When I try to load "skillup.lua" I get error, unexpected symbol near '<', I've tried unloading all other addons, reinstalled GS and tried the debug idea mentioned earlier. Nothing shows up in the windower logs, maybe I'm not looking at the right log file. This is probably something easy, but a google search doesn't lead to much about this file. Any help would be greatly appreciated.
i am the creator
also are you using the latest version?? from here https://github.com/smd111/Gearswap-Skillup
Q:
what skill are you trying
what settings are you using
also if you cant see because your window is small try the command in windower console console_font
and if thats not enuf you can use console_log 1 then go to your windower directory and open the file console.log and the last few lines should be the whole thing console_log 0 will stop it from writing to console.log
I'd be more then happy to test and debug it, nothing bores me more than executing the same macros for hours and hours lol
ok you down loaded it incorectly
to download from github you need to download the zip file and open it then copy the skillup.lua to windower/addons/gearswap/data/<playername> folder
it says this when you go to https://github.com/smd111/Gearswap-Skillup
"To download click the "Download Zip" to the right Then extract and copy skillup.lua to your gearswap/data/(playername) folder"
I knew it had to be something simple... lol that worked. I guess I'm just to used to "right click > save target as"
I'll let ya know if theres any issues with it. Gotta go to work soon, might be later tonight.
Thanks!!![]()
So far, I have modified the script to only cast elemental ninjutsu on enemies and it's working flawlessly!![]()
ok now that you have said that i am no longer able to help with any thing because
as stated here https://github.com/smd111/Gearswap-Skillup
"THIS TOOL IS ONLY DESIGNED TO SKILLUP THOES MAGIC SKILLS THAT CAN BE SKILLED OUTSIDE OF BATTLE IF YOU WANT TO USE IT FOR OTHER MAGIC SKILLS !!YOUR ON YOUR OWN TO FIND ANY ISSUES I WILL NOT HELP!!"
this is something i will not change my mind on because then it a bot and i want this to be able to be posted on the windower site
It's me again, with the same bit of .lua that doesn't work. The only advice I was given didn't work, so I still don't know how to do what I want to do.
I want 3 BST set that are consisting of:
1- TP set with no pet or pet not engaged
2- TP set with me AND pet engaged
3- TP set for pet only
This is the whole file i'm currently using. I suspect something is wrong with the script at line 197 through 209.
I'm having a problem with my whm lua not loading a specific piece of gear when I'm casting cures. GS will load my correct midcast set, every piece except for my Orison Bliaud +2. It is specific to this piece only tho, if I change the midcast body to something else it will load that body correctly. It does load orison body for my other sets(like barspells) just fine. If I put orison in my precast cure set, gs will load it correctly during precast.
This is the rules section for midcasts in my lua.
Spoiler: show
Just in case there was some conflict I have previously just put orisons in the default midcast as well but no luck. Ive been using showswaps toggle to see whats being equipped. It is a Bokura lua with just some minor adjustments made to it for impact casting.
Honestly to me its acting like the orison piece is either misspelled or not in my inventory but just for cures only. It's really left me bewildered and I'm just really hoping I overlooked something.
For reference here is the complete lua.
http://pastebin.com/XKNRXREy
check with gearswaps export command and see if the name matches what you put in to your file
you do this by equipping your Orison Bliaud +2
then in the windower command type in "gs export" (without "")
then go to gearswap/data/export and find the lua file there in it will be the gear you have equipped check and make sure your have it in your gs file correctly
#3 is an idle set, since you're saying only the pet is engaged. Use set:
sets.idle.Pet.Engaged
No additional rules are necessary to use that set, but you can customize beyond that with classes.CustomIdleGroups. If you use any idle modes, those go before 'Pet'. If you use any custom idle groups, those go after 'Engaged'. If you want an idle set while the pet is out but not engaged, just use sets.idle.Pet.
#1 is your basic engaged set.
#2 depends on the pet and pet status, so you'd watch for the appropriate events:
And then you can append 'PetEngaged' to the end of any tp gear sets to use that modified version.Code:-- Gaining or losing a pet resets the melee groups in use. function job_pet_change(pet, gain) classes.CustomMeleeGroups:clear() end -- If the pet is engaged to a target, add a field to the custom melee groups. Otherwise make sure they get cleared. function job_pet_status_change(newStatus, oldStatus) if newStatus == 'Engaged' then classes.CustomMeleeGroups:append('PetEngaged') else classes.CustomMeleeGroups:clear() end end
I'll see about adjusting the automatic melee set selection to be the same as for the idle set, where .Pet.Engaged is used (if available) just before CustomMeleeGroups, so that the above rule checks aren't needed.
can anybody think of a way to count all the mobs that are attacking a player
i want to automatically change my ws to an aoe ws if i have more the 1 attacking mob while in dyna