Item Search
     
BG-Wiki Search
Page 193 of 302 FirstFirst ... 143 183 191 192 193 194 195 203 243 ... LastLast
Results 3841 to 3860 of 6036

Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #3841
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    as far as i know it will not change your gear automatically after zoning so you need to /heal to get it to change

  2. #3842
    Shirai
    Guest

    Of that too, I am fully aware. There needs to be some status change for it to register.
    Buuuuuuuuuuuut I have found the problem; it needs to not go under this rule:
    Code:
    if pet.isvalid then

  3. #3843
    Smells like Onions
    Join Date
    Mar 2015
    Posts
    4
    BG Level
    0

    Potency vs Accuracy

    Hey guys, been away from ffxi for a while and just coming back, and I'm trying to convert all my spellcasts to gearswap. I dug thru a bunch of posts and just decided to ask instead, how do I set variables to do things such as using enfeebling mind potency vs enfeebling mind accuracy sets?

  4. #3844
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Earthsfire View Post
    Hey guys, been away from ffxi for a while and just coming back, and I'm trying to convert all my spellcasts to gearswap. I dug thru a bunch of posts and just decided to ask instead, how do I set variables to do things such as using enfeebling mind potency vs enfeebling mind accuracy sets?
    that depends how you want to do it
    1. via commands input by user<manually>
    ill use my magen stave to show how its done
    Code:
    Changestaff = false
    Usestaff = 'Atk'
    sets.staff = {}
    sets.staff.Atk = {Fire={main="Atar I",sub="Fire Grip"},Ice={main="Vourukasha I",sub="Ice Grip"},Wind={main="Vayuvata I",sub="Wind Grip"},
            Earth={main="Vishrava I",sub="Earth Grip"},Lightning={main="Apamajas I",sub="Thunder Grip"},Water={main="Haoma I",sub="Water Grip"},
            Light={main="Arka I",sub="Light Grip"},Dark={main="Xsaeta I",sub="Dark Grip"},}
    sets.staff.Acc = {Fire={main="Atar II",sub="Fire Grip"},Ice={main="Vourukasha II",sub="Ice Grip"},Wind={main="Vayuvata II",sub="Wind Grip"},
            Earth={main="Vishrava II",sub="Earth Grip"},Lightning={main="Apamajas II",sub="Thunder Grip"},Water={main="Haoma II",sub="Water Grip"},
            Light={main="Arka II",sub="Light Grip"},Dark={main="Xsaeta II",sub="Dark Grip"},}
    sets.staff.Cur = {main="Arka IV",sub="Dominie's Grip",body="Heka's Kalasiris",hands="Bokwus Gloves",neck="Phalaina Locket",left_ear="Roundel Earring",}
    Cure = {spells = {'Cura','Cura II','Cura III','Curaga','Curaga II','Curaga III','Curaga IV','Curaga V','Cure','Cure II','Cure III','Cure IV','Cure V','Cure VI'},}
    Typ = {spells = {'White Magic','Black Magic','Ninjutsu','Geomancy','Blue Magic','Bard Song'},abilitys = {'/jobability','/pet','/weaponskill','/monsterskill'},}
    function precast(spell)
        if Changestaff then
            if table.contains(Typ.spells,spell.type) then
                if table.contains(Cure.spells,spell.english) then
                    equip(sets.staff.Cur)
                else
                    equip(sets.staff[Usestaff][spell.element])
                end
            end
        end
    end
    function self_command(command)
        if command == 'tstavetouse' then
            Usestaff = (Usestaff=='Atk' and 'Acc' or 'Atk')
            add_to_chat(7, '----- Staves Set To '..Usestaff..' -----')
        elseif command == 'tchangemagestaff' then
            Changestaff = not Changestaff
            add_to_chat(7, '----- Staves Will ' .. (Changestaff and '' or 'NOT ') .. 'Change -----')
        end
    end
    --with the above you change staves automatically when a viable spell is cast
    --the commands are
    -- //gs c tchangemagestaff --to toggle weather to change staves or not
    -- //gs c tstavetouse -- to toggle between the type of staves to use
    2. via rules in precast/midcast/aftercast<automatically>
    Code:
    Changestaff = false
    Usestaff = 'Atk'
    sets.staff = {}
    sets.staff.Atk = {Fire={main="Atar I",sub="Fire Grip"},Ice={main="Vourukasha I",sub="Ice Grip"},Wind={main="Vayuvata I",sub="Wind Grip"},
            Earth={main="Vishrava I",sub="Earth Grip"},Lightning={main="Apamajas I",sub="Thunder Grip"},Water={main="Haoma I",sub="Water Grip"},
            Light={main="Arka I",sub="Light Grip"},Dark={main="Xsaeta I",sub="Dark Grip"},}
    sets.staff.Acc = {Fire={main="Atar II",sub="Fire Grip"},Ice={main="Vourukasha II",sub="Ice Grip"},Wind={main="Vayuvata II",sub="Wind Grip"},
            Earth={main="Vishrava II",sub="Earth Grip"},Lightning={main="Apamajas II",sub="Thunder Grip"},Water={main="Haoma II",sub="Water Grip"},
            Light={main="Arka II",sub="Light Grip"},Dark={main="Xsaeta II",sub="Dark Grip"},}
    sets.staff.Cur = {main="Arka IV",sub="Dominie's Grip",body="Heka's Kalasiris",hands="Bokwus Gloves",neck="Phalaina Locket",left_ear="Roundel Earring",}
    Cure = {spells = {'Cura','Cura II','Cura III','Curaga','Curaga II','Curaga III','Curaga IV','Curaga V','Cure','Cure II','Cure III','Cure IV','Cure V','Cure VI'},}
    Typ = {spells = {'White Magic','Black Magic','Ninjutsu','Geomancy','Blue Magic','Bard Song'},abilitys = {'/jobability','/pet','/weaponskill','/monsterskill'},}
    function precast(spell)
        if player.equipment.sub == "Fire Grip" then
            Usestaff = 'Atk'
        end
        if player.equipment.sub == "Earth Grip" then
            Usestaff = 'Acc'
        end
        if spell.type == "Ninjutsu" then
            Changestaff = false
        else
            Changestaff = true
        end
        if Changestaff then
            if table.contains(Typ.spells,spell.type) then
                if table.contains(Cure.spells,spell.english) then
                    equip(sets.staff.Cur)
                else
                    equip(sets.staff[Usestaff][spell.element])
                end
            end
        end
    end
    --this one if you equip Fire Grip it sets it to Atk staves
    --and if you equip Earth Grip it sets it to Acc staves
    --and if the spell type is Ninjutsu it does not change the staves but all other types it does

  5. #3845
    Smells like Onions
    Join Date
    Mar 2015
    Posts
    4
    BG Level
    0

    Yes, but how would I write them? In spellcast it'd be something like this:

    <if skill="EnfeeblingMagic">
    <if spell="Paral*|Silence|Slow*">
    <action type="equip" when="midcast" set="FullMndEnfeeb" />
    <if advanced="$Potency=1">
    <equip set="Potency" />
    </if>
    <elseif advanced="$Accuracy=1">
    <equip set="Accuracy">
    </elseif>
    </if>
    </if>

    How would I write it for gearswap?

  6. #3846
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Earthsfire View Post
    Yes, but how would I write them? In spellcast it'd be something like this:

    <if skill="EnfeeblingMagic">
    <if spell="Paral*|Silence|Slow*">
    <action type="equip" when="midcast" set="FullMndEnfeeb" />
    <if advanced="$Potency=1">
    <equip set="Potency" />
    </if>
    <elseif advanced="$Accuracy=1">
    <equip set="Accuracy">
    </elseif>
    </if>
    </if>

    How would I write it for gearswap?
    Code:
    if spell.skill == "Enfeebling Magic" then
        if windower.wc_match(spell.en,"Paral*|Silence|Slow*") then
            equip(sets.FullMndEnfeeb)
            if Potency == 1 then
                equip(sets.Potency)
            elseif Accuracy == 1 then
                equip(sets.Accuracy)
            end
        end
    end
    but windower.wc_match is not recommended because its so slow
    i also added to my last post

    here is a must read(not finished yet tho)
    http://pastebin.com/GLdhjSuR

  7. #3847
    Smells like Onions
    Join Date
    Mar 2015
    Posts
    4
    BG Level
    0

    With this would I have to manually equip the grip for it to use macc set?

    2. via rules in precast/midcast/aftercast<automatically>
    Code:
    Changestaff = false
    Usestaff = 'Atk'
    sets.staff = {}
    sets.staff.Atk = {Fire={main="Atar I",sub="Fire Grip"},Ice={main="Vourukasha I",sub="Ice Grip"},Wind={main="Vayuvata I",sub="Wind Grip"},
            Earth={main="Vishrava I",sub="Earth Grip"},Lightning={main="Apamajas I",sub="Thunder Grip"},Water={main="Haoma I",sub="Water Grip"},
            Light={main="Arka I",sub="Light Grip"},Dark={main="Xsaeta I",sub="Dark Grip"},}
    sets.staff.Acc = {Fire={main="Atar II",sub="Fire Grip"},Ice={main="Vourukasha II",sub="Ice Grip"},Wind={main="Vayuvata II",sub="Wind Grip"},
            Earth={main="Vishrava II",sub="Earth Grip"},Lightning={main="Apamajas II",sub="Thunder Grip"},Water={main="Haoma II",sub="Water Grip"},
            Light={main="Arka II",sub="Light Grip"},Dark={main="Xsaeta II",sub="Dark Grip"},}
    sets.staff.Cur = {main="Arka IV",sub="Dominie's Grip",body="Heka's Kalasiris",hands="Bokwus Gloves",neck="Phalaina Locket",left_ear="Roundel Earring",}
    Cure = {spells = {'Cura','Cura II','Cura III','Curaga','Curaga II','Curaga III','Curaga IV','Curaga V','Cure','Cure II','Cure III','Cure IV','Cure V','Cure VI'},}
    Typ = {spells = {'White Magic','Black Magic','Ninjutsu','Geomancy','Blue Magic','Bard Song'},abilitys = {'/jobability','/pet','/weaponskill','/monsterskill'},}
    function precast(spell)
        if player.equipment.sub == "Fire Grip" then
            Usestaff = 'Atk'
        end
        if player.equipment.sub == "Earth Grip" then
            Usestaff = 'Acc'
        end
        if spell.type == "Ninjutsu" then
            Changestaff = false
        else
            Changestaff = true
        end
        if Changestaff then
            if table.contains(Typ.spells,spell.type) then
                if table.contains(Cure.spells,spell.english) then
                    equip(sets.staff.Cur)
                else
                    equip(sets.staff[Usestaff][spell.element])
                end
            end
        end
    end
    --this one if you equip Fire Grip it sets it to Atk staves
    --and if you equip Earth Grip it sets it to Acc staves
    What I want to do is to be able to set a variable where if I want to be using macc set when casting mnd based enfeebles it will automatically switch to them or if I want to use potency set instead it will swap to that. Just not sure what I'm doing in lua.

  8. #3848
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    http://pastebin.com/QF5qrDUx

    That's as far as I have gotten, and I cannot figure out how to get the potency stuff to work, or get anything to actually change gear. Ugh it's a mess, and I've been working at it for over 3 hours now. I've tried everything!

    On my Bard, I have it so i can //gs c toggle harp, to switch between daurdabla and regular horns. (http://pastebin.com/wqQ2Gc2t) and that works just fine. So, i herpy-derpy'd and copy+paste that entire .lua file, altered it to fit my Red Mage in terms of spells and such, and then I get errors about " Mote-Libs: Toggle: Unknown Field [macc]" - when I've changed everything in relation to the toggle rules, variables, etc.. So, I went a step further, deleted the whole mid-cast build for BRD with all of those songs, and just left one 'song' string open, and changed the March to Slow, filled out the gear, and did the //gs c toggle harp, and then it errored Mote-Libs: Toggle: Unkown Field [harp]... So, I go back in and //gs load BRD.lua and //gs c toggle harp and it works just fine. Not sure what changed. So frustrating! Help please.

  9. #3849
    Smells like Onions
    Join Date
    Mar 2015
    Posts
    4
    BG Level
    0

    Just confusing learning a new format.

  10. #3850
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Earthsfire View Post
    With this would I have to manually equip the grip for it to use macc set?



    What I want to do is to be able to set a variable where if I want to be using macc set when casting mnd based enfeebles it will automatically switch to them or if I want to use potency set instead it will swap to that. Just not sure what I'm doing in lua.
    that would be 1 to set user varables and thoes are just examples
    this is how i would do your requested code
    Code:
    potency = false
    accuracy = false
    sets.Accuracy = {}
    sets.Potency = {}
    enfeeb_spells = S{"Paralyze","Paralyze II","Paralyga","Silence","Slow","Slow II","Slowga"}
    function precast(spell)
        if spell.skill == "Enfeebling Magic" then
            if enfeeb_spells:contains(spell.en) then
                equip(sets.FullMndEnfeeb)
                if accuracy then
                    equip(sets.Accuracy)
                end
                if potency then
                    equip(sets.Potency)
                end
            end
        end
    end
    function self_command(command)
        if command == 'setpotency' then
            potency = not potency
        elseif command == 'setaccuracy' then
            accuracy = not accuracy
        end
    end
    this code allowes you to use a combination of accuracy and potency sets based what commands you send to your code with the priority on potency
    --//gs c setpotency -- enables potency set
    --//gs c setaccuracy -- enables accuracy set

    how ever if you only want to equip one or the other do this
    Code:
    enfeeb_set_type = {"potency","accuracy")
    enfeeb_set_type_count = 1
    sets.accuracy = {}
    sets.potency = {}
    enfeeb_spells = S{"Paralyze","Paralyze II","Paralyga","Silence","Slow","Slow II","Slowga"}
    function precast(spell)
        if spell.skill == "Enfeebling Magic" then
            if enfeeb_spells:contains(spell.en) then
                equip(sets.FullMndEnfeeb, sets[enfeeb_set_type[enfeeb_set_type_count]])
            end
        end
    end
    function self_command(command)
        if command == 'enfeebsettype' then
            enfeeb_set_type_count = (enfeeb_set_type_count % #enfeeb_set_type_count) + 1
            add_to_chat(7,'Enfeeb Set Type = ' .. tostring(enfeeb_set_type[enfeeb_set_type_count]))
        end
    end
    --//gs c enfeebsettype switches between potency and accuracy sets

    of cores the events are up to you

  11. #3851
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    Okay, I've got Slow/Para working.. Now to get the rest of the gearswap to work...

    ugh this is a mess, sorry for all of the questions.

    EDIT:
    This is where I'm at.... Cleaned it up a bit..
    Code:
    function get_sets()
    enfeeb_set_type = {"potency","accuracy"}
    enfeeb_set_type_count = 1
    sets.accuracy = {main="Chatoyant Staff", sub="raptor strap +1",
    		head="blood Mask", neck="Enfeebling Torque", ear1="Incubus Earring +1",
    		ear2="Incubus Earring +1", body="Warlock's Tabard", hands="Devotee's Mitts +1",
    		ring1="Celestial Ring", ring2="Celestial Ring", back="Hecate's Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Mahatma Pigaches"}
    sets.potency = {main="Mistilteinn", sub="Nms. Shield +1",
    		head="blood Mask", neck="Promis Badge", ear1="Celestial Earring",
    		ear2="Celestial Earring", body="Mahatma Houppelande", hands="Devotee's Mitts +1",
    		ring1="Celestial Ring", ring2="Celestial Ring", back="Prism Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Mahatma Pigaches"}
    enfeeb_spells = S{"Paralyze","Paralyze II","Slow","Slow II"}
                   
            --Idle Sets
            sets.idle = {main="Terra's Staff", sub="Vivid Strap +1", ammo="Hedgehog Bomb",
    			neck="Orocho Nodowa +1", ear1="Merman's Earring", ear2="Merman's Earring",
    			body="Ixion Cloak", hands="Dst. Mittens +1", ring1="Merman's Ring", ring2="Merman's Ring",
    			back="Umbra Cape", waist="Ocean Rope", legs="Blood Cuisses", feet="Dst. Leggings +1"}
           
            sets.idle.standard = {main="Terra's Staff", sub="Vivid Strap +1", ammo="Hedgehog Bomb",
    			neck="Orocho Nodowa +1", ear1="Merman's Earring", ear2="Merman's Earring",
    			body="Ixion Cloak", hands="Dst. Mittens +1", ring1="Merman's Ring", ring2="Merman's Ring",
    			back="Umbra Cape", waist="Ocean Rope", legs="Blood Cuisses", feet="Dst. Leggings +1"}
           
            sets.idle.PDT = {main="Terra's Staff", sub="Vivid Strap +1", ammo="Hedgehog Bomb",
    			neck="Orocho Nodowa +1", ear1="Merman's Earring", ear2="Merman's Earring",
    			body="Ixion Cloak", hands="Dst. Mittens +1", ring1="Merman's Ring", ring2="Merman's Ring",
    			back="Umbra Cape", waist="Ocean Rope", legs="Blood Cuisses", feet="Dst. Leggings +1"}
           
            --Precast Sets
            sets.precast = {head="Warlock's Chapeau", body="Goliard Saio", sub="Vivid Strap +1"}
           
            --Midcast sets
            sets.midcast = {head="Warlock's Chapeau", body="Goliard Saio", hands="Dusk Gloves +1", waist="Speed Belt", feet="Dusk Ledelsens +1"}
    		sets.midcast.Cure = {main="Chatoyant Staff", sub="Staff Grip", head="Warlock's Chapeau", neck="Fylgja Torque +1", ear1="Roundel Earring",
    			ear2="Celestial Earring", body="Goliard Saio", hands="Dusk Goves +1", ring1="Celestal Ring", ring2="Celestial Ring", back="Mahatma Cape",
    			waist="Pythia Sash +1", legs="Mahatma Slops", feet="Dusk Ledelsens +1"}		
    	sets.midcast.DarkEnfeeble = {main="Chatoyant Staff", sub="Vivid Strap +1",
    		head="blood Mask", neck="Enfeebling Torque", ear1="Incubus Earring +1",
    		ear2="Incubus Earring +1", body="Warlock's Tabard", hands="Mahatma Cuffs",
    		ring1="Omn. Ring +1", ring2="Omn. Ring +1", back="Hecate's Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Wise Pigaches +1"}
    		
    	sets.midcast.MndEnfeeble = {main="Chatoyant Staff", sub="raptor strap +1",
    		head="blood Mask", neck="Enfeebling Torque", ear1="Incubus Earring +1",
    		ear2="Incubus Earring +1", body="Warlock's Tabard", hands="Devotee's Mitts +1",
    		ring1="Celestial Ring", ring2="Celestial Ring", back="Hecate's Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Mahatma Pigaches"}
     
    		sets.midcast.Curaga = sets.midcast.Cure
    		sets.midcast.CureSelf = {main="Chatoyant Staff", sub="Staff Grip", head="Warlock's Chapeau", neck="Fylgja Torque +1", ear1="Roundel Earring",
    			ear2="Celestial Earring", body="Goliard Saio", hands="Dusk Goves +1", ring1="Celestal Ring", ring2="Celestial Ring", back="Mahatma Cape",
    			waist="Pythia Sash +1", legs="Mahatma Slops", feet="Dusk Ledelsens +1"}
    
    		sets.midcast['Enhancing Magic'] = {head="Warlock's Chapeau", body="Goliard Saio", neck="Enhancing Torque", ear1="Augment. Earring", legs="Warlock's Tights",
    			hands="Duelist's Gloves", feet="Dusk Ledelsens +1", waist="Speed Belt"}
    		
    		sets.midcast.Buffs = {head="Warlock's Chapeau", body="Goliard Saio", legs="Warlock's Tights",
    			hands="Dusk Gloves +1", feet="Dusk Ledelsens +1", waist="Speed Belt"}
    
    		sets.midcast.Stoneskin = {head="Warlock's Chapeau", body="Goliard Saio", neck="Enhancing Torque", ear1="Augment. Earring", ear2="Celestial Earring", 
    			legs="Warlock's Tights", hands="Dusk gloves +1", feet="Dusk Ledelsens +1", waist="Speed Belt", back="Prism Cape", ring1="celestial Ring",
    			ring2="Celestial Ring"}
            
    		sets.midcast['Elemental Magic'] = {main="Lehbrailg +2", sub="Mephitis Grip", range="Aureole",
    			head="Hagondes Hat", neck="Eddy Necklace", ear1="Friomisi Earring", ear2="Hecate's Earring",
    			body="Hagondes Coat", hands="Hagondes Cuffs", ring1="Sangoma Ring", ring2="Acumen Ring",
    			back="Toro Cape", waist="Sekhmet Corset", legs="Hagondes Pants", feet="Umbani Boots"}
      
    end
    
    function precast(spell)
        if spell.skill == "Enfeebling Magic" then
            if enfeeb_spells:contains(spell.en) then
                equip(sets.FullMndEnfeeb, sets[enfeeb_set_type[enfeeb_set_type_count]])
            end
    	end
    end
    function midcast(spell)
    			if spell.action_type == 'Magic' then
    					if spell.skill == "HealingMagic" then
    						if spell.name == 'Cure*' then
    							equip(sets.midcast.Cure)
    						else
    							equip(sets.midcast)
    						end
    					end
    					if spell.skill == "EnfeeblingMagic" then
    						if spell.name == 'Silence|Dia*' then
    							equip(sets.midcast.MndEnfeeble)
    						else
    						if spell.name =='Bio*|Poison*|Blind|Bind|Sleep*|Gravity' then
    							equip(sets.midcast.DarkEnfeeble)
    						end
    					end	
    			end
    end
    
    
     
    function aftercast(spell)
    	equip(sets.idle)
    end
    function self_command(command)
        if command == 'enfeebsettype' then
            enfeeb_set_type_count = (enfeeb_set_type_count % #enfeeb_set_type_count) + 1
            add_to_chat(7,'Enfeeb Set Type = ' .. tostring(enfeeb_set_type[enfeeb_set_type_count]))
        end
    end
    end

  12. #3852
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Clerix View Post
    Okay, I've got Slow/Para working.. Now to get the rest of the gearswap to work...

    ugh this is a mess, sorry for all of the questions.

    EDIT:
    This is where I'm at.... Cleaned it up a bit..
    Code:
    function get_sets()
    enfeeb_set_type = {"potency","accuracy"}
    enfeeb_set_type_count = 1
    sets.accuracy = {main="Chatoyant Staff", sub="raptor strap +1",
    		head="blood Mask", neck="Enfeebling Torque", ear1="Incubus Earring +1",
    		ear2="Incubus Earring +1", body="Warlock's Tabard", hands="Devotee's Mitts +1",
    		ring1="Celestial Ring", ring2="Celestial Ring", back="Hecate's Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Mahatma Pigaches"}
    sets.potency = {main="Mistilteinn", sub="Nms. Shield +1",
    		head="blood Mask", neck="Promis Badge", ear1="Celestial Earring",
    		ear2="Celestial Earring", body="Mahatma Houppelande", hands="Devotee's Mitts +1",
    		ring1="Celestial Ring", ring2="Celestial Ring", back="Prism Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Mahatma Pigaches"}
    enfeeb_spells = S{"Paralyze","Paralyze II","Slow","Slow II"}
                   
            --Idle Sets
            sets.idle = {main="Terra's Staff", sub="Vivid Strap +1", ammo="Hedgehog Bomb",
    			neck="Orocho Nodowa +1", ear1="Merman's Earring", ear2="Merman's Earring",
    			body="Ixion Cloak", hands="Dst. Mittens +1", ring1="Merman's Ring", ring2="Merman's Ring",
    			back="Umbra Cape", waist="Ocean Rope", legs="Blood Cuisses", feet="Dst. Leggings +1"}
           
            sets.idle.standard = {main="Terra's Staff", sub="Vivid Strap +1", ammo="Hedgehog Bomb",
    			neck="Orocho Nodowa +1", ear1="Merman's Earring", ear2="Merman's Earring",
    			body="Ixion Cloak", hands="Dst. Mittens +1", ring1="Merman's Ring", ring2="Merman's Ring",
    			back="Umbra Cape", waist="Ocean Rope", legs="Blood Cuisses", feet="Dst. Leggings +1"}
           
            sets.idle.PDT = {main="Terra's Staff", sub="Vivid Strap +1", ammo="Hedgehog Bomb",
    			neck="Orocho Nodowa +1", ear1="Merman's Earring", ear2="Merman's Earring",
    			body="Ixion Cloak", hands="Dst. Mittens +1", ring1="Merman's Ring", ring2="Merman's Ring",
    			back="Umbra Cape", waist="Ocean Rope", legs="Blood Cuisses", feet="Dst. Leggings +1"}
           
            --Precast Sets
            sets.precast = {head="Warlock's Chapeau", body="Goliard Saio", sub="Vivid Strap +1"}
           
            --Midcast sets
            sets.midcast = {head="Warlock's Chapeau", body="Goliard Saio", hands="Dusk Gloves +1", waist="Speed Belt", feet="Dusk Ledelsens +1"}
    		sets.midcast.Cure = {main="Chatoyant Staff", sub="Staff Grip", head="Warlock's Chapeau", neck="Fylgja Torque +1", ear1="Roundel Earring",
    			ear2="Celestial Earring", body="Goliard Saio", hands="Dusk Goves +1", ring1="Celestal Ring", ring2="Celestial Ring", back="Mahatma Cape",
    			waist="Pythia Sash +1", legs="Mahatma Slops", feet="Dusk Ledelsens +1"}		
    	sets.midcast.DarkEnfeeble = {main="Chatoyant Staff", sub="Vivid Strap +1",
    		head="blood Mask", neck="Enfeebling Torque", ear1="Incubus Earring +1",
    		ear2="Incubus Earring +1", body="Warlock's Tabard", hands="Mahatma Cuffs",
    		ring1="Omn. Ring +1", ring2="Omn. Ring +1", back="Hecate's Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Wise Pigaches +1"}
    		
    	sets.midcast.MndEnfeeble = {main="Chatoyant Staff", sub="raptor strap +1",
    		head="blood Mask", neck="Enfeebling Torque", ear1="Incubus Earring +1",
    		ear2="Incubus Earring +1", body="Warlock's Tabard", hands="Devotee's Mitts +1",
    		ring1="Celestial Ring", ring2="Celestial Ring", back="Hecate's Cape",
    		waist="Witch Sash", legs="Mahatma Slops", feet="Mahatma Pigaches"}
     
    		sets.midcast.Curaga = sets.midcast.Cure
    		sets.midcast.CureSelf = {main="Chatoyant Staff", sub="Staff Grip", head="Warlock's Chapeau", neck="Fylgja Torque +1", ear1="Roundel Earring",
    			ear2="Celestial Earring", body="Goliard Saio", hands="Dusk Goves +1", ring1="Celestal Ring", ring2="Celestial Ring", back="Mahatma Cape",
    			waist="Pythia Sash +1", legs="Mahatma Slops", feet="Dusk Ledelsens +1"}
    
    		sets.midcast['Enhancing Magic'] = {head="Warlock's Chapeau", body="Goliard Saio", neck="Enhancing Torque", ear1="Augment. Earring", legs="Warlock's Tights",
    			hands="Duelist's Gloves", feet="Dusk Ledelsens +1", waist="Speed Belt"}
    		
    		sets.midcast.Buffs = {head="Warlock's Chapeau", body="Goliard Saio", legs="Warlock's Tights",
    			hands="Dusk Gloves +1", feet="Dusk Ledelsens +1", waist="Speed Belt"}
    
    		sets.midcast.Stoneskin = {head="Warlock's Chapeau", body="Goliard Saio", neck="Enhancing Torque", ear1="Augment. Earring", ear2="Celestial Earring", 
    			legs="Warlock's Tights", hands="Dusk gloves +1", feet="Dusk Ledelsens +1", waist="Speed Belt", back="Prism Cape", ring1="celestial Ring",
    			ring2="Celestial Ring"}
            
    		sets.midcast['Elemental Magic'] = {main="Lehbrailg +2", sub="Mephitis Grip", range="Aureole",
    			head="Hagondes Hat", neck="Eddy Necklace", ear1="Friomisi Earring", ear2="Hecate's Earring",
    			body="Hagondes Coat", hands="Hagondes Cuffs", ring1="Sangoma Ring", ring2="Acumen Ring",
    			back="Toro Cape", waist="Sekhmet Corset", legs="Hagondes Pants", feet="Umbani Boots"}
      
    end
    
    function precast(spell)
        if spell.skill == "Enfeebling Magic" then
            if enfeeb_spells:contains(spell.en) then
                equip(sets.FullMndEnfeeb, sets[enfeeb_set_type[enfeeb_set_type_count]])
            end
    	end
    end
    function midcast(spell)
    			if spell.action_type == 'Magic' then
    					if spell.skill == "HealingMagic" then
    						if spell.name == 'Cure*' then
    							equip(sets.midcast.Cure)
    						else
    							equip(sets.midcast)
    						end
    					end
    					if spell.skill == "EnfeeblingMagic" then
    						if spell.name == 'Silence|Dia*' then
    							equip(sets.midcast.MndEnfeeble)
    						else
    						if spell.name =='Bio*|Poison*|Blind|Bind|Sleep*|Gravity' then
    							equip(sets.midcast.DarkEnfeeble)
    						end
    					end	
    			end
    end
    
    
     
    function aftercast(spell)
    	equip(sets.idle)
    end
    function self_command(command)
        if command == 'enfeebsettype' then
            enfeeb_set_type_count = (enfeeb_set_type_count % #enfeeb_set_type_count) + 1
            add_to_chat(7,'Enfeeb Set Type = ' .. tostring(enfeeb_set_type[enfeeb_set_type_count]))
        end
    end
    end
    here 1 hr till delete
    http://pastebin.com/zwUHY6nF

  13. #3853
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    That looks much cleaner than the mess I was dealing with, but a lot of the gear isn't swapping. None of the enfeeble/healing gear is working. Still only Slow/Paralyze

  14. #3854
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Clerix View Post
    That looks much cleaner than the mess I was dealing with, but a lot of the gear isn't swapping. None of the enfeeble/healing gear is working. Still only Slow/Paralyze
    try this
    http://pastebin.com/zwUHY6nF

    edit
    removed windower.wc_match

  15. #3855
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    It errors out, something about line 100.

    elseif swindower.wc_match(spell.english,'Refresh*|Haste*' ) then

    "attempt to index global 'swindower' (a nil value)

    And none of the spells are gearswapping.

  16. #3856
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Clerix View Post
    It errors out, something about line 100.

    elseif swindower.wc_match(spell.english,'Refresh*|Haste*' ) then

    "attempt to index global 'swindower' (a nil value)

    And none of the spells are gearswapping.
    fixed

    edit
    oops fixed

  17. #3857
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    Still not swapping any gear, not even slow/para now. //gs showswaps shows nothing.

  18. #3858
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Clerix View Post
    Still not swapping any gear, not even slow/para now. //gs showswaps shows nothing.
    fixed again

  19. #3859
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    It's not doing anything still. x.x; Are you updating http://pastebin.com/zwUHY6nF ?

  20. #3860
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Clerix View Post
    It's not doing anything still. x.x; Are you updating http://pastebin.com/zwUHY6nF ?
    thats one of the reasons i perfer using a defined table
    like enfeeb_spells = S{"Paralyze","Paralyze II","Slow","Slow II"}

    but here you go
    http://pastebin.com/zwUHY6nF

Page 193 of 302 FirstFirst ... 143 183 191 192 193 194 195 203 243 ... LastLast

Similar Threads

  1. Replies: 6547
    Last Post: 2014-07-08, 22:45