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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #3381
    Sea Torques
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    Leviathan

    It's not an error in your file, it's in GearSwap itself. There were a lot of changes pushed to GearSwap in the last few hours, chances are something got borked in the process.

  2. #3382
    Hydra
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    Sylph

    Surprised no one else has complained. Thought it was just me but yeah...I did notice it update before I logged on. Was assuming that's what it was but didn't see anyone having similar issues so assumed that it was just me. The only lua that isn't working for me is GEO...so that's interesting.

  3. #3383
    Melee Summoner
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    Phoenix

    I have the same error message as him. Also only on geo lua from motenten

  4. #3384
    BG Content
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    Lakshmi
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    It appears GEO and RUN were never added to the windower.ffxi.get_player().jobs table. So we need a LuaCore update to fix the problem.

    Edit: Arcon says it is fixed.

  5. #3385
    Melee Summoner
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    Phoenix

    how do we get this update, or just relog into the game?

  6. #3386
    Bagel
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    you do not need to relog in just open the windower loader and it will download and reload the addons/plugins

  7. #3387
    Melee Summoner
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    Haven't been on the forums in a few days...I wanted to thank dlsmd to responding to my post on the "auto" equip for the Reive neckpiece. I tried it out and works as posted. Thank you very much!!! Yes, Karizo I am lazy...I also don't want to create another macro I have to stumble around and find (and remember) every time I want to WS...lmao! This one of the main reasons why I use GS...so powerful with the right coding.

  8. #3388
    Bagel
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    Quote Originally Posted by Drizzt View Post
    Haven't been on the forums in a few days...I wanted to thank dlsmd to responding to my post on the "auto" equip for the Reive neckpiece. I tried it out and works as posted. Thank you very much!!! Yes, Karizo I am lazy...I also don't want to create another macro I have to stumble around and find (and remember) every time I want to WS...lmao! This one of the main reasons why I use GS...so powerful with the right coding.
    im glad it works
    your welcome

  9. #3389
    Smells like Onions
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    Hey,

    I am using Mote's lua for THF, and I just realised that there isn't any rule for Assassin's Charge (or maybe I'm just too blind to see it)

    Does anyone know how I can make it gear Plunderers feet +1 + Demonry ring + Chiners Belt +1 for Evis/Rudras, only when AC is active?

    Thanks.

  10. #3390
    Bagel
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    Quote Originally Posted by Tigerwolf View Post
    Hey,

    I am using Mote's lua for THF, and I just realised that there isn't any rule for Assassin's Charge (or maybe I'm just too blind to see it)

    Does anyone know how I can make it gear Plunderers feet +1 + Demonry ring + Chiners Belt +1 for Evis/Rudras, only when AC is active?

    Thanks.
    Code:
    if buffactive["Assassin's Charge"] then
        if spell.en == "Evisceration" or spell.en == "Rudra's Storm" then
            equip({feet="Plunderers feet +1",left_ring="Demonry ring",waist="Chiners Belt +1"})
        end
    end
    this should work as long as the gear names are correct

  11. #3391
    Bagel
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    edit i got it working

  12. #3392
    Blue Magic is Best Magic
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    Something is goofing up with my BRD gearswap after this recent update.. Not doing my dummy song correctly. Seems to be switching into my idle gear way too fast, before song goes off.

  13. #3393
    Sea Torques
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    Quote Originally Posted by dlsmd View Post
    Code:
    if buffactive["Assassin's Charge"] then
        if spell.en == "Evisceration" or spell.en == "Rudra's Storm" then
            equip({feet="Plunderers feet +1",left_ring="Demonry ring",waist="Chiners Belt +1"})
        end
    end
    this should work as long as the gear names are correct
    Just a minor hint, you should use spell.english instead of spell.en. The latter also works right now, but might be removed at some point.

  14. #3394
    Bagel
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    Quote Originally Posted by Arcon View Post
    Just a minor hint, you should use spell.english instead of spell.en. The latter also works right now, but might be removed at some point.
    the reason i use spell.en is because it comes from the resources not gearswap like spell.english does

  15. #3395
    Sea Torques
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    Quote Originally Posted by dlsmd View Post
    the reason i use spell.en is because it comes from the resources not gearswap like spell.english does
    spell.english is from the resources. You do not see it in the resource files directly, but the resources library translates those in this section:
    Code:
    local language_string = _addon and _addon.language and _addon.language:lower() or windower.ffxi.get_info().language:lower()
    local language_string_log = language_string .. '_log'
    local language_string_short = language_string .. '_short'
    
    local redict = {
        name = language_string,
        name_log = language_string_log,
        name_short = language_string_short,
        english = 'en',
        japanese = 'ja',
        english_log = 'enl',
        japanese_log = 'ja',
        english_short = 'ens',
        japanese_short = 'jas',
    }
    
    -- The metatable for a single resource item (an entry in a sub table of the root resource table)
    local resource_entry_mt = {__index = function()
        return function(t, k)
            return redict[k] and t[redict[k]] or table[k]
        end
    end()}
    So in any addon you can use the following:
    Code:
    res = require('resources')
    
    print(res.items[19747].english)
    That will look up "english" in the resource metatable, which redirects to "en", resulting in the above code printing "Mandau".

    Currently it's a bit confusing that both "en" and "english" work, that's why we've toyed with the idea of actually changing it to "english" entirely, because it's more obvious in the code. However, there are good arguments to be made to keep the ISO 639-1 code in the generated files, which is why we're still undecided.

  16. #3396
    Smells like Onions
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    Quote Originally Posted by dlsmd View Post
    it would be something like this
    Code:
    function buff_change(name,gain)
        if name == "Nitro" then
            if gain then
                send_command('gs enable all')
                equip(sets.song)
                send_command('gs disable all')
            else
                send_command('gs enable all')
                equip(sets[player.status])
            end
        end
    end
    Is there a way to lock a gearset without disabling gs? I would like pianissimo to still function because all my macros at <t>. Thanks!

  17. #3397
    Bagel
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    Quote Originally Posted by Redrumyou View Post
    Is there a way to lock a gearset without disabling gs? I would like pianissimo to still function because all my macros at <t>. Thanks!
    if you want to lock specific gear slots
    use disable("<slotname>","<slotname>")
    i.e. to lock head and back
    disable("head","back")
    to unlock use enable("<slotname>","<slotname>")
    i.e. to unlock head and back
    enable("head","back")

  18. #3398
    RIDE ARMOR
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    "Samurai 「侍」
    http://github.com/Toioiz/GearSwap
    https://github.com/Kinematics/GearSwap-Jobs
    http://pastebin.com/u/DBentt
    http://pastebin.com/qgurFHvV" <---------------------------------file in use------------------

    hello everyone. i have simple problem that is; I can't get ranged attack set to equip when performing a ranged action. no errors or anything just nothing happens when ranging.

    anyone? anyone? the first two samurai gearswaps don't even have ranged attack sets if im not mistaken. where is the community supporting samurai gearswap inquiries. this is a mainstream issue; yet i can't get anyone to look twice at my question.

  19. #3399
    Smells like Onions
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    Quote Originally Posted by dlsmd View Post
    if you want to lock specific gear slots
    use disable("<slotname>","<slotname>")
    i.e. to lock head and back
    disable("head","back")
    to unlock use enable("<slotname>","<slotname>")
    i.e. to unlock head and back
    enable("head","back")
    ok cool, i think i could make this work with a macro. Is there any shortcut to disable all slots at once? I have Ghorn so i can lock it all if possible. Just thinking to make macro as simple as possible instead of possibly multiples. If not oh well, would just be handy Although hmm i need to swap to harp so might have to do them all. Or lock all then unlock range?

  20. #3400
    Bagel
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    Quote Originally Posted by Redrumyou View Post
    ok cool, i think i could make this work with a macro. Is there any shortcut to disable all slots at once? I have Ghorn so i can lock it all if possible. Just thinking to make macro as simple as possible instead of possibly multiples. If not oh well, would just be handy Although hmm i need to swap to harp so might have to do them all. Or lock all then unlock range?
    ok i thought you did not want gearswap to stop changing all gear
    1. if you want select what gear gearswap locks and unlocks you use this from inside your lua
    disable("<slotname>","<slotname>",......)--lock
    enable("<slotname>","<slotname>",.....)--unlock
    send_command('gs disable all') --locks all gear
    send_command('gs enable all') --unlocks all gear
    2. if you want to lock all gear with a command typed in to(chat/windower command console/macro)
    //gs disable all --chat
    gs disable all --windower command console
    /console gs disable all --macro
    to do the above with specific gear you would have to type it in once for each gear but you can create a self command to do it for you

    none of the will stop gearswa from running thay just stop it from changing gear

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