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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4041
    Sea Torques
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    Siren

    So I'm downloading the 999999 files I need to update to come back after a long break. I'm using the default brd lua that comes with windower (Byrths I think). I plugged in my gear, but my question is....how does it know when to use Gjallarhorn and when to use Daurdabla? Are these the only songs I can use with Daurdabla with this spell cast: 'Water Carol','Water Carol II','Ice Carol','Ice Carol II','Herb Pastoral','Goblin Gavotte'? I dont mind doing that on the initial pull but if one song gets dispelled I would really rather not run in and cast 6 new songs to rebuff.

    For instance if the lower minuet got dispelled it would be easier to just recast it with daurdabla to bring the front line back to having four songs, then reapply a fresh four with relic horn later instead of casting carol, carol, min, min, march march. I hope this is making sense because I just don't understand sc that well as I have never used it and the relic/emp issue for bard seems to be a sticky one.

  2. #4042
    Bagel
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    Quote Originally Posted by barber2006 View Post
    So I'm downloading the 999999 files I need to update to come back after a long break. I'm using the default brd lua that comes with windower (Byrths I think). I plugged in my gear, but my question is....how does it know when to use Gjallarhorn and when to use Daurdabla? Are these the only songs I can use with Daurdabla with this spell cast: 'Water Carol','Water Carol II','Ice Carol','Ice Carol II','Herb Pastoral','Goblin Gavotte'? I dont mind doing that on the initial pull but if one song gets dispelled I would really rather not run in and cast 6 new songs to rebuff.

    For instance if the lower minuet got dispelled it would be easier to just recast it with daurdabla to bring the front line back to having four songs, then reapply a fresh four with relic horn later instead of casting carol, carol, min, min, march march. I hope this is making sense because I just don't understand sc that well as I have never used it and the relic/emp issue for bard seems to be a sticky one.
    im not sure how it works?? as a mater of fact it does not look complete

  3. #4043
    Melee Summoner
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    I recommend looking at Mote's brd lua and using that as a base: https://github.com/Kinematics/GearSw...master/BRD.lua

    I then made a macro with //gs c set ExtraSongsMode Dummy so that my next spell will be cast with Daurdabla without song duration gear.

    If you want to cast the song normally but with Daurdabla, you could macro //gs c set ExtraSongsMode FullLength, or you could just use the key binds to cycle through the modes.

  4. #4044
    Nidhogg
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    Bahamut

    I remember reading of a command that would go through your lua and list what equipment was included that you didn't have on you, but searches are turning up nothing. Anyone know that command offhand?

  5. #4045
    Old Merits
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    That would be validate. You may validate sets, or inventory. the command defaults to sets.

  6. #4046
    Nidhogg
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    Thanks kindly Martel.

  7. #4047
    Bagel
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    here are my Gear Set Potency Calculators
    http://pastebin.com/tc8Bym7e

    i recommend building your sets with gs export so thay will have all the correct augments
    for get cure potency
    cure_pot(s)
    s = the gearset you want to get the data for
    returns gearset,potency,received_potency,cast_time_reducti on
    for waltz potency
    waltz_pot(s)
    s = the gearset you want to get the data for
    returns gearset,potency,received_pot,tpreduction
    thay both return the set,

  8. #4048
    Salvage Bans
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    Any way to check bst charges? or if the actual pet spell is ready?

  9. #4049
    Bagel
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    Quote Originally Posted by kenshyn View Post
    Any way to check bst charges? or if the actual pet spell is ready?
    what do you mean by bst charges????(the only things i know of that has charges are sch(Stratagem) and dnc(finishing move))
    since the pet spells are random you can only tell if the command your have are ready

    but if you want to see which spell there using you can use the pet_midcast function

  10. #4050
    Salvage Bans
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    Bst actually have charges under the ready system with jug pets and you can use the spells like for the rabbit wild carrot cost 2 charges it recharges 1 every 30 seconds.

    Ready -- Commands the pet to make a special attack. Only usable with jug pets. There are no minimum TP
    requirements associated with usage of Ready. You can select the attack to use from a list -
    each one has an associated Charge cost, and you recover 1 Charge every 30 seconds.

  11. #4051
    Campaign
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    Just noticed something that I thought I fixed some time ago but it's still here.
    My midcast set for heals isn't equipping Genbu's Shield for some reason.
    I've noticed this by keeping the Equipment Window open and with Showswaps to on.
    This is probably because I precast with Marin Staff +1 and that fucks up equipment of Shield? Dunno


    Spoiler: show
    Code:
    	sets.precast.Magic = {main={name="Marin Staff +1",priority=1}, ammo="Impatiens", 
    		head="Nahtirah Hat", neck="Voltsurge Torque", ear1="Loquacious Earring", ear2="Enchanter Earring +1",
    		body="Vanir Cotehardie", hands="Gendewitha Gages +1", ring1="Weatherspoon Ring", ring2="Prolix Ring",
    		back="Swith Cape +1", waist="Witful Belt", legs="Artsieq Hose", feet="Regal Pumps +1"}
    	sets.precast.heal = set_combine(sets.precast.Magic, {hands="Gendewitha Gages +1", back="Pahtli Cape"})
    
    	sets.midcast.heal = {main={name="Tamaxchi",priority=1}, sub={name="Genbu's Shield",priority=3}, ammo={name="Incantor Stone",priority=2}, 
    		head="Gendewitha Caubeen", neck="Colossus's Torque",
    		body="Pedagogy Gown +1", hands="Telchine Gloves", ring1="Ephedra Ring", ring2="Metamorph Ring +1",
    		legs="Academic's Pants +1", feet="Pedagogy Loafers +1"}


    The set DOES get equipped, but Genbu's for some reason doesn't.
    The "priority" thing is a recent addition, I tried to add that in hope it would solve things but appearently nothing has changed.
    Any suggestion on how to fix it?
    Or any test to perform to find out why this is happening?

  12. #4052
    Old Merits
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    Shields don't have that issue. Grips only get it sometimes because you have to be wearing a 2handed wep to equip a grip. But shields have no such requirement. If you try to equip a shield while wearing a staff, it just unequips the staff then equips the shield.

    I don't see anything wrong with the set itself. I put your midcast set in one of my lua, sans the set name, and put a staff in my precast, but couldn't duplicate your issue. Check your midcast rules and see if something else is overwriting it? Also, turn on debugmode. It'll display a msg when it tries to equip something but can't. Also useful for spotting misspelled equipment names.

    If the problem persists... get a curecast time aug on genbu's and use it in your precast instead of marin? you can get like -8%.

  13. #4053
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    Quote Originally Posted by Martel View Post
    Shields don't have that issue.
    True, but I don't get what could avoid shield from equipping. There are not set combine or anything for my heal midcast, I don't get it.

    How do you turn debug mode on?


    Edit:
    Found it, it's //gs debugmode

    Edit2:
    Debugmode shows no error =/
    If I use "//gs equip sets.midcast.heal" it correctly equips the shield...
    I'm seriously clueless now.

  14. #4054
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    Did several step by step tests, the problem seems to be in the precast set.
    If I remove Marin staff +1 and put a "main=empty" and "sub=empty" the club and shield get correctly unequipped during precast, and they get correctly re-equipped during midcast.
    I could notice this working becaues of TP being reset (too fast to catch with your own eyes)

    If keep Marin Staff +1 there, it just doesn't equip shield in midcast.
    Can you try in your set to put marin staff +1 in precast and then shield in midcast and see what happens?
    I still don't get it but maybe it's a gearswap bug?



    Edit:
    Found something interesting.
    Bought a new shield, and with that shield it works perfectly.
    The problem has to be somewhere with "Genbu's Shield".
    Given how I use the same naming format in the whole document and given how it works perfectly everywhere else, I have no clue why I get this strange issue only in midcast.
    Byrth, could this be a gearswap bug?

  15. #4055
    BG Content
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    Lakshmi
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    Put sub=empty in your sets.precast.Magic.

  16. #4056
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    Will try as soon as I get home, thanks! But does that explain why it works perfectly with another shield? I was kinda puzzled yesterday lol

  17. #4057
    Bagel
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    Quote Originally Posted by Sechs View Post
    Will try as soon as I get home, thanks! But does that explain why it works perfectly with another shield? I was kinda puzzled yesterday lol
    its probably because gearswap still sees that you still have Genbu's Shield in that slot (gear swap keeps a record of the last gear put in to each slot and if the gear your equiping is already in that slot then it will not try to equip that gear this is to push down the amount of gear equip commands sent to the server the only time that this is absolutely unbearable is when you run out of ammo for your ranged slot because gearswap will always think you have ammo in slot until you remove it with ammo=empty see note)

    note:
    this can be fixed if you watch packet(incoming) 0x051/0x00A/0x00D and watch the slots to see whats changed

  18. #4058
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    The grip method Byrth suggested seems to be working btw, now Genbu's Shield gets correctly equipped in Midcast.

  19. #4059
    New Merits
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    Ifrit

    I'm having issues with a portion of my precast(spell,action) section of my lua.

    if string.find(spell.english,'Hatchet') or string.find(spell.english,'Pickaxe') or string.find(spell.english,'Sickle') then
    if buffactive.invisible then
    send_command('cancel Invisible')
    end
    equip(sets.HELM)
    end

    My gear is not equipping and invisible is not being canceled. It's obvious to me that my string.find method doesn't seem to be working... but this was the example coding I found looking through old files.

    Thanks in advance.

  20. #4060
    Bagel
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    Quote Originally Posted by Warusha View Post
    I'm having issues with a portion of my precast(spell,action) section of my lua.

    if string.find(spell.english,'Hatchet') or string.find(spell.english,'Pickaxe') or string.find(spell.english,'Sickle') then
    if buffactive.invisible then
    send_command('cancel Invisible')
    end
    equip(sets.HELM)
    end

    My gear is not equipping and invisible is not being canceled. It's obvious to me that my string.find method doesn't seem to be working... but this was the example coding I found looking through old files.

    Thanks in advance.
    are you sure that spell.english has these in it (Hatchet,Pickaxe,Sickle) when you use a helm item??

    to verify it you can use this to see what it is
    print(spell.english)

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