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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #3101
    Hydra
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    Quetzalcoatl

    Quote Originally Posted by stokeydan View Post
    Thanks for replying again i wont be able to check it untill the morning im at work on me phone atm. I don't think there was any errors in console showing up.
    Also tried to edit my post with and put [ ] around the next but nothing seems to happen. Could this be Because im doing it through my phone atm?
    You put [ code] [ / code] around your code. Just like a quote, etc. I put spaces so they would show up in this post.

    I'm not sure what you have on line 398, for your recent issue.

  2. #3102
    RIDE ARMOR
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    When I try to load "skillup.lua" I get error, unexpected symbol near '<', I've tried unloading all other addons, reinstalled GS and tried the debug idea mentioned earlier. Nothing shows up in the windower logs, maybe I'm not looking at the right log file. This is probably something easy, but a google search doesn't lead to much about this file. Any help would be greatly appreciated.

  3. #3103
    RIDE ARMOR
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    Quote Originally Posted by cadav3r View Post
    When I try to load "skillup.lua" I get error, unexpected symbol near '<', I've tried unloading all other addons, reinstalled GS and tried the debug idea mentioned earlier. Nothing shows up in the windower logs, maybe I'm not looking at the right log file. This is probably something easy, but a google search doesn't lead to much about this file. Any help would be greatly appreciated.
    Does it say what line? usually when I see that its probably a mistyped symbol there. If it says the line you can go to and locate something out of place.

  4. #3104
    RIDE ARMOR
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    Quote Originally Posted by QuetzT View Post
    Does it say what line? usually when I see that its probably a mistyped symbol there. If it says the line you can go to and locate something out of place.
    If there is, its truncated and I cant see past the '<' part. I'll keep searching for something out of place. Thanks!

  5. #3105
    Bagel
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    Quote Originally Posted by cadav3r View Post
    When I try to load "skillup.lua" I get error, unexpected symbol near '<', I've tried unloading all other addons, reinstalled GS and tried the debug idea mentioned earlier. Nothing shows up in the windower logs, maybe I'm not looking at the right log file. This is probably something easy, but a google search doesn't lead to much about this file. Any help would be greatly appreciated.
    i am the creator
    also are you using the latest version?? from here https://github.com/smd111/Gearswap-Skillup
    Q:
    what skill are you trying
    what settings are you using

    also if you cant see because your window is small try the command in windower console console_font
    and if thats not enuf you can use console_log 1 then go to your windower directory and open the file console.log and the last few lines should be the whole thing console_log 0 will stop it from writing to console.log

  6. #3106
    RIDE ARMOR
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    Quote Originally Posted by dlsmd View Post
    i am the creator
    also are you using the latest version?? from here [link]
    Q:
    what skill are you trying
    what settings are you using
    Yeah, thats the version I'm using, is there another log other then /Windower4/console.log? I'd like to use the NIN section. I haven't changed any setting, just added GS and this file today. All default settings. Thanks!

  7. #3107
    Bagel
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    Quote Originally Posted by cadav3r View Post
    Yeah, thats the version I'm using, is there another log other then /Windower4/console.log? I'd like to use the NIN section. I haven't changed any setting, just added GS and this file today. All default settings. Thanks!
    no the only log that gets created is the console.log

    also i have not tested the nin skill up as much as i would like but if you want tyo help i can try to debug it with you

  8. #3108
    RIDE ARMOR
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    Quote Originally Posted by dlsmd View Post
    no the only log that gets created is the console.log

    also i have not tested the nin skill up as much as i would like but if you want tyo help i can try to debug it with you
    14:07:59 > gs l skillup.lua
    14:07:59 > User file problem: C:\Program Files (x86)\Windower4\/addons/GearSwap/data/skillup.lua:5: unexpected symbol near '<'

    Line 5? If so, <!DOCTYPE html> that is all thats contained in line 5.

  9. #3109
    RIDE ARMOR
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    I'd be more then happy to test and debug it, nothing bores me more than executing the same macros for hours and hours lol

  10. #3110
    Bagel
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    ok you down loaded it incorectly
    to download from github you need to download the zip file and open it then copy the skillup.lua to windower/addons/gearswap/data/<playername> folder
    it says this when you go to https://github.com/smd111/Gearswap-Skillup
    "To download click the "Download Zip" to the right Then extract and copy skillup.lua to your gearswap/data/(playername) folder"

  11. #3111
    RIDE ARMOR
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    I knew it had to be something simple... lol that worked. I guess I'm just to used to "right click > save target as"

    I'll let ya know if theres any issues with it. Gotta go to work soon, might be later tonight.

    Thanks!!

  12. #3112
    Bagel
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    Quote Originally Posted by cadav3r View Post
    I knew it had to be something simple... lol that worked. I guess I'm just to used to "right click > save target as"

    I'll let ya know if theres any issues with it. Gotta go to work soon, might be later tonight.

    Thanks!!
    that will work
    and no problem i wrote it and untill i am sure that every thing is working the way i want and correctly i will do my best to figure it out

  13. #3113
    RIDE ARMOR
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    So far, I have modified the script to only cast elemental ninjutsu on enemies and it's working flawlessly!

  14. #3114
    Bagel
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    Quote Originally Posted by cadav3r View Post
    So far, I have modified the script to only cast elemental ninjutsu on enemies and it's working flawlessly!
    ok now that you have said that i am no longer able to help with any thing because
    as stated here https://github.com/smd111/Gearswap-Skillup
    "THIS TOOL IS ONLY DESIGNED TO SKILLUP THOES MAGIC SKILLS THAT CAN BE SKILLED OUTSIDE OF BATTLE IF YOU WANT TO USE IT FOR OTHER MAGIC SKILLS !!YOUR ON YOUR OWN TO FIND ANY ISSUES I WILL NOT HELP!!"

    this is something i will not change my mind on because then it a bot and i want this to be able to be posted on the windower site

  15. #3115
    RIDE ARMOR
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    Quote Originally Posted by dlsmd View Post
    ok now that you have said that i am no longer able to help with any thing because
    as stated here link
    "THIS TOOL IS ONLY DESIGNED TO SKILLUP THOES MAGIC SKILLS THAT CAN BE SKILLED OUTSIDE OF BATTLE IF YOU WANT TO USE IT FOR OTHER MAGIC SKILLS !!YOUR ON YOUR OWN TO FIND ANY ISSUES I WILL NOT HELP!!"

    this is something i will not change my mind on because then it a bot and i want this to be able to be posted on the windower site
    Yeah, I saw that part. I'm just using tools that I can craft for next to nothing. I appreciate your help getting me going. Have a nice day!

  16. #3116
    Gave 5$ to bg and all I could think of was this lousy title.
    -____-

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    It's me again, with the same bit of .lua that doesn't work. The only advice I was given didn't work, so I still don't know how to do what I want to do.

    I want 3 BST set that are consisting of:

    1- TP set with no pet or pet not engaged
    2- TP set with me AND pet engaged
    3- TP set for pet only

    This is the whole file i'm currently using. I suspect something is wrong with the script at line 197 through 209.

  17. #3117
    Sea Torques
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    I'm having a problem with my whm lua not loading a specific piece of gear when I'm casting cures. GS will load my correct midcast set, every piece except for my Orison Bliaud +2. It is specific to this piece only tho, if I change the midcast body to something else it will load that body correctly. It does load orison body for my other sets(like barspells) just fine. If I put orison in my precast cure set, gs will load it correctly during precast.

    This is the rules section for midcasts in my lua.
    Spoiler: show
    Code:
    function midcast(spell,action)
    	equipSet = {}
    	if spell.type:endswith('Magic') or spell.type == 'Ninjutsu' then
    		equipSet = sets.Midcast
    		if Na_Spells:contains(spell.english) then
    			equipSet = equipSet.Na
    			add_to_chat(158, '************* ['..spell.name..'] ************')
    			if DC then
    				equipSet = set_combine(equipSet,sets['Divine Caress'])
    			end
    		elseif string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
    			if string.find(spell.english,'Cure') then
    				if Enmity == 'ON' then
    					equipSet = equipSet.Cure.Enmity
    				else
    					equipSet = equipSet.Cure
    				end
    			elseif string.find(spell.english,'Cura') then
    				if Enmity == 'ON' then
    					equipSet = equipSet.Curaga.Enmity
    				else
    					equipSet = equipSet.Curaga
    				end
    			end
    			if world.day_element == spell.element or world.weather_element == spell.element then
    				equipSet = set_combine(equipSet,{back="Twilight Cape",waist="Korin Obi"})
    			end
    		elseif spell.english == "Protectra V" then
    			equipSet = set_combine(equipSet,{feet="Piety Duckbills +1"})
    		elseif spell.english == "Shellra V" then
    			equipSet = set_combine(equipSet,{legs="Clr. Pantaln. +2"})
    		elseif spell.english == "Stoneskin" then
    			if buffactive.Stoneskin then
    				send_command('@wait 2.8;cancel stoneskin')
    			end
    			equipSet = equipSet.Stoneskin
    		elseif spell.english == "Sneak" then
    			if spell.target.name == player.name and buffactive['Sneak'] then
    				send_command('cancel sneak')
    			end
    			equipSet = equipSet.Haste
    		elseif string.find(spell.english,'Bar') then
    			equipSet = equipSet.Bar
    		elseif string.find(spell.english,'Regen') then
    			equipSet = equipSet.Regen
    		elseif string.find(spell.english,'Banish') then
    			equipSet = set_combine(equipSet,{hands="Clr. Mitts +2",ring1="Fenian Ring"})
    		elseif string.find(spell.english,'Reraise') then
    			equipSet = equipSet.Haste
    		elseif string.find(spell.english,'Utsusemi') then
    			if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
    				send_command('@wait 1.7;cancel Copy Image*')
    			end
    			equipSet = equipSet.Haste
    		elseif spell.english == 'Monomi: Ichi' then
    			if buffactive['Sneak'] then
    				send_command('@wait 1.7;cancel sneak')
    			end
    			equipSet = equipSet.Haste
    		else
    			if equipSet[spell.english] then
    				equipSet = equipSet[spell.english]
    			end 
    			if equipSet[spell.skill] then
    				equipSet = equipSet[spell.skill]
    			end
    			if equipSet[spell.type] then
    				equipSet = equipSet[spell.type]
    			end
    		end
    	elseif equipSet[spell.english] then
    		equipSet = equipSet[spell.english]
    	end 
    	equip(equipSet)
    	if Main == 'ON' then
    		equip(sets.MainWeapon)
    	end
    end


    Just in case there was some conflict I have previously just put orisons in the default midcast as well but no luck. Ive been using showswaps toggle to see whats being equipped. It is a Bokura lua with just some minor adjustments made to it for impact casting.

    Honestly to me its acting like the orison piece is either misspelled or not in my inventory but just for cures only. It's really left me bewildered and I'm just really hoping I overlooked something.

    For reference here is the complete lua.
    http://pastebin.com/XKNRXREy

  18. #3118
    Bagel
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    check with gearswaps export command and see if the name matches what you put in to your file

    you do this by equipping your Orison Bliaud +2
    then in the windower command type in "gs export" (without "")
    then go to gearswap/data/export and find the lua file there in it will be the gear you have equipped check and make sure your have it in your gs file correctly

  19. #3119
    Chram
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    Fenrir

    Quote Originally Posted by SubzeroDiabolos View Post
    It's me again, with the same bit of .lua that doesn't work. The only advice I was given didn't work, so I still don't know how to do what I want to do.

    I want 3 BST set that are consisting of:

    1- TP set with no pet or pet not engaged
    2- TP set with me AND pet engaged
    3- TP set for pet only

    This is the whole file i'm currently using. I suspect something is wrong with the script at line 197 through 209.

    #3 is an idle set, since you're saying only the pet is engaged. Use set:

    sets.idle.Pet.Engaged

    No additional rules are necessary to use that set, but you can customize beyond that with classes.CustomIdleGroups. If you use any idle modes, those go before 'Pet'. If you use any custom idle groups, those go after 'Engaged'. If you want an idle set while the pet is out but not engaged, just use sets.idle.Pet.


    #1 is your basic engaged set.

    #2 depends on the pet and pet status, so you'd watch for the appropriate events:

    Code:
    -- Gaining or losing a pet resets the melee groups in use.
    function job_pet_change(pet, gain)
        classes.CustomMeleeGroups:clear()
    end
    
    -- If the pet is engaged to a target, add a field to the custom melee groups.  Otherwise make sure they get cleared.
    function job_pet_status_change(newStatus, oldStatus)
        if newStatus == 'Engaged' then
            classes.CustomMeleeGroups:append('PetEngaged')
        else
            classes.CustomMeleeGroups:clear()
        end
    end
    And then you can append 'PetEngaged' to the end of any tp gear sets to use that modified version.

    I'll see about adjusting the automatic melee set selection to be the same as for the idle set, where .Pet.Engaged is used (if available) just before CustomMeleeGroups, so that the above rule checks aren't needed.

  20. #3120
    Bagel
    Join Date
    Dec 2012
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    can anybody think of a way to count all the mobs that are attacking a player
    i want to automatically change my ws to an aoe ws if i have more the 1 attacking mob while in dyna

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