Item Search
     
BG-Wiki Search
Page 201 of 302 FirstFirst ... 151 191 199 200 201 202 203 211 251 ... LastLast
Results 4001 to 4020 of 6036

Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4001
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    I'm making a file to include all augmented gear, instead of updating my individual melee jobs .lua every time my augments change. How do I make my job.lua reference that file?

  2. #4002
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Noticed that it doesn't seem possible to intercept new jug pet moves from November update onward.

    All of the old moves are recognized by spell.english printouts, but the following don't register at all:
    Somersault
    Tickling Tendrils
    Stink Bomb
    Nectarous Deluge
    Nepenthic Plunge
    Sickle Slash
    Acid Spray
    Spider Web
    Pecking Flurry
    Foul Waters
    Pestilent Plume

    Any idea how to fix this? Thanks!

  3. #4003
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Hey guys need a lil help, just got Lugra +1 earring (Dusk to Dawn Stats +8) can someone show the rule and where to put it to have this equip at proper times for tp and or ws? explain using small words please lol, still a lil weak with scripts, using motes bst lua for example https://github.com/Kinematics/GearSw...master/BST.lua

  4. #4004
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    where it currently has

    For WS change
    Code:
    function job_post_precast(spell, action, spellMap, eventArgs)
        -- If Killer Instinct is active during WS, equip Ferine Gausape +2.
        if spell.type:lower() == 'weaponskill' and buffactive['Killer Instinct'] then
            equip(sets.buff['Killer Instinct'])
        end
    end
    
    
    to:
    
    function job_post_precast(spell, action, spellMap, eventArgs)
        -- If Killer Instinct is active during WS, equip Ferine Gausape +2.
        if spell.type:lower() == 'weaponskill' then
           if buffactive['Killer Instinct'] then
            equip(sets.buff['Killer Instinct'])
           end
           if world.time < $dawntime or world.time > $dusktime then
             equip({ear2="Lugra earring +1"})
           end
        end
    end
    Where I've assumed you want it equipped in ear2 (if not, change to ear1), and you'll have to plug in values for $dawntime and $dusktime. You would get those by converting the in-game time into minutes since midnight. I.e. If Dawn was @ 6 AM, that's 360 minutes since midnight and that's what you would put for $dawntime. Similarly for dusk. I'd do it myself but I'm too lazy to look up when the earring is active.

    If you want to use it for TP,just add
    Code:
           if world.time < $dawntime or world.time > $dusktime then
             equip({ear2="Lugra earring +1"})
           end
    To job_aftercast and job_state_change

  5. #4005
    Puppetmaster
    Join Date
    Apr 2013
    Posts
    63
    BG Level
    2
    FFXI Server
    Asura

    Thx, gonna try to write the rules in tonight.

  6. #4006
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Having a bit of trouble with my BST GS (just recently totally ripped off Falkirk's and have been trying to adjust it for my own usage). No matter what I try, I can't get it to equip food for my reward rules. Relevant code below:

    Code:
    function user_setup()
    	state.RewardMode = M{['description']='Reward Mode', 'Theta', 'Zeta', 'Eta','Beta'}
            send_command('bind != gs c cycle RewardMode')
    end
    
    function init_gear_sets()
    
    
    sets.precast.JA.Reward = {head="Taeon Chapeau",neck="Phalaina Locket",ear2="Ferine Earring",body="Monster Jackcoat",
    legs="Ankusa Trousers",feet="Ankusa Gaiters",hands="Ogre Gloves",ring1="Aquasoul Ring",ring2="Levia. Ring"}
    
    sets.precast.JA.Reward.Theta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Theta"})
    sets.precast.JA.Reward.Zeta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Zeta"})
    sets.precast.JA.Reward.Eta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Eta"})
    sets.precast.JA.Reward.Beta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Beta"})
    
    end
    
    function job_precast(spell, action, spellMap, eventArgs)
    if spell.english == 'Reward' then
                    if state.RewardMode.value == 'Theta' then
                            equip(sets.precast.JA.Reward.Theta)
                    elseif state.RewardMode.value == 'Zeta' then
                            equip(sets.precast.JA.Reward.Zeta)
                    elseif state.RewardMode.value == 'Eta' then
                            equip(sets.precast.JA.Reward.Eta)
    		elseif state.RewardMode.value == 'Beta' then
                            equip(sets.precast.JA.Reward.Beta)
                    end
            end
    end
    Those are all the relevant commands related to reward. When I try to use reward it will equip every piece of gear in my Reward set, but it won't change my ammo to pet food based on the cycling (or at all).

  7. #4007
    Eph
    Eph is offline
    Banned.

    Join Date
    Sep 2014
    Posts
    16
    BG Level
    1
    FFXI Server
    Alexander

    So I've been wanting to use gear swap for a long time but I don't understand programming at all, even after reading all the guides or attempting to use the premade luas I just can't grasp it, I don't even know how to edit it to use my own gear without completely screwing it up, it all looks like gibberish to me. I'm wondering if it would be possible for someone to create a graphical user interface for gearswap that would then export it into a lua file. For example it could have multiple tabs for things like precast gear, and each tab would have lines with Body: Head: Main: etc. similar to how ingame macros work, and checkmark boxes for options for different "rules" you want to set (like elemental obis) and then once you save it, it would write the lua file for you with all specified gear and options. That seems like the only way I could get into gear swap, the way it currently works is just too complicated for my feeble mind. If such a program would be impossible I understand

  8. #4008
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Eph View Post
    So I've been wanting to use gear swap for a long time but I don't understand programming at all, even after reading all the guides or attempting to use the premade luas I just can't grasp it, I don't even know how to edit it to use my own gear without completely screwing it up, it all looks like gibberish to me. I'm wondering if it would be possible for someone to create a graphical user interface for gearswap that would then export it into a lua file. For example it could have multiple tabs for things like precast gear, and each tab would have lines with Body: Head: Main: etc. similar to how ingame macros work, and checkmark boxes for options for different "rules" you want to set (like elemental obis) and then once you save it, it would write the lua file for you with all specified gear and options. That seems like the only way I could get into gear swap, the way it currently works is just too complicated for my feeble mind. If such a program would be impossible I understand
    its possible but lua is actually vary easy to use
    if you can post what you have tried and what you need to do people here will help you
    here is some information that ever person should know
    http://pastebin.com/GLdhjSuR

  9. #4009
    Eph
    Eph is offline
    Banned.

    Join Date
    Sep 2014
    Posts
    16
    BG Level
    1
    FFXI Server
    Alexander

    Some people just don't get programming, I've never been much of a computer person (I know most people here are naturally gifted with or drawn to programming) It's completely alien to me, I'm retarded I know which is why I asked if a GUI is possible. There's no other way I could ever use it. I didn't understand spellcast even the slightest either. Think of me as your grandma using Internet Explorer, that's how clueless I am honestly

  10. #4010
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Eph View Post
    Some people just don't get programming, I've never been much of a computer person (I know most people here are naturally gifted with or drawn to programming) It's completely alien to me, I'm retarded I know which is why I asked if a GUI is possible. There's no other way I could ever use it. I didn't understand spellcast even the slightest either. Think of me as your grandma using Internet Explorer, that's how clueless I am honestly
    here is the gearswap documentation http://wiki.windower.net/doku.php?id...tutorial:start
    well using lua is like asking questions

    if <this is true> then
    --do this
    elseif <if the above is false and this is true> then
    --do this
    else -- if all the above is false then
    --do this
    end

    and to get the sets correct way you want just equip the gear then use gs export the place it in to the set you want
    Example:
    if gs export gives you
    {
    main="Afflictors",
    range="Animator",
    head="Aurore Beret",
    body="Aurore Doublet",
    hands="Aurore Gloves",
    legs="Aurore Brais",
    feet="Aurore Gaiters",
    neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
    waist="Mrc.Cpt. Belt",
    left_ear="Sanative Earring",
    right_ear="Zircon Earring",
    left_ring="Rajas Ring",
    right_ring="Prouesse Ring",
    back="Jester's Cape",
    }

    then copy this to the set that you want it in
    sets.<the set name you want> = {
    main="Afflictors",
    range="Animator",
    head="Aurore Beret",
    body="Aurore Doublet",
    hands="Aurore Gloves",
    legs="Aurore Brais",
    feet="Aurore Gaiters",
    neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
    waist="Mrc.Cpt. Belt",
    left_ear="Sanative Earring",
    right_ear="Zircon Earring",
    left_ring="Rajas Ring",
    right_ring="Prouesse Ring",
    back="Jester's Cape",
    }


    not to mention no mater what even with a gui builder you still have to know how to layout things like the above or you will never get the order correct and things wont work correctly

  11. #4011
    Hydra
    Join Date
    Feb 2014
    Posts
    131
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Eph View Post
    So I've been wanting to use gear swap for a long time but I don't understand programming at all, even after reading all the guides or attempting to use the premade luas I just can't grasp it, I don't even know how to edit it to use my own gear without completely screwing it up, it all looks like gibberish to me. I'm wondering if it would be possible for someone to create a graphical user interface for gearswap that would then export it into a lua file. For example it could have multiple tabs for things like precast gear, and each tab would have lines with Body: Head: Main: etc. similar to how ingame macros work, and checkmark boxes for options for different "rules" you want to set (like elemental obis) and then once you save it, it would write the lua file for you with all specified gear and options. That seems like the only way I could get into gear swap, the way it currently works is just too complicated for my feeble mind. If such a program would be impossible I understand

    There's not a GUI, but there is a simple option for you.

    Equip the gear you want to be in your set, and type.
    Code:
    //gs export
    A lua file with the gear you have currently equipped will be placed in the "export" folder, which resides in data. You'll still have to know the name of the set you want to create, but hopefully you can find a lua that already has the sets you need.

    HTH

    edit: looks like dlsmd beat me to it

  12. #4012
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    What's wrong with this line?

    feet={ name="Taeon boots", augments={'Rng. Acc.+25','"Snapshot"+8'}}}

    It seems to be the only piece of gear in my lua that doesnt swap.

    Could it be because the Snapshot+8 is 2 seperate augments(1's +5 and ones+3) but on the piece of gear it just says "Snapshot"+8.

    Unless Im just not seeing something I've done wrong

  13. #4013
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Aragon of Odin View Post
    What's wrong with this line?

    feet={ name="Taeon boots", augments={'Rng. Acc.+25','"Snapshot"+8'}}}

    It seems to be the only piece of gear in my lua that doesnt swap.

    Could it be because the Snapshot+8 is 2 seperate augments(1's +5 and ones+3) but on the piece of gear it just says "Snapshot"+8.

    Unless Im just not seeing something I've done wrong
    did you build that your self or did you get it with gs export???
    if by your self then try gs export and see what it says
    for all gear i recommend using gs export because this will always give you the correct name and augments(if there are any)

  14. #4014
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    I'm pretty new to GS, but the lua was an existing one which I got from a friend and have just been modifying it to suit my gear needs. I'm having zero problems with my other augmented gear in the lua right now, it just seems to be this one piece of gear. I'll have to look up what gs export is

  15. #4015
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Aragon of Odin View Post
    I'm pretty new to GS, but the lua was an existing one which I got from a friend and have just been modifying it to suit my gear needs. I'm having zero problems with my other augmented gear in the lua right now, it just seems to be this one piece of gear. I'll have to look up what gs export is
    it exports your currently equiped gear to windower/addon/gearswap/data/export
    and to use the list provided all you have to do is copy it in to your gearswap file to the set you want that gear in

  16. #4016
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    Sweet, thank you! Beats fucking typing it all out any time lol

  17. #4017
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Aragon of Odin View Post
    Sweet, thank you! Beats fucking typing it all out any time lol
    your welcome and i agree

  18. #4018
    Hydra
    Join Date
    Feb 2014
    Posts
    131
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by SathFenrir View Post
    Having a bit of trouble with my BST GS (just recently totally ripped off Falkirk's and have been trying to adjust it for my own usage). No matter what I try, I can't get it to equip food for my reward rules. Relevant code below:

    Code:
    function user_setup()
    	state.RewardMode = M{['description']='Reward Mode', 'Theta', 'Zeta', 'Eta','Beta'}
            send_command('bind != gs c cycle RewardMode')
    end
    
    function init_gear_sets()
    
    
    sets.precast.JA.Reward = {head="Taeon Chapeau",neck="Phalaina Locket",ear2="Ferine Earring",body="Monster Jackcoat",
    legs="Ankusa Trousers",feet="Ankusa Gaiters",hands="Ogre Gloves",ring1="Aquasoul Ring",ring2="Levia. Ring"}
    
    sets.precast.JA.Reward.Theta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Theta"})
    sets.precast.JA.Reward.Zeta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Zeta"})
    sets.precast.JA.Reward.Eta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Eta"})
    sets.precast.JA.Reward.Beta = set_combine(sets.precast.JA.Reward, {ammo="Pet Food Beta"})
    
    end
    
    function job_precast(spell, action, spellMap, eventArgs)
    if spell.english == 'Reward' then
                    if state.RewardMode.value == 'Theta' then
                            equip(sets.precast.JA.Reward.Theta)
                    elseif state.RewardMode.value == 'Zeta' then
                            equip(sets.precast.JA.Reward.Zeta)
                    elseif state.RewardMode.value == 'Eta' then
                            equip(sets.precast.JA.Reward.Eta)
    		elseif state.RewardMode.value == 'Beta' then
                            equip(sets.precast.JA.Reward.Beta)
                    end
            end
    end
    Those are all the relevant commands related to reward. When I try to use reward it will equip every piece of gear in my Reward set, but it won't change my ammo to pet food based on the cycling (or at all).
    Have you tried doing it how Mote handles it?

    This being the relevent parts.

    Code:
    function job_setup()
    
            state.RewardMode = M{['description']='Reward Mode', 'Theta', 'Zeta', 'Eta'}
            RewardFood = {name="Pet Food Theta"}
    end
    
    function user_setup()
            send_command('bind f8 gs c cycle RewardMode')
    end
    
    function init_gear_sets()
            sets.precast.JA.Reward = {ammo=RewardFood,
                    head="Khimaira bonnet",neck="Aife's Medal",ear1="Lifestorm Earring",ear2="Aqua pearl",
                    body="Totemic Jackcoat +1",hands="Totemic Gloves +1",ring1="Leviathan ring",ring2="Leviathan ring",
                    back="Pastoralist's Mantle",waist="Crudelis Belt",legs="Ankusa Trousers +1",feet="Ankusa Gaiters +1"}
    end
    
    function job_state_change(stateField, newValue, oldValue)
        if stateField == 'Reward Mode' then
            -- Theta, Zeta or Eta
            RewardFood.name = "Pet Food " .. newValue
        elseif stateField == 'Pet Mode' then
            state.CombatWeapon:set(newValue)
        end
    end

  19. #4019
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Gun-it View Post
    How do I set up to equip moonshade earring when under 3000TP and a different earring for WS at 3000TP?
    Can anyone helps with this? Very new to GS sorry.

  20. #4020
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Gun-it View Post
    Can anyone helps with this? Very new to GS sorry.
    if you want it that way just put moonshade earring as you engaged idle ear piece and change to the earring you want when when you ws at 3000 tp

    here is the weapon skill rule
    if spell.type == 'WeaponSkill' and player.tp > 2999 then

Page 201 of 302 FirstFirst ... 151 191 199 200 201 202 203 211 251 ... LastLast

Similar Threads

  1. Replies: 6547
    Last Post: 2014-07-08, 22:45