hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    			                 body="Hagondes coat",hands="Hagondes Cuffs",ring1="Diamond ring",ring2="Strendu Ring",
    				         back="Cornflower cape",waist="Pipilaka belt",legs="Hagondes pants",feet="Hagondes Sabots"} 
    	
    	sets.BlueMagic.WhiteWind = {ammo="Mavi tathlum",
    				    head="Luhlaza Keffiyeh",neck="Jeweled collar",ear1="Ethereal earring",ear2="Loquac. earring",
    				    body="Assim. jubbah",hands="Weather. cuffs",
    				    back="Oretania's cape",legs="Enif cosciales",feet="Assim. charuqs"}
    									 
    	sets.BlueMagic.MagicAccuracy = {ammo="Mavi Tathlum",
    				        head="Assim. keffiyeh",neck="Eddy necklace",ear1="Psystorm earring",ear2="Lifestorm earring",
    				        body="Assim. jubbah",hands="Hagondes cuffs",ring1="Mediator's ring",ring2="Sangoma ring",
    				        back="Cornflower cape",waist="Ovate rope",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"} 
    									 
    	sets.BlueMagic.Skill = {ammo="Mavi tathlum",
    				head="Luhlaza Keffiyeh",neck="Jeweled collar",ear1="Loquac. earring",
    				body="Assim. jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring",
    				back="Cornflower cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"}
    
    	sets.BlueMagic.Learn = {ammo="Mavi tathlum",
    				head="Luhlaza Keffiyeh",neck="Mavi Scarf",
    				body="Assim. jubbah",hands="Assim. Bazu.",
    				back="Cornflower cape",legs="Mavi tayt +2",feet="Blood Greaves"}
    				
    	sets.BlueMagic.SkillRecast = {ammo="Mavi tathlum",
    				      head="Luhlaza Keffiyeh",neck="Jeweled collar",ear1="Loquac. earring",
    				      body="Assim. jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring",
    				      back="Swith cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"}
    								  
    								  
    								  
    								  
    						
    						
    	--Utility Sets--
    	sets.Utility = {}
    	
    	sets.Utility.Stoneskin = {head="Haruspex hat",neck="Stone Gorget",ear1="Loquac. earring",ear2="Earthcry earring",
    				  body="Assim. jubbah",hands="Stone Mufflers",ring1="Prolix ring",
    				  back="Swith cape",waist="Siegel sash",legs="Haven hose",feet="Iuitl gaiters"}
    							  
    	sets.Utility.Phalanx = {head="Haruspex hat",neck="Colossus's torque",ear1="Loquac. earring",ear2="Augment. earring",
    			        body="Assim. jubbah",hands="Assim. bazu.",ring1="Prolix ring",
    				back="Swith cape",waist="Pythia sash +1",legs="Portent pants",feet="Iuitl gaiters"}
    							
    	sets.Utility.Steps = {ammo="Honed tathlum",
    			      head="Whirlpool mask",ear2="Heartseeker earring",
    			      body="Thaumas coat",hands="Buremte gloves",
    			      back="Letalis cape",waist="Tarutaru sash",legs="Manibozho brais",feet="Manibozho boots"}
    						  
    	sets.Utility.PDT = {head="Whirlpool mask",neck="Twilight torque",ear1="Ethereal earring",
    			    body="Iuitl Vest +1 +1",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
    			    back="Mollusca mantle",waist="Flume belt",legs="Iuitl tights",feet="Iuitl gaiters"}
    						
    	sets.Utility.MDT = {head="Whirlpool mask",neck="Twilight torque",
    			    body="Assim. jubbah",hands="Assim. bazu.",ring1="Dark ring",ring2="Dark ring",
    			    back="Mollusca mantle",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    							
    	
    	
    	
    	
    	
    	--Job Ability Sets--
    	
    	sets.JA = {}
    	
    	sets.JA.ChainAffinity = {feet="Assim. charuqs"}
    	
    	sets.JA.BurstAffinity = {feet="Mavi Basmak +2"}
    	
    	sets.JA.Efflux = {legs="Mavi tayt +2"}
    	
    	sets.JA.AzureLore = {hands="Luhlaza bazubands"}
    	
    	sets.JA.Diffusion = {feet="Luhlaza charuqs +1"}
    								
    								
    			
    			
    			
    			
    	--Precast Sets--
    	sets.precast = {}
    	
    	sets.precast.FC = {}
    	
    	sets.precast.FC.Standard = {head="Haruspex hat",neck="Jeweled collar", ear1="Loquac. Earring",
    				    body="Luhlaza Jubbah",hands="Thaumas Gloves",
    			            back="Swith Cape",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots"}
    	
    	sets.precast.FC.Blue = {head="Haruspex hat",neck="Jeweled collar", ear1="Loquac. Earring",
    				body="Mavi Mintan +2",hands="Thaumas Gloves",
    				back="Swith Cape",waist="Witful Belt",legs="Enif Cosciales",feet="Chelona Boots"}	
    end
    
    
    
    
    
    
    function precast(spell)
    	if spell.action_type == 'Magic' then
    		equip(sets.precast.FC.Standard)
    				
    		elseif spell.action_type == 'BlueMagic' then
    		equip(sets.precast.FC.Blue)
    	end
    	
    	if spell.english == 'Azure Lore' then
    		equip(sets.JA.AzureLore)
    	end
    	
    	if spell.english == 'Requiescat' then
    		equip(sets.Requiescat[sets.Requiescat.index[Requiescat_ind]])
    	end
    	
    	if spell.english == 'Chant du Cygne' then
    		equip(sets.ChantDuCygne[sets.ChantDuCygne.index[ChantDuCygne_ind]])
    	end
    	
    	if spell.english == 'Circle Blade' then
    		equip(sets.WS.CircleBlade)
    	end
    	
    	if spell.english == 'Expiacion' then
    		equip(sets.WS.Expiacion)
    	end
    	if spell.english == 'Sanguine Blade' then
    		equip(sets.WS.SanguineBlade)
    	end
    	
    	if spell.english == 'Box Step' then
    		equip(sets.Utility.Steps)
    	end
    end
    	
    function midcast(spell,act)
    	if spell.english == 'Vertical Cleave' or spell.english == 'Death Scissors' or spell.english == 'Empty Thrash' or spell.english == 'Dimensional Death' or spell.english == 'Quadrastrike' or spell.english == 'Bloodrake' then
    		equip(sets.BlueMagic.STR)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    		
    	if spell.english == 'Disseverment' or spell.english == 'Hysteric Barrage' or spell.english == 'Frenetic Rip' or spell.english == 'Seedspray' or spell.english == 'Vanity Dive' or spell.english == 'Goblin Rush' or spell.english == 'Paralyzing Triad' then
    		equip(sets.BlueMagic.STRDEX)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Quad. Continuum' or spell.english == 'Delta Thrust' or spell.english == 'Cannonball' or spell.english == 'Glutinous Dart' then
    		equip(sets.BlueMagic.STRVIT)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Whirl of Rage' then
    		equip(sets.BlueMagic.STRMND)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Benthic Typhoon' or spell.english == 'Final Sting' or spell.english == 'Spiral Spin' then
    		equip(sets.BlueMagic.AGI)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Gates of Hades' or spell.english == 'Leafstorm' or spell.english == 'Firespit' or spell.english == 'Acrid Stream' or spell.english == 'Regurgitation' or spell.english == 'Corrosive Ooze' or spell.english == 'Thermal Pulse' or spell.english == 'Magic Hammer' or spell.english == 'Evryone. Grudge' or spell.english == 'Water Bomb' or spell.english == 'Dark Orb' or spell.english == 'Thunderbolt' or spell.english == 'Tem. Upheaval' or spell.english == 'Embalming Earth' or spell.english == 'Foul Waters' or spell.english == 'Rending Deluge' or spell.english == 'Droning Whirlwind' then
    		equip(sets.BlueMagic.INT)
    		if buffactive['Burst Affinity'] then
    			equip(sets.JA.BurstAffinity)
    		end
    	end
    	
    	if spell.english == 'Magic Fruit' or spell.english == 'Plenilune Embrace' or spell.english == 'Wild Carrot' or spell.english == 'Pollen' or spell.english == 'Cure IV' then
    		equip(sets.BlueMagic.Cures)
    	end
    	
    	if spell.english == 'White Wind' then
    		equip(sets.BlueMagic.WhiteWind)
    	end
    	
    	if spell.english == 'Head Butt' or spell.english == 'Sudden Lunge' or spell.english == 'Blitzstrahl' then
    		equip(sets.BlueMagic.Stun)
    	end
    	
    	if spell.english == 'Heavy Strike' then
    		equip(sets.BlueMagic.HeavyStrike)
    	end
    	
    	if spell.english == 'Charged Whisker' then
    		equip(sets.BlueMagic.ChargedWhisker)
    		if buffactive['Burst Affinity'] then
    			equip(sets.JA.BurstAffinity)
    		end
    	end
    	
    	if spell.english == 'Frightful Roar' or spell.english == 'Infrasonics' or spell.english == 'Barbed Crescent' or spell.english == 'Tourbillion' or spell.english == 'Cimicine Discharge' or spell.english == 'Sub-zero smash' or spell.english == 'Filamented Hold' or spell.english == 'Mind Blast' or spell.english == 'Sandspin' or spell.english == 'Hecatomb Wave' or spell.english == 'Cold Wave' or spell.english == 'Terror Touch' then
    		equip(sets.BlueMagic.MagicAccuracy)
    	end
    	
    	if spell.english == 'MP Drainkiss' or spell.english == 'Digest' or spell.english == 'Blood Saber' or spell.english == 'Blood Drain' or spell.english == 'Osmosis' or spell.english == 'Occultation' or spell.english == 'Magic Barrier' or spell.english == 'Diamondhide' or spell.english == 'Metallic Body' or spell.english == 'Retinal Glare' then
    		equip(sets.BlueMagic.SkillRecast)
    		if buffactive['Diffusion'] then
    			equip(sets.JA.Diffusion)
    		end
    	end
    	
    	if spell.english == 'Cocoon' or spell.english == 'Harden Shell' or spell.english == 'Animating Wail' or spell.english == 'Battery Charge' or spell.english == 'Nat. Meditation' or spell.english == 'Carcharian Verve' or spell.english == 'O. Counterstance' or spell.english == 'Barrier Tusk' or spell.english == 'Saline Coat' or spell.english == 'Regeneration' then
    		if buffactive['Diffusion'] then
    			equip(sets.JA.Diffusion)
    		end
    	end
    end
    
    function aftercast(spell)
    	if player.status == 'Engaged' then
    		equip(sets.TP[sets.TP.index[TP_ind]])
    	else
    		equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	end
    end
    
    function status_change(new,old)
    	if new == 'Engaged' then
    		equip(sets.TP[sets.TP.index[TP_ind]])
    	else
    		equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	end
    end
    
    function self_command(command)
    	if command == 'toggle TP set' then
    		TP_ind = TP_ind +1
    		if TP_ind > #sets.TP.index then TP_ind = 1 end
    		send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
    		equip(sets.TP[sets.TP.index[TP_ind]])
    	elseif command == 'toggle Idle set' then
    		Idle_ind = Idle_ind +1
    		if Idle_ind > #sets.Idle.index then Idle_ind = 1 end
    		send_command('@input /echo <----- Idle Set changed to '..sets.Idle.index[Idle_ind]..' ----->')
    		equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	elseif command == 'toggle Req set' then
    		Requiescat_ind = Requiescat_ind +1
    		if Requiescat_ind > #sets.Requiescat.index then Requiescat_ind = 1 end
    		send_command('@input /echo <----- Requiescat Set changed to '..sets.Requiescat.index[Requiescat_ind]..' ----->')
    	elseif command == 'toggle CDC set' then
    		ChantDuCygne_ind = ChantDuCygne_ind +1
    		if ChantDuCygne_ind > #sets.ChantDuCygne.index then ChantDuCygne_ind = 1 end
    		send_command('@input /echo <----- Chant du Cygne Set changed to '..sets.ChantDuCygne.index[ChantDuCygne_ind]..' ----->')
    	 elseif command == 'equip TP set' then
                    equip(sets.TP[sets.TP.index[TP_ind]])
            elseif command == 'equip Idle set' then
                    equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	end
    end

  16. #2976
    Melee Summoner
    Join Date
    May 2014
    Posts
    38
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by dannyl View Post
    sorry if this was already discussed, searched but couldn't find the answer:

    is ammo="" broken to anyone?

    I'm using Prothescar's lua and for whatever reason my ammo gear isn't swapping in for TP, WS, etc

    Spoiler: show

    Code:
    --To toggle gearsets:
    --Main command: //gs c toggle x set       where x = set name variable. Variables are as follows: --
    --Idle sets: Idle, TP sets: TP--
    --Requiescat sets: Req, Chant du Cygne sets: CDC--
    
    function get_sets()
    		
    	--Idle Sets--	
    	sets.Idle = {}
    	
    	sets.Idle.index = {'Standard','DT'}
    	Idle_ind = 1			
    	
    	sets.Idle.Standard = {ammo="Impatiens",
    			    head="Wivre Hairpin",neck="Twilight Torque", ear1="Ethereal earring", ear2="Phawaylla Earring",
    			    body="Luhlaza Jubbah",hands="Serpentes Cuffs",ring1="Dark ring",ring2="Dark ring",
    			    back="Engulfer Cape +1",waist="Flume Belt",legs="Blood cuisses",feet="Serpentes Sabots"}
    
    	sets.Idle.DT = {ammo="Cheruski Needle",
    			head="Iuitl headgear +1",neck="Twilight torque", ear1="Ethereal earring", ear2="Phawaylla Earring",
    			body="Iuitl Vest +1",hands="Iuitl wristbands +1",ring1="Dark ring",ring2="Dark ring",
    			back="Umbra Cape",waist="Flume belt",legs="Blood cuisses",feet="Iuitl gaiters +1"}
    							
    							
    							
    							
    	
    	
    	--TP Sets--
    	sets.TP = {}
    
    	sets.TP.index = {'Standard', 'Solo', 'Marches', 'AccuracyLite', 'AccuracyFull', 'DT', 'DTAccuracy'}
    	--1=Standard, 2=Solo, 3=Marches, 4=AccuracyLite, 5=AccuracyFull, 6=DT, 7=DTAccuracy--
    	TP_ind = 1
    	
    	sets.TP.Standard = {
    			ammo="Jukukik Feather",
    			head="Iuitl Headgear +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
    			body="Thaumas Coat",hands="Iuitl Wristbands +1",ring1="Epona's ring",ring2="Rajas ring",
    			back="Atheling mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Luhlaza charuqs +1"}
    						
    	sets.TP.Marches = {
    			ammo="Cheruski needle",
    			head="Whirlpool mask",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
    			body="Thaumas coat",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    			back="Atheling mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"}
    					   		
    	sets.TP.Solo = {
    			ammo="Mavi Tathlum",
    			head="Luhlaza Keffiyeh",neck="Mavi Scarf", ear1="Dudgeon earring", ear2="Heartseeker Earring",
    			body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    			back="Engulfer Cape +1",waist="Ninurta's Sash",legs="Mavi Tayt +2",feet="Luhlaza charuqs +1"}
    					
    	sets.TP.AccuracyLite = {ammo="Honed tathlum",
    			        head="Whirlpool mask",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi",
    			    	body="Thaumas coat",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    			        back="Letalis mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"}
    	
    	sets.TP.AccuracyFull = {ammo="Honed tathlum",
    			        head="Whirlpool mask",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring",
    			    	body="Thaumas coat",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring",
    			        back="Letalis mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"}
    							
    	sets.TP.DT = {ammo="Cheruski needle",
    		      head="Iuitl headgear",neck="Twilight torque", ear1="Brutal earring", ear2="Suppanomimi",
    		      body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
    		      back="Mollusca mantle",waist="Twilight belt",legs="Iuitl tights",feet="Iuitl gaiters"}
    				  
    	sets.TP.DTAccuracy = {ammo="Honed Tathlum",
    			      head="Iuitl headgear",neck="Twilight torque", ear1="Dudgeon earring", ear2="Heartseeker earring",
    		              body="Hagondes coat",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
    		              back="Mollusca mantle",waist="Hurch'lan sash",legs="Iuitl tights",feet="Iuitl gaiters"}
    	
    	
    	
    	
    	
    	
    	--Weaponskill Sets--
    	sets.WS = {}
    	
    	sets.Requiescat = {}
    	
    	sets.Requiescat.index = {'Attack','Accuracy'}
    	Requiescat_ind = 1
    	
    	sets.Requiescat.Attack = {ammo="Cheruski Needle",
    			          head="Whirlpool mask",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring",
    			 	  body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Aquasoul ring",
    			   	  back="Atheling mantle",waist="Soil belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    								  
    	sets.Requiescat.Accuracy = {ammo="Honed tathlum",
    			            head="Whirlpool mask",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring",
    				    body="Assim. jubbah",hands="Buremte gloves",ring1="Epona's ring",ring2="Aquasoul ring",
    				    back="Letalis mantle",waist="Soil belt",legs="Quiahuiz trousers",feet="Assim. charuqs"}
    							 
    	sets.ChantDuCygne = {}
    	
    	sets.ChantDuCygne.index = {'Attack','Accuracy'}
    	ChantDuCygne_ind = 1
    	
    	sets.ChantDuCygne.Attack = {ammo="Cheruski Needle",
    			            head="Uk'uxkaj cap",neck="Flame gorget",ear1="Bladeborn earring",ear2="Steelflash earring",
    				    body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Rajas ring",
    				    back="Rancorous mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Luhlaza charuqs +1"}
    							   
    	sets.ChantDuCygne.Accuracy = {ammo="Honed tathlum",
    			              head="Uk'uxkaj cap",neck="Flame gorget",ear1="Bladeborn earring",ear2="Steelflash earring",
    				      body="Assim. jubbah",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring",
    				      back="Rancorous mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Assim. charuqs"}
    							   
    	sets.WS.SanguineBlade = {}
    	
    	sets.WS.SanguineBlade = {
    				ammo="Erlene's notebook",
    				head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    				body="Hagondes coat",hands="Hagondes cuffs",ring1="Archon ring",ring2="Diamond ring",
    				back="Cornflower cape",waist="Caudata belt",legs="Hagondes pants",feet="Hagondes sabots"}
    				
    	sets.WS.Expiacion = {}
    	
    	sets.WS.Expiacion = {
    				ammo="Honed Tathlum",
    				head="Iuitl Headgear +1",neck="Asperity necklace",ear1="Moonshade earring",ear2="Brutal Earring",
    				body="Iuitl Vest +1",hands="Iuitl Wristbands +1",ring1="Epona's ring",ring2="Rajas ring",
    				back="Atheling mantle",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    		
    	sets.WS.CircleBlade = {}		
    			
    	sets.WS.CircleBlade = {ammo="Cheruski Needle",
    			       head="Whirlpool mask",neck="Asperity necklace",ear1="Bladeborn earring",ear2="Steelflash earring",
    			       body="Assim. jubbah",hands="Assim. bazu.",ring1="Epona's ring",ring2="Vulcan's ring",
    			       back="Atheling mantle",waist="Windbuffet belt",legs="Quiahuiz trousers",feet="Manibozho boots"}
    								
    								
    								
    								
    								
    								
    	--Blue Magic Sets--
    	sets.BlueMagic = {}
    	
    	sets.BlueMagic.STR = {ammo="Mavi tathlum",
    			      head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    			      body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Rajas ring",
    			      back="Cornflower cape",waist="Pipilaka belt",legs="Manibozho brais",feet="Luhlaza charuqs +1"}
    						  
    	sets.BlueMagic.STRDEX = {ammo="Cheruski Needle",
    				 head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    				 body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Rajas ring",
    				 back="Cornflower cape",waist="Pipilaka belt",legs="Manibozho brais",feet="Luhlaza charuqs +1"}
    							
    	sets.BlueMagic.STRVIT = {ammo="Mavi tathlum",
    				 head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    				 body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Spiral ring",
    				 back="Cornflower cape",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    							 
    	sets.BlueMagic.STRMND = {ammo="Mavi tathlum",
    				 head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    				 body="Assim. jubbah",hands="Assim. bazu.",ring1="Vulcan's ring",ring2="Aquasoul ring",
    				 back="Cornflower cape",waist="Tarutaru sash",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    								
    	sets.BlueMagic.AGI = {ammo="Mavi tathlum",
    		              head="Luhlaza Keffiyeh",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl",
    			      body="Assim. jubbah",hands="Iuitl wristbands",ring1="Vulcan's ring",ring2="Rajas ring",
    		              back="Cornflower cape",waist="Pipilaka belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    						  
    	sets.BlueMagic.INT = {ammo="Erlene's notebook",
    			      head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    			      body="Hagondes coat",hands="Mv. bazubands +2",ring1="Strendu ring",ring2="Diamond ring",
    			      back="Cornflower cape",waist="Penitent's rope",legs="Hagondes pants",feet="Mavi basmak +2"}
    						  
    	sets.BlueMagic.Cures = {ammo="Aqua sachet",
    			        head="Uk'uxkaj cap",neck="Aife's medal",ear1="Loquac. earring",ear2="Novia earring",
    			        body="Assim. jubbah",hands="Buremte gloves",ring1="Aquasoul ring",ring2="Aquasoul ring",
    			        back="Oretania's cape",waist="Pythia sash +1",legs="Quiahuiz trousers",feet="Assim. charuqs"}
    							
    	sets.BlueMagic.Stun = {ammo="Mavi tathlum",
    			       head="Assim. keffiyeh",neck="Eddy necklace",ear1="Loquac. earring",
    			       body="Assim. jubbah",hands="Mv. bazubands +2",ring1="Prolix ring",ring2="Sangoma ring",
    			       back="Cornflower cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"}
    						   
    	sets.BlueMagic.HeavyStrike = {ammo="Honed tathlum",
    			              head="Whirlpool mask",neck="Ire torque +1",ear1="Flame pearl",ear2="Heartseeker earring",
    			              body="Assim. jubbah",hands="Buremte gloves",ring1="Vulcan's ring",ring2="Rajas ring",
    			              back="Cornflower cape",waist="Dynamic belt +1",legs="Manibozho brais",feet="Assim. charuqs"}
    								  
    	sets.BlueMagic.ChargedWhisker = {ammo="Erlene's notebook",
    			                 head="Hagondes Hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
    			                 body="Hagondes coat",hands="Hagondes Cuffs",ring1="Diamond ring",ring2="Strendu Ring",
    				         back="Cornflower cape",waist="Pipilaka belt",legs="Hagondes pants",feet="Hagondes Sabots"} 
    	
    	sets.BlueMagic.WhiteWind = {ammo="Mavi tathlum",
    				    head="Luhlaza Keffiyeh",neck="Jeweled collar",ear1="Ethereal earring",ear2="Loquac. earring",
    				    body="Assim. jubbah",hands="Weather. cuffs",
    				    back="Oretania's cape",legs="Enif cosciales",feet="Assim. charuqs"}
    									 
    	sets.BlueMagic.MagicAccuracy = {ammo="Mavi Tathlum",
    				        head="Assim. keffiyeh",neck="Eddy necklace",ear1="Psystorm earring",ear2="Lifestorm earring",
    				        body="Assim. jubbah",hands="Hagondes cuffs",ring1="Mediator's ring",ring2="Sangoma ring",
    				        back="Cornflower cape",waist="Ovate rope",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"} 
    									 
    	sets.BlueMagic.Skill = {ammo="Mavi tathlum",
    				head="Luhlaza Keffiyeh",neck="Jeweled collar",ear1="Loquac. earring",
    				body="Assim. jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring",
    				back="Cornflower cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"}
    
    	sets.BlueMagic.Learn = {ammo="Mavi tathlum",
    				head="Luhlaza Keffiyeh",neck="Mavi Scarf",
    				body="Assim. jubbah",hands="Assim. Bazu.",
    				back="Cornflower cape",legs="Mavi tayt +2",feet="Blood Greaves"}
    				
    	sets.BlueMagic.SkillRecast = {ammo="Mavi tathlum",
    				      head="Luhlaza Keffiyeh",neck="Jeweled collar",ear1="Loquac. earring",
    				      body="Assim. jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring",
    				      back="Swith cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Luhlaza charuqs +1"}
    								  
    								  
    								  
    								  
    						
    						
    	--Utility Sets--
    	sets.Utility = {}
    	
    	sets.Utility.Stoneskin = {head="Haruspex hat",neck="Stone Gorget",ear1="Loquac. earring",ear2="Earthcry earring",
    				  body="Assim. jubbah",hands="Stone Mufflers",ring1="Prolix ring",
    				  back="Swith cape",waist="Siegel sash",legs="Haven hose",feet="Iuitl gaiters"}
    							  
    	sets.Utility.Phalanx = {head="Haruspex hat",neck="Colossus's torque",ear1="Loquac. earring",ear2="Augment. earring",
    			        body="Assim. jubbah",hands="Assim. bazu.",ring1="Prolix ring",
    				back="Swith cape",waist="Pythia sash +1",legs="Portent pants",feet="Iuitl gaiters"}
    							
    	sets.Utility.Steps = {ammo="Honed tathlum",
    			      head="Whirlpool mask",ear2="Heartseeker earring",
    			      body="Thaumas coat",hands="Buremte gloves",
    			      back="Letalis cape",waist="Tarutaru sash",legs="Manibozho brais",feet="Manibozho boots"}
    						  
    	sets.Utility.PDT = {head="Whirlpool mask",neck="Twilight torque",ear1="Ethereal earring",
    			    body="Iuitl Vest +1 +1",hands="Iuitl wristbands",ring1="Dark ring",ring2="Dark ring",
    			    back="Mollusca mantle",waist="Flume belt",legs="Iuitl tights",feet="Iuitl gaiters"}
    						
    	sets.Utility.MDT = {head="Whirlpool mask",neck="Twilight torque",
    			    body="Assim. jubbah",hands="Assim. bazu.",ring1="Dark ring",ring2="Dark ring",
    			    back="Mollusca mantle",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
    							
    	
    	
    	
    	
    	
    	--Job Ability Sets--
    	
    	sets.JA = {}
    	
    	sets.JA.ChainAffinity = {feet="Assim. charuqs"}
    	
    	sets.JA.BurstAffinity = {feet="Mavi Basmak +2"}
    	
    	sets.JA.Efflux = {legs="Mavi tayt +2"}
    	
    	sets.JA.AzureLore = {hands="Luhlaza bazubands"}
    	
    	sets.JA.Diffusion = {feet="Luhlaza charuqs +1"}
    								
    								
    			
    			
    			
    			
    	--Precast Sets--
    	sets.precast = {}
    	
    	sets.precast.FC = {}
    	
    	sets.precast.FC.Standard = {head="Haruspex hat",neck="Jeweled collar", ear1="Loquac. Earring",
    				    body="Luhlaza Jubbah",hands="Thaumas Gloves",
    			            back="Swith Cape",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots"}
    	
    	sets.precast.FC.Blue = {head="Haruspex hat",neck="Jeweled collar", ear1="Loquac. Earring",
    				body="Mavi Mintan +2",hands="Thaumas Gloves",
    				back="Swith Cape",waist="Witful Belt",legs="Enif Cosciales",feet="Chelona Boots"}	
    end
    
    
    
    
    
    
    function precast(spell)
    	if spell.action_type == 'Magic' then
    		equip(sets.precast.FC.Standard)
    				
    		elseif spell.action_type == 'BlueMagic' then
    		equip(sets.precast.FC.Blue)
    	end
    	
    	if spell.english == 'Azure Lore' then
    		equip(sets.JA.AzureLore)
    	end
    	
    	if spell.english == 'Requiescat' then
    		equip(sets.Requiescat[sets.Requiescat.index[Requiescat_ind]])
    	end
    	
    	if spell.english == 'Chant du Cygne' then
    		equip(sets.ChantDuCygne[sets.ChantDuCygne.index[ChantDuCygne_ind]])
    	end
    	
    	if spell.english == 'Circle Blade' then
    		equip(sets.WS.CircleBlade)
    	end
    	
    	if spell.english == 'Expiacion' then
    		equip(sets.WS.Expiacion)
    	end
    	if spell.english == 'Sanguine Blade' then
    		equip(sets.WS.SanguineBlade)
    	end
    	
    	if spell.english == 'Box Step' then
    		equip(sets.Utility.Steps)
    	end
    end
    	
    function midcast(spell,act)
    	if spell.english == 'Vertical Cleave' or spell.english == 'Death Scissors' or spell.english == 'Empty Thrash' or spell.english == 'Dimensional Death' or spell.english == 'Quadrastrike' or spell.english == 'Bloodrake' then
    		equip(sets.BlueMagic.STR)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    		
    	if spell.english == 'Disseverment' or spell.english == 'Hysteric Barrage' or spell.english == 'Frenetic Rip' or spell.english == 'Seedspray' or spell.english == 'Vanity Dive' or spell.english == 'Goblin Rush' or spell.english == 'Paralyzing Triad' then
    		equip(sets.BlueMagic.STRDEX)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Quad. Continuum' or spell.english == 'Delta Thrust' or spell.english == 'Cannonball' or spell.english == 'Glutinous Dart' then
    		equip(sets.BlueMagic.STRVIT)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Whirl of Rage' then
    		equip(sets.BlueMagic.STRMND)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Benthic Typhoon' or spell.english == 'Final Sting' or spell.english == 'Spiral Spin' then
    		equip(sets.BlueMagic.AGI)
    		if buffactive['Chain Affinity'] then
    			equip(sets.JA.ChainAffinity)
    		end
    		if buffactive['Efflux'] then
    			equip(sets.JA.Efflux)
    		end
    	end
    	
    	if spell.english == 'Gates of Hades' or spell.english == 'Leafstorm' or spell.english == 'Firespit' or spell.english == 'Acrid Stream' or spell.english == 'Regurgitation' or spell.english == 'Corrosive Ooze' or spell.english == 'Thermal Pulse' or spell.english == 'Magic Hammer' or spell.english == 'Evryone. Grudge' or spell.english == 'Water Bomb' or spell.english == 'Dark Orb' or spell.english == 'Thunderbolt' or spell.english == 'Tem. Upheaval' or spell.english == 'Embalming Earth' or spell.english == 'Foul Waters' or spell.english == 'Rending Deluge' or spell.english == 'Droning Whirlwind' then
    		equip(sets.BlueMagic.INT)
    		if buffactive['Burst Affinity'] then
    			equip(sets.JA.BurstAffinity)
    		end
    	end
    	
    	if spell.english == 'Magic Fruit' or spell.english == 'Plenilune Embrace' or spell.english == 'Wild Carrot' or spell.english == 'Pollen' or spell.english == 'Cure IV' then
    		equip(sets.BlueMagic.Cures)
    	end
    	
    	if spell.english == 'White Wind' then
    		equip(sets.BlueMagic.WhiteWind)
    	end
    	
    	if spell.english == 'Head Butt' or spell.english == 'Sudden Lunge' or spell.english == 'Blitzstrahl' then
    		equip(sets.BlueMagic.Stun)
    	end
    	
    	if spell.english == 'Heavy Strike' then
    		equip(sets.BlueMagic.HeavyStrike)
    	end
    	
    	if spell.english == 'Charged Whisker' then
    		equip(sets.BlueMagic.ChargedWhisker)
    		if buffactive['Burst Affinity'] then
    			equip(sets.JA.BurstAffinity)
    		end
    	end
    	
    	if spell.english == 'Frightful Roar' or spell.english == 'Infrasonics' or spell.english == 'Barbed Crescent' or spell.english == 'Tourbillion' or spell.english == 'Cimicine Discharge' or spell.english == 'Sub-zero smash' or spell.english == 'Filamented Hold' or spell.english == 'Mind Blast' or spell.english == 'Sandspin' or spell.english == 'Hecatomb Wave' or spell.english == 'Cold Wave' or spell.english == 'Terror Touch' then
    		equip(sets.BlueMagic.MagicAccuracy)
    	end
    	
    	if spell.english == 'MP Drainkiss' or spell.english == 'Digest' or spell.english == 'Blood Saber' or spell.english == 'Blood Drain' or spell.english == 'Osmosis' or spell.english == 'Occultation' or spell.english == 'Magic Barrier' or spell.english == 'Diamondhide' or spell.english == 'Metallic Body' or spell.english == 'Retinal Glare' then
    		equip(sets.BlueMagic.SkillRecast)
    		if buffactive['Diffusion'] then
    			equip(sets.JA.Diffusion)
    		end
    	end
    	
    	if spell.english == 'Cocoon' or spell.english == 'Harden Shell' or spell.english == 'Animating Wail' or spell.english == 'Battery Charge' or spell.english == 'Nat. Meditation' or spell.english == 'Carcharian Verve' or spell.english == 'O. Counterstance' or spell.english == 'Barrier Tusk' or spell.english == 'Saline Coat' or spell.english == 'Regeneration' then
    		if buffactive['Diffusion'] then
    			equip(sets.JA.Diffusion)
    		end
    	end
    end
    
    function aftercast(spell)
    	if player.status == 'Engaged' then
    		equip(sets.TP[sets.TP.index[TP_ind]])
    	else
    		equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	end
    end
    
    function status_change(new,old)
    	if new == 'Engaged' then
    		equip(sets.TP[sets.TP.index[TP_ind]])
    	else
    		equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	end
    end
    
    function self_command(command)
    	if command == 'toggle TP set' then
    		TP_ind = TP_ind +1
    		if TP_ind > #sets.TP.index then TP_ind = 1 end
    		send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
    		equip(sets.TP[sets.TP.index[TP_ind]])
    	elseif command == 'toggle Idle set' then
    		Idle_ind = Idle_ind +1
    		if Idle_ind > #sets.Idle.index then Idle_ind = 1 end
    		send_command('@input /echo <----- Idle Set changed to '..sets.Idle.index[Idle_ind]..' ----->')
    		equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	elseif command == 'toggle Req set' then
    		Requiescat_ind = Requiescat_ind +1
    		if Requiescat_ind > #sets.Requiescat.index then Requiescat_ind = 1 end
    		send_command('@input /echo <----- Requiescat Set changed to '..sets.Requiescat.index[Requiescat_ind]..' ----->')
    	elseif command == 'toggle CDC set' then
    		ChantDuCygne_ind = ChantDuCygne_ind +1
    		if ChantDuCygne_ind > #sets.ChantDuCygne.index then ChantDuCygne_ind = 1 end
    		send_command('@input /echo <----- Chant du Cygne Set changed to '..sets.ChantDuCygne.index[ChantDuCygne_ind]..' ----->')
    	 elseif command == 'equip TP set' then
                    equip(sets.TP[sets.TP.index[TP_ind]])
            elseif command == 'equip Idle set' then
                    equip(sets.Idle[sets.Idle.index[Idle_ind]])
    	end
    end
    It's working for me just fine. Only thing I can think of is the upper case "I" in Idle. I believe it should be lower case instead. Try that.

  17. #2977
    Melee Summoner
    Join Date
    May 2014
    Posts
    38
    BG Level
    1
    FFXI Server
    Bismarck

    Gentlemen,

    How would one write it up to equip Tengu-no-Hane during the daytime when in engaged.Acc sets? Looking to add this to Mote's MNK NIN THF files. Thanks!

  18. #2978
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Use the customize_melee_set function.

  19. #2979
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Motenten View Post
    Since you were asking about things for run, I'd assumed you'd already built gear sets for the job
    Yes I do have that much!

    http://pastebin.com/JCYgeRGA

    Check this. It's incomplete and permanently W.I.P. but it's a start I guess.
    It surely needs some more, especially with the tanking sets which atm are extremely simplified.
    I basically have a generic mixed hybrid set (which is what I've been using the majority of time tbf), a PDT focused one and an MDT focused one.
    Then I have some triggers to activate stuff like more accuracy and Repulse mantle.
    I didn't have time to create more sets for now, or I was lacking items to create different enough sets or I just didn't "need" them so far because I've only been using RUN in easy content (main reason why I've been using the hybrid one most of the time)

    Overall gearsets are looking good though, shouldn't be missing a lot of vital stuff there other than what I've mentioned.


    On the rune count bug, I'll try to look into it more carefully a bit later.
    Meh it doesn't really bother me that much (Mote: "Then why did you talk about it Sechs?!"), I just know you're a perfectionist and wanted to report it in sight of a possible Mote_RUN coming in the future

  20. #2980
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Speedy View Post
    It's working for me just fine.
    Cool thanks for checking it. Its working fine for me , dunno what happened there. was going crazy

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