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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #3401
    Melee Summoner
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    Sorry if this has already be asked/answered but i would like to update the various ways to cap haste (since now we now have geo/indi haste etc) into my lua's for my dual wield jobs. currently i use capped magic haste sets (Sets.TP.HighHaste) and capped magic haste + haste samba sets (Sets.TP.MaxHaste) the code i am using is
    Spoiler: show

    if buffactive.March and buffactive['Haste Samba'] and (buffactive.Embrava or buffactive.Haste) and equipSet["MaxHaste"] then equipSet = equipSet["MaxHaste"]
    end
    if buffactive.March and (buffactive.Embrava or buffactive.Haste) and equipSet["HighHaste"] then equipSet = equipSet["HighHaste"]
    end

    Thanks in advance

  2. #3402
    Sea Torques
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    Leviathan

    Nvm got it to work

  3. #3403
    Season of the Siccness
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    Sylph

    Quote Originally Posted by Jackx View Post
    "Samurai 「侍」
    http://github.com/Toioiz/GearSwap
    https://github.com/Kinematics/GearSwap-Jobs
    http://pastebin.com/u/DBentt
    http://pastebin.com/qgurFHvV" <---------------------------------file in use------------------

    hello everyone. i have simple problem that is; I can't get ranged attack set to equip when performing a ranged action. no errors or anything just nothing happens when ranging.

    anyone? anyone? the first two samurai gearswaps don't even have ranged attack sets if im not mistaken. where is the community supporting samurai gearswap inquiries. this is a mainstream issue; yet i can't get anyone to look twice at my question.
    I just added it into Mote's GS (Kinematics), I put the precast set in the precast section and the midcast in the midcast section. This is my first time on the game in over 3 months and thus I'm just getting my feet wet again. After updating my .lua to reflect Mote's new updates, everything is working fine. so here is a raw copy/paste that may help. Unfortunately I don't have github to make it clean for you.

    I left in the surrounding lines so you could see where I put the sets. Again, I've no way of knowing whats optimum in regards to layout but this worked for me. Also, don't judge the gears, I don't play near enough to stay game tight. Hope it helps, gl!

    -- Don't need any special gear for Healing Waltz.
    sets.precast.Waltz['Healing Waltz'] = {}

    sets.precast.RA = {
    head="Zha'Go's Barbut",legs="Mustela Brais"}

    -- Weaponskill sets
    -- Midcast Sets
    sets.midcast.FastRecast = {
    head="Yaoyotl Helm",
    body="Otronif Harness +1",hands="Otronif Gloves",
    legs="Phorcys Dirs",feet="Otronif Boots +1"}

    sets.midcast.RA = {
    head="Sakonji Kabuto +1",neck="Hope Torque",ear1="Clearview Earring",ear2="Flame Pearl",
    body="Sakonji Domaru +1",hands="Unkai Kote +2",ring1="Paqichikaji Ring",ring2="Hajduk Ring",
    back="Terebellum Mantle",waist="Sao. Koshi-Ate",legs="Wakido haidate +1",feet="Wakido sune-ate +1"}


    -- Sets to return to when not performing an action.
    I've got a simple question that a bunch trial and errors didn't yield returns for... What is the command to show swaps? Last I played all presets were working when I checked via text but I can't fkn recall the command now. /gs showswaps? Something like that... Thanks.

  4. #3404
    Relic Shield
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    //gs showswaps and //gs debugmode i think helps too

  5. #3405
    New Merits
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    Mote, I've asked this before about your smn file but If I remember correctly you had a few issues to work out so I never messed with it again.

    I see you have a set in there called:
    sets.idle.Avatar.Melee

    Which looks to be 1 single set for when I am idle but my avatar is engaged and attacking.

    I want to add a second sets like:
    sets.idle.Avatar.Melee.Acc ?

    Then toggle between the 2 sets, but still can't figure out how I go about adding this for a macro or in game chat to toggle them. Like //gs c cycle IdleAvatarMeleeMode ?

    Thanks

  6. #3406
    Relic Shield
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    for a macro u need /con gs c cycle IdleAvatarMeleeMode /con is short for /console

  7. #3407
    New Merits
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    Quote Originally Posted by Trumpy View Post
    for a macro u need /con gs c cycle IdleAvatarMeleeMode /con is short for /console
    Yes I know how a macro is made, but if you used Mote's files before you would know that not all these modes are there. Is why I'm asking how to toggle an IdleAvatarMeleeMode. I should have made that more clear and I'll edit my post to reflect that, but If i type //gs c cycle IdleAvatarMeleeMode or /console a macro I get "Mote-Libs: Cycle: Unknown field [IdleAvatarMeleeMode]"

    I assume something like state.IdleAvatarMeleeModeptions('Normal', 'Acc') would need to be added to the user_setup function along with maybe some editing of his added files in the Libs folder.

  8. #3408
    Fake Numbers
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    Oct 2012
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    Lakshmi

    Quote Originally Posted by Jackx View Post
    "Samurai 「侍」
    http://github.com/Toioiz/GearSwap
    https://github.com/Kinematics/GearSwap-Jobs
    http://pastebin.com/u/DBentt
    http://pastebin.com/qgurFHvV" <---------------------------------file in use------------------

    hello everyone. i have simple problem that is; I can't get ranged attack set to equip when performing a ranged action. no errors or anything just nothing happens when ranging.

    anyone? anyone? the first two samurai gearswaps don't even have ranged attack sets if im not mistaken. where is the community supporting samurai gearswap inquiries. this is a mainstream issue; yet i can't get anyone to look twice at my question.
    Hi, is this issue still persisting?
    Being that I wrote that file I might be able to help.
    It turned out I didn't include
    Code:
    if spell.type == "Ranged" then equip (sets.Utility.Snapshot)
    in the precast function.
    It's been fixed.

    http://pastebin.com/qgurFHvV

  9. #3409
    Relic Shield
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    I was gonna suggest the
    if spell.type == "Ranged" then equip (sets.Utility.Snapshot)
    thing to see if it helped but after i read that post i wasnt sure if that was what he needed to know.

    @Sithel ah ok yea i wasnt sure so i just threw the macro lines out there lol. Yea Motes files are way way way too complex for me, I dont need all the extra features he has in them so i craft my own and have developed a system to toggle various things in my files. Still learnin and experimenting alot so its kinda cool. I just totally wouldnt know how to apply his files for myself cause they arent simple to look at since i have no coding knowledge.

  10. #3410
    RIDE ARMOR
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    I just got back to ff11 after a huge layoff and I am trying to get this war lua file to work and having some issues, After 2 kills it breaks on line 149 or 147 every time and says this, attempt to index field "Ukonvasara" a nil value. I just cant figure it out. If anyone has any insight on it I would greatly appreciate it before i rip all my hair out lol.

    http://pastebin.com/cX3v8ywz

  11. #3411
    Relic Shield
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    Looks like you have sets.TP.Ukonvasara = {} twice. Also normal and high versions twice. Question should the Tables of Data be in a function or can you leave stuff like that outside of functions (curious for my own info, i thought everythign had to be inside a function)

  12. #3412
    Bagel
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    Quote Originally Posted by kano1977 View Post
    I just got back to ff11 after a huge layoff and I am trying to get this war lua file to work and having some issues, After 2 kills it breaks on line 149 or 147 every time and says this, attempt to index field "Ukonvasara" a nil value. I just cant figure it out. If anyone has any insight on it I would greatly appreciate it before i rip all my hair out lol.

    http://pastebin.com/cX3v8ywz
    if your code is as its posted you should be good
    but by the error this is not in your code or its commented out
    sets.TP.Ukonvasara = {}
    Quote Originally Posted by Trumpy View Post
    Question should the Tables of Data be in a function or can you leave stuff like that outside of functions (curious for my own info, i thought everythign had to be inside a function)
    no having the table out side of the get_sets function will not effect it at all

  13. #3413
    Relic Shield
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    He has this in his code. Does havin the 3 sets repeated mess things up?

    Code:
    -- TP Sets
            sets.TP = {}
            sets.TP.Ukonvasara = {}
            sets.TP.Ukonvasara.Normal = {ammo="White Tathlum",head="Quauhpilli helm",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
                    body="Valkyries breatplate",hands="Cizin Mufflers",ring1="Tyrant's ring",ring2="Rajas Ring",
                    back="letalis mantle",waist="Cetl Belt",legs="Agoge cuisses +1",feet="pummelers's calligae"}
            sets.TP.Ukonvasara.High = {ammo="White Tathlum",head="Quauhpilli Helm",neck="Asperity necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
                    body="Valkyries breastplate",hands="Pumm. Mufflers +1",ring1="Ambuscade Ring",ring2="Rajas Ring",
                    back="Atheling Mantle",waist="Cetl Belt",legs="Pumm. Cuisses +1",feet="pummeler's calligae"}
            sets.TP.Ukonvasara = {}
            sets.TP.Ukonvasara.Normal = {ammo="White Tathlum",head="Quauhpilli helm",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
                    body="Valkyrie's breastplate",hands="Pumm. Mufflers +1",ring1="Tyrant's ring",ring2="Rajas Ring",
                    back="letalis mantle",waist="Cetl Belt",legs="agoge cuisses +1",feet="Pumm. Calligae +1"}
            sets.TP.Ukonvasara.High = {ammo="White Tathlum",head="Quauhpilli Helm",neck="Asperity necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
                    body="Valkyrie's breastplate",hands="Pumm. Mufflers +1",ring1="Ambuscade Ring",ring2="Rajas Ring",
                    back="Atheling mantle",waist="Cetl Belt",legs="Agoge Cuisses +1",feet="Pumm. Calligae +1"}

  14. #3414
    Bagel
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    Quote Originally Posted by Trumpy View Post
    He has this in his code. Does havin the 3 sets repeated mess things up?

    ...
    no it just rewrites it but its not good to do
    and i would recommend against it

  15. #3415
    RIDE ARMOR
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    Quote Originally Posted by stokeydan View Post
    ok seems to be working ok now but the only other issuse im having a an error message when i press f12, the message reads like this , cor.lua398: attempt concentrate a boonlean value , not sure what this means but assume its about not being able to toggle Luzaf's ring.
    if i could get assistant with this everyone will be working fine and i can work on updating my next lua
    thanks again for the help preciously
    Hi, has anyone found why pressing F12 in Mote's COR.lua generates that error? The line I receive the error on, in an untouched lua file, is 342:
    Code:
     msg = msg .. ', Roll Size: ' .. ((state.LuzafRing.value and 'Large') or 'Small')

  16. #3416
    RIDE ARMOR
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    Quote Originally Posted by dlsmd View Post
    if your code is as its posted you should be good
    but by the error this is not in your code or its commented out
    sets.TP.Ukonvasara = {}

    no having the table out side of the get_sets function will not effect it at all
    I am going to try to remove the copies of the tp sets but honestly I do not think it will fix the issue. I just don't get it everything works fine for 2 kills its strange

  17. #3417
    RIDE ARMOR
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    everything else works I just get the error when I attack the mob to load my tp set. attempt to index ukon nill value line 142 grrrrrr this stuff is making my head hurt

  18. #3418
    Bagel
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    Quote Originally Posted by kano1977 View Post
    everything else works I just get the error when I attack the mob to load my tp set. attempt to index ukon nill value line 142 grrrrrr this stuff is making my head hurt
    can you use //console_log 1 then post what is in to the console.log file (you can sensor you chars name if needed)

    and you can try this
    Code:
    function status_change(new,old)
        if T{'Idle','Resting'}:contains(new) then
            equip(sets.aftercast.Idle)
        elseif new == 'Engaged' then
            local equip_set = {}
            equip_set = set_combine(equip_set, sets.TP.Engaged)
            if player.equipment.main == 'Ukonvasara' then
                if (buffactive['march'] == 2 and buffactive['haste']) or (buffactive['march'] and buffactive['embrava'] and buffactive['haste']) then
                    equip_set = set_combine(equip_set, sets.TP.Ukonvasara.High)
                else
                    equip_set = set_combine(equip_set, sets.TP.Ukonvasara.Normal)
                end
            else
                if (buffactive['march'] == 2 and buffactive['haste']) or (buffactive['march'] and buffactive['embrava'] and buffactive['haste']) then
                    equip_set = set_combine(equip_set, sets.TP.Ukonvasara.High)
                else
                    equip_set = set_combine(equip_set, sets.TP.Ukonvasara.Normal)
                end
            end
            if buffactive['Weakness'] or buffactive['Doom'] then
                equip_set = set_combine(equip_set, sets.Twilight)
            end
            equip(equip_set)
        end
    end
    this is the correct way to build a dynamic equip build

  19. #3419
    RIDE ARMOR
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    Quote Originally Posted by dlsmd View Post
    can you use //console_log 1 then post what is in to the console.log file (you can sensor you chars name if needed)
    I am not sure what you mean. Forgive me I am new to all this stuff

  20. #3420
    Bagel
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    Quote Originally Posted by kano1977 View Post
    I am not sure what you mean. Forgive me I am new to all this stuff
    that will put the error line to a file so we can see exactly what it is

    also i posted a posible fix for you

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